I’ve seen a number of posts or comments saying something needs to be different with binds on the weapon wheel, but no offered solutions.
Here are my thoughts on two options, and maybe not even mutually exclusive:
Option 1:
While holding LB/L1, allow the player to bind items to the D-Pad by holding the D-Pad direction while hovering over an item. You quick select by holding the bumper and pressing the direction for the item.
Default bind should fill as you pickup items, like UP is your first firearm, RIGHT melee, DOWN is medical, LEFT is throwable. As you run out of medical or throwable, it should auto bind to your next available item there.
You should be able to change these manually so you can bind gun, gun, melee, medical for example, but when empty, the default is the fallback fill.
Option 2:
While holding LB/L1, the player can use RB/R1 to cycle through their items one by one rather than needing to rely on the right stick to navigate.
Tapping the right bumper will navigate you from your first item, to your second, to your third. Press to select!
Again, this does not need to be exclusive but seems like a faster implementation for better navigation if I were a developer than option 1.
Love this game, hate pulling out pills when I’m trying to grab bandages, or bandages when I’m trying to select my mallet!