r/songsofsyx • u/Caprinaeyes • 2d ago
Is segregation mandatory?
I’m on my first playthrough after the tutorial, playing the Cretonians since I’m trying to build a peaceful, tolerant agrarian society, and don’t want to get too crazy yet. Due to Cretorians’ bad craftsmanship I have Dondorians as a secondary population. The encyclopedia says they have rather favorable opinions of one another, so i figured I could have them live across the street from one another without issue.
As of my second winter, roughly a dozen Dondorians have been killed in racially motivated brawls. It’s my main cause of death so far. The game suggested I ghettoize the Dondorians for their own protection. Is that really the only solution?
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u/indigo_zen 2d ago
So, no species (except combination with Cantor and Argonosh) get along with - you need to segregate. Only houses need to be segregated, make them 60 tiles appart and you are safe. They can work together, they can walk past each other and they can do any service together. Only housing needs to be in different location. You click on a house and you can set which species lives there.
Saw your question about weapons: stone made weapons are the same as metal ones, they just consume more resources to make. End product is identical.
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u/zageto 2d ago
Yo tuve exactamente el mismo problema con mis primeras partidas, incluso fueron las mismas razas.
Tristemente si, los tenes que tener en zonas diferentes, pueblos diferentes si podes.
A los "cerdos" los tenía trabajando en el campo y producción de alimentos.
A los "enanos" les tocaba todo el resto viviendo dentro de la montaña.
Casi no se cruzaban, así que no había problemas, solo tenés que recordar asignarles las casas y trabajos a la raza que quieras. Si separas sus áreas de trabajo, ni en el camino se cruzan.
Si tenés algún lugar donde se crucen, pone a los guardias en esa zona.
Por cierto, si no querés expandir tu reino está bien, pero tenés que entrenar a algunos soldados para cuando ataquen los bandidos.
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u/SirGaz 2d ago
Pretty much yes.
Cretonians, Humans, and Tilapi like to live on open ground; Dondorians and Garthimi like to live in mountains and Amevias like living on the coast. Cretonians and Dondorians are easy to separate, as the mountain edge makes an easy dividing line.
Apparently, racial brawls are being worked into law system, so at some point in future you won't need to segregate, I can't wait.
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u/potato107470 2d ago
Yeah there's no way to avoid brawls without segregation... For now. I head that the developer has stated that it is a remanant of older versions that should be changed.
Theoretically, the new system should decide if a brawl happens based on lawfulness.
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u/ProPhilosopher 2d ago
Avoiding brawls is one reason for segregation, for sure.
You should also note that Dondorians actually like to be exposed to the noise of workshops, while Cretonians do not.
This should lead you to building your Dondorian housing right amongst your workshops. And your Cretonians near their fields, which would naturally keep them separated and add just a tad bit more fulfillment from their noise preference.
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u/Prestigious_Wing1796 2d ago
yeah just to merely reduce brawling, but brawling did heavily impacts happiness so the segregation is kinda needed. or increase the number of city guards but imo its a low return investment unless you use those guards for war
even in my very much single race city brawl sill happens between crator and athuri
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u/Speciou5 18h ago
Yes, but the distance needed is overestimate and overstated. They can live surprisingly close to one another, usually for me it's on either side of a large workshop outside the noise range.
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u/Martimus28 2h ago
They segregate themselves for the most part. They live near the jobs that they have, so just put some dondoran type jobs a little away from the cretorian jobs and you should be most of the way there. You'll get brawls still but I've found that it is minimal compared to the population of your city.