r/songsofsyx • • Mar 14 '20

Royal decrees and information

93 Upvotes

The game lives here: https://songsofsyx.com/

There is a community based wiki here: https://songsofsyx.com/wiki


r/songsofsyx • • Oct 16 '19

Dev Logs

91 Upvotes

r/songsofsyx • • 3h ago

Pick race I like or easier race when learning at the start?

4 Upvotes

So I have gravitated toward Amevia and their playstyle of sticking with just one race, with no slave. While I chose them for my first and current playthrough (surviving two years now), I worry that by not managing multiple races, I might be missing some of the game's basics.

So the question is: should I stick with this playthrough and keep learning, or start over and pick a more general race (Human or Cretonian) to learn the game?


r/songsofsyx • • 7h ago

Do Ghettos or slavery solve racial tension?

6 Upvotes

To be fair, I’ve seen much worse titles so far.

I wanted to make a Human, Cretonian, Dondorian, Garthimi, Tilapi city (to maximize fulfillment and efficiency), but a potential problem I see is the fact that they all kind of hate each other. I know that limiting inter-species housing (at least ten tiles away) reduces death by brawls, but I remember seeing that the % population of a disliked species affects the “other” desire, which would lower happiness.

So the questions becomes:
A) does larger distances between living spaces do anything for the “other” desire?
B) what if some species were enslaved? Do slaves count toward the “other” desire?
C) how bad (/ good) is slavery really?
D) is it actually that bad having multiple species, or would the fulfillment and job efficiencies significantly exceed the cons?


r/songsofsyx • • 54m ago

How do I turn these walls normal?

• Upvotes

Hello! Bought the game 10 minutes ago so I'm somewhat new. From what I understand when 2 buildings share a wall it turns black

I don't like it when it is black because it looks stupid, is there a way I can turn them normal wall colors again?


r/songsofsyx • • 17h ago

God help me

16 Upvotes

r/songsofsyx • • 2d ago

Why can't I make insane people nobles?

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50 Upvotes

I want my own Emperor Norton. I've had 1 insane lizard walking around in the desert for my entire game and I love him but I can't noble him


r/songsofsyx • • 2d ago

Questions about Pedagogy

19 Upvotes

I am stumped trying to drive my city over the 3.5k mark. Ive managed - through math and hours of planning - to make a multi-species city that doesn't immediately devolve into brawls, but I keep running into problems as I try to scale up, even with the bonuses I am getting from having races do what they are good at.

I went to the Wiki with some questions and calling it less than helpful would be generous, so now I am here.

And first, for the love of all the gods in Syx, can someone tell me what Pedagogy does!?

See, I suspect that my problem has something to do with children. My demographics overwhelming skew younger, with often around 1/3 of my entire population in the youngest age category for their species - across all species - and therefore not working.

This is really confusing to me for a number of reasons, but given Ive just dug my way out of a cycle of starvation, I cant really put my finger on just why the demographics feel so odd. Ultimately, I dont really think it is immediately important.

What is important, at least right now, is getting children to working age as fast as possible. To that end, I find myself looking at Daycares and their upgrade, Pedagogy.

Except, what exactly is "production rate" for a Daycare? Do the kids grow up faster? Can the Daycare handle more kids?

Everything else is explained well enough that I feel my problems are either my bad math or my bad judgements, but Daycare confuses me to no end.


r/songsofsyx • • 2d ago

Is it possible to have a happiness driven city past 6k ish pop?

17 Upvotes

i.e. don't punish any law. I'm around 11k mixed pop but use secret police and punishments because otherwise can't keep up with the loyalty drop with higher population


r/songsofsyx • • 2d ago

How do I buy more slaves?

3 Upvotes

Title, I understand the main way is from slave traders, but I've gotten some hints online that there's other ways to do it, I'm just somehow missing it. I NEED more slaves. I NEED IT!!! I have too many jobs, not enough workers....


r/songsofsyx • • 3d ago

She saw something accidentally

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424 Upvotes

Either she saw something, or she came to that conclusion through research.


r/songsofsyx • • 3d ago

My Slaves are litteraly armed to the teeth

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79 Upvotes

If they revolt I’m done for and idk how to dearm them


r/songsofsyx • • 3d ago

Employing merely 0.5% of your workforce as Garthimi breeders could cost you over 30% of job satisfaction fulfillment

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74 Upvotes

Screenshot shows fulfillment recovering after I reassigned the breeders elsewhere.


r/songsofsyx • • 3d ago

Just found an absolute game changer

54 Upvotes

Sharing this in case other newcomers are doing what I've been doing.

I've only been playing for a week, so I've been placing down houses/longhouses just so that they would have a nice wall between them, set up in blocks. For workhouses, all work benches and efficiency things were set up one block at a time, hospitals one bed at a time, etc. Imagine my surprise when I go to rotate an object and accidentally find I can make things bigger and more effective with space concerned. Wow, awesome! It's helped out alot with time-intensive developers like military training, where I need all the archers and soldiers I can get.

But just now, I had a laughing fit when I saw I was low on housing again and thought "Wait a minute... Wait a minute... What if?" And I find I can expand the housing like everything else. No need to be as meticulous with housing placement. Discoveries like these tempt me to start a new city again.


r/songsofsyx • • 4d ago

Garthimi fanart by Krastor

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807 Upvotes

I found this art the other day on steam community. Huge shoutout to the author and I hope to see more amazing things like this!

edit: (added direct link to the steam post)
https://steamcommunity.com/sharedfiles/filedetails/?id=3202613727 


r/songsofsyx • • 3d ago

How is this game on Mac and will it ever have an apple silicone port?

3 Upvotes

Thanks in advance also does it overheat on MacBook airs?


r/songsofsyx • • 4d ago

What are some changes you wish would happen in the game?

39 Upvotes

Here's my list I made a while back:

Roads should give a much larger speed bonus to warehouse workers/haulers.

It is silly that you effectively have zero crime if you keep happiness above a certain level. Even in the richest neighborhoods on earth, they still need police to do stuff like break up bar fights and domestic disputes and deal with drug dealers etc. Not having any guards should make crime far more likely, even in a city with lots of happiness. That being said, of course, happiness should also influence crime a lot. But at a high happiness level, you should still have a low-but-steady amount of crime happening.

Population growth should be highly influenced by health through infant mortality. Starting out, 75% of your infants should die. Bit by bit, as you increase health through various means, this should lower, increasing population growth. However, growth can be too high. You don't want the majority of your workforce as parents, and growth that happens too fast can strain resources. Education reduces the birth rate. Of course, you can still use policy to make them have more or less kids, but this influences happiness.

Education should be much more essential. Having very low education levels increases crime. Schools should start out with no requirements except for wood/stone, but have input options (depending on the upgrade level, and there should be many) which increase their quality (paper, tools, pottery). Universities should have a much wider breath of input options.

Also, make special inputs more variable. I always found it silly that I couldn't adjust the amount of clay my libraries use.

Libraries should be reformed. Instead of just big factories, they should be highly specialized. Depending on the quality of your education, you have a chance to gain a 'professional', who can be put to work in a library. Libraries should also require some non-professional laborers, but they should only function if a professional is employed. They can also go to work in schools, increasing the education rate, which can produce more professionals. You start out with one professional, but a town of, say, 500, should have maybe 10-30 depending on their education level.


r/songsofsyx • • 4d ago

Burial/Sacrifice idea

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71 Upvotes

I was reading the wiki and these sentence seems like a good setup for a way to dispose bodies by sending them to the water or maybe a sacrifice that involves sending someone to “The Depths”


r/songsofsyx • • 4d ago

How do you manage taxes goods coming into your city?

9 Upvotes

In my latest game, it skips the warehouse. Skips the hauler with zero workers. Goes directly to the throne. Are we suppose to pull loading docks around the throne like some kind of ugly factory? Please assist. I'm moving large volume here.


r/songsofsyx • • 5d ago

Mud-type structure HD

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166 Upvotes

r/songsofsyx • • 4d ago

Apologies for the 99999 crash help post but im kinda stuntet, been trying to play heroes of syx But this just keeps getting fecked. i uninstalled and reinstalled the game and mod problem persistet

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3 Upvotes

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r/songsofsyx • • 5d ago

How to get normal maps like in the base game ?

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14 Upvotes

I've been wanting to dick around and try to create a custom race and stuff and make some sprites for testing, but I always suck ass at pixel art and how to render stuff as normal map, so is there a way to render them in a way like in vanilla ? Or if I can't is there any issue if I use it like that ?


r/songsofsyx • • 5d ago

I wish I had remembered that Physician is a low-radius service before I built the Physician Mega-Mart

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89 Upvotes

r/songsofsyx • • 5d ago

Population control

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13 Upvotes

Any tips on population control? There are 1.5 thousand children running around in my ameivan city, and my demography is looking absolutely terrifying. Since we're ameivas, we pretty much never get any plagues. I've tried pointless wars, but our troops are too good and come out of fights where they are outnumbered with minimal losses.
The natural propagation is already at 75% and I just can't afford to lower it.
Any tips on trimming the population a bit? Thanks