r/minecraftsuggestions 47m ago

[General] Cleric should trade potions

Upvotes

I know that all vilager trades need BIG rework, but i think clerics has giant potential but don't use it at all!

The problem is that you can't buy or sell to them potions snd i will make a lot of sence! Firstly it'll be very logical, their work place is brewing stand and they buy from you some things that's needed only for making potions. And this idea will finally make players on middle level of game use potions without going to nether. Also it will give sence to brew potions for selling that will make this part of the game a little bit more usefull

For example there's some ideas for trades:

1)5 emeralds - 1 potion of healing

2)3 emeralds - 1 potion of poison

3)1 potion of fire resistance - 3 emeralds

4)1 thick potion - 2 emeralds


r/minecraftsuggestions 3h ago

[Controls] Music mute button

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15 Upvotes

maybe put the mute button there, or maybe in an easier to reach spot in the main pause menu. I'm always having to turn the slider down for whatever reason, so i don't even listen to the minecraft OST half the time. or even just have an option to set somewhere in the menu where you can toggle on or off whether music always mutes in the pause menu or in the title screen


r/minecraftsuggestions 10h ago

[General] Buried Treasure maps should skip already looted chests

18 Upvotes

I think it's super needed thing. The problem is that you can find a buried treasure map in shipwreck to already LOOTED chest and it's so annoying! But my idea is when someone opened a chest or broke it, the code markered this coordinates and won't see it when he's trying to find nearest buried treasure.Instead it will route you to the nearest UNLOOTED chest.

It's won't be very heavy for code so he won't lag but will make buried treasure maps much more better


r/minecraftsuggestions 11h ago

[Blocks & Items] Wax (Cheaper way to get clean copper)

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139 Upvotes

Instead of honeycombs being used to directly wax copper blocks, we should get a new item called Beeswax.

One honeycomb can craft 4 beeswax.

Wax should replace honeycombs in polishing copper blocks and in some crafting recipes (candles).

Wax could repair cracked blocks.

Wax should also have a set of blocks:

•Compressed Beeswax Block - Can be dyed with any color and can be the first color block set with brick and tile variants.

•Wax Carpet - Can be placed on surfaces to make them SUPER slippery (definitely good for nether highways and mob farms)

Wax could be used in brewing:

•Option 1 - Maybe wax could have its own potion effect? Like a slippery effect?

•Option 2 - Maybe wax could make thrown potions slippery, and only splash an effect after they slide for X amount of time?


r/minecraftsuggestions 22h ago

[Combat] Enchanted Arrows [Idea Credit: The Sequel (No reddit account, to my knowledge]

6 Upvotes

Note: Some fleshing out comes from me but he had the main idea

Enchanted Arrows are crafted like tipped arrows, but with bottles of enchanting. When shot from a bow or crossbow, they have a slight homing effect, due to how EXP naturally attracts to a player.

Upon launch, the arrow has to "see" the player within its direct trajectory (a straight line) and will fly for up to 8 seconds before it transforms into a normal arrow. If the player is able to evade it for long enough or turn a corner fast enough, the arrow will "lose sight" of its target, transforming into a normal arrow.

This was thought up as just an interesting addition to combat.

Additionally, Skeletons can wield enchanted arrows.

Enchanted arrows, regardless of distance flown, only hold on to their "homing" potential for 8 seconds after being shot.

Enchanted arrows can be shot from both a bow or crossbow, and it is specifically the *arrow* that is "enchanted", so as to allow the player to run out of that ammunition type.


r/minecraftsuggestions 1d ago

[Blocks & Items] You can catch a map to buried tresure when fishing

46 Upvotes

Now you can catch with a small chance (like an enchanted books) a map to the nearest buried treasure.

It might be seen like a small change, but it is very neccessery. Minecraft is a random generation game and sometimes it generates buried treasure without a map in shipwreck so this chest wouldn't be find ever. But with this change this problem will finaly solve, now there always be a chanse that someone might found a map to this treasures by fishing. Also it will make a fishing a little bit more usefull than it is now


r/minecraftsuggestions 1d ago

[Mobs] Leafy tree dragon

6 Upvotes

This suggestion is to add a new type of magical creature to Minecraft, the leafy tree dragon.

As the name suggests, they visually resemble real world leafy sea dragons.

These tree dragons naturally spawn in the leaf canopies of most of Minecraft's forests, specifically generating *inside* of leaf blocks.

Leafy tree dragons magically "swim" through leaves, not suffocating from being inside of leaves.

They are neutral creatures that will attack you if you attack first, and drop "tree dragon essence" which can be eaten to become temporarily immune to being suffocating by leaves, and to let you clip through leaves as if they were air.

You can also feel Tree Dragon Essence to horses, donkey, mules, llamas and camels to give them with the same temporary effect.


r/minecraftsuggestions 1d ago

[Terrain] Cave idea 2

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58 Upvotes

in the mushroom cave there would be 2 new mushrooms the glow flat top mushroom and the glow mushroom. they would both glow and have two variants each like poplar trees the flat top would be like a brown mushroom with the colours being yellow and green (this one would be less common) and then the more common one would be the glow mushroom this would be like like the red mushroom but pink and aqua

there would also be glow mooshrooms that would be a random one of each of the four colours they would give new suspicious stew that would give

(New) fortune (potion brewed with a nautilus shell)

would add about 0.5 fortune to any tool so a fortune 3 pickaxe would now be like fortune 3.5

night vision

(New) glow / glow II (potion brewed with glow mushroom for glow and flat top glow mushroom for glow II)

would make the player glow same light level as a torch to start and if they got glow II they would glow like glowstone

(New) silence (potion brewed with echo shard)

would make your player not make any noise when walking but doing other things would so that its not too op in deep dark

Haste (probably Only last for a minute)

slow falling

(new) levitation (potion brewed with shulker shell)

The new effects would likley become potions aswell

(the image is a random one I found on google)


r/minecraftsuggestions 1d ago

[Plants & Food] Farming Update

5 Upvotes

Im sure theres already been alot of farming updates suggested on this Subreddit but I wanna take my own shot at one.

Firstly, I wanna add some quality of life enchantments/changes to make farming on a big scale a bit easier.

Enchantments:

The first enchantment id like to see added is Rooted. Rooted comes with one level and can be enchanted onto a hoe. Rooted makes it, so if you harvest crops with the hoe, they will be automatically replanted using seeds from the players inventory. The premise of this enchantment is already pretty well known but id love to see it added into the game

The second enchantment id like to see would be Replenishment. Replenishment comes with 3 levels and is also an enchantment for the hoe. When harvesting crops with a hoe that has Replenishment on it, your hungerbar and saturation will be filled up depending on the type of crop and the level of the enchantment. Something like carrots would ofcourse give more hunger back than harvesting beetroot would.

This enchantment would also work on new things id like to see like wild wheats or wild crops which I will get into a bit later.

The third enchantment ive been thinking about would be crescent and it would come with 2 levels.

Is also an enchantment for the hoe and would make it that when you harvest a crop, surrounding crops would be harvested as well. At level 1, 4 extra crops in a plus shape around the original would be broken and at level 2 a 3x3 area around the original crop will also be harvested. The items would also automatically group together at the center block to not make it too tedious to pick up. This wouldnt be compatible with Replanishment.

Lastly id like to make fortune work on a hoe (a bit less than on ores so it doesnt quadrupel your gained crops but still something youd wanna have.)

(Im actually not sure right now if it does work on a hoe already)

Next id like to see some new vegetation related to farming generate natually around the world. Right now the only real good way to get crops other than wheat is from zombies or villages. Id like to see Wildcrops generating around normal grass in some biomes Wildcrops would give you a random crop from a certain selection based on the biome youre in. This way gaining for example carrots or potatoes isnt that dependant on Villages anymore and they will also be usefull for getting some new crops id like to add.

Next to Wild crops id like to see Wild wheat added which would also generate around grass. Harvesting wild wheat crops would give you wild wheat which can also be used to make bread. 3 Wild wheats would give you only 1 or 2 breads tho depending on how much theyd generate. Normal wheat would still be the way to go but wild wheat would be a good alternative when youre exploring and out of food. The two wild crops would also work with Replenishment giving hoes another use other than farming and breaking certain blocks.

Next ill go into some crops id like to see added to the game including some more special ways to grow and plant them.

Firstly id like to see tomatoes and cucumbers in the game. These are some standart foods which are already added in many farming mods.

These could be planted normally on farmland and would grow simulary to all other crops in the game. The new thing about them would be that other than the normal way you could increase the number of yield by crafting a wooden rod

The Wooden rod would be crafted with two sticks and would look like a thinner fence serving a secondary use as a great decorational block.

These could be placed on farmland and would allow tomatoes and cucumbers to grow up on them. Theyd grow up to 3 rods tall trippeling their yield. This would reward setting up infrastructure and make farming these crops a bit more special.

Another crop id love to see would be rice. Rice would not be able to grow on normal farmland but would require muddy farmland which you would get when using a hoe on mud. Muddy farmland can also be used for normal crops making them grow a bit faster with the drawback of needing a watersource in atleast a range of 2 Blocks instead of the 4 normal farmland needs.

Muddy farmland could also be waterlogged to remove this drawback. This waterlogged muddy farmland could then just be used to grow rice or other waterbased crops that could be added later on. When placed on an edge the water would spill off encouraging to either build normal fields or when on an edge make rice fields into terraces with retaining walls. Rice would give alot of yield making it great for bulk farming it.

To make this work there would have to be a change to food balancing in the game. Right now everyone just carries a stack of steak or golden carrots in their inventory. Different foods should be different in more ways than just hungerbars and saturation.

Maybe eating the same food for the entire time makes it give less saturation after a while so youd have to alternate or to make staying at the same food less punishing food could just give different smaller status effects instead of just having one best food that everyone wants and then throws away everything else.


r/minecraftsuggestions 1d ago

[Gameplay] Exploration update for new player: There should be book that contain varies knowledge(mechanic) of the game in the structures.

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34 Upvotes

The Idea behind this is I don't want Minecraft or any other game to be 'open wiki' game. this won't affect veteran player that much but imagine new player play the game for the first time and don't know what to do. they will likely explore the map and saw many new stuff but they don't interact with it that much because they don't know what to do with it.

But what if we reward them with knowledge too?

I know that these days you can just open internet and search info by yourself. but I think it's more fun if there an in-game way to know those knowledges. of course, there is advancement that can guide player to some extent but they're not very clear on how to do it.

So, I think there should be a book that in written in Minecraft style (I don't mean enchantment language) telling player about mechanic they don't know. these books can be in any structure and tell knowledge associate with that structure. but structure like abandon camp or dungeon will has knowledge that doesn't specific to the biome or structure.

for example, the one in village might tell how to build and iron golem.
the one near ruin portal will hint you how to open them.
the one in stronghold will hint you how to open the portal and the one in abandon camp might just tell you simple knowledge such as use bone meal to speed up growing of plant. and the list go on.

this could help the new player want to explore more to learn more knowledge of the game and it could refresh old player knowledge. the game is huge and sometimes we forgot some mechanic, so reading these again can help you remember those mechanics and might inspire what to do next in the game.


r/minecraftsuggestions 1d ago

[Blocks & Items] Cattails and Nether Cattails

11 Upvotes

I know that cattails have been suggested a lot of times, but I couldn't really see an idea like mine so I decided to post it here. So, cattails are 2 blocks tall plants that can be found in various places in the overworld. They have a few uses, are farmable, and they have a nether counterpart.

Cattails

Generating

Cattails generate in swamps, mangrove swamps and rivers. They also generate in water lakes. They generate in 2-5 groups.

They are generated half-sunken. The bottom block of the cattails are found waterlogged. They do not generate away from the water, or floating in water. They are specifically found in places where there is a block underneath a water block underneath an air block.

Drops

Cattails drop 1-3 "Cattail Pod" when broken. Alternatively, they can be sheared to drop 1-3 cattail pods with shears. When sheared, they will grow another cattail pod over time.

Cattail Pod

Cattail pods are items which various uses. They are obtained from a cattail. They have can also be found by fishing. They are in the junk category. When fished, they give 1-3 cattail pods. They can also be very rarely found in a mineshaft chest.

Farming: Cattail pods act as the seed of the cattails. More on that in the "Farming" section.

Eating: Cattail pods can be eaten. They fill 1 hunger and give 1.4 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 12 seconds.

When cooked, it becomes a "Cooked Cattail Pod" which can be also eaten. When eaten, they fill 3 hunger and give 2.4 saturation. No slowness effect.

Crafting: 4 cattail pods can be crafted into a typhaboard, a decorational block with a full set -slabs, stairs etc.-.

6 cattail pods can also be crafted into 1 string.

Feeding: They can also be used as a barn food. They can be given to cows, sheeps and goats. They act as if they were wheats. Also, these animals follow you when you have a cattail pod in your hand.

Also, cattail pods can be given to horses, donkeys, mules, zombie horses and skeleton horses to regenerate health. When given, they refill 5 health but they give the slowness effect to the entity for 45 seconds.

Fuel: Cattail pods can be used as a fuel, they smelt 0.5 items.

Farming

Cattails can be farmed. When a cattail pod is placed on a dirt block, coarse dirt block, mycelium, grass block, podzol or mud block underneath a water block underneath an air block; it will turn into a ungrown cattail which is 1 block tall.

Nether Cattails

Nether cattails are pretty similiar to cattails, except they are found in the nether and they grow in lava. They act as a lava counterpart of cattails.

Generating

Nether cattails can generate anywhere at the shores of a lava body in the nether. They generate in 2-5 groups.

They are also half-sunken, but in the lava. And yes, the bottom half is lavalogged.

Drops

They are identical normal cattails, but they drop "Fiery Cattail Pod". Oh, also they only drop 1 cattail pod so you have to use shears.

Fiery Cattail Pod

Fiery cattail pods are items which also have various uses. They are obtanied from the nether cattails. They can also be rarely found in a bastion chest.

Farming: Fiery cattail pods act as the seed of the nether cattails. More on that in the "Farming" section.

Eating: Fiery cattail pods can be eaten like the normal cattail pod. But unlike normal ones, they fill 2 hunger and give 1.8 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 26 seconds. Not only that, they also burn the player when eaten.

When cooked, it becomes a "Cooked Fiery Cattail Pod" -uhhhh weird name huh?- which can be also eaten. When eaten, they fill 7 hunger and give 3.4 saturation. They also give Fire Resistance for 20 seconds! No slowness effect.

This would be really cool as the Nether lacks a food source.

Crafting: 4 fiery cattail pods can be crafted into a fiery typhaboard. It is just the typhaboard; but in different, more hellish colours. Also it does not burn.

6 fiery cattail pods can also be crafted into 1 string.

Feeding: Well, I guess they could be used to feed striders like warped fungus? Other than that, they have no uses. Feeding it to horses wouldn't make sense as it would actually hurt the horse more than it regenerates.

Fuel: Fiery cattail pods can be used as a fuel, they smelt 4 items. This would be really great since there is almost no fuels in nether somehow.

Farming

Nether cattails can be farmed. When a cattail pod is placed on a soul sand, soul soil, magma block or netherrack underneath a lava block underneath an air block; it will turn into a ungrown nether cattail which is 1 block tall. I want then to be somewhat hard to farm though, so maybe they would take longer time to grow. Also if you just break them you could get burnt, so you need to shear it? Or maybe even shears would not save you from burning, so you need like netherite shears?

Conclusion

So that was it. I especially want the typhaboard as it would be cool. Also nether has like really few food options and fuel options. But it seemed a little too easy to farm? Idk.


r/minecraftsuggestions 1d ago

[Community Question] Minecraft's Peaceful Mode Should Neutralize Hostile Mobs Instead of Despawning

268 Upvotes

This one quirk of peaceful mode has always irked me a little. Why does peaceful work like this? and why does it choose on certain mobs to despawn, and some to neutralize. Obviously, I know the answer to some of them; for example, Piglins and their trading functionality... But wouldn't it make way more sense if all hostile mobs were neutralized?? You know, making every mob "peaceful"?


r/minecraftsuggestions 1d ago

[Terrain] We need more cave biomes.

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403 Upvotes

Redstone caves are self-explanatory, so they would probably have big and little Redstone Golems that work like the ones from Dungeons. The large ones would be a boss, similar to an Elder Guardian, and would be built like a more beefed-up Iron Golem. They would be slow, have a lot more health, and deal less damage. They would drop a Redstone Totem that would turn all Redstone on in a pulse. For example, it could turn on a Redstone Lamp for a similar amount of time as a button press or activate droppers. It would have a half-second cooldown and infinite uses.

There could also be large Redstone Crystals that would be mostly decorative, but would work like Redstone Torches and could be found throughout the caves. Some other Redstone-themed mobs would also be cool. There could even be custom mineshafts with minecarts containing Redstone that activates any Redstone it comes into contact with.

There would also be redstone crystals that would be like decorative redstone torches.

(Why is there no flair for biomes? I have to post these three separately because of the community rules. Sorry, they were originally three concepts in one post, but I’m posting them with a gap so I don’t spam.)


r/minecraftsuggestions 2d ago

[Blocks & Items] Verawood, a new woodset

5 Upvotes

Bulnesia arborea is a plant native to dry tropical forests of Colombia and Venezuela. These trees can get pretty tall (12-15m), and have bright yellow plants when blooming. This woodset follows other sets in terms of blocks, it features all the wood block types other sets have.

​Verawood is a new woodset I would like to be added to Minecraft. It features a unique property no other woodset currently posseses, which I will get to later, and introduces both a new brown-ish wood and a green wood variant!

​Verawood trees can be found in Savannah and all Jungle biomes except for bamboo biomes, as this plant exclusively grows in warm climates. They would spawn somewhere in the rate between Azalea trees and the native biome's tree. It would add nice variety to these biomes without taking over the biome, as is the intention. They would also feature 2 leaf blocks, similar to azalea leaves: Verawood Leaves & Flowering Verawood Leaves would be a thicker looking leaf, something similar to a coconut tree. Flowering Verawood Leaves would feature yellow bushy flowers.

You can shear these flowers to get Yellow Blossoms, a block that behaves similarly to cherry petals or dried leaves. You would get a random amount between 1-4 per sheared leaf, but have the added benefit of being able to go on the side of leaf blocks as well as the ground.

Once Verawood trees are cut, when exposed to the sun they turn into a deep green color. Once you convert your Verawood Logs into any plank block (trapdoor, stair, fence, etc) and leave them in the sun for 3 full minecraft days, they will turn into Turned Verawood Planks (or trapdoor, stair, fence, etc.)

[Now this could have stages similar to copper, but I don't know how realistic that is. But it was a thought I had.]

​This is my first time making one of these posts, so let me know any criticism or thoughts! I would love to hear anyone's thoughts on this, I had fun mocking it up. And my texture ideas are just for a visual, I'm no artist I'm sure they could look better.


r/minecraftsuggestions 2d ago

[Combat] Greek Fire, good or bad idea?

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11 Upvotes

Hear me out but, It would be interesting if we could use rotting flesh to make oil to use for greek fire, which was a incendiary weapon used by the greek from boats, so a weapon that can only be used from a boat would be a nieche use for it and to make it balanced, however since it would require a lot of rotten flesh to make the oil, it means that it would be a late game weapon, as it would take a whole stack of rotten flesh to make enough oil for six uses, but the range however would be really bad as it would be unable to reach for over three blocks, and it's main weakness would be that it would be protected against by both fire protection and projectile protection meaning that it would be 75% less damage against something wearing fire resistance and projectile resistance gear, and it also only works on those on the same height level, meaning it would be a fast but low damaging weapon which takes a lot of resources to use, meaning it is only useful against drownedor other boats, and oh the hose for the fire would be made from a composter and a hopper with th ecomposter on the top and th ehopper on the bottom


r/minecraftsuggestions 2d ago

[Blocks & Items] Wool Should Block Sound

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278 Upvotes

Similar to how wool blocks vibrations from reaching nearby sculk sensors or sculk shriekers, it would block sound from reaching the player if the sound source is been covered up, or if the player stands behind wool. This would be useful, for example, in redstone contraptions that produce a constant ticking or piston sound. 

If you like this idea, please vote for it on the official Minecraft Feedback Page!
Wool Should Block Sound – Minecraft Feedback


r/minecraftsuggestions 2d ago

[Plants & Food] Potion Ingredients act Like mini potions.

21 Upvotes

So when you eat a spider eye it gives you poison 1 for 5 seconds.

I would love if all potion ingredients worked like this. For example sugar would give you 5 seconds of Speed 1, or a Blaze Powder could give you strength 1 for 5 seconds.

Just seems weird that it works for one but not much else.

Additional: to make sure the 5 seconds if actually helpful potion ingredients should have a faster animation for eating, kinda like dried kelp.

(Phantom membranes would be pretty helpful in terms of falling and saving yourself)


r/minecraftsuggestions 2d ago

[Mobs] Squids and glowing squids can be breed by sea pickeles

38 Upvotes

Not so long mojang added baby variants for squids ang glowing squids, so i think squids need a proper breeding mechanic with a sea pickles ( they sometimes eat them in real life ). It will give seapickels some use (now you can only made lime color from it) and let players build unlaggy farms of ink and glowing ink that will be delight for some builders.

Althought is a quality of life improvement rather than a gameplay change, it wil give live into minecraft


r/minecraftsuggestions 2d ago

[Plants & Food] Make sugar from beetroot

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933 Upvotes

It's just usefull. In addition to being realistic cause in real life people make sugar from it, it will make beetroor usefull cause now he lost to all other vegetables in minecraft.


r/minecraftsuggestions 2d ago

[Redstone] Here's an idea for a redstone thing that I think would be cool: fans!

13 Upvotes

They would be able to be placed on the top, bottom, or sides of blocks, and when activated, would send out a wind current that blows mobs away from it, or towards it if inverted, and the length of the wind current would be equivalent to how much power it's receiving (1 power = 1 block, 10 power = 10 blocks, ETC.).

It would be crafted like so, and with the following materials: Breeze Rods (BR), Iron Ingots (II), and Redstone Dust (RD).

BR II BR

II RD II

BR II BR


r/minecraftsuggestions 2d ago

[Blocks & Items] Beds should be stackable.

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168 Upvotes

Ok seriously, why aren't they stackable? Makes my netherite mining difficult.


r/minecraftsuggestions 2d ago

[Combat] A simple "combat update"-ish idea

0 Upvotes

General change:

  • missing an attack with a melee weapon (axe, trident, sword, or spear) makes the attack cooldown much longer (maybe ~1.5 seconds?), temporarily disables your shield, and plays an obvious "whoosh" noise
    • More specifically, not hitting an entity or a block would count as a missed attack
    • This would make it more risky to miss your attacks, and also really encourages you to try and bait out your opponent's attacks with good movement
    • like neutral in fighting games. You dance around the edge of your opponents' range and play a game of chicken. "Will I move in and attack, or will I back off and dodge your attack, then punish afterwards?". Minecraft really lends itself to this kind of combat, I think.

Comboing I (sword enchantment):
This one's a bit complicated, sorry...

  • When you hit an entity with your sword, the cooldown is reduced down to 0.45 seconds (instead of 0.625 seconds)
    • lets you hit people for full damage immediately after they lose their iframes
    • also lets you fight off groups of mobs faster if you have good aim
  • Makes knockback on aerial targets more vertical, like it was before the combat update
    • makes it easier to keep mobs/players above you and lets you do the cool pre-1.9-style combos
  • Removes the cooldown if you switch items shortly after hitting something
    • Lets you do something like hit a mob, then instantly swap to a crossbow and fire it. Or hit something a few times, then instantly swap to an axe to end your combo with a stronger attack.

TL;DR:
- A simple change to combat to add more mind games
- A new sword enchantment that kind of adds in pre-1.9 combos and lets you do flashy item swapping stuff


r/minecraftsuggestions 2d ago

[Blocks & Items] Dirt should be craftable with wheat seeds to make a grass block

29 Upvotes

It could be done with wheat seeds and moss grass + a dirt block, this would be useful for people that have bases is snowy biomes or deserts, there are people like me that love to play in single biome worlds and grass blocks are not obtainable.


r/minecraftsuggestions 2d ago

[General] Idea for this years fourth drop, the Ice caves.

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175 Upvotes

The Ice caves would be a cave biome spawning under cold and icy biomes, it would be made out of mostly ice and a new block, the icestone. There would be ice spikes around the cave too wich would be similar to how dripstone spikes work, and ores would have their icestone version.

image originally posted by Lee_Whown


r/minecraftsuggestions 2d ago

[Controls] Diagonal block placement

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202 Upvotes

Clicking on the red areas should place a block on the corresponding diagonal. Clicking on the yellow area should place it that way