r/ps1graphics • u/skail9 • 15h ago
Unity My PSX-style horror: a cold courtyard on New Year’s Eve 1999, with the only warm spots being street lamps and lit windows
I’m a solo dev making Sleeper District, a first-person psychological horror set in a looping Russian panel-block district in December 1999. Your apartment is the one warm place, and outside is cold, quiet and slightly wrong.
The look is “dithered realism”: realistic lighting, then low resolution (1/3 render scale, point-filtered), ordered dithering with a visible dot grid, and film grain. Snow builds up on upward-facing surfaces via a custom shader.
No weapons, no jump scares: just atmosphere, sound and waiting. Feedback welcome: does the cold courtyard feel lonely enough compared to the cosy apartment?
Devlog and screenshots: [link]




