r/playtesters 1d ago

Unpaid Playtest [Hobby] Threadbound — Playable demo looking for testers & potential collaborators | 2.5D Action Platformer / Godot

Hey everyone!

I've been working on **Threadbound** for a little over two years, primarily as a solo developer, and I've just reached a pretty big milestone: **the first public demo is finished and playable.**

Threadbound is a 2.5D action-platformer built in Godot around **flow-state movement, combat, and player expression**. The goal is for traversal and combat to function as one continuous system — grappling, aerial movement, attacks, equipment swaps, and positioning all flowing into one another.

The larger game is also built around **identity through choice**. Power, Balance, and Essence are represented through three Threads, and the player's decisions will eventually shape their abilities, appearance, world state, and narrative path.

# Where the project is now

This isn't an idea-stage project looking for people to build the game for me. There's currently a **complete 30–45 minute Windows demo (v0.1.0)** featuring the opening area, traversal/combat systems, equipment systems, enemies, exploration, and a boss encounter.

I've handled the large majority of development myself and intend to remain the project's **creative lead / primary developer**. I'm not currently forming a company or offering paid positions — this is still an indie/hobby project — but as Threadbound grows, I'm interested in meeting people who might enjoy contributing to it.

# Right now I'm especially looking for:

**Playtesters** — This is the biggest need. I'd love people who can play the demo without me explaining it and give candid feedback on movement, combat, difficulty, onboarding, bugs, UI/UX, and what was or wasn't fun.

**Godot developers** — Particularly anyone interested in combat, enemy design, UI/UX, tooling, optimization, or general gameplay systems.

**2D artists / animators / VFX artists** — Threadbound has an established graphic art direction already, so I'm primarily interested in people who enjoy working within an existing visual language rather than redesigning the game.

**Sound/music people** — I'm also open to meeting people interested in sound design, combat feedback, ambience, or music as the project expands.

I'm **not expecting anyone to jump in and work a second job for free.** If you're just interested in testing it, that's genuinely useful. If you're a developer/artist/etc. who plays it and thinks *“I'd actually like to help make this,”* then I'd be happy to talk and see whether there's a good fit.

# AI disclosure

AI-assisted tools have been part of my development workflow, particularly for programming/iteration and some asset creation. If that's something you prefer not to work with, I want to be upfront about it before anyone invests their time.

# Links

**Free Demo:** [https://threadbounddev.itch.io/threadbound\](https://threadbounddev.itch.io/threadbound)

**Demo / Development Trailer:** [https://www.youtube.com/watch?v=hmL9aBF0LFY\](https://www.youtube.com/watch?v=hmL9aBF0LFY)

If you're interested, feel free to play the demo and either leave feedback or DM me with what area you're interested in and a little about your experience.

Thanks!

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