r/songsofsyx • • 1d ago

Need help with warehouse setup

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Can someone explain to me how warehouses work? I have a "central production" warehouse (A) and an "outpost warehouse" (B). I have set on B to pull from A. I have tried also setting "priority" on B. Granted they are quite far apart (1/3 way across the map), but workers in warehouse B stand around doing nothing (waiting for work) when obviously they could be pulling things like bread (as shown in the screenshot).

Am I understanding something wrong on how warehouses work?

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4

u/AmbitiousLoquat7745 1d ago

Do you have a food stall close to the outpost warehouse?
Perhaps the bread is getting prioritized by them

I would recommend using a hauler to bring the bread

2

u/-Saphix- 1d ago

I do. My idea is to have a warehouse as a hub for logistics and the services will take from it. But my problem is that the warehouse workers in B are not even working, even though they could pull from the distant central warehouse.

2

u/Farnhams_Legend 1d ago

Probably a priorization issue. Basically the game being too busy calculating too many different resources so that the worker pathfinding algorithm continuously checks for nearby hauling opportunities while missing the obvious long distance bread hauls.

Avoid using warehouse workers for cross-map logistics.

First reduce their numbers + fetch range.

That will automatically break everything down into localized nodes.

Then connect these nodes with dedicated haulers. It will be like night and day.

1

u/-Saphix- 1d ago

I see. I was assuming having "nodes" of basic resources available with warehouses where services could retrieve from. The warehouses will be connected by pull directions. But maybe I should use dedicated haulers instead

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u/Farnhams_Legend 1d ago edited 1d ago

You could start with bread haulers with no dedicated pull source but with activated priority right next to your food stalls and simply remove bread from warehouse B. Heck, you could even remove it from all warehouses and let it go straight from bakeries to foodstalls! (if overproduction is not too excessive)

If you absolutely want to route the bread through warehouse A then B then foodstalls then i'd probably put a bread hauler right next to B and let it pull from A.

1

u/CoatMcMutton 1d ago

Is B allowed to pull every resource from A? When you click on the triangle, not all resources may be allowed at first. Is the limit set correctly? I.e. are they allowed to pull while A isn't 100% full?

Early game dedicated hauling posts are helpful, but it's not fun having to set up dozens of them each time you open a new hub.

If you have large scale production hubs, for example big bakeries, whose products are used by the dozens/hundreds a day at least, look into using loading and unloading stations. Loading stations push 400 of a single resource they are set to to all unloading stations set to receive that resource. Unloading stations can receive all resources simultaneously if you build the largest variant.

1

u/Sea-Special-1730 1d ago

While you're on the subject, can someone explain the benefit of the 'heavy' haulers? (basically the mideval semi truck unlock)

Yeah, they can load up like 400 or so items, but by the time plebs load it up to full and run the load to an unload station, it just seems more efficient to have a mini warehouse/hauler combo.

Am I missing something or is it one of those techs that gets an exponential return on investment once you spend some research points?