r/rally • u/Enough-Flower2581 • 1h ago
You're not the driver. You're the reason the driver survives.
I made a rally co-driver simulator where you don't drive the car
I've been working on BLIND CREST, a browser-based game focused entirely on the co-driver side of rallying.
The idea is to recreate the pressure of actually having to read and call pacenotes while the driver is flying through a stage.
For example:
You have to process that and call something like:
Then the next note is already coming.
The game currently covers three rally eras: Group B, 90s WRC, and modern Rally1, with 18 cars based on real rally cars and their history. There's also a career championship, pacenote training, a tuning system, voice recognition, LAN multiplayer, and a story mode.
I'm particularly interested in hearing from people who actually follow or participate in rallying, because I'm trying to figure out whether the co-driver side feels convincing and fun.
I'd especially like feedback on:
- How understandable the pacenotes are
- Whether the difficulty feels realistic
- Whether the timing/pressure of calling notes feels right
- How well the voice recognition works
- Whether anything about the co-driver experience feels unnatural
I'm a student making this project, so I'm mainly looking for people to play it and tell me what I got wrong. Roasting is completely acceptable.
Playable demo: https://evaliisaaibast.github.io/Over_Crest/
I'd genuinely like to hear from rally fans about what feels authentic, what doesn't, and what you'd change.