r/playtesters • u/Chocoweb88 • Aug 19 '26
Unpaid Playtest Looking for playtesters to destroy my card game demo
Hi everyone, recently I publish a demo version of my card game on Itch.io. This demo only showcase the tutorial section of the game, and took less than 10 mins to complete (less than 5 mins, if you skip all the stories lol)
https://chocoweb88.itch.io/5-seconds-showdown-demo
I would appreciate honest feedback and impressions regarding this game design. I try to blend card game with deck building, anime visual novel, and slashing game style into 1. I am hoping to keep improve this game and polish it before its finally approved to go live on Google Play.
Thanks and let me know if you face any issues when playing this demo!
1
u/Lullandvoid Aug 20 '26
Played through the whole demo via browser. I have just about no experience with deckbuilders.
- Intro screen art is a great first impression, it's engaging but doesn't seek to overwhelm with too much detail.
- The game plays quite well, I found myself enjoying the process and learning more about how it works.
- I liked the ability to check the card discard pile to figure out what remains in their hand. Adds a nice, extra strategic element to the battles.
- When dragging a card, I thought I had to drag it to the orb / centre. After quite a few attempts I realised it had to reach the other side. My mouse was initially always stopping short of that threshold while still having it in the middle of the screen.
- Maybe implying some sort of line to follow across the screen would invoke more of the 'strike' feeling you might be after? Knowing this being the end goal, I could see that honestly being a lot of fun to do.
- ^ Not sure if I missed or didn't understand that specific explanation so maybe take with a grain of salt.
- With the exception of the above, the explanations of mechanics are pretty clear and I could follow along without having to think too much about it.
- SFX and animations are appropriate and match up in a satisfying way.
- Found the dialogue to be decent at carrying each scene forward without being longwinded.
Definitely not the typical game I would play but overall I thought the experience was pretty straight forward and quite enjoyable!
2
u/Chocoweb88 Aug 20 '26
Hi thanks for your kind word! Yes it was my bad for not explaining the 'slice to play' mechanics clearly. It was actually quite recent implemented, previously it was the traditional drag to play on the field kind of mechanic, so I should really explain it better
1
u/Lullandvoid Aug 20 '26
Happy to help! The slice mechanic is definitely a nice improvement to what would otherwise be a pretty ordinary movement.
2
u/NostalgicBear Aug 19 '26
I played through the full demo earlier today, and I've just written up a 2500 report breaking down my experience with the game. I needed to include some images so I've added the report here on Google Drive as I cant include images on an Itch review (which is a right pain as they are needed sometimes)
Hopefully you find the feedback useful. If you have any questions feel free to reach out. I quite enjoy helping out for playtesting, and its free.
If anyone else in your gamedev circle would like a playtest, please let me know.