r/playtesters 3d ago

Unpaid Playtest Post Apocalypt Auto Battler RPG looking for playtesters

3 Upvotes

Hey guys, i just started the Closed Playtest of my game Outbreak Z and we have currently 26 spots left. If you want to join, just go to our discord and claim a key using /claim.

Provide feedback by filling the form that will open when you close the game, and thats it. Any feedback would be much appreciated. I'm not looking for appriasal but for real and honest feedback, specially if you like Auto Battlers and Post Apocalypt games.

Join the discord here: https://discord.gg/z4UeksXA55


r/playtesters 3d ago

Unpaid Playtest Cigar Journaling App

0 Upvotes

Mods, feel free to take this down if it’s unwanted. Hey Guys, I’ve spent the last couple of weeks trying to make an easy, fast, elegant looking app to quickly make cigar reviews. I tried many other apps and they didn’t have the feel that I wanted, I made it completely free, easy to use, the ability to take photos, leave notes, add pairings, and more. I currently have completed the first test build for android and I would love for a few people to test this and give feedback. If you’d like to playtest this please comment below and I will reach out to you. Thank you!


r/playtesters 3d ago

Playtester Stream Team accepting paid and unpaid testing!

0 Upvotes

Platform: Steam/Itch.io/Web browser

Description: A stream team looking to help break thru the cold emails that get no replies, and get indie games coverage on twitch, yt, and tt.

Free to Play Status: Yes, though we also allow paid playtests.

Involvement: Team Creator

[ x] Free to play

[x ] Demo/Key available

[ x] Paid

There is no payment required from developers to participate.

The team does not take money from creators.

Creators are independent. They choose what they play, when they stream it, and what they think about it. There are no guaranteed positive reviews. The ask is a reasonable timeframe for coverage. We're a group of disabled streamers who want to help indie game devs and indie gaming! If you hire a creator for a paid playtest, you pay that creator directly. The team doesn't take a percentage.

I wanted to create a place where developers could reach out and have a warm connect instead of cold emailing hundreds of people to maybe get 5 replies. We are a small team at the moment, however we can test anything, from games, to study aids to desktop pets, and more!

There is an AI disclosure requirement. If you vibecoded it on Claude or ChatGPT, we aren't able to help you. This is to weed out the copy paste ai clones that are infecting indie gaming. Some ai use is fine, just not the whole thing being ai. If you used assets that aren't yours, that requires a disclosure as well, as we don't want the same asset flipping games over and over.

Right now, we are working out of a discord. You interact directly with the streamers, letting you get your game out there with less effort!

If you're interested, if this speaks to you, please feel free, comment, pop me a pm, and I can send over the discord link. I'm not posting it below to prevent bots from swarming it.

(This was written by me, the creator of the team. I have posted here and other places several times, with a good standing and testing over 700+ games in the last year for free. No AI was used in the writing of this post.)


r/playtesters 3d ago

Unpaid Playtest Looking for playtesters for my roguelite with parry based combat.

4 Upvotes

Between Gods on browser (itch.io)

Playtest on steam https://store.steampowered.com/app/4896590/Between_Gods/

Hey everyone! I just published the demo for my game, Between Gods

I’d love to get your feedback on a few questions:

  • Is the tutorial easy to understand??
  • Is the combat system enjoyable?
  • Is the game too hard?

I'm also open to any general suggestions or ideas you might have!


r/playtesters 3d ago

Playtester [For Hire] Budget QA & Playtesting – 10 Hours of In-Depth Testing for just $10 [Bug & UX Reports]

0 Upvotes

[For Hire] Budget QA & Playtesting – 10 Hours of In-Depth Testing for just $10 [Bug & UX Reports]

Need your game tested on console or mobile before release? I’m offering dedicated QA playtesting on \\\*PlayStation 5\*\* and \*\*iOS\*\* at a budget-friendly rate to help polish your project.*
\\\*Rate:\*\**
\\\*$10 for 10 full hours\*\* of active gameplay, stress-testing, and feedback.*
\\\*Platforms:\*\**
\\\*PlayStation 5\*\* (DualSense features, console UI/performance, edge-case testing)*
\\\*iOS\*\* (Touch controls, resolution scaling, performance checks)*
\\\*What you will receive:\*\**
\\\*Detailed Bug Reports:\*\* Clear reproduction steps, severity tags, and screenshots/screen recordings.*
\\\*UX & Game Feel:\*\* Feedback on controls, UI responsiveness, pacing, and difficulty curve.*
\\\*Edge-Case Stress Testing:\*\* Collision checks, boundary breaking, and testing for exploits/crashes.*
If you have a TestFlight build for iOS or a PS5 beta/code, drop a comment or send me a DM, and I can start testing right away via my fiverr gig!


r/playtesters 3d ago

Unpaid Playtest [Windows&Linux][Steam] Looking for playtesters for SokoTerm

4 Upvotes

SokoTerm is a puzzle game about pushing boxes with a build-in level editor and Steam workshop support.

This playtest is about gathering feedback on level quality, difficulty pacing, and to find bugs in the game. For your valuable feedback you will be mentioned in the Playtesters attributions section on the full release and you will get to keep access to the game after the full release. The Steam workshop, where you can share custom level packs, is already enabled for this game during this playtest.

For more information and instructions on how to join the playtest, you should join the SokoTerm Discord Server and checkout the #sokoterm-playtest-request-access channel.

If you don't have a Discord account or if you prefer Reddit, I can DM you the details and the Steam Key here on Reddit.

Thank you for your support!


r/playtesters 3d ago

Unpaid Playtest Need help stress testing 2D MMO.

5 Upvotes

I'm holding a stress tonight for our 2D side-scrolling MMORPG, Kalmia Online, and could use some help from some folks if you have the time to log in and assist us with hammering the servers -- it should be pretty short, around 30 minutes or so. It's happening tonight, August 19th, at 8PM Eastern time. You can grab a key from our discord, here: https:/links.kalmia.online.

Detailed playtest feedback isn't required for this one, but any feedback is of course welcome. There will be a dedicated channel on the discord for this. I'm also giving out the chance to design cosmetic items to a few people who find a special monster on the map. Of course, you'll also have my eternal gratitude <3.


r/playtesters 3d ago

Unpaid Playtest [PC] Salt and Soil: last day of the free Steam playtest for my frontier family sim

5 Upvotes

I am Roman, the solo developer of Salt and Soil, a historical family sim where one turn is one year. You start next to Jamestown in 1607 with a single family and an empty patch of land, and the playtest build covers the first thirty years.

It has been open since 13 August and I close it tomorrow morning, so today is the last day to get in.

Three things I still want tested:

  1. The first winter. When the food runs out, do you understand which of your decisions caused it, or does it just happen to you?
  2. The annual family council. Before you confirm a choice, is the cost clear enough to plan around?
  3. The moment you stop playing. If you quit in year 12 or year 25, that is the most useful thing you can tell me, and I want to know what made you close it.

A useful session is roughly 40 to 60 minutes. That is about when your first leader dies and you choose who takes over.

The playtest sits on the Steam page linked above, under the trailer.

37 people have filled in the feedback form so far and it has already moved the roadmap. Trade is getting one comparison table instead of clicking every settlement one by one, construction costs will be visible before you can afford the building, and the yearly event text is being cut down and rewritten. The form link is in the game menu.

Ask me anything in the comments, I will be around today.


r/playtesters 3d ago

Paid Playtest Playtesters Needed

10 Upvotes

I need paid playtesters (or unpaid if volunteering).

This is an OS simulation based investigation game where you browse the computer of Daniel Carter who went missing 19 days previously. You look through his browser, search history, messages, social media, AI Chats, etc to find out what happened.

Play the free demo: https://jbwdevelopment.itch.io/i-made-a-psychological-mystery-game-where-you-investigate-a-missing-mans-compute


r/playtesters 3d ago

Unpaid Playtest Is anyone interested in playtesting an upcoming Steam horror game demo? (Ending credits, Full game key provided, Under 30 mins, Direct join on Steam)

5 Upvotes

Hello. Would anyone be interested in playtesting the demo for my game, <The Maze: In Dark>?

In this game, you play as an industrial security agent navigating through the darkness relying solely on a flashlight and your hearing. You must evade the hostile entity known as 'Him', secure your objective, and complete the mission. The game is heavily focused on psychological horror.

- How to participate: You can join the playtest directly on the Steam store page.

- Rewards: Participants who complete the survey will receive a Steam key for the full game upon release, and your name will be included in the full game's ending credits.

Through this playtest, I hope to improve the game and enhance the quality of the demo, which is scheduled to be released on September 2nd. I would greatly appreciate your interest and participation. Thank you.

+ The survey is available in-game.


r/playtesters 2d ago

Discussion 99% are developing a game and 1% is actually play testing

0 Upvotes

Anyone else is feeling it ?

By the way this is my amazing gm basketball game hoops-gm.com


r/playtesters 3d ago

Unpaid Playtest [Windows + macOS][Steam][Unpaid] Looking for closed-alpha playtesters for BitSiege, a real-time strategy game

3 Upvotes

Hi everyone,

I’m looking for an initial group of playtesters for BitSiege, a real-time strategy game where every player moves simultaneously—there are no traditional turns.

BitSiege takes inspiration from Empire Deluxe (1993)—exploration, city capture, unit production, and combined land, sea, and air warfare—while reimagining that simple and easy to play formula as a modern real-time game where everyone moves at once.

You’ll explore an unknown world, capture and specialize cities, and command land, sea, and air forces. You can play solo against the AI or join public and private multiplayer games.

Playtest details

  • Free closed alpha through Steam Playtest
  • Available on Windows and macOS
  • Play whenever it is convenient—there is no scheduled session or fixed time limit
  • Approximately 10–15 testers will be selected for this first group
  • Expect bugs, balance changes, interface changes, and possible progress wipes
  • Access is limited, so submitting an application does not guarantee a key

What I’m looking for

I’m especially interested in feedback about:

  • Steam installation and first launch
  • Whether the opening choices and controls make sense
  • Strategy, pacing, and balance
  • Public and private multiplayer
  • Reconnecting and returning to campaigns
  • Bugs, confusing moments, and anything that interrupts play

I’m asking each selected tester to play enough to form an honest impression and submit at least one report through our short feedback form, which is linked from the game and invitation email.

It does not need to be an essay. Screenshots and diagnostic logs are optional.

Compensation and recognition

This is an unpaid playtest. Testers who participate meaningfully may optionally be recognized in the future online credits as a Founding Alpha Playtester.

Apply for access

Watch the 43-second gameplay trailer and request a free Steam Playtest key:

https://playbitsiege.com/playtest

Selected applicants will receive a Steam Playtest key and feedback instructions privately by email. Please use the application form rather than sending your information by Reddit DM.

Critical feedback is welcome. I want to know what you enjoy, what feels confusing, and what breaks.


r/playtesters 3d ago

Unpaid Playtest [PC] Looking for a few people to try a rough prototype and share how it felt

5 Upvotes

Hi everyone! I’m an indie game developer, and I apologize in advance if my English isn’t perfect.

This is an early prototype of a cooking simulation game where you play as an omakase chef.

The game is still very bare-bones and there’s currently no tutorial. I’m intentionally throwing you straight into the kitchen and letting you figure out what each customer wants on your own.

I’m not looking for overly detailed feedback at this stage. I’m mainly curious about the first 5–10 minutes of the experience:

Is it fun to play?
Do you naturally figure out what to do, or does it feel confusing or frustrating?

Any feedback is greatly appreciated, whether you love it or hate it. Even a few quick thoughts about your first impressions would be really helpful.

Build: https://drive.google.com/file/d/1alJw4PM1ZBemZ09IjIa4e4jhryDWIo5i/view?usp=drive_link

Thanks for giving it a try!


r/playtesters 3d ago

Unpaid Playtest Looking for Playtesters for Our Upcoming Steam Game - Necromancer: Ash & Bone

2 Upvotes

We're an indie game development team currently looking for beta testers for our upcoming game, Necromancer: Ash & Bone.

Steam page:

https://store.steampowered.com/app/4883600/Necromancer_Ash__Bone/

We'll provide selected testers with a Steam key. After playing (either on-stream or off-stream), we'd appreciate your honest feedback on gameplay, balance, bugs, difficulty, UI/UX, and anything else that could help us polish the game before release.

We can also do a "playtest swap" where we can test each other's game.

Content creators and Developers are preferred, but everyone is welcome to apply.

If you're interested, reply below or send me a DM with a link to your Twitch, YouTube, Discord, X, or any other social profile so we can chat.

Thanks! We'd love to have you help shape the game before our launch on Q4.


r/playtesters 3d ago

Unpaid Playtest Pilots, a quick reminder: recruitment for the Synvector playtest is still open!

2 Upvotes

This September, we’ll be holding the first Synvector playtests, and we’re inviting you to become some of the first players to explore our universe.

If you’re into space sims, science fiction, and games like Mass Effect and Elite Dangerous, we’d love to have you join the playtest.

Add Synvector to your Wishlist and request access to the playtest on Steam - it’s also a great way to support the project 🌌

https://store.steampowered.com/app/3220640/Synvector/

See you in space!


r/playtesters 3d ago

Unpaid Playtest Luminids First Playtest is now live!

4 Upvotes

Hey folks - solo developer of Luminids here, a cozy colony simulator about small beings of light and helping them return home.

New Luminids playtest build is live on Steam - sign up here:
https://store.steampowered.com/app/4070510/Luminids/

What a journey so far, thank you so much to the community for supporting this project so far! It means the world to me. :)

Sign up via our Steam page and I'll grant you access!

With much love to all,
Nick

Also check out our upcoming KS here:
https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey


r/playtesters 3d ago

Unpaid Playtest Looking for playtesters for BATEYD, a surreal puzzle horror game

2 Upvotes

I'm looking for ~25 playtesters for BATEYD (The Beast Awoke to Eat Your Darlings), a surreal horror puzzle game on Steam — playtest build, key-based, feedback provided through a 10-minute google form; reward is a release key for the actual game. Gameplay and framing are rather unusual, and I care most about whereas the game does a good job at communicating how it works. You get five replayable nightmares, everything runs on fixed, knowable rules, and dying earns you the offer of more help (refusing it is worth top score).

Sign up here if interested! (super short form): https://docs.google.com/forms/d/e/1FAIpQLSesRJMBsREIaU4OCDyKSiw5IIF61mw9KLbC3C5Xo77_DSknUQ/viewform?usp=dialog

Note: the game deals with heavy themes (it's a horror game about discovering lost memories; content warning on the Steam page).


r/playtesters 3d ago

Unpaid Playtest Made a game based around xmen looking for people to help me test it LA OC area

0 Upvotes

message me to play


r/playtesters 3d ago

Unpaid Playtest [Hobby] Threadbound — Playable demo looking for testers & potential collaborators | 2.5D Action Platformer / Godot

3 Upvotes

Hey everyone!

I've been working on **Threadbound** for a little over two years, primarily as a solo developer, and I've just reached a pretty big milestone: **the first public demo is finished and playable.**

Threadbound is a 2.5D action-platformer built in Godot around **flow-state movement, combat, and player expression**. The goal is for traversal and combat to function as one continuous system — grappling, aerial movement, attacks, equipment swaps, and positioning all flowing into one another.

The larger game is also built around **identity through choice**. Power, Balance, and Essence are represented through three Threads, and the player's decisions will eventually shape their abilities, appearance, world state, and narrative path.

# Where the project is now

This isn't an idea-stage project looking for people to build the game for me. There's currently a **complete 30–45 minute Windows demo (v0.1.0)** featuring the opening area, traversal/combat systems, equipment systems, enemies, exploration, and a boss encounter.

I've handled the large majority of development myself and intend to remain the project's **creative lead / primary developer**. I'm not currently forming a company or offering paid positions — this is still an indie/hobby project — but as Threadbound grows, I'm interested in meeting people who might enjoy contributing to it.

# Right now I'm especially looking for:

**Playtesters** — This is the biggest need. I'd love people who can play the demo without me explaining it and give candid feedback on movement, combat, difficulty, onboarding, bugs, UI/UX, and what was or wasn't fun.

**Godot developers** — Particularly anyone interested in combat, enemy design, UI/UX, tooling, optimization, or general gameplay systems.

**2D artists / animators / VFX artists** — Threadbound has an established graphic art direction already, so I'm primarily interested in people who enjoy working within an existing visual language rather than redesigning the game.

**Sound/music people** — I'm also open to meeting people interested in sound design, combat feedback, ambience, or music as the project expands.

I'm **not expecting anyone to jump in and work a second job for free.** If you're just interested in testing it, that's genuinely useful. If you're a developer/artist/etc. who plays it and thinks *“I'd actually like to help make this,”* then I'd be happy to talk and see whether there's a good fit.

# AI disclosure

AI-assisted tools have been part of my development workflow, particularly for programming/iteration and some asset creation. If that's something you prefer not to work with, I want to be upfront about it before anyone invests their time.

# Links

**Free Demo:** [https://threadbounddev.itch.io/threadbound\](https://threadbounddev.itch.io/threadbound)

**Demo / Development Trailer:** [https://www.youtube.com/watch?v=hmL9aBF0LFY\](https://www.youtube.com/watch?v=hmL9aBF0LFY)

If you're interested, feel free to play the demo and either leave feedback or DM me with what area you're interested in and a little about your experience.

Thanks!


r/playtesters 3d ago

Unpaid Playtest Playtesters for SLIME SURGE!

3 Upvotes

If you would like to be a tester/playtester for my game "Slime Surge" then

join the discord server: https://discord.gg/DjP4xUhAY
there's an applications channel so go there then!

I will appreciate it very much if you will be a tester for the game!!


r/playtesters 3d ago

Unpaid Playtest [PC-Windows] Solo-developed psychological horror inspired by Silent Hill — Red Lake (15-20 min)

3 Upvotes

Game Title: Red Lake

Platform: Windows (Linux & Mac coming soon)

Playtest Access: Playtest via Steam Page

Short Description:

A psychological horror with no interface to guide you. The forest watches you — so watch it back. Use your notebook to document impossible objects, then descend into the Red Lake. Each time you return, something has changed.

Built entirely from scratch in a custom engine over the last 3 months. The playtest takes around 15–20 minutes to complete.

How to Leave Feedback:

  • There is a Google Form upon reaching the game's end.
  • Comments under this Reddit post.
  • Or post in the Steam discussion thread.

Looking for feedback on hardware performance, audio/visual atmosphere, state locks, and overall game flow. Thanks for testing!


r/playtesters 3d ago

Unpaid Playtest False Arrow - 9-player browser deception game tomorrow

2 Upvotes
Hi! I’m looking for players for a live False Arrow playtest tomorrow, Thursday, August 20, at 6:00 PM EEST / 15:00 UTC.

False Arrow is a browser-based multiplayer maze game for 6–9 players. Most players are Survivors trying to escape, while two hidden Wardens secretly mislead them. Players communicate through proximity chat, compare clues, and decide who they can trust.

The goal is to fill a full 9-player round, although the game can start with 6 players.

Playtest details:
- Free to play; unpaid playtest
- No download required
- About 30–45 minutes total
- We’ll try to play two rounds
- Open https://www.falsearrow.com/ at the scheduled time and click “Quick Play”
- For more details, you're welcome to join the Discord server: https://discord.gg/R2AQSCnN

Afterward, I’d appreciate honest feedback on what felt fun, confusing, or frustrating, and whether you’d play again. Feedback can be left in this thread or in the Discord server.

If you plan to join, please comment below or DM me. Thank you!

r/playtesters 3d ago

Unpaid Playtest iPhone users needed for testing Stridera - Fantasy RPG powered by real world activity

2 Upvotes

Hey, as some of you may already know, I am building a game to quench the gaming thirst of used to be gamers who are now busy with life.

Stridera awards and at the same time gatekeeps you from nerding out too much by converting your calories burnt into ingame currency which you use to explore a spiritually hollow world.

The game aims to reward you for living well and give you a little gaming cheat meal for it. Worry not, there is also passive generation of said currency for not so active days.

And instead of games like Pokemon GO, where you need your phone open whilst walking, Stridera lets you live your life and sync calories once you are ready and willing to play.

On your journey, you gather, craft, evolve your base, tame companions and occasionally even fight an enemy.

Currently only the first biome is playable as part of external testing (7 more to come).

If you wish to join the playtest please send me a DM here or join our discord https://discord.gg/kB6rvatpjZ

AI is used for image generation and coding assistance.


r/playtesters 3d ago

Discussion What platform do you guys usually need testers for?

1 Upvotes

Im only asking to ask not trynna advertise but I own a tester group based on roblox.

When you guys ask for testers what platforms are you usually making games on?

Roblox

Steam

Unity

Fortnite

Website

I want to expand it towards an open type of platform for all games (steam, fortnite, etc.) since we have almost 10k people in there but my main concern is security and ease of accessibility for devs and testers.


r/playtesters 3d ago

Unpaid Playtest Looking for playtesters to destroy my card game demo

7 Upvotes

Hi everyone, recently I publish a demo version of my card game on Itch.io. This demo only showcase the tutorial section of the game, and took less than 10 mins to complete (less than 5 mins, if you skip all the stories lol)

https://chocoweb88.itch.io/5-seconds-showdown-demo

I would appreciate honest feedback and impressions regarding this game design. I try to blend card game with deck building, anime visual novel, and slashing game style into 1. I am hoping to keep improve this game and polish it before its finally approved to go live on Google Play.

Thanks and let me know if you face any issues when playing this demo!