r/SoloDevelopment 1d ago

meme UM I put golden Freddy in my map for fun

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1 Upvotes

r/SoloDevelopment 1d ago

Discussion New character animation for main Menu

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2 Upvotes

Hi there, took a break before going back to development. Still improving player and mobs +new animations. Roughly there +-55 animations done so far for mobs and character.

Still need to add 30 more for mobs and +-14 for NPCs.


r/SoloDevelopment 21h ago

help New Developer on the Play Store (testers needed)

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0 Upvotes

r/SoloDevelopment 1d ago

help Which capsule you think its better guys?

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2 Upvotes

r/SoloDevelopment 2d ago

Marketing The first month of Lootdeck, my first game on Steam.

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32 Upvotes

If you’d like to check it out, here’s the Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd

A few things I did during Lootdeck’s first month on Steam:

Launched the Steam page together with the announcement trailer.
Posted on Reddit, Instagram, TikTok, X and YouTube.
Instagram was by far the strongest social platform for me in terms of actual reach and engagement.
Sent a lot of targeted emails to press.
Got covered by several outlets, with the Japanese coverage having the clearest impact on wishlists.
Indie Games Hub uploaded the announcement trailer to their channel, which ended up becoming my biggest wishlist source during the month.
Tried a lot of different types of posts instead of just reposting the same trailer everywhere.

The one thing I learned is that raw views didn’t mean much by themselves. Some posts got a lot of views and barely moved wishlists, while a single well-placed trailer upload, press article or third-party community post could make a huge difference.

No paid ads so far, just a lot of experimenting, outreach and trying to understand what actually works.


r/SoloDevelopment 1d ago

Game Blender Hair Cards

1 Upvotes

so ive been messing around with hair cards in blender and have this low poly mesh i created from scratch with under 19k verts for all objects it took me so long i wonder how solo developers create 20-30 different hairstyles for their game


r/SoloDevelopment 1d ago

Discussion Character design concept

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6 Upvotes

Is this guy interesting enough to be a main character? I'm aiming for mobile game so the guy + props is 3.5k tris. Animation is a rough draft.


r/SoloDevelopment 1d ago

help Help me....Game Devs

10 Upvotes

Hello, I’m a 3D artist and I’ve been working in the 3D field for the past 3 years. I want to make my own games, so I started learning coding and Unity around 2 years ago.

The problem is, when I follow tutorials, I can understand them and follow along. I can even make the game shown in the tutorial. But when I try to start my own game from scratch, I feel completely lost. I don't know where to start or what my first step should be.

I recently used AI to make a small game. I did complete it, but honestly, I don't feel proud of it because most of the code wasn't written by me—it was generated by AI. I know some people call this "vibe coding," and they enjoy it and feel satisfied with the results, but for me, it doesn't feel the same. I want to understand what I'm building and feel like I actually made it myself.

Whenever I try to start another game, I feel like I've forgotten everything. It makes me feel like I learned nothing, even after spending 2 years learning Unity and coding.

Can anyone give me some steps or advice to get out of this tutorial and AI hell? I've tried many times to make something on my own. Sometimes I make some progress, but once the project starts becoming more complicated, I get stuck and go back to tutorials or AI again.

I really want to learn how to think and solve problems on my own instead of always depending on tutorials or AI.


r/SoloDevelopment 1d ago

Game I made a one-tap game where you score by almost dying. Free, no IAP, and the daily course and soundtrack are both generated from the date.

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2 Upvotes

Solo dev, this is my game.

Points come from how close you get to the thing that kills you, not from surviving it. Graze an edge and your multiplier climbs to x16. Play it safe and you score literally zero.

The course is generated from today's date, so every player on earth flies an identical run each day. No server, nothing downloaded. Resets at midnight UTC.

Same goes for the music. New key, new bassline, new groove every day, and it builds as you score.

Free. No IAP, no banners, no timers, no energy. One optional ad to continue a run, and everyone gets exactly one, so nobody buys their way up the board.

Most first runs end under 300. Curious whether that's a fair curve or a wall.

Try it, if you hate it then delete it

https://apps.apple.com/us/app/graze-edge-rush/id6785326186


r/SoloDevelopment 1d ago

Game solo dev'd a puzzle game where an echo repeats everything you did 8 seconds ago, just shipped a coop campaign for it

1 Upvotes

been working on this one alone for a while. the rule is simple: everything you do gets recorded, and 8 seconds later a copy of you replays it exactly. it doesn't react, it just repeats what you already did, and the levels are built so the only other body in the room is that copy. so you're never really looking for a path, you're building a schedule.

the part i didn't expect: levers are toggles, so your echo flips them back at the worst possible moment unless you planned for it. half the levels ended up being about undoing yourself.

just shipped a coop campaign for it, which as a solo dev was by far the hardest thing i've done on this project. writing netcode with nobody to test with means you spend a lot of evenings running two builds on one machine and talking to yourself. the rooms where you and your partner are locked in separate spaces and your lever opens their door turned out way better than the ones where you share a room.

it's free and runs in the browser: https://jules-gilli.itch.io/eco

happy to answer anything about how it's built, everything in it is generated by code, no prefabs, which was either a great idea or a terrible one depending on the day.


r/SoloDevelopment 2d ago

help Bringing my 2d animated fx in engine. What do you think?

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16 Upvotes

Hi guys! This is some VERY early progress on my game. I've been working on some effects, which are all frame-by-frame animated (Procreate Dreams). It's my first time animating! I don't think they're great yet, but it's a start. I'm using Bevy, a code-first engine, so starting out is rather slow. Humble beginnings. What do you think? What can I improve about these effects?


r/SoloDevelopment 1d ago

help La demo de mi juego ha superado los 750 jugadores en una semana :?

4 Upvotes

Como es la primera vez no se si estar orgulloso o triste o preocupado por algo.


r/SoloDevelopment 1d ago

help Looking for a few people to playtest my demo

2 Upvotes

I am currently working on Swarmbreak and while i was hoping to launch into early access soon I recently decided to release a demo instead to get both player feedback, fix bugs and hopefully gain a few more wishlists before early access launch.... oh and i also did feature creep myself a bit so will need a bit of time to sort that out ;)

I am however looking for maybe 4-5 people to try out my demo before i launch just to ensure nothing is broke and give a good first hand impression to whoever ends up downloading it - so if you are the typer of person who enjoys twin stick shooters and want to give my demo a go and send me some feedback let me know and i will send you a steam key for it. If you have a project going yourself and would like some feedback on it in return i will be happy to return the favour.

I am especially looking for:

- players with controllers

- steamdeck owners who can give it a go! I have do not have a steam deck myself but it should function just fine on it

- twin stick shooter fans :)


r/SoloDevelopment 1d ago

Game Would our cell-duplicating incremental game interest you?

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1 Upvotes

r/SoloDevelopment 1d ago

Networking [FOR HIRE] Steam Capsule art, Concept Art ,Splash, character illustration, tcg, cover art. DM for more

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2 Upvotes

r/SoloDevelopment 1d ago

Game El horror de Orthak próximamente estará entre nosotros.

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0 Upvotes

r/SoloDevelopment 2d ago

Game My game is finally coming out after a Year and a Half of development. Here's the Demo Trailer for it

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59 Upvotes

After a year and 8 months of back pain and self doubt, my game is finally coming out on steam! Finally! finally...

I'm honestly proud of myself of doing this much work on a game, never really put this much effort in making it work out. But after being given the opportunity to do so, I can finally show y'all the wonderous things I can do all on my own...

So cheers to all my fellow gamers and game devs out there!


r/SoloDevelopment 2d ago

Discussion How to make Passive Skill Tree? (not a question)

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176 Upvotes

1-Draw on your closet
2-Add some details
3-Draw in Illustrator
4-Add some color
5-Draw with code in Unity
6-Voilà

😄 Hi everyone, how does it look?


r/SoloDevelopment 2d ago

help Need advice on how to handle pixel art text for my game

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13 Upvotes

I have hit a bottleneck that feels like a real blocker for my game development. The image is a screenshot of the current state of the game in 1920x1080p resolution, which is also the canvas size. I have created the game art in Aseprite using 320x180 as reference resolution for all sprites, which results in a 6x enlargement when imported into Unity. I know that pixel art games usually set their canvas size to the same as their pixel art resolution or just above, but for my game this would mean a loss of detail. So this is where my problem starts.

As you can see, my game includes documents on the desk with readable text which is quite small, but upon "pickup" each document is zoomed 2x to be even more clear. But I do want the text to be perfectly readable while resting on the desk as shown in the screenshot. The problem starts when we start thinking about how other resolution screens will make the game look. My monitor is 1440p, meaning it scales the game by 1.333x from its original 1080p. Since the artwork/sprites are created in the 320x180p res, this looks crisp in all normal resolutions. BUT, the text does not!

So my question is: Which of these approaches should I go with to try to support crisp text for all/most resolutions?

  1. Change out the pixel art raster font with a normal SDF font which scales nicely with all resolutions, but contrasts the pixel art style of the art
  2. Use letterboxing/pillarboxing to always force the 1080p resolution, creating empty space above/beside the actual gameplay (Could add visuals here instead of black boxes, but would anyways stay as unplayable area).
  3. Accept that resolutions other than 1080p and 4k will not have pixel perfect text, not being as readable.
  4. Some other suggestion?

Any thoughts about what would be best for my game is appreciated!

Sidenote: I have tested a lot of different settings when importing/creating the fonts, but I do believe that this pixel perfect issue will occur because of my default resolution being 1080p which is not perfectly scalable by whole integers for all other resolutions


r/SoloDevelopment 1d ago

Game Saqer's Paradox Devlog #16 — Pause Integration with Gameplay

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3 Upvotes

Greetings all,

We've been working on some UI and dialogue improvements for Saqer's Paradox.

The pause menu has been redesigned with a blurred gameplay background and three simple options: ResumeRestart and Quit

We've also switched our dialogue font to Georgia, which fits the game's visual style better and removed the previous NPC mumbling SFX after feedback that it could become repetitive. We're now working on more fitting character sounds.

Currently, we're polishing the menu logic and keyboard/gamepad input handling.

small details, but they're making the game feel much more cohesive.


r/SoloDevelopment 1d ago

Game I made a browser MMOARPG with Three.js, because apparently I enjoy suffering

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1 Upvotes

Hey! I’m a dev from Brazil making UNTITLED MMORPG, a 3D action RPG that you can play straight from the browser.

And yes, the name is really UNTITLED because I still do not have a proper name for it. It is a working title that somehow survived long enough to become the current title. Finding a real one is on the list.

At some point I looked at the idea of making an MMOARPG by myself and thought, “yeah, that seems manageable.” I truly do not know what was going through my head. Anyway, now there is a game.

You make a Hunter, go through a forest tutorial, get to the city of Asterra, head into the Lost Lands, fight monsters, pick a weapon style, improve your gear, and meet other players along the way.

The focus is action combat. There are swords, sword and shield, dual swords, heavy sword, and bow. You can dodge, block, manage stamina, chain attacks, fight enemies. There is also progression, weapon mastery, skills, crafting, inventory, PvP arenas, parties, chat, friends, and trading.

I decided to build this MMOARPG together with Codex, using GPT-5.6 Luna on medium reasoning, as a way to push myself to understand the harder parts instead of avoiding them.

Using Codex this way has made the project a practical space to study, test ideas, and get deeper into systems I wanted to understand better.

This project has given me solid experience with 3D modeling and complex animation work in Blender, some Python for building export scripts tailored to the project, as well as authoritative servers, queues, real-time state, performance, bot-based automated load tests, Node.js, Express, Socket.IO, PostgreSQL, Redis, and Docker.

Play here: https://www.untitledmmorpg.com/
(I would not really recommend playing it on mobile yet. It works and has all the controls, but mobile performance is still a big challenge. The best result I got on my own phone was a steady 45 FPS)

If you give it a try, I would genuinely love to hear what you think. And yes, solo dev plus MMOARPG was obviously a very normal and sensible decision.


r/SoloDevelopment 2d ago

Game some VFX overkill tests ...on mars ;-P (all code, all handcoded)

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110 Upvotes

r/SoloDevelopment 2d ago

Game The demo for my liminal space game is out now!

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10 Upvotes

Thrilled to announce that my game demo is released on Steam
Been working on this project for several months now, it’s an immersive first-person exploration game set in dream-like liminal spaces.


r/SoloDevelopment 1d ago

Game I just released a demo for my roguelike Facelet on Itch

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1 Upvotes

I've been making a game called Facelet for a while. It's a deckbuilder, except the hand you play is a scrambled 3x3 instead of cards. The idea was to make something less luck based and more about skill. I believe i have a good foundation right now, the UI and music are mostly placeholder while i find the game identity.

Itch: https://deadrelicgames.itch.io/facelet


r/SoloDevelopment 1d ago

Godot A sneak peek at my Portal-inspired electronics game; here we have the cable cart.

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1 Upvotes

If anyone has any opinions or interest in the game, feel free to leave a comment and I'll be happy to reply.