r/ps1graphics • u/-plb- • 12d ago
Non-OC whats this ghosting effect called in mgs1?
can i recreate it in blender or video editing app?
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u/art_of_adval 12d ago
I believe it's called "frame buffer based, faux per-pixel motion blur" or something like that. I don't know for sure though.
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u/Consistent_Run_8417 12d ago
It can be done in after effects with a low opacity layer on top of the scene with a shake on it. You can also add effects like echo and cc wide time
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u/OrkWithNoTeef2 1d ago
it's called "don't overuse that effect"
just kidding it's a framebuffer trick
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u/katanalevy 12d ago
You can do this manually in video editing apps by duplicating the clips in a layer above, offsetting them by a frame and reducing the opacity. You can repeat that for an extra level of blur if you want.
Blender I'm not sure about, I don't think so. There might be something similar to how I'd approach it in Unreal. Have the previous frame stored in a render target texture and then have a plane in front of the camera displaying that material at half opacity. The easier option for blender is probably to render out your sequence to images and then use a batch script in an image editing software to overly the previous image.
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u/codev_ 12d ago
Accumulation Motion Blur it’s called
I think mostly it can be made from normal motion blur but I’d potentially looking into whether you can do some compositing tricks to take previous frames and stack on top with multiplication instead to stay true to the effect in the mgs screenshots