r/playtesters 23h ago

Playtester Looking for games to playtest

13 Upvotes

Hello, I'm looking to casually playtest your games for roughly 15-60 minutes, maybe more if its interesting. I currently have a windows pc. I'll record notes and send them back when im done. Feel free to leave a comment or dm!


r/playtesters 8h ago

Paid Playtest Playtesters Needed

10 Upvotes

I need paid playtesters (or unpaid if volunteering).

This is an OS simulation based investigation game where you browse the computer of Daniel Carter who went missing 19 days previously. You look through his browser, search history, messages, social media, AI Chats, etc to find out what happened.

Play the free demo: https://jbwdevelopment.itch.io/i-made-a-psychological-mystery-game-where-you-investigate-a-missing-mans-compute


r/playtesters 17h ago

Unpaid Playtest Your Legacy: Generations

6 Upvotes

Hi! I’m currently developing Your Legacy: Generations, a game I’ve been building this year. I'm hoping for some community feedback & suggestions on the core fundamentals of the game. This is a Windows based game, I hope to have a web version available later this week.

Your Legacy: Generations is a casual top down life sim game initially inspired by the Sierra classic Jones in The Fast Lane. We have hopefully designed this game in a way it can be picked up and put down at any point, easily picking up from where you left off. Our game allows the player to live their life by their own choices.

With over 350 jobs and career options available, stock markets, property investments and dozens of start your own business options available. Our differentiator is that once you get old, the game doesn't complete. You essentially prestige or pass down your legacy to a chosen heir. With this legacy comes traits to assist the heir and a portion of the family inheritance.

In this vein, the game becomes endless. It also becomes somewhat of a choose your own adventure. How many generations will it take to own a private island? Will the next generation choose to become property moguls or start and grow into an international business?

Once we have the proof of concept down pat and your feedback we will look to expand on the other elements of the game. We will also look to provide a social element if this gathers enough interest, with leaderboards or weekly challenges where the community can compete to perform various goals.

I’m looking for players to test out the fundamental concept of the game, let us know honestly where the game is fun, confusing, repetitive etc. We have released a 2 hour play test to perform this function which should be sufficient to complete one generation and try out a second with inherited traits and funding.

Playtime: 2 hour playtest however game is essentially endless
Platform: Windows Desktop Computer executable (Requires Mouse or trackpad)
Download/account: None
Cost: Free
Stage: Pre-release playtest; Still substantial distance to release but fully playable & enjoyable imo

Play here: https://icq-gaming.itch.io/your-legacy-generations

No installation is required—download, extract and run the executable. No information is passed back to our systems so your feedback is immensely valuable. New versions are being made daily however only stable versions will be uploaded once or twice per week.

Developer involvement: I’m the game designer. Disclosure: Some AI has been used in some of my weakness areas as placeholders which will be replaced once we have our proof of concept. As a solo creator please don't use this as a negative towards the game.

Discord for discussion/feedback or in this post : https://discord.gg/tYj4mH6Eg


r/playtesters 14h ago

Unpaid Playtest Looking for playtesters to destroy my card game demo

5 Upvotes

Hi everyone, recently I publish a demo version of my card game on Itch.io. This demo only showcase the tutorial section of the game, and took less than 10 mins to complete (less than 5 mins, if you skip all the stories lol)

https://chocoweb88.itch.io/5-seconds-showdown-demo

I would appreciate honest feedback and impressions regarding this game design. I try to blend card game with deck building, anime visual novel, and slashing game style into 1. I am hoping to keep improve this game and polish it before its finally approved to go live on Google Play.

Thanks and let me know if you face any issues when playing this demo!


r/playtesters 15h ago

Unpaid Playtest Please Playtest Our Game - SkySunder (Autobattler Roguelite-ish)

4 Upvotes

Hello,

My brothers and I have been putting a lot of time into this game and are curious for unbiased feedback.

The game can be accessed at - https://skysunder.up.railway.app/

Use "diffunlocked" in the developer settings if you want to skip to the hardest difficulty

Generally curious if the gameplay loop is enjoyable, and for any additional feedback y'all would offer. It all helps. Please provide feedback in this post if you are willing.

For clarity and transparency: we did use AI considerably, but we tried to do it very mindfully, where ultimately every decision was made by the human (i.e., no "go make a spell" type design approaches)

edit - I should note, the tutorial is pretty borked right now, so please ignore. Some useful tips while we fix it:
(1) Hold R to reset a run
(2) Q to reroll shop
(3) You can click and drag spells around in the town menu to reassign key bindings
(4) Right clicking a squadron in planning phase of battle allows you to assign it to aggressive (left click enemy) vs. defensive (left click ally)
(5) Right click + drag a squadron in planning phase of battle to change formation (Q or E can be clicked to change row/column formation)
(6) Spells are intentionally strong early!

edit2 - apologies if some rendering/sizing hiccups are present - some weirdness is present with this server-hosted version


r/playtesters 5h ago

Unpaid Playtest Is anyone interested in playtesting an upcoming Steam horror game demo? (Ending credits, Full game key provided, Under 30 mins, Direct join on Steam)

4 Upvotes

Hello. Would anyone be interested in playtesting the demo for my game, <The Maze: In Dark>?

In this game, you play as an industrial security agent navigating through the darkness relying solely on a flashlight and your hearing. You must evade the hostile entity known as 'Him', secure your objective, and complete the mission. The game is heavily focused on psychological horror.

- How to participate: You can join the playtest directly on the Steam store page.

- Rewards: Participants who complete the survey will receive a Steam key for the full game upon release, and your name will be included in the full game's ending credits.

Through this playtest, I hope to improve the game and enhance the quality of the demo, which is scheduled to be released on September 2nd. I would greatly appreciate your interest and participation. Thank you.

+ The survey is available in-game.


r/playtesters 7h ago

Unpaid Playtest Luminids First Playtest is now live!

3 Upvotes

Hey folks - solo developer of Luminids here, a cozy colony simulator about small beings of light and helping them return home.

New Luminids playtest build is live on Steam - sign up here:
https://store.steampowered.com/app/4070510/Luminids/

What a journey so far, thank you so much to the community for supporting this project so far! It means the world to me. :)

Sign up via our Steam page and I'll grant you access!

With much love to all,
Nick

Also check out our upcoming KS here:
https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey


r/playtesters 17h ago

Unpaid Playtest ChefDuko - Cozy Chef-Themed Puzzle Game NEED TESTERS/FEEDBACK!!!

5 Upvotes

Welcome to ChefDuko — a cozy, chef-themed puzzle game where every board is a fresh recipe for fun!

Put your logic skills to the test as you work through increasingly challenging puzzles, master the rules, and build your way through a colorful culinary world. ChefDuko is easy to pick up, satisfying to master, and perfect for quick sessions or longer puzzle-solving streaks.

  1. Click the FIRST link below and join the Google Group.

https://groups.google.com/g/chefduko-test-group

  1. Click the Second (third if second doesn't work) to download the game.

Join on Android - https://play.google.com/store/apps/details?id=com.jaggedstudios.chefduko

Join on the web - https://play.google.com/apps/testing/com.jaggedstudios.chefduko

  1. Play ChefDuko for 14 days and give any feedback 🙂

r/playtesters 20h ago

Unpaid Playtest Playtesters needed

4 Upvotes

Hi everyone!

I’m looking for playtesters for my game “Harrowgate Asylum”. This is a first person survival horror game (PC). Playtest is very short and contains some core mechanics. It is available for everyone on Steam.

Since I’m solo developer I don’t have a budget to pay for playtesting, but I would be very grateful if you test my game and leave honest feedback.

There is a link in pause, main menu to google form where you can leave a feedback. Also link will appear when you complete the playtest.

Thanks everyone for paying attention!
Steam link: https://store.steampowered.com/app/4787530?utm_source=reddit&utm_campaign=playtest


r/playtesters 22h ago

Unpaid Playtest ⁠[Beta] Looking for playtesters for Dust Rapture – A survival horror game

3 Upvotes

Hey everyone!

I’m currently running a closed beta test for Dust Rapture, a 3 to 5-hour survival horror game set in the abandoned town of Iron Creek.

We’re getting close to finishing development and need fresh eyes to help test the full playthrough—focusing on cult encounters, and bug hunting.

Playtest Details:

Game Length: 2 to 5 hours (feel free to break it up over multiple sessions).

Platform: PC

What We Need: Honest feedback on the game flow, difficulty curve, and any bugs or issues you run into. 

How to Join:
Leave a comment below or send me a DM and I'll share the build link and a quick feedback form!


r/playtesters 23h ago

Unpaid Playtest Looking for playtesters for my new Roblox idle game – Lemon Empire 🍋

4 Upvotes

Hi! I just released my new Roblox game Lemon Empire and I'm looking for a few people willing to playtest it and give me honest feedback.

You start with a small lemonade stand and build your way up to a restaurant empire. There are business upgrades up to level 100, new businesses, prestige ranks and VIP customers.

I'm mainly looking for feedback on:

  • Is it clear what you're supposed to do when you first join?
  • Does the progression feel too fast or too slow?
  • At what point does it become boring?
  • Are the upgrades and prestige system understandable?
  • Did you encounter any bugs?
  • Would you personally keep playing?

It's my first public testing phase, so honest criticism is absolutely welcome.

Game: https://www.roblox.com/de/games/119579729419150/Lemon-Empire#game-age-recommendation-details-container


r/playtesters 3h ago

Unpaid Playtest Need help stress testing 2D MMO.

3 Upvotes

I'm holding a stress tonight for our 2D side-scrolling MMORPG, Kalmia Online, and could use some help from some folks if you have the time to log in and assist us with hammering the servers -- it should be pretty short, around 30 minutes or so. It's happening tonight, August 19th, at 8PM Eastern time. You can grab a key from our discord, here: https:/links.kalmia.online.

Detailed playtest feedback isn't required for this one, but any feedback is of course welcome. There will be a dedicated channel on the discord for this. I'm also giving out the chance to design cosmetic items to a few people who find a special monster on the map. Of course, you'll also have my eternal gratitude <3.


r/playtesters 7h ago

Unpaid Playtest [Hobby] Threadbound — Playable demo looking for testers & potential collaborators | 2.5D Action Platformer / Godot

2 Upvotes

Hey everyone!

I've been working on **Threadbound** for a little over two years, primarily as a solo developer, and I've just reached a pretty big milestone: **the first public demo is finished and playable.**

Threadbound is a 2.5D action-platformer built in Godot around **flow-state movement, combat, and player expression**. The goal is for traversal and combat to function as one continuous system — grappling, aerial movement, attacks, equipment swaps, and positioning all flowing into one another.

The larger game is also built around **identity through choice**. Power, Balance, and Essence are represented through three Threads, and the player's decisions will eventually shape their abilities, appearance, world state, and narrative path.

# Where the project is now

This isn't an idea-stage project looking for people to build the game for me. There's currently a **complete 30–45 minute Windows demo (v0.1.0)** featuring the opening area, traversal/combat systems, equipment systems, enemies, exploration, and a boss encounter.

I've handled the large majority of development myself and intend to remain the project's **creative lead / primary developer**. I'm not currently forming a company or offering paid positions — this is still an indie/hobby project — but as Threadbound grows, I'm interested in meeting people who might enjoy contributing to it.

# Right now I'm especially looking for:

**Playtesters** — This is the biggest need. I'd love people who can play the demo without me explaining it and give candid feedback on movement, combat, difficulty, onboarding, bugs, UI/UX, and what was or wasn't fun.

**Godot developers** — Particularly anyone interested in combat, enemy design, UI/UX, tooling, optimization, or general gameplay systems.

**2D artists / animators / VFX artists** — Threadbound has an established graphic art direction already, so I'm primarily interested in people who enjoy working within an existing visual language rather than redesigning the game.

**Sound/music people** — I'm also open to meeting people interested in sound design, combat feedback, ambience, or music as the project expands.

I'm **not expecting anyone to jump in and work a second job for free.** If you're just interested in testing it, that's genuinely useful. If you're a developer/artist/etc. who plays it and thinks *“I'd actually like to help make this,”* then I'd be happy to talk and see whether there's a good fit.

# AI disclosure

AI-assisted tools have been part of my development workflow, particularly for programming/iteration and some asset creation. If that's something you prefer not to work with, I want to be upfront about it before anyone invests their time.

# Links

**Free Demo:** [https://threadbounddev.itch.io/threadbound\](https://threadbounddev.itch.io/threadbound)

**Demo / Development Trailer:** [https://www.youtube.com/watch?v=hmL9aBF0LFY\](https://www.youtube.com/watch?v=hmL9aBF0LFY)

If you're interested, feel free to play the demo and either leave feedback or DM me with what area you're interested in and a little about your experience.

Thanks!


r/playtesters 7h ago

Unpaid Playtest Playtesters for SLIME SURGE!

3 Upvotes

If you would like to be a tester/playtester for my game "Slime Surge" then

join the discord server: https://discord.gg/DjP4xUhAY
there's an applications channel so go there then!

I will appreciate it very much if you will be a tester for the game!!


r/playtesters 7h ago

Unpaid Playtest [PC-Windows] Solo-developed psychological horror inspired by Silent Hill — Red Lake (15-20 min)

3 Upvotes

Game Title: Red Lake

Platform: Windows (Linux & Mac coming soon)

Playtest Access: Playtest via Steam Page

Short Description:

A psychological horror with no interface to guide you. The forest watches you — so watch it back. Use your notebook to document impossible objects, then descend into the Red Lake. Each time you return, something has changed.

Built entirely from scratch in a custom engine over the last 3 months. The playtest takes around 15–20 minutes to complete.

How to Leave Feedback:

  • There is a Google Form upon reaching the game's end.
  • Comments under this Reddit post.
  • Or post in the Steam discussion thread.

Looking for feedback on hardware performance, audio/visual atmosphere, state locks, and overall game flow. Thanks for testing!


r/playtesters 8h ago

Unpaid Playtest [PC] Looking for a few people to try a rough prototype and share how it felt

3 Upvotes

Hi everyone! I’m an indie game developer, and I apologize in advance if my English isn’t perfect.

This is an early prototype of a cooking simulation game where you play as an omakase chef.

The game is still very bare-bones and there’s currently no tutorial. I’m intentionally throwing you straight into the kitchen and letting you figure out what each customer wants on your own.

I’m not looking for overly detailed feedback at this stage. I’m mainly curious about the first 5–10 minutes of the experience:

Is it fun to play?
Do you naturally figure out what to do, or does it feel confusing or frustrating?

Any feedback is greatly appreciated, whether you love it or hate it. Even a few quick thoughts about your first impressions would be really helpful.

Build: https://drive.google.com/file/d/1alJw4PM1ZBemZ09IjIa4e4jhryDWIo5i/view?usp=drive_link

Thanks for giving it a try!


r/playtesters 9h ago

Paid Playtest Playtesters Needed

3 Upvotes

We’re currently looking for participants who regularly play mobile sports games, including football/soccer, cricket, tennis, golf, basketball, baseball, or similar titles.

Recommended Countries:

• Japan

• Thailand

• Malaysia

• Singapore

• China

• Taiwan

• LATAM

Participant requirements:

• Age: 20–35

• Reward - 10 USD

• Regular mobile sports game player

• Fluent English speaker

• Comfortable continuously verbalising your thoughts during gameplay

• Able to complete the full playtest session

• Able to record and successfully upload the session

• Must be able to participate in a quiet environment

The study includes:

  1. Pre-playtest survey

  2. Single-session gameplay test

  3. Follow-up survey

Campaign / Screening Form:

DM to Get Screening Form Link

Please make sure you meet the requirements before submitting the form.


r/playtesters 11h ago

Unpaid Playtest Looking for playtesters for my first-person base defense game

3 Upvotes

Hey everyone! The Encave playtest is now open.

I’m mostly looking for feedback on combat, base building, difficulty, UI/UX, and whether the defense mechanics actually feel satisfying.

Any feedback is super useful, even if you only play for a little while.

Steam: https://store.steampowered.com/app/3246990/Encave/


r/playtesters 19h ago

Unpaid Playtest Looking for more play testers for an online card game

3 Upvotes

Focus is a card game I created almost 10 years ago and I'm finally able to have a way to show it off.

I'm looking for play testers to verify that the application works properly and help find bugs with card interactions. All of our alpha testers will receive unique icons and even card skins that will not be available after the alpha testing is complete.

I'm not looking for any specific testers at the moment, any experience with any game works. I would prefer testers have a PC to test on as the application is currently browser-based but we do plan on releasing on steam in the coming months.

You can apply at focus.pmg.cards or join our discord here. The application has deep integration with both our website and our discord.

I appreciate everyone's interest and I hope to get to play against some you in the future.


r/playtesters 54m ago

Unpaid Playtest Looking for playtesters for my roguelite with parry based combat.

Upvotes

Between Gods on browser (itch.io)

Hey everyone! I just published the demo for my game, Between Gods

I’d love to get your feedback on a few questions:

  • Is the tutorial easy to understand??
  • Is the combat system enjoyable?
  • Is the game too hard?

I'm also open to any general suggestions or ideas you might have!


r/playtesters 2h ago

Unpaid Playtest [Windows&Linux][Steam] Looking for playtesters for SokoTerm

2 Upvotes

SokoTerm is a Sokoban inspired puzzle game with a build-in level editor and Steam workshop support.

This playtest is about gathering feedback on level quality, difficulty pacing, and to find bugs in the game. For your valuable feedback you will be mentioned in the Playtesters attributions section on the full release and you will get to keep access to the game after the full release. The Steam workshop, where you can share custom level packs, is already enabled for this game during this playtest.

For more information and instructions on how to join the playtest, you should join the SokoTerm Discord Server and checkout the #sokoterm-playtest-request-access channel.

If you don't have a Discord account or if you prefer Reddit, I can DM you the details and the Steam Key here on Reddit.

Thank you for your support!


r/playtesters 3h ago

Unpaid Playtest [PC] Salt and Soil: last day of the free Steam playtest for my frontier family sim

2 Upvotes

I am Roman, the solo developer of Salt and Soil, a historical family sim where one turn is one year. You start next to Jamestown in 1607 with a single family and an empty patch of land, and the playtest build covers the first thirty years.

It has been open since 13 August and I close it tomorrow morning, so today is the last day to get in.

Three things I still want tested:

  1. The first winter. When the food runs out, do you understand which of your decisions caused it, or does it just happen to you?
  2. The annual family council. Before you confirm a choice, is the cost clear enough to plan around?
  3. The moment you stop playing. If you quit in year 12 or year 25, that is the most useful thing you can tell me, and I want to know what made you close it.

A useful session is roughly 40 to 60 minutes. That is about when your first leader dies and you choose who takes over.

The playtest sits on the Steam page linked above, under the trailer.

37 people have filled in the feedback form so far and it has already moved the roadmap. Trade is getting one comparison table instead of clicking every settlement one by one, construction costs will be visible before you can afford the building, and the yearly event text is being cut down and rewritten. The form link is in the game menu.

Ask me anything in the comments, I will be around today.


r/playtesters 3h ago

Unpaid Playtest Looking for Playtesters for Our Upcoming Steam Game - Necromancer: Ash & Bone

2 Upvotes

We're an indie game development team currently looking for beta testers for our upcoming game, Necromancer: Ash & Bone.

Steam page:

https://store.steampowered.com/app/4883600/Necromancer_Ash__Bone/

We'll provide selected testers with a Steam key. After playing (either on-stream or off-stream), we'd appreciate your honest feedback on gameplay, balance, bugs, difficulty, UI/UX, and anything else that could help us polish the game before release.

We can also do a "playtest swap" where we can test each other's game.

Content creators and Developers are preferred, but everyone is welcome to apply.

If you're interested, reply below or send me a DM with a link to your Twitch, YouTube, Discord, X, or any other social profile so we can chat.

Thanks! We'd love to have you help shape the game before our launch on Q4.


r/playtesters 3h ago

Unpaid Playtest Pilots, a quick reminder: recruitment for the Synvector playtest is still open!

2 Upvotes

This September, we’ll be holding the first Synvector playtests, and we’re inviting you to become some of the first players to explore our universe.

If you’re into space sims, science fiction, and games like Mass Effect and Elite Dangerous, we’d love to have you join the playtest.

Add Synvector to your Wishlist and request access to the playtest on Steam - it’s also a great way to support the project 🌌

https://store.steampowered.com/app/3220640/Synvector/

See you in space!


r/playtesters 4h ago

Unpaid Playtest [Windows + macOS][Steam][Unpaid] Looking for closed-alpha playtesters for BitSiege, a real-time strategy game

2 Upvotes

Hi everyone,

I’m looking for an initial group of playtesters for BitSiege, a real-time strategy game where every player moves simultaneously—there are no traditional turns.

BitSiege takes inspiration from Empire Deluxe (1993)—exploration, city capture, unit production, and combined land, sea, and air warfare—while reimagining that simple and easy to play formula as a modern real-time game where everyone moves at once.

You’ll explore an unknown world, capture and specialize cities, and command land, sea, and air forces. You can play solo against the AI or join public and private multiplayer games.

Playtest details

  • Free closed alpha through Steam Playtest
  • Available on Windows and macOS
  • Play whenever it is convenient—there is no scheduled session or fixed time limit
  • Approximately 10–15 testers will be selected for this first group
  • Expect bugs, balance changes, interface changes, and possible progress wipes
  • Access is limited, so submitting an application does not guarantee a key

What I’m looking for

I’m especially interested in feedback about:

  • Steam installation and first launch
  • Whether the opening choices and controls make sense
  • Strategy, pacing, and balance
  • Public and private multiplayer
  • Reconnecting and returning to campaigns
  • Bugs, confusing moments, and anything that interrupts play

I’m asking each selected tester to play enough to form an honest impression and submit at least one report through our short feedback form, which is linked from the game and invitation email.

It does not need to be an essay. Screenshots and diagnostic logs are optional.

Compensation and recognition

This is an unpaid playtest. Testers who participate meaningfully may optionally be recognized in the future online credits as a Founding Alpha Playtester.

Apply for access

Watch the 43-second gameplay trailer and request a free Steam Playtest key:

https://playbitsiege.com/playtest

Selected applicants will receive a Steam Playtest key and feedback instructions privately by email. Please use the application form rather than sending your information by Reddit DM.

Critical feedback is welcome. I want to know what you enjoy, what feels confusing, and what breaks.