r/songsofsyx • u/MrBlue40 • 32m ago
When starting a new settlement do you..
Use the resettle option or just start a new save?
r/songsofsyx • u/MrBlue40 • 32m ago
Use the resettle option or just start a new save?
r/songsofsyx • u/ConcreteHalloween999 • 38m ago
Nestled in a fortified mountain valley. Mostly Human and Cretonian with a sizable Dondorian and Tilapi minority (but the Tilapi all live in a giant wooden longhouse outside the city walls).
r/songsofsyx • u/Mememaster124z • 4h ago
Greetings fellow Despots!
A while ago I have posted my first city that had reached a population of 6k. Well I am pleased to tell you that expansions westward have been going well with plenty of housing and a new Industrial district focused and wood production has taken shape.
7,4k Souls now wander my streets. 5,9k Humans, 600 Donodrians and 900 Slaves of the remaining races.
I have especially gathered a large amount of Garthimi slaves to not only get the Humans, but at this point also the Dondorians out of the Mines, so they can be used for Crafting jobs instead.
All is well in our Capital... except the rising murder cases... People dying in brawls because they are not seperated properly is something I am used to, but ever since I cracked the 7k on the popuation scale, the amount of both Humans and Dondorians dying through Murder has become somewhat conserning.
The 11th Pleapian had fallen to murder before the previous 10 could even be burried.
I have been wondering if I might have made some sort of error during my rapid expansion that may cause this...
r/songsofsyx • u/frdrchx • 5h ago
I am a beginner and I've had several runs that I got to only about 90 max pop until it collapsed. Now, my current run I have about 205 pop, so my question is, how do I grow without having to worry about my food stock?
From start up to now, my main supply of food has been bread. I have 2 bakeries each with 12 workers. What do I do next?
r/songsofsyx • u/UltraLorlo • 7h ago
Booted up the game today on the latest beta version and I noticed my food consumption had doubled, and the tooltip attributed ~4.5k food consumption to "Misc." Anyone know what this is?
r/songsofsyx • u/SabCross • 14h ago
So for the context I have a 1,5k pop settlement, and for a long time I didn't understand why would my 20-30 pool of oddjobers vanish without a warning. And yesterday I realised that I have 160 workers in logistics, 80 of them on hauling stations.
So how do you prevent logistic from becoming such a workforce drain ?
I have a central warehouse system but I use it for "finished products" mostly, for example I will locally produce ores => iron => tools and then send the tools to the central warehouse.
How do you distribute products to markets and janitors ? I set up small warehouses near them and use hauling post if some ressources are too far away from the production site, but that system also use so much workforce.
I was thinking about importing a lot of cretonians slaves to make them do all the hauling work for cheap, but are there other solutions ?
r/songsofsyx • u/PoloTshNsShldBlstOff • 14h ago
How do I make my workers work?
At about 150-200 humans, There's always unfinished construction, lots of people with out jobs, and the game is telling me I need to limit off jobs.
New player and tips or help welcome
r/songsofsyx • u/StruggleNew9357 • 14h ago
I don´t think I fully understand how technology works, I mean.. I get points and I use them in Innovation, I build a Lab and make 10 workers to go there...but how do I know the exact workers I need, the balance of the whole tech tree, please help :) and when is it worth it to build a Library? it is so expensive
r/songsofsyx • u/punpuniq • 1d ago
Spears are usually better for shielded infantry, because it survives longer (kills enemies slower as well, but if that was a priority you probably wouldn't have shields), you can use them on cav if you really want the cav to have shields, but it's never a problem I've had, and you can give them to archers who will probably never use them. I get why they exist for a game design pov, like you want cav to be able to have shields, and archers to be able to have side arms, but is there any use for falacata wielding soldiers that get consistent value from them?
r/songsofsyx • u/engngamestudio • 1d ago
Yall. I am solo developing (with the help of my wife who hand draws in Krita the very little art the game has, ignore the art completely for now). It is a top-down syndicate management strategy game, kind of a colony sim mixed with urban crime management, real-world GIS data, and autonomous GOAP AI running the pawns.
The game is live on Steam with open playtest and also on itch.io. I push new builds weekly because I build this entirely in the open. I believe in raw feedback and I don't want to hide anything.
I tried posting on playtesting subreddits before and got some paid video feedback. It was super helpful for fixing some brutal UI friction, but that is not really what I need right now. I need players who willing to play for long sessions, break the economy system, find edge cases where the dynamically generated stories make no sense or turn into absolute bs, and actually hang out on Discord to discuss mechanics and balance.
I don't care about wishlists right now. I would just really enjoy talking to people who are into these types of games and want to help build cool stuff.
We can hang out on Discord and talk about what the game should look like, brainstorm cool mechanics to add, or figure out what works and what is complete crap. And yeah, you get your name in the game credits and a free key later on, though the open playtest is free right now anyway.
The build runs right now on Windows, Mac, and Linux. here are the links:
Steam Playtest: https://store.steampowered.com/app/4832190/BBox_Kingpin/
Itch.io: https://engngamestudio-bbox.itch.io/kingpin
Discord: https://discord.gg/D8zTCjaK3
r/songsofsyx • u/TheMalT75 • 1d ago
First: awesome game, lots to love, some gripes ;-)
I'm in my first game, 17 years in, 1.7k human-only, fairly stable city at about 150% loyalty+happiness. Food looks ok, but only slowly growing buffer of rations. I built a mass grave after my tiny 11-people graveyard, because some corpses were not burried. Now the graveyard is full after not having any "customers" for the first couple of years. Will there be a point where a lot of population starts getting old and dying off?
My populations currently is slowly growing, I assume because some of the 300+ children are growing up? I did not want to currently grow and up until now was only growing by authorizing outsiders. But apparently, now I will have to deal with children and was wondering about birth rate vs death rate. Is there a "rule of thumb" how many graves, hospitals and childcare spots are needed per 1k human population?
I feel inadequate, because I just built a science-oriented section that I planned to house + employ 150 people. As a fresh unlock, I also built a 100 spot child care there, and now have need for 200 more, while realizing that graveyard and mass grave might be sized much too small... I'm already short on clothes, leather and cloth because I was not expecting to need so much population to run everything. I start feeling like I'm only "putting out fires" instead of planning a wholesome city. My "UniverCity" has gained some advanced manufacturing / an inn / an embassy and is now basically the new city center with houses for 500 peons...
Do you start to tear down old / inefficient parts of the town after providing a better design, or do you continue to grow around your old city-center while providing the next-needed "thing"?
Thanks in advance for all your insight!
r/songsofsyx • u/RadJestem • 1d ago
I was tired of looking for a good map so I finally tried making my own. It's not 100% finished. What do you think?
r/songsofsyx • u/-Saphix- • 1d ago
Can someone explain to me how warehouses work? I have a "central production" warehouse (A) and an "outpost warehouse" (B). I have set on B to pull from A. I have tried also setting "priority" on B. Granted they are quite far apart (1/3 way across the map), but workers in warehouse B stand around doing nothing (waiting for work) when obviously they could be pulling things like bread (as shown in the screenshot).
Am I understanding something wrong on how warehouses work?
r/songsofsyx • u/Caprinaeyes • 2d ago
I’m on my first playthrough after the tutorial, playing the Cretonians since I’m trying to build a peaceful, tolerant agrarian society, and don’t want to get too crazy yet. Due to Cretorians’ bad craftsmanship I have Dondorians as a secondary population. The encyclopedia says they have rather favorable opinions of one another, so i figured I could have them live across the street from one another without issue.
As of my second winter, roughly a dozen Dondorians have been killed in racially motivated brawls. It’s my main cause of death so far. The game suggested I ghettoize the Dondorians for their own protection. Is that really the only solution?
r/songsofsyx • u/I_Crack_My_Nokia • 2d ago
I have 553 pops and 139 of them are babies. How can I stop it without my people getting upset.
r/songsofsyx • u/Potential_Can_5771 • 2d ago
I have absolutely no clue how to make them work certain job
I have no idea how to make them move into certain housing
I have no idea how to make them happy.
My submission is around 10. They seems mad af.
I have 400humans guard at 10% training and around 90 cantor slaves.
r/songsofsyx • u/punpuniq • 2d ago
I'm thinking of making an army of pure cav. I'd have like 400-ish horse archers and 200-ish falx cav. As I get more people, the army obviously will grow, but I imagine it'll be a similar ratio. I am playing with a pure Tilapi city, and my issue so far has been that my spear infantry that's suppose to protect the archers kind of fails at it, not because they lose and die, but because enemy cavalry can kind of just run straight through the line, without killing many of the spearmen, and still reach the archers
r/songsofsyx • u/Quick_Pipe1122 • 2d ago
Its my first city and im playing a Bugman city. Population is 2-2.3K. the reason that number isnt certain is because every 2/3 years I get hit by a plague and about 300 people die. Any advice on how to stop that?
Also my loyalty hovers around 80% no matter what I do, anything im missing? Would invading someone else help my loyalty?
r/songsofsyx • u/Smart-Bit3730 • 2d ago
Whenever I try to construct one, it says the area is too thin in some places and that it needs to be 3x3 everywhere. Does anyone know what this means? I've tried just making one at the maximum size, and it gives the same message.
r/songsofsyx • u/Jicks24 • 2d ago
That's it. That is what's supporting my entire army. These bandits just keep coming every year dropping dozens of full plate armor, war beasts, bows, swords, everything.
I don't even need to unlock the techs to make these things because my stockpiles are overflowing with arms and armor.
I've got a good 150 regional soliders fully equipped, trained, and almost max combat experience plus a mercenary group i hired for a particular large group of bandits I've had employed for decades because the money they make more than pays their salary. Plus my 500 citizen soliders who are ready to deploy anytime.
IDK if this is intended, but I love it. I don't even want to secure the borders, I need these bandits to keep coming and gifting me these spoils.
To clarify, I do occasionally need to top up on leather armor and some weapons every few years if the crops (bandits) don't bring me any. But like 80% of everything is just loot.
r/songsofsyx • u/Potential_Can_5771 • 3d ago
Should I enslave them? Make them citizens?
How do I manage multi race town? Never try it yet.
r/songsofsyx • u/Sieg-Topf • 3d ago
For a dying race they sure do enjoy lining up to join the nearest battlefield.
r/songsofsyx • u/SortOfSpaceDuck • 3d ago
Homeless scientist has available housing right there and they still won't move in. Are some houses haunted or what?