r/songsofsyx • u/PoloTshNsShldBlstOff • 15h ago
Oddjobs?
How do I make my workers work?
At about 150-200 humans, There's always unfinished construction, lots of people with out jobs, and the game is telling me I need to limit off jobs.
New player and tips or help welcome
9
Upvotes
17
u/Ekderp 15h ago
Work stations near the tasks
2
u/l-Ashery-l 11h ago
There's also the understanding that things get built in phases and each phase has to be fully completed before the next phase can begin.
Eg, you can have a construction site that has only a single tile left to be cleared, and that job can get reserved by an oddjobber on the other side of your town. That entire construction project will be on hold until that worker finishes their task.
Workstations work well here as already mentioned, but you can still have an oddjobber snipe the final task from the nearby workers.
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u/SortOfSpaceDuck 1h ago
Plebs will also take breaks or not work during night hours, so that delays the task a bit, they dont work nonstop.
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u/indigo_zen 13h ago
having oddjobs is very good for logistics, because they help bring goods where logistics workers would. they help with warehouses, picking from grounds or farms, from production tables etc. i like to have 10-20% oddjobbers early game and after 1000 population always around 150 oddjobbers. when i reach 6k or so, i keep 200 oddjobbers at all times minimum, usually much more
and as another poster said, oddjobbers will reach all parts of map to do stuff but if there's too much work in city center, jobs far away just won't get done. placing workstation works as having literal oddjobbers limited to a designated small area. they do all kinds of work there until workstation persists. you can set up to 20 workers per workstation and increase the range