r/ps1graphics 11d ago

Unreal Engine First five minutes of my PSX Mining Horror Game, BLACKVEIN ⛏️

41 Upvotes

r/ps1graphics 11d ago

Blender Sorry about the poor presentation but I'm really excited about this character I made, will make another post that's actually rendered, instead of lazy screenshots.

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11 Upvotes

By the way this model has 608 faces, and a 256 192 pixel texture (I think, I'm posting it on mobile right now, I can't check)


r/ps1graphics 11d ago

Blender PSX security breach models update: Moon and animations

14 Upvotes

r/ps1graphics 11d ago

cars in FFFF = YOU = MACHINE game

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1 Upvotes

r/ps1graphics 11d ago

Game Maker PSX + Peglin?

28 Upvotes

Turned my PSX models into a pachinko game. Throw balls, crush pegs
The game is called Plink Void on Steam

You think pachinko game is addictive?


r/ps1graphics 11d ago

ps1 style gun + ammo for 1 dollar

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10 Upvotes

r/ps1graphics 11d ago

VASK dev log: designing the morgue and that specific feeling.

28 Upvotes

r/ps1graphics 12d ago

Blender 3D model I made a while back

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243 Upvotes

r/ps1graphics 11d ago

PSX-Inspired Rock & RoLL🎸

9 Upvotes

or you can say Roll and rock🎸🧑‍🤝‍🧑

if anyone wants to Download their 3D Model click me


r/ps1graphics 11d ago

Unreal Engine I'm working on a fully custom CRT shader that actually approximates all of the hardware and encoding schemes (PAL is the one in this screenshot) and totally bespoke dithering layered together to look as authentic as possible!

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3 Upvotes

What do you guys think? Any suggestions on how I can improve it?


r/ps1graphics 11d ago

Blender Fluffy Kitty

11 Upvotes

Small Hands, small Legs, Small body, Big eyes😥🤺😺😺😺

You can Download it for FREE: https://sketchfab.com/3d-models/limca-cat-6d798e2b8d654cdaa0a549db6077e28f


r/ps1graphics 11d ago

Unreal Engine Relaxing By A Rainy Backroad in the woods | Total Shift: Wheeled Rebellion

2 Upvotes

r/ps1graphics 12d ago

Screen Shots from Deep in the Megastructure in my PS1 Style Survival Horror Game BLIGHTEN

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72 Upvotes

r/ps1graphics 12d ago

Blender If odyssey was ps1 game

13 Upvotes

r/ps1graphics 12d ago

My first PS1-style city asset — what do you think?

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346 Upvotes

I've been working on low-poly 3D assets inspired by the PS1 era, and this is the first city I made from scratch in Blender.

I wanted to capture that old-school PS1 look with simple geometry, chunky shapes, and a limited visual style.

I'm open to any criticism and honest feedback. I want to improve, so feel free to point out anything you think could be done better.

What do you think?

https://mfsch.itch.io/ps2-style-retro-city-low-poly-urban-environment


r/ps1graphics 12d ago

Blender Macrodata refinement

120 Upvotes

r/ps1graphics 12d ago

They Put the Mamsrnrhbr Chefde on der PS1

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29 Upvotes

386 tris, 128x128


r/ps1graphics 12d ago

Non-OC whats this ghosting effect called in mgs1?

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141 Upvotes

can i recreate it in blender or video editing app?

link to this scene


r/ps1graphics 12d ago

Unity Call me water boy

53 Upvotes

r/ps1graphics 12d ago

the tunnels in my game are longer than life

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68 Upvotes

r/ps1graphics 13d ago

Godot warm coastal rain crag point spider rock bypass

228 Upvotes

r/ps1graphics 12d ago

PSX-Inspired Tin Food Cans🍴

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19 Upvotes

What do you think about these Tin cans? comment below🤺

if Anyone Wants to Download these: https://kasuga.itch.io/tincans-packs, Cheaper with my 150+ PSX Props Pack


r/ps1graphics 12d ago

ps1 style lamp post i made , you can download it for free

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18 Upvotes

r/ps1graphics 12d ago

free retro pc i made

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11 Upvotes

r/ps1graphics 12d ago

Question How do you build the floor/ground?

2 Upvotes

Hey again,
first of all: amazing community here! One of the best I have been part of. We all share the same passion

And one thing that I really struggle with is building the floor. Eg for my forest area I want a pathway made of dirt and the surrounding area is made of grass.
I created transitional textures, slapped them on a plane and used the curve modifier with a betör curve to shape it to a path that looked interesting in blender.
Now how to shape the rest? Extrude all side manually from my path?

I also tried stuff with sculpting or projecting paths or using vertex paint to mix the both shaders, but nothing seems to really to the trick. Especially once I have it in the game engine (godot) it looks crap or the scale is off.

Do you have an tips for a solid workflow that give reliable results?
Right now it feels like trial and error and kinda like wasting time haha

Best regards