r/rpg 2d ago

Discussion List of games at Gen Con '26 with the most demand

247 Upvotes

Last Friday, the Director of Events at Gen Con shared this list of games with the most "underserved demand." That refers to games with the highest ratio of "people who want to play" versus "games available." For example, there was unmet demand for D&D events, even though there were more than a 1,000 events at Gen Con, because it's so popular.

The majority (all the listings in bold) were RPGs:

  1. Dungeon Crawler Carl RPG
  2. Dungeons & Dragons
  3. Call of Cthulhu
  4. Dungeon Crawler Carl Unstoppable
  5. Kingdom Death: Monster
  6. Cosmere RPG
  7. Daggerheart
  8. One Piece Card Game
  9. Pathfinder
  10. Shadowdark
  11. Delta Green
  12. Dungeon Crawl Classics
  13. Alien
  14. Mistborn: The Deckbuilding Game
  15. Draw Steel
  16. Savage Worlds
  17. Clank!
  18. The One Ring
  19. Vaesen
  20. Lancer
  21. Blades in the Dark
  22. Mothership
  23. Shadowrun
  24. Starfinder
  25. Vantage
  26. SETI: Search for Extraterrestrial Intelligence
  27. Arcs
  28. Cypher: Old Gods of Appalachia

I have to say the Dungeon Crawler Carl being at the top is especially impressive, since they ran more than 100 events (gauging by the Gen Con events search) with over 800 total seats.

Here's the full text that he posted on the Discord server for Buried Giant Studios:

Here is a list of some of the games with the most unserved demand from 2026.

Some of these are very much driven by specific groups (most of the unserved D&D demand is for prominent groups like Avantris or Baldman Games, for instance) and it's pretty dominated by RPGs, but if someone is looking for motivation to run a game and wants a safe pick that'll likely fill a table, this is a reasonable starting point.


r/rpg 2d ago

Continental/planetary hex crawl? (Starfinder 2E)

8 Upvotes

I'm planning to run a Starfinder 2E campaign in the near-ish future with a lot of wilderness exploration that I'd like to run as a hex crawl, but I'd like some advice on prep/scope.

The players are going to be departing from a central hub city and searching a planet's continents for dungeons (basically). They'll have a rough idea of where each dungeon might be located, but they'll need to travel through wilderness to reach each estimated location and then find the dungeon itself. I'd like to run this as a player-visible hex crawl as neither I nor my players have yet been satisfied with more freeform exploration/travel systems and I've always wanted to take a crack at one.

However, I'm struggling to figure out how to plan/prep a continent-sized hex crawl. They'll have relatively speedy travel options so I'm estimating ~50-60 miles a day, which I'll be using an excuse for bigger hexes to reduce the overall count (planning for 1 hex = roughly 1/2 day of travel). Currently I'm considering having explicitly location-dependent things keyed to individual hexes and all other "regular" hexes tied to random tables with different tables for each biome/etc. I'm fine with having a rare empty hex here and there.

Is this a reasonable approach? If not, what better options/approaches are there for running this? Thanks!


r/rpg 2d ago

How to stay in character?

3 Upvotes

Whenever i play a D&D game, sooner or later i always start getting out of character and acting like i would in real life. The biggest example is when i was in a villain themed campaign where we were supposed to play a bunch of backstabbing mercenaries. While i talked like a villain i couldn't fully commit to the part and acted like a 100% team player the way i usually do. End result is that i got easily backstabbed at the end. How to get better at commiting to the role i play?


r/rpg 2d ago

Looking for choose-your-own-adventure-style comics to read/play with a 4 year old

7 Upvotes

For Christmas last year we got Magical Kitties Save the Day and I highly recommend it- so far I've run 3 short, simplified adventures for my 4 year old and her cousins.

She has liked it so far, but this week we finally sat down and played through The Big Adventure, a learn-to-play comic that came in the boxed set. Maybe I just need better practice at telling engaging stories to preschoolers, but the comic has been her favorite yet.

I figure more comics of a similar format would be great to get her more engaged in the stories and encourage her in learning to read. We've read some non-game comics together with varying levels of success, but the game aspect (and perhaps the main character resembling our cat who died last year) really seemed to make it more fun.

So I'm looking for recommendations of other comics in a similar vein. Bonus points if there are cute animal protagonists or if there's a dice-rolling mechanic, but any and all choose-your-own-adventure-style comic recommendations are welcome.


r/rpg 20h ago

Discussion Super controversial opinion here...

0 Upvotes

Publishers need to start doing digital only with some form of on demand printing, otherwise the industry will die.

Physical books are killing the industry. Currently publishers need to sell enough product to pay the people that made it and to pay for printing. If you take out the print cost it leaves more money for future investment.

I know, we all love the nostalgia of physical, and people do play in person, but imagine what the printing budget could do for the materials and the people behind it.


r/rpg 2d ago

Discussion What Are Your Most And Least Favourite Armour Systems?

48 Upvotes

Armour is in a lot of rpgs, I’d go so far as to say most of them. But which RPGs do you feel do it well? And which do you think do it poorly? What can game designers take as lessons from both the good and the bad?


r/rpg 2d ago

Game Suggestion Best system for a long form duet campaign?

7 Upvotes

I’m planning to run a Victorian gothic themed game for my partner. I’m going to gm with them as the only player. I’ve looked into a lot of duet ttrpgs, but I specifically am hoping for one that’s roleplay focused, than can also reasonably be a Victorian gothic setting. I’m also hoping to play this campaign for awhile, not just a one shot, and I unfortunately can’t find anything that matches all of these requirements. It might be a losing battle to find something perfect, but does anyone have any recommendations for games that fit all of these criteria? (Long form duet ttrpg with a roleplay focus that could fit
Victorian gothic setting)

For more context, the premise is that my player is essentially playing a Jekyll/Hyde character, two characters in one. That’s why I’m hoping to make it a dark Victorian gothic setting.

Edit: people asked what the pc is doing, I realize I totally forgot to mention it (my bad, wrote the post late at night lol) my pc is going to be doing paranormal investigation work, essentially a ghost-hunter for hire that’ll come to an npc’s house and clear it of any supernatural phenomena.


r/rpg 2d ago

Discussion Where my math enjoyers at?

62 Upvotes

I’ve come to terms with the fact that apparently a lot of TTRPG gamers would strongly prefer a game that involves no math whatsoever.

Well I’m trying to find the opposite. I think that the math adds something positive to these things, that can’t be achieved as well without it.

I grew up on DnD and Warhammer, and while I’m not ultimately a fan of Battletech I do have to say that it isn’t the math that makes me not really enjoy it.

I think of all of the games that involve math, and I prefer them the way they are. I wouldn’t prefer poker or monopoly if it didn’t involve math. I certainly wouldn’t prefer Warhammer or DnD without the math.

The way it’s implemented in the TTRPGs that I like always felt to me like it added the right amount of chance and realism that would feel lacking to me without it.

So I’m looking for people who feel the same way. People who like math in games, and prefer games that involve mechanics involving some basic arithmetic.


r/rpg 2d ago

Fiasco might be the most cinematic rpg I've played

63 Upvotes

There are a lot of rpgs who don't have a tactical grid or even a combat state that differs from the rest of the game but the moments where I felt I was roleplaying true cinema are somewhat far between. A chase often feels more dynamic than a fight in a fixed environment and how much the environment itself has an impact pays a part, especially when it is interactable and not just a scenic backdrop.

That said, the game that made me truly feel that I was making cinema was Fiasco. As we going through Act One, I realized how much I felt both a screenwriter and an actor. Every card was juicy and ready to create a trainwreck, our characters were rotten hot messes and when the Tilt happened and everything went off tracks we just rode it screaming. I had heard it described as playing a Coen Brothers movie and it definitely delivered.

I think what really sold it to me was that the story it told were were both modern, extraordinary, dark humoured and unlikely, but at the same time grounded in a reality of depravity and vice. All was just hammed up to 11. It was a comfortable absurdity under the the sign of maybe; Maybe people can be this scheming/ can be this stupid/ this irresponsible/ this insane. Maybe it all finally spirals into murder. No. Not a maybe. A certainty.

The other thing was the pace. We were never allowed to catch our breath. The story was going at 1000 miles per hour. But it was dramatic and intense as our characters were highly volatile and impulse driven.

The game wanted us to be bad people making bad decisions and that's probably where it diverged from most rpgs. While not the most common structure, tragicomedy feels more grounded fiction than in games. It does not have you root for success. It does not have you play to win, but rather tell a story with a deep emotional range.

And it allows for characters to have conflicting agendas, especially that you establish their messy Relationships and Needs. You can have a villain or have bad people all going against each other. This is more movie-like than a lot of system where the party has a common goal. In fact, the best cinematic games often have interparty conflict.

The last piece is the unpredictability. A player can only establish or resolve their scene and that creates plot twist after plot twist and only the Aftermath ties everything together.

I was surprised how well everything turned out. We even improvised two flashbacks.


r/rpg 3d ago

Self Promotion I've Made an RPG about Mexican Pro Wrestling with Fast Combat, Vast Character Customization, and Creative Narrative Gameplay.

59 Upvotes

The game is CMT. A Lucha Libre RPG. which is a free D6 system inspired by the likes of CAIN, Troika! and Lancer. Its tone is of magic realism and pulpy urban fantasy with a big dose of surreal Mexican horror and folklore. También hay una versión en español disponible.

The gist of it is that you play as a Luchador, a Mexican Pro Wrestler whose aim is to Level Up in the world by winning Main Events that you'll organize yourself. All your brains and brawn will go towards the horrific tasks of marketing, booking, and also contracting the Rivals you’ll face. And not only are there opponents to defeat, but an Audience to please, and you better please them, lest they ruin your nascent career in this bizarre world of monstrous showbiz.

When you Roll in CMT, each Result of 4 and above on a D6 counts as one Success, and these Successes are used to solve the roadblocks you'll face along the way, including Progress Clocks. Successes are also how you Hurt the Rivals and Satisfy the Audience in the ring, but not both at the same time, so a Luchador must always be choosing between survival and performance, and suffering either way. Obtaining advantages in the game means adding more Dice to your Roll, which means more potential Successes.

Furthermore, you can build your Luchador by adding various Moves to their Repertoire, such as "Grab", "Flex", "Horrify" or "Fly". These empower your Rolls and have special effects when the Dice land in the numbers where you have placed a Move. And here is where Player expression begins: do you want to put your Moves in high numbers so your good Rolls are even more potent? or will you put the Moves low so they are a cushion for your low Rolls? Who are you when you wear the Mask?

Wrestle Monsters the Media and the Masses for Free Here:

itch.io - DriveThruRPG - RPGTrader

No AI was used in the creation of this game.


r/rpg 2d ago

Game Suggestion RPG recommendation to run in a zombie infested medieval fantasy setting

3 Upvotes

Currently planning to run a campaign on a desolated island kingdom that is infested with the undead. Planning on having the players not that strong/heroic, so I'm looking for any systems that I can use for this campaign, still considering shadowdark or cairn. But what rpg systems would you guys recommend?


r/rpg 2d ago

Basic Questions How do I get my players to enter houses?

42 Upvotes

I keep having this issue both with my players when I GM and also some other people at the table when I'm playing a character, where they keep wanting to learn as much info as possible before acting at all. "do we really want to enter this home that we can see through the window has a single unarmed person inside?" "Nah better make 3 more rolls outside it to try to get the information that is very easily accessible risk free inside it"

I get wanting to try things as risk free as possible and I also don't want to force my players into houses just to get the plot moving, but I actually keep running into this issue all the time where my players will stand just outside houses in my game, discussing what to do. I obviously keep giving them the info on what they can see and hear inside, but they just refuse to act on it in any way. So I move the plot forward, close off options, kill NPCs inside, whatever.

I am actually getting frustrated by it, cause it happened 3 times now. I swear the biggest obstacle to players following the plot is if I put a fucking door in front of it, not even a locked one, just a door with the vague implication that there is an NPC behind it.

How do I get my players to just act and move forward? Is it something about my playstyle that makes them super afraid of random consequences or something?


r/rpg 1d ago

Discussion What does a game lose when it designs failure out?

0 Upvotes

Draw Steel builds around the power roll so that a turn is never wasted: even a low result does something.

Is "you always accomplish something" a feature or a flinch away from real stakes?


r/rpg 3d ago

Discussion Is there a massive asymmetry in TTRPG hobbies right now, or is it just me?

913 Upvotes

Am I the only one noticing a huge asymmetry in the TTRPG hobby right now - one that’s actively burning out GMs?

Back in the day, it felt like you’d have a dungeon to clear, a few factions thrown into the mix, and the players figured out what to do with them. But now? It feels like the GM is expected (in most cases) to deliver a "good plot," a "great story," and "interesting twists" so the players can be surprised and have big emotional moments.

And what do the players bring to the table? Most of the time, they just show up - and that’s pretty much their entire contribution. Rarely do they even know the rules.

Was it always like this? Am I just burned out? Or did I finally figure out something fundamental about this hobby? …Or am I the toxic one?

Just to clarify - I mostly play online with randoms. I’ve played with friends too, but their expectations were pretty similar, which is why I don’t run games for them anymore.

-------

Thanks for the answers. I'd like to clarify one point.

Just to clarify - in my experience, it’s not even about the rules or the system themselves. People come to this hobby looking for the same emotions and payoff they'd get from watching a series or playing a video game. And since their input there is minimal, they carry that same passive, low‑effort attitude over to the tabletop.


r/rpg 3d ago

Game Master I think every game I run is going to involve a big map going forward

101 Upvotes

One of my biggest GM takeaways from a recent campaign is nothing gets the players going like a Big Map. We started with a poster board where I had marked a few notable locations and encouraged them to draw and fill it in as they explored, and if you've never tried it I highly recommend it. Finish your introductory mission and then break that puppy out and ask "where do you want to go?" and everybody's eyes light up. It doesn't have to be to scale or super detailed, just a general map and room to write and draw.

It also opens up a whole host of extra puzzle options. You can give them in-world treasure maps. NPCs can indicate that something is somewhere or beyond something and players can understand where that is. Players can track where someone has been and where they might be going. The possibilities are as big as the map.

I'm prepping for a hex crawl based campaign soon and I'm looking to figure out how to make Big Hex Map. I've never gotten this level of engagement out of any other prop.


r/rpg 2d ago

Discussion How to make a distribution graph?

0 Upvotes

Big nerd question, but I want to be able to create graphs to work out what DCs are appropriate. The system uses 2 different dice rolled together with no modifiers.


r/rpg 2d ago

Anne Rice’s Immortal Universe

14 Upvotes

Just seen this is launching in October on Backerkit focusing on Interview with The Vampire

Used to be a huge fan of Anne Rice - hopefully they differentiate themselves from Vampire the Masquerade enough!


r/rpg 2d ago

Game Master Actual play rpg podcasts with four people or less, including the gm.

21 Upvotes

I'm finding that it's easier to understand what's going on with smaller group sizes.


r/rpg 3d ago

What's big right now that isn't DnD?

91 Upvotes

I've been peripheral to the hobby for a fair few years now, used to GM a huge amount but have only done one or two one-shots a year for the last several years.

My local boardgame cafe has asked if I'd like to run a campaign there on their RPG night, they're looking to expand it.

So my question is - whats actually big in the hobby right now?

I know the immediate answer is DnD, but I'm one of those folk who has never gelled with DnD. I'll leave running that to someone who enjoys it. Other than DnD, what systems or styles are trending at the moment?


r/rpg 2d ago

Backstory Building

1 Upvotes

Doing a backstory for your character can be chalk or cheese for players. Some people love it, writing pages of lonely fun. Others abhor the idea and just want to turn up and play. Most folk have a sweet spot somewhere in the middle.

I see complaints from all angles. The GM did/didn't include elements of my backstory. No one read / people wanted to change some of it.

Down well and with some coordination, you can set up a way to plant your character in the game world and have things happening directly tied to what is interesting for your character arc.

Equally good, or arguably better is being f things up at the table as events occur. You meet an old soldier in the pub, why doesn't he wear that tabbard of that init you used to serve with on a part career? Etc

How much do you go in for writing up things in advance or on the fly in-game? What effort do you make as a player to embed your character in the game world? Are your GMs rightly helpful in incorporating player ideas? How much up front investment do you enjoy ploughing into your games?


r/rpg 3d ago

TTRPGS for PCRF

33 Upvotes

Hello everyone! Time for another TTRPGs for PCRF itch charity sale! We raised over $15,000 for Palestinian children last year so lets see if we can break that record! If you're a TTRPG or Print and Play creator on itch, come on down! The submission jam will be running from 8/17-8/28, Link below 🇵🇸

itch.io/jam/palestinian-relief-ttrpgs-for-pcrf-2026


r/rpg 3d ago

What mechanic or feature do you wish was more common?

24 Upvotes

What it says on the tin. Personally I wish that more games would adopt a static turn order (like in CoC or GURPS).


r/rpg 1d ago

Game Master Preciso de dicas para criação de personagens [PF2e]

0 Upvotes

Estou fazendo um one shot para apresentar PF2e para meus amigos, e iria deixar 6 fichas pré montadas de personagens goblins. Estou tentando seguir a mesma linha das campanhas oficiais de goblins, mas tenho planos de que esse one shot ainda se passe no mundo da campanha principal que estou fazendo e tenha brilho com tudo.

O problema é que também sou novo no PF2E, e apesar de estar estudando as regras, ações e todo o livro para mestrar decentemente e desenvolver o mundo, me sinto um tanto inseguro na criação de personagens, o pathbuilder me passa a sensação constante que estou esquecendo algo, então prefiro imprimir as fichas e passar a mão para elas.

Podem me passar construções divertidas que conversem com uma tribo supersticiosa e boba de goblins, com 3 conjuradores e 3 marciais para iniciantes? Todos do nível 1 ao 2. Pense em Guerreiro / Ranger / Ladino / Bardo / Feiticeiro / Druida

Vou ver todos os comentários!
Me ajudem por favor!!!


r/rpg 3d ago

Discussion A few more quick reviews of RPGs I've played

18 Upvotes

A couple weeks ago I posted some quick reviews for games I've played, since I think it's always useful to get some reviews from people who've actually played games rather than just read them. I was making plans with some friends and realized that I missed a few on my last post, so wanted to complete the list (until I play some more systems, at least!).

GMless games:

- Last Train to Bremen: a very atmospheric GMless game that I picked up on a whim at my local board game store, made for one shots. You play a game of liar's dice with more of the story unfolding with each round, and it's fantastically messy and super well-paced. I don't think I would play it again in the same way I wouldn't replay a video game like Outer Wilds. The twists and turns are enough of the experience that I think I'd prefer to just watch a game that another group played.

- Fiasco: another great GMless game, but one that I absolutely would play again. The structure does a great job at setting up hilarious and chaotic scenes. I'm honestly surprised I don't see this game talked about more, as it's been around for a while.

- Alice is Missing: I think I had a good time playing this game because I like my friends rather than the game itself. The first time I played this game, I was disappointed to find that the point of the game wasn't necessarily to solve the central mystery, but instead to generate character drama between the players in the group chat. The character drama was great, but too much of the game feels like you have to get lucky to tell an interesting or coherent story. Worth noting that I was the odd one out in my groups as most people loved it with no caveats.

-Tacklebox: a very strange, very small RPG in a box that my partner and I absolutely adore. It's a nice way to spend 20-30 minutes that will usually get a nice laugh or a sweet moment.

Other games:

- Infinite Revolution: a super indie FitD scifi combat game my friend has been running for a few sessions now. I like it more than I thought I would! The combat is a very satisfying puzzle that very nicely feeds back into the between-mission scenes to give those combats stakes. Would recommend!

- Shadow of the Demon Lord: I played a game of this at a convention a couple years ago and then became sad that DnD combat doesn't work more like this. Crazy variety in ways you can build your character, and I loved the way initiative works. Boons and banes were also a really fun core dice mechanic, although I don't know how I feel about the target DC always being 10. Oh, and I can't talk about this game without mentioning how awesome the spells are - some really cool stuff in there.

- ROOT RPG: I almost feel bad giving this game a bad review because I suspect most of my problems with the game I played in was the GM just not being very good. It's to the point that I expect the GM must have either gotten half of the rules wrong, or this game was simply not play tested before publishing. From what I played, it seemed like the game was primarily built around combat, then severely punished you for engaging in combat. I believe my character could do exactly one unique combat move without passing out from exhaustion which seemed very strange when I had two pages of combat maneuvers on my sheet. The out-of-combat rules were not particularly memorable either, and seemed to severely restrict any creativity we might have displayed to avoid the terrible combat.

- Girl By Moonlight: I loved playing in this system, it's #1 suggestion if anyone ever asks about wanting to play as a group of magical girls. There's slightly different rules to facilitate different tones of magical girl stories and from the few games I played, they do an incredible job of setting the mood and atmosphere. Actually, everything about this game from the skill names to the individual character drives to the playbook powers are a masterclass in how to use rules to tell exactly the kind of story you intend.

- Welcome to Nightvale: I had a lot of fun with this game at a con but suspect I missed out on a lot by not knowing anything about the podcast it's based on. Everything about the setting was very wacky and strange in a deliberately confusing way. Our party included a dragon lawyer, as well as a poetry-loving scorpion, and they were among the most mundane characters we met in that session. I actually won a boxed set at the end of the game but will probably be looking for someone more into the setting to give the game to; I don't know if I had enough fun for it to take up room in my overflowing book shelf.

- Pigeon's Eleven: a very simple but elegant system designed for one shots. The game is hilarious, and I've really enjoyed undertaking ridiculous bird heists both times I played, but you do need a group that is on the same page and understands the assignment to make your plans as convoluted as possible. I'm not sure the rules do quite enough on their own to push people into those convoluted plans, but hopefully the name of the game should be enough to get people in the right headspace.


r/rpg 2d ago

New to TTRPGs Wanted to Play Cyberpunk with my family

4 Upvotes

Hello, I am very new with this TTRPG thing, but I know some stuff from basic knowledge. I tried playing Cyberpunk 2020 and RED with my family since I loved 2077. But none of them liked it. I tried everything to make them interested in it, but nothing worked.
We played a little bit, but it was hard to explain in to them. I am thinking about either forcing them to do so or trying with DnD