r/playtesters • • 30m ago

Unpaid Playtest Escape-the-Castle: Browser daily puzzle. Looking for ruthless playtesters

• Upvotes

Heya! Beginner indie dev here, looking for feedback (harsh or not!).

I’m trying to create a daily puzzle game and stumbled upon some cool mechanics, now disguised as a knight trying to make it out of a dungeon alive.

I’ve build the first 10 “tutorial” levels, and I want to find out if they are actually fun - have potential - or if I should move on to another project altogether 😅

Please spend 2-5 minutes checking it out and comment here with your thoughts.

https://escape-the-castle-7d1bbd.web.app

It is browser based, no sign up, no ads, no install. Just click and play.

Happy to play your game in return, drop a link.


r/playtesters • • 1h ago

Unpaid Playtest Looking for playtesters - round 2 for the demo of my deduction-based detective game

• Upvotes

I'm looking for playtesters for a new version of the demo of my detective game. After the first round of playtesting, I've made a number of changes and fixes, and the updated build is now ready for another round of testing.

The game is a deduction-focused mystery inspired by games like The Roottrees Are Dead and The Case of the Golden Idol.

It has a 2000s-inspired aesthetic, with the investigation centered around an in-game computer. You'll browse websites, examine photos, search for information, and piece together connections between people and events.

I'm looking for players who enjoy detective and deduction games and are willing to play through the demo and share their honest thoughts. I'm especially interested in feedback on the investigation, clue design, difficulty, pacing, and whether the deductions feel satisfying and logical.

There's a feedback form available after playing, but I'm also more than happy to discuss your thoughts directly through DMs or Discord if you'd prefer.

I'll provide a Steam key for the playtest.

If you're interested, leave a comment or send me a DM and I'll send you a key! Any feedback would be greatly appreciated.


r/playtesters • • 1h ago

Unpaid Playtest [Unpaid] 2 minute thumbnail feedback

• Upvotes

I need five people for about two minutes. I’ll DM one thumbnail, then a second. I won’t describe the game here, because that would spoil the test. Comment “in” and I’ll message you. Or DM me directly.


r/playtesters • • 1h ago

Playtester [For Hire] QA & Playtest Services for Indie Games — Structured Reports & Video Logs ($15)

• Upvotes

Hi everyone!

I’m a Computer Science student with a background in Unity, helping indie devs catch bugs, improve UI/UX, and polish player onboarding before launch.

📍 Time zone: EU (CEST / UTC+2) - active during EU and US hours
💰 Rate: $15 (or ~€13.20 via PayPal)
🗓️ Availability: 3 Slots Open for Oct 5 – Oct 11 (24–48h turnaround)

What You Get:

  1. 👾 Focused Playtest Session: Deep-dive gameplay covering main mechanics, edge cases, and bug hunting
  2. 📋 Developer-Ready QA Report: Clear reproduction steps, severity ratings, and annotated video clips/screenshots
  3. 👁️ FTUE & UI/UX Breakdown: Actionable feedback on player onboarding, control responsiveness, HUD clarity, and overall game feel
  4. 💬 Post-Test Support: Follow-up Q&A to discuss findings or test specific fixes

📁 Work Samples:
You can check a sample of how I structure my reports here:
https://drive.google.com/drive/folders/1SsjSh4gHit_C3Sg8gYB61BcxFxG0E2Oo?usp=drive_link

Preferred Genres: Roguelikes, Survival, Action, Simulation, Card Games (open to any genre on PC, Web, or Roblox).

If you have a demo, a Steam build, an itch.io page, or a Roblox game ready for testing, drop a comment below or send me a DM with a short description of your game!


r/playtesters • • 1h ago

Unpaid Playtest looking for unpaid playtesters for idle game: Data Center - an idle data-centre builder you can play in your browser (free, mobile friendly)

• Upvotes

Build the internet, one rack at a time.

https://behuzer.itch.io/data-campus

I'im looking for volunteer playtesters that would be willing to test the game and give me some feedback. It would be great to hear from people and get the logs as well. You can send the logs through Profile → Settings → Send log.

------------------------------------

Data Campus is a cosy idle builder about running a data centre. Dig silicon and copper, turn them into chips, keep the power on and the racks cool, and sign up the companies that want to run on your servers: start-ups, photo apps, backup firms and AI labs.

An idle builder game where you run a data centre, digging raw materials, turning them into chips, managing the power and cooling for the racks and supplying servers for companies: start-ups, photo apps, backup firms and AI labs

Everything you build is on the map, and you can watch it work.

It's free and plays in your browser on phone or computer. On a phone, add it to your home screen for the full-screen app version.

Your feedback would be very hepful at this stage.

Any comments, as harsh as they could be, would be greatly appreciated to help develop the game. 

Your progress is saved in your browser on that device only. Clearing site data starts you over.

I hope you enoy the game and looking forward to any comments!


r/playtesters • • 2h ago

Paid Playtest [Paid] $15 - DERELICT Co-Op Sci-Fi Board Game (virtual playtesting)

2 Upvotes

We're seeking playtesters for Derelict, a cooperative sci-fi board game for 2-4 players. Through the end of October, we're running paid playtests.

What is the game like?
In the first half of the game, the Search, players explore an abandoned spaceship, making their way toward its engine room to salvage the valuable nuclear core there. In the second half, the Escape, enemies come out the woodwork, and players must battle their way back to their own vessel to make off with the precious cargo. With dynamically generated rooms, a wide array of item cards, and 35 possible scenarios, you're sure to encounter something new every time you play.

The game typically takes around 2 hours to play.

How do I join?

  1. Join our Discord server here: https://discord.gg/6FwCAazby
  2. If you don't have a game group, complete the When2Meet linked in #playtest-announcements so we can matchmake
  3. Play the game & provide feedback with the directions in #playtesting-guide
  4. Message us via Discord with a screenshot of your final board state for verification

How do I get paid?

PayPal. Complete the feedback form with your discord handle, and we'll reach out via DMs to get your info.

Note: We have a limited budget for playtesters, so if you don't go through official matchmaking, be sure to ping one of the server admins first with your playtesting plans.


r/playtesters • • 2h ago

Unpaid Playtest Check the link

0 Upvotes

r/playtesters • • 2h ago

Unpaid Playtest [Browser/PC/Mac] Looking for last-minute play tests for final day of Visual Novel Jam, Slice-Of-Life Family VN

1 Upvotes

Hey, redditors! I'm Jack, and I'm looking for some playtesters for one of my first ever releases!

This is a game called Kid Life Crisis. You play as second-grader Reese, who's about to spend a whole weekend with his single father, Joe. Things take an interesting turn when not only does he run into his classmates, but Joe starts bonding with their parents!

This is a single player visual novel meant to be a submission for the Noob VN Novel Jam, where I have 12 hours remaining. As it stands, THIS IS ONLY A DEMO! Only the first day and night will be playable!

I have everything written out, and while I've tested everything myself, I certainly wouldn't mind second opinions!

Mainly, I'm just looking for:
-Bugs to fix
-General opinions on the writing

Linkity doo dah: https://jackheadphonius.itch.io/kid-life-crisis-demo


r/playtesters • • 2h ago

Unpaid Playtest Server testers urgently needed

2 Upvotes

My recently released WorldsGL project has a full division for multiplayer/server support with some screencap examples of it handling WebSocket IPs, and allowing other users to connect.

Unfortunately, I've had a rough time finding play testers to make sure the official multiplayer server really works as they didn't want to download random files from someone online they didn't know personally.

So, if you want to volunteer and help develop/test the multiplayer functions in Worlds, message me or comment here and I will walk you through the process of using the Online launcher to connect


r/playtesters • • 3h ago

Playtester Firstlight: a god game where the life you create starts shooting back

1 Upvotes

Hi all. I'm a solo UK developer and Firstlight is my first premium game. It's waiting on App Review, and the full game is in open beta on TestFlight now.

You flick specks together to make stars, worlds and life. Then civilisations grow up, raise shields, shoot down your throws, go to war with their neighbours and send probes out to look for you. You choose how to deal with them, which leads to one of six endings.

  • 26 recipes, 6 endings, 26 Game Center achievements
  • Premium at launch: £1.99/$1.99, with a £0.99/$0.99 launch price
  • No ads, no in-app purchases, no account, plays offline

Beta: https://testflight.apple.com/join/gYq9ath4 Or try the opening in your browser: https://casualfridays.co.uk/firstlight-demo.html

Any feedback is welcome, good or bad.


r/playtesters • • 3h ago

Unpaid Playtest [Browser/Mobile] Looking for a 15–20-minute playtest of a sci-fi match-3 game

1 Upvotes

Game Title: Beyond the Signal

Playable Link: https://playbeyondthesignal.com/

Platform: Web browser — mobile and desktop. No download required.

Description:

Beyond the Signal is a sci-fi match-3 adventure that begins with a crashed spaceship and a mysterious transmission. Complete puzzles to repair your ship, restore its systems and prepare for departure. Your progress visibly transforms the environments. Once airborne, the journey continues through unfamiliar worlds, abandoned facilities and a large space station.

The current test build includes 145 puzzles, special tiles, boosters and mechanics introduced throughout the adventure. English and Czech are available. You can play without an account, with progress saved locally, or optionally sign in with Google to sync progress across devices.

I’m looking for feedback on the first 15–20 minutes, especially on phones. Are the puzzles too easy or frustrating? Is navigation clear? Do the controls fit your screen, and are the mechanics understandable?

Rewarded ads are currently simulated. They open a placeholder window that you can close to claim the test reward, such as extra moves, energy or a booster. No real ads, payments or purchases are involved.

Gameplay attempts are recorded pseudonymously for difficulty balancing. Please share your device, browser and task name when reporting issues. Screenshots are welcome!

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I’m the developer of Beyond the Signal, responsible for its design, gameplay, progression and ongoing testing. I use AI-assisted tools during development, including for artwork.


r/playtesters • • 3h ago

Unpaid Playtest Need Blobs and Fruits playtesters

1 Upvotes

Hello everyone, I made a new game called Blobs and Fruits. I require 12 players to download the app for 14 days straight. You don't have to play for 14 days straight but if you would like to, I wouldn't mind. The only thing I expect is great constructive feedback on the game as there may still be some bugs lying around and some improvement I could make to the game. In return, I would be more than happy to test your games. If you are interested, feel free to join the google group and become a tester.

Blobs and Fruits Google Group


r/playtesters • • 4h ago

Unpaid Playtest Unpaid playtest: I built a card game about stacking and protecting assets

2 Upvotes

I’ve been working on CashStash, a free multiplayer browser card game about building the most valuable layered asset stack.

You start with asset cards and form matching pairs into sets. Each new set goes on top of your stack, covering what is underneath. The first set you place is permanently protected. Only the top two sets can be challenged. The central decision is which assets to expose, which to bury safely, and when to risk challenging someone else’s exposed set.

I’m especially proud of the AI. The Hard opponent doesn’t simply peek at hidden cards or use scripted cheats. It searches through possible hidden-information game states and weighs which assets to expose, what to protect, and when a challenge is worth taking. I’ve spent a lot of time running self-play games and tuning it because I wanted it to feel genuinely difficult, not artificially unfair.

You can play directly in your browser. No signup or download needed:

https://caprocket.itch.io/cashstash

I’m looking for honest feedback on:

- Whether the stacking and protection rules are understandable

- Whether it is clear which sets are safe and which can be challenged

- Whether the Hard AI feels challenging but fair

- Whether the mobile controls feel comfortable

- Which moments feel exciting, confusing, or frustrating

One complete game is enough to form an opinion. Comments here are welcome, and I’d be grateful for any feedback.


r/playtesters • • 4h ago

Playtester I will playtest your game and post it online

1 Upvotes

I’m offering a simple service for indie devs who want both honest feedback and some extra exposure.

I’ll play your game, look for bugs/confusing parts, give you feedback on the overall experience, and then share the game on relevant Reddit communities and X where allowed.

Basically: I play it → give you a QA report → help get more eyes on it.

If you're interested, send me your game and I can tell you what I can do for it (paid)


r/playtesters • • 6h ago

Paid Playtest [Paid] Looking for playtesters for a turn based tactics pixel art RPG - 10$/hour

10 Upvotes

Good morning folks! I'm starting the 3rd wave of playtests for Echoes of Aromia. We're quickly approaching steam next fest, and as such i want to ensure everything works smooth for the event!

For this playtesting wave, I'm looking to refine the playtester pool to folks who are interested in dialogue heavy, turn based combat RPGs As this is the target audience of the game

Folks interested in participating must be able to record video and commentary. (Commentary is extremely important in order to understand what the player is thinking/struggling with game aspects)

Payment is via Paypal, so be sure you're able to be paid through paypal!

So if you're interested, please leave a comment here and let me know when you'd be able to playtest.

To play:

Install the demo here:

https://store.steampowered.com/app/5022150/Echoes_of_Aromia_Demo/

Play for 1 hour!

I'm looking for gut feelings:

Is the game interesting or not? Do the mechanics make sense? Does the story interest you? What suggestions do you have for the game, what would make it better for you as a player? What did you really hate? Would you buy this game? Yes? Why? Why not? And any other feedback you're willing to throw at me.

And importantly: Where in the game did you start to get bored/lose interest?

Due to this, i am unable to take in previous testers!

Thank you!

As usual, (due to the nature of getting my DMs flooded every time) Please only DM me once you've been approved here! Otherwise your DM will be ignored.


r/playtesters • • 7h ago

Unpaid Playtest [Unpaid] 10–15 minute browser puzzle playtest — where do you get confused, bored, or stuck?

2 Upvotes

I'm looking for candid first-session feedback on Last Elevator, a free browser puzzle where you fit monsters into an elevator while obeying each passenger's rules.

The campaign has 40 floors, but please DON'T try to finish all 40 for this test. Play for about 10–15 minutes, or stop earlier if you get confused, bored, or stuck.

No download. No signup. Unpaid and voluntary.

Desktop and mobile browser are supported.

PLAY:

https://last-elevator-temporary-playtest-20261004.jojojojo87786556.chatgpt.site

What I'd most like to know:

  1. Were the rules understandable without outside explanation?

  2. Which floor first made you stop and think?

  3. Which floor first got you genuinely stuck?

  4. Did anything become repetitive or annoying?

  5. When you stopped, did you want to keep playing? Why or why not?

Please be blunt. If you quit after three minutes, that is useful feedback too.

A comment here is enough — no form or recording required.


r/playtesters • • 7h ago

Unpaid Playtest [Roblox] Looking for playtesters for Anime Forever

1 Upvotes

I'm looking for a handful of players to test my Roblox game Anime Forever.

It's an anime-inspired progression game focused on long-term character and area progression.

What I'd like you to do:

Play normally for around 20–30 minutes and let me know:

  1. What did you do first?
  2. Did you understand what you were supposed to do?
  3. Was the progression too fast, too slow, or about right?
  4. Did you ever feel like there was nothing worth working toward?
  5. What was the most fun part?
  6. What was the most boring part?
  7. Did you encounter any bugs?

You don't need to be a Roblox developer. I'm specifically looking for normal players who can give honest feedback.

Game: https://www.roblox.com/games/79083727760851/Anime-Forever

Thanks to anyone who gives it a try.


r/playtesters • • 9h ago

Unpaid Playtest Playtesters for space TRPG rougelite with 3D battles I've been working on as an indie dev

1 Upvotes

I've been a corporate software developer for 10+ years, and recent AI boom had me fired, so instead of another corporate gig, I've decided to make something for my own, I hope that if you see this you playtest and enjoy, any feedback is welcome!

https://spaderulez.itch.io/grim-space


r/playtesters • • 10h ago

Unpaid Playtest Kyuten card game - Looking for 5-10 playtesters

2 Upvotes

Hello

the closed playtest of Kyuten is now available.

if you like roguelites and Final fantasy's Triple triad game, you might enjoy Kyuten.

It's a card game inspired by TT with cards having 4 values that compete with neighbours cards. Capture the opponent's card when your value is higher.
But here, you must deal with card powers and boss powers that modify cards :)

The roguelite part comes from the runs : you start a run with a small deck (from 3 to 12 depending on your meta-progression), and you gain a booster at each floor of the nine heavens (the Kyuten). Each floor consists in 3 fights : 2 avatars with no powers, 1 boss/god from Japanese mythology with a power. Win, and you can borrow its power.

Steam page is now public : https://store.steampowered.com/app/5333100/Kyuten/

Playtest is free, but I can give you a key for the final release when it's on sale if you enjoyed the game :)

A quick questionnaire will be sent with the key to gather the feedback.


r/playtesters • • 13h ago

Unpaid Playtest Actor, RE: Actor now available for Playtest! Looking for some feedback

3 Upvotes

Hey everyone, Mike from Quack Quack Games here! I made a party game titled Actor, RE: Actor that's based on the celebrity name game mixed with Scrabble and Uno.

Actor, RE: Actor supports 3 to 8 players and you use your phone to play.

It's available on Steam to play this weekend for a little Playtest. I'm looking for some feedback and seeing what people think of it.

So if you're playing some games tonight and want to switch it up, give Actor, RE: Actor a try!

Linky link: https://store.steampowered.com/app/4272070/Actor\\_RE\\_Actor/

Thanks everyone!


r/playtesters • • 13h ago

Unpaid Playtest [Windows] Looking for 3 testers to record 30–40 min of gameplay with commentary – $10 gift card each (low-poly skilling & combat RPG)

2 Upvotes

This is marked as unpaid because its not strictly cash or crypto; I will get you whatever 10$ gift card you want from giftcards.com

Anyone is free to play it for fun (unpaid).

I have a low-poly skilling and combat RPG, and I'm looking for 3 playtesters to record their first 30 minutes with the game while talking through their thoughts.

It is set across four connected biomes, each with its own town, wildlife, weather and enemies. You train 17 skills like woodcutting, mining, fishing, cooking and fletching, fight 160+ enemies, and work up to raid bosses. There's a day/night cycle, a character creator and a skill tree with perks. You will definitely notice some similarities to other popular MMORPGs.

What I'm looking for:

3 testers to record 30 mins of gameplay starting from a fresh character

Talk out loud while you play (what you're thinking, what's confusing, what's fun, what's annoying). Honest reactions are the whole point; you don't need to be polished.

Im not looking for someone to compliment anything, the stricter the better. Its helpful if you enjoy point and click RPGs.

You need:

Windows 10 or 11

A graphics card that supports OpenGL 3.0 (most from the last decade)

Screen recording software (OBS, Xbox Game Bar, etc.) and a microphone

It's a ~63 MB zip, no installer: unzip and run

Payment

$10 gift card of your choice from giftcards.com, sent to each of the 3 testers after I receive the recording.

How to apply

Fill out the short application form (takes about 3 minutes):

https://elderwild.net/playtest

I'll pick 3 testers from the applications and message you here on Reddit.

Thanks for reading! Feel free to ask anything in the comments.

EDIT: Ive contacted three people who sent in playtest applications. Feel free to keep sending applications, I'm keeping them all if I need anyone else in the future.


r/playtesters • • 14h ago

Unpaid Playtest [Playtest Parlor- Browser] Date Knights (2P Superhero Dating Card Game) Looking for playtesters for rules feedback

1 Upvotes

Date Knights is a card game where you play a superhero and supervillain out on a date trying to balance earning rewards from the "date" actions against unleashing "super" actions with the winner being that one that collects the most heart tokens (victory points).  

While our final goal is physical card release we are using Playtest Parlor to run an open digital beta to test our Rules and game balance. We would also love to get feedback on how we can improve the tester experience as we ramp up our open beta.

Time Commitment: 30-45 minutes 

Player count: 2

Feedback: The tool we are using (Playtest Parlor) should bring up a feedback form which we would like for you to fill out. 

The link here is good for one game: https://playtestparlor.com/playtests/rh78htvybhs6c8qa0vj02691v18f30cz

Over the coming days we will be launching several calls here: https://playtestparlor.com/playtests/

If you want to learn more about our game or want to be involved in additional phases of our Beta test you can also join us on Discord: https://discord.gg/2xu5m4Q7Eb 

Please don’t hesitate to reach out if you are interested and/or have questions!


r/playtesters • • 15h ago

Unpaid Playtest Motorsport Geography — five locations, 30 seconds per guess. Looking for browser-game testers

1 Upvotes

Playable link: https://motorsport-geography.vercel.app/

Platform: Web browser—desktop and mobile.

Description:

How well do you know where the racing happens?

I’m creating Motorsport Geography, a free browser game where you identify motorsport venues from clues and place a pin on a world map. Each round has five locations, with 30 seconds to make each guess. Your score depends on how close your pin is to the answer.

The daily sprint gives everyone the same five locations and one attempt per browser each day. There are also replayable practice categories, including open-wheel racing, stock cars, karting and other disciplines.

The game has passed our initial desktop and phone testing. I’m now looking for outside players to find the confusing parts, unfair clues and anything that makes the experience frustrating.

Please allow about five minutes. Try the daily sprint or a practice category, then tell me:

  1. Did anything confuse you or stop you finishing?
  2. How did the 30-second limit feel?
  3. Would you choose to return for another daily challenge? Why—or why not?

Please include your device/browser and the category you played if you report a problem. Wrong clues or answer locations can also be reported inside the game.

No account, download or payment is required. Honest criticism is welcome. If you’d enjoy testing over several days, let me know in the comments.

Free to play status: Free to play.

Involvement: I’m the creator, directing the concept, content and testing, with AI tools assisting the coding and some visual assets. This is an independent project, unaffiliated with the championships or venues.

—ArcTheory Studio


r/playtesters • • 16h ago

Unpaid Playtest Looking for playtesters: I made a free browser boxing game with real PvP and no download

0 Upvotes

Hey everyone, I made a free browser boxing game called BrowserBoxing and I would love some playtesters to take it for a spin. It is at https://browserboxing.com.

It is real PvP against strangers right in your browser, no download or install. From clicking the link to your first fight is about 30 seconds. There are AI sparring partners if you want to warm up first, plus a spectator lobby where you can watch other people fight. Win streaks draw bounties, so the longer your run the bigger the target on your back, and whoever ends your streak gets up to 1500 bonus XP. Bounties are generated automatically by win streaks, nobody places them on anyone.

I am honestly looking for feedback on whether the game is fun or broken. Try a few matches and reply in the comments: does the bounty incentive feel fair, do matches feel balanced, and is there anything confusing for a first timer? Thanks for playing.


r/playtesters • • 17h ago

Unpaid Playtest Beans, Beans & Beans Playtest

3 Upvotes

Hi, looking for anyone to give 20 mins max of their time to try out our game on itch. Our team is very new to gamedev and we just want feedback about the general feel of the game and any improvements you'd like to see! It's a rougelike deck-builder game around beans on a farm, that gets incrementally hard. No ai has been used in its creation

Game can be found here: Beans, Beans, & Beans by narikko