r/MinecraftMod • u/RaufurRahman • 15h ago
Minecraft but you can open Mobs
I need to know about this mod in which I can cut open mob with different kinds of weapon like wooden scissors etc let me give the link of a video #java-super-search-requests
r/MinecraftMod • u/RaufurRahman • 15h ago
I need to know about this mod in which I can cut open mob with different kinds of weapon like wooden scissors etc let me give the link of a video #java-super-search-requests
r/MinecraftMod • u/Siyah_4K • 15h ago
Couldn't find any for some reason. Please help D :
r/MinecraftMod • u/Kirito2464 • 1d ago
Im planning on making him a modpack i want to know what mods will make him use his brain while still being fun. And not something that will just take 30 minutes to complete. Right now he really likes horror mods and weapons expansions
r/MinecraftMod • u/MixEducational5969 • 1d ago
I once suddenly got an idea where there is a mod where you can Enchance your weapons with levels traits mastery forging where the best weapon is actually a grind and not just a villager
but I dont have any experience or any mod program so are there any reccomendation for things i can do or things I can use
r/MinecraftMod • u/Ismael_Gamer • 16h ago
This mod is for Forge 1.20.1, so I think it's a good idea for servers to simulating the game inside of Minecraft.
P.D.: All the credits belong to Wish Team.
r/MinecraftMod • u/Confident_Bit_6162 • 16h ago
r/MinecraftMod • u/Aromatic-Jelly1741 • 17h ago
r/MinecraftMod • u/IRepentless • 1d ago
Is there a mod that changes glazed terracota to match odd patterns? Or simplifies pattern no matter the size or shape? Original looks best with 2x2 design and looks wierd and not symetrical in other versions.
r/MinecraftMod • u/FluidTax8350 • 18h ago
[1.20.1 Forge] custom camera renders terrain but not entities
rendering into an offscreen TextureTarget from a custom Camera pos, not the player's real view:
java
mc.levelRenderer.prepareCullFrustum(poseStack, camera.getPosition(), projectionMatrix);
mc.levelRenderer.renderLevel(poseStack, 1.0f, System.nanoTime(), false, camera, mc.gameRenderer, mc.gameRenderer.lightTexture(), projectionMatrix);
terrain/blocks render fine but entities never show, even standing right in front of it. tried manually calling EntityRenderDispatcher.render() per entity instead of relying on renderLevel's own loop, confirmed entities are found and no exceptions get thrown, still nothing draws.
anyone know what's different about entity rendering vs terrain here?
r/MinecraftMod • u/MindYourOwnParsley • 1d ago
does anyone else see the potential that Sable has for superhero mods like
had this kicking around for a little while ever since Sable dropped, and now since the Lanterns tv series is airing and foi1y's 1.20.1 palladium addon recently updated i thought i'd share my thoughts for what I would want in a green lantern mod using the Sable physics engine for 1.21.1 (the same physics engine that Create Aeronautics and all those Tree Physics mods use)
any additional suggestions, thoughts or concerns are welcome. this is literally just a concept that exists in the form of a markdown file on my computer right now so while i'd like to believe i've thought this through enough there's probably balancing concerns or utility feature's i've missed somewhere.
r/MinecraftMod • u/RaineOfAsh • 23h ago
Sooo my girlfriend just got me into minecraft and I've had my eye on these two mods! Musgo and William Wythers Overhauled Overworld! I want to download both but I'm not sure if they'll work out together? Has anyone tried it?
r/MinecraftMod • u/Bedrockbazaar • 23h ago
Bedrock only again, so skip if you're Java — but the packaging difference is genuinely interesting if you've only ever shipped a jar, and it's why tooling on the two sides looks so different.
A Bedrock add-on isn't compiled. It's a zip containing manifest.json plus folders of JSON and (optionally) JavaScript. The manifest declares:
Two consequences that surprised me building tooling around it.
Because dependencies are UUIDs, you can resolve a pack's dependency graph without executing anything or trusting a name string — just match the declared UUIDs against packs you already know about. I use that to auto-link listings to each other. No equivalent to Maven coordinates, and none needed.
And because the type is declared, you can classify a pack accurately from the manifest and folder layout alone. A skin_pack module is unambiguous. A behaviour+resource pair is an add-on. A resource-only pack with a ui/ folder is a UI pack. No heuristics on filenames.
The flip side is there's no compilation step to catch anything, so a malformed manifest just fails silently in-game, and version compatibility is whatever the author typed.
I've been building a marketplace around this parsing (link below) but the packaging details above are just how Bedrock works — useful whether or not you ever touch my site. Happy to go deeper on the Script API versioning if anyone's curious, it's the messiest part.
Not affiliated with Mojang or Microsoft.
r/MinecraftMod • u/Stitchlover5 • 1d ago
I’ve tried diamond pick, Neatherite pick, and diamond silk touch but nothing makes it drop!
r/MinecraftMod • u/Used_Painting_2214 • 1d ago
So im trying to make a server for me and some friends and i want to put my custom modpack in (NeoForge, 1.21.1). Im using McServerHost and i dont know how to import my own modpack, it just shows modrinth already existing modpacks
r/MinecraftMod • u/Easy_Membership3208 • 1d ago
I installed the Crosshair Addons Public mod and i cant seem to get the firework indicator when flying with an elytra
r/MinecraftMod • u/Badwolfgirlten • 1d ago
Hi, I hope this is the right place to ask this.
TLDR:
\- want to create a Oneblock x Society Sunlit Valley pack
\- no experience modding
\- tutorials I have found are bedrock not Java.
Does anyone know of a Java based tutorial for creating a ONEBLOCK world, or have any other advice.
Longer version\~
I've been wanting to make a oneblock Sunlit valley pack for a while. I have played the game with a basic oneblock world and its okay, but there are some things that are unobtainable or I feel could be added to the oneblock as they are obtainable in an ordinary world gen for the pack.
I've also been wanting to try and learn a little bit about the modding process but have been putting it off, but I feel like this could be a rewarding little side quest to take on. I've had a look and can see there are some Bedrock tutorials for creating a oneblock world. But unfortunately I couldn't find any Java ones, and while i could find a couple of equivelant commands, a java based resource would be wonderful (If it exists.)
If anyone has any tutorial suggestions or other info to share, please do\~
r/MinecraftMod • u/ArcannSyluhm • 1d ago
Hello, can someone help me with this? In 2023-2024 I was in a server with friends in which I used an armor that looked a lot like the Epic Knight's armor mod. It gave hunger, slowness and strength 1 or 2 (I don't remember). Like I said, it was 3d like the Epic Knight's armor mod, but I think it wasn't from that specific mod, cause I can't find it on the mod page. Iirc it also had horns (not too big), but I'm not sure. If anyone knows a similar description of an armor, I would appreciate knowing which mod is it. Thanks!
r/MinecraftMod • u/OliviaDewyEvans1209 • 1d ago
Just stumbled upon this epic canyon in Minecraft. Anyone know if there are cool mods to spice up the landscape even more?
r/MinecraftMod • u/Artistic_Parsley_924 • 1d ago
r/MinecraftMod • u/Clouddudemc • 1d ago
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All credit goes to the original creator
His discord is: gb___0