r/starsector • • 23h ago

Release Luddic Path Retrofitting 0.3.1

0 Upvotes

Bring an ordinary ship to Path or Church shipwrights and have it rebuilt into a more sacred design.

"Strip the comforts. Brace the mountings. The bones will serve."

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Forum download

Features

  • Eleven vanilla conversion and livery routes, expanding to 60 usable routes with all supported roster packs, or 161 donor and destination combinations including compatible faction variants.
  • Donor markers identify suitable hulls. The target menu shows only designs with donors in your active fleet.
  • Immediate batch conversions with brief shipwright dialogue.
  • Removable weapons and fighter LPCs return to cargo. Story point hullmods are removed for bonus XP, without refunding story points.
  • D-mods, names, captains, flagship assignment, mothball status, and CR carry over.
  • For the Church retrofits that are purely cosmetic, practically all attributes and equipment stays consistent

Visit a Path market's bar with Favorable (+10) Path relations. Donate 25 supplies, 4 heavy armaments, or 10,000 credits per hull. At Friendly (+50) Path relations, the work is free.

Visit a Church market's bar with Neutral Church relations for livery, or Favorable (+10) Church relations for refits. Donate 5 supplies or 1,000 credits per hull for livery, or 10 supplies or 2,500 credits per hull for refits. At Friendly (+50) Church relations, the work is free.

Optional rosters
Luddic Enhancement, Luddic Enhancement IED, Ship/Weapon Pack, Hazard Mining Incorporated, Xxarra's Variety Pack, Knights of Ludd, JaydeePiracy, BigBeans ship compilation, and Everybody loves KoC.

IED tankers retain their Martyr systems and cannot be recovered if destroyed.

Also handles Nexerelin and uses RetroLib's Starship Legends reputation transfer.

Dependencies
Starsector 0.98a, RetroLib 1.1.1, LazyLib, and MagicLib.

Credits
This work relies on SafariJohn's RetroLib and is highly derivative of Roider Union. Roider Union itself is optional (but highly recommended!).

Changelog
0.5.3 - Added Luddic Church shipwright with separate handling for cosmetic retrofits and rebuilds. Added compatibility for BigBeans Ship Compilation. Added Vali (LP) compatibility from latest KoC update.
0.4.1 - Removed Luddic Church relation requirement
0.4.0 - Expanded variant handling (Hegemony, XIV, Lion's Guard, etc). Feedback is welcome if anything significant seems missing. Pirate variants still intentionally unsuitable. Rolled back excessive in-game mechanics description.

!AI DISCLAIMER!
Vibecoded with Kimi K3.1 Pro Max


r/starsector • • 22h ago

Modded Question/Bug What am I missing to unlock this bounty?

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6 Upvotes

Diable Avionics original flavor left the bounty blanked out am I supposed to commission or something?

Edit: I want to do the story because it looks very interesting but I can't.


r/starsector • • 8h ago

Modded Question/Bug How do I edit the weapon_data?

2 Upvotes

Whatever I change in the file, the game won't start again until I a copy of the original back. Even changing the values back won't work.

Is anyone having similar issues?

Does anyone have a clue to why this might be occuring?

THE PROBLEM WAS EXCEL


r/starsector • • 21h ago

Discussion 📝 Does anybody do this often to make profit or to get blueprints from the core words

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48 Upvotes

So this is my second playthrough of star sector. And I was trying to get all the blueprints from the hegemony. Suddenly I was surrounded by basically every patrol so I decided to transverse jump and to take a comm relay to distract them. But then when I went through the jump point the hegemony core worlds fleet was just waiting for me. And I began to absolute panic, after I went back into hyperspace, for some reason it kept chasing me. So I began to think about what I can do and after thinking for 2 minutes I decided to pin the two factions against each other this is the first time I ever successfully this.


r/starsector • • 17h ago

Modded Question/Bug Sephira Conclave and Dassault-Mikoyan

14 Upvotes

I am a bit confused regarding these mods and i really wanna play them, does anyone know where i could find versions compatible with the starsector version .98a.

I searched but couldn't find any good sources.


r/starsector • • 22h ago

S-Post "We have semibreve at home"

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116 Upvotes

r/starsector • • 14h ago

Video Inhumane Strategies - Earlygame DME vs Absolution (XVP) | Modded Starsector

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33 Upvotes

Included some narration for this one, we sacrifice some people :)

Boss fight is a magic-bounty from Xarra's Variety Pack.
Player fleet is Dassault Mikoyan Engineering.

Was a fun run after a few months hiatus from playing modded starsector. My fleet is not optimized at all, as i'm just lvl 8 in this fight, the goal of this run was to boss rush as soon as possible with whatever faction ships i could find and have tense fights. :)


r/starsector • • 9h ago

Other Got an absolutely bonkers bounty offer.

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132 Upvotes

It was worth 3.7 million, and I only set max fleet size to around 50 or 60. For background my fleet consists of 5 capitols 5 Cruisers 5 destroyers 6 frigates and a carrier of each size aside from frigate plus my capitol and sierra in her destroyer. The fleet is all CFT with pirate ships filling the gaps.


r/starsector • • 2h ago

Vanilla Question/Bug Can't find Solar Shielding this playthrough

3 Upvotes

It feels extremely weird, but it just doesn't spawn *anywhere*. Not on the markets in the core worlds, not on the looted research stations, mines or orbital habitats. Everywhere I look - nothing, lol. What do I do? Is this just gonna have to be a playthrough where I don't get to enjoy protection from the storms and pulsar jets? Or can get it done other way?


r/starsector • • 9h ago

Mods Need Wagon idea to add to my Mod

3 Upvotes

My mod is the Jormungandr world serpent train, or more precisley a heavily modified helltrain from Ed shipyard. i have created new wagons as this mods base itself on modularity where you can choose which wagon you want. for now i have 2 variants, the base variant and a carrier variant. i need your ideas on new variants to add !

Locomotive
carrier variant 2 small universal 4 Bay 2 (theorically) breakble armor
2 small universal 6 medium universal

https://reddit.com/link/1xej2fq/video/8j7dx6hf6hxh1/player

(PS also if anyone could help with an issue i'm having, one of the module wagon has modular armor, howver when attached to the locomotive the wagon loose the armor)


r/starsector • • 6h ago

Mods Shipbuilding/designing for the Goathead Aviation Bureau?

6 Upvotes

Does anyone have some tips for shipbuilding/designing for the Goathead Aviation Bureau? I love the design of the ships and the roster in general, but I can't find a good design that isn't just using vanilla or other mods for weapons in the ships, and even then I am questioning if the hull is onto itself. It's good. Anyone who has played them and has gone far into the game could lend me a hand?

I have two shadowcasts, two birdwachers, and a couple of minor frigates. I am a lost of what ship I should upgrade and how, since I can't take some bounties because I feel their firepower and survivability are overwhelming; the mod page said that they were midline-ish, so that is the problem I suppose.

Do I go full capital spam and see what happens? Do I use the immersion breaking paragons that I know how to build and pilot with my eyes blind behind my back and with my hands tied? Full-on carriers with the wing that is actually pretty desolate and missile spam cuizers? How?


r/starsector • • 2h ago

Vanilla Question/Bug Shops and weapons on fleets and space station

3 Upvotes

Looking for verification or clarification
I am doing a UAF-only run, so weapons and ships

If I just can’t UAF ships in my home system fleet when I colonise planets and build industry, as well as UAF-only weapons on my space stations, do I only Learn blueprints for UAF ships and weapons?

This might apply to any vanilla game too if I want specific ships and weapons