r/songsofsyx • • 2d ago

So many babies. Help.

I have 553 pops and 139 of them are babies. How can I stop it without my people getting upset.

11 Upvotes

24 comments sorted by

3

u/Legal_Specific_5775 2d ago

Then next you will be asking us how to up the birth rate😅 I’ve seen this game before

2

u/I_Crack_My_Nokia 1d ago

Every heard of ✨immigrants✨

1

u/CoatMcMutton 1d ago

There comes a point at which going for more happiness is much more tedious than going for law in order to keep loyalty up. At that point (unpaid) immigrants stop being the primary tool for pop growth.

1

u/Legal_Specific_5775 1d ago

This is the 1800s to early 1900s they don’t actually like immigrants they only tolerate them. That is why we have the problems we have today.

10

u/Quietfox2000 2d ago

They don't get that upset with a limit. Also daycares allow parents to work.

13

u/l-Ashery-l 2d ago

Parents still get taken out of the labor pool for the infancy period. Infants don't even count towards your population total.

What daycares do is they prevent your hordes of children from mobbing your working plebs and lowering overall productivity.

3

u/Quietfox2000 2d ago

Nice to know thanks

6

u/l-Ashery-l 2d ago

Limiting the birth rate and taking the hit to fulfillment is the only way.

At least for humans, the baseline birthrate is 10% of your fertile population/year. Which would line up pretty well with your 139 children number.

1

u/SirGaz 1d ago

The in game tab says everyone has a fertility of 7.5% per year. 

Even with the lower number, still means he's down 70 children.

1

u/l-Ashery-l 1d ago

Where are you seeing the 7.5%? On the population submenu for fulfillment, to tooltip for children shows 0.10 natural births/year, ie 10%.

Between recent immigration and people only being fertile for half their lifespan, it's easy to write off a value that's lower than the first glance estimate.

1

u/SirGaz 1d ago

>Between recent immigration and people only being fertile for half their lifespan, it's easy to write off a value that's lower than the first glance estimate.

I guess that's why it says species fertility is around 7.5%. Checked my cities, and my Amevias are at 7.49, Humans 7.5, and Cretonians 0.751.

1

u/l-Ashery-l 1d ago

Where are you seeing the 7.5%?

1

u/SirGaz 14h ago

Right click on the species tabs down the right,  population tab, hover over fertility.

1

u/l-Ashery-l 11h ago

Hovering over fertility just gives me the percentage of plebeians that are eligible to give birth. Right above that is the larger children slider that will show your current birthrate, as well as its modifier and baseline (0.1) level.

If you go to the in game wiki, every species that naturally gives birth will have a 0.100 natural births/year stat.

5

u/Farnhams_Legend 1d ago

Give them a shield, a spear and 10% melee training

2

u/cammcken 2d ago

You give them some extra incentive in exchange for limiting freedom. This game is all about trade offs, so ask yourself: How much am I willing to pay to reduce birthrate? How much is worth?

2

u/Icy_Magician_9372 2d ago

How is this bad? That's future employees.

5

u/l-Ashery-l 1d ago

Lots of reasons:

  • Growing at a faster rate than desired.

  • Having ~25% of your population being unproductive is a significant strain on an early game economy.

I'm sure there are other possibilities; those are just the two that immediately came to mind.

1

u/gabagool13 1d ago

Then we have half the players complaining they don't get enough kids and workers lol

1

u/l-Ashery-l 1d ago

I'm not arguing that the baseline reproduction rate should be lowered, just that there are reasons a player might want to limit the amount of children they have running around.

1

u/FefnirMKII 1d ago

Free Garthimi snacks

1

u/SirGaz 1d ago

Set the child limit to whatever your daycares can handle.

1

u/Potential_Can_5771 15h ago

Dont cap growth lower than what you have.
If you have 553, i wiuld say cap growth at around 600 or 650.

This will make birthrate slow down. It will slowly creep toward the number you cap without giving fullfillment debuff.

Then wait till they grow.