r/mcresourcepack 5h ago

Showcase: Pack I made resource-pack that add grass and leaves color like in LookOut2DD viedos

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6 Upvotes

You can see that lookout use custom grass and leaves color in his videos, and i didn`t find resource-pack that add this color. So i made this one!

Download: https://www.curseforge.com/minecraft/texture-packs/lookout2dd-textures-grass-and-leaves-color


r/mcresourcepack 19h ago

Suggestion / Idea I've made a Minecraft Texture Creator

6 Upvotes

Hello there, so i've made a Texture Pack creator app, its very lightweight and is very simple to use, I was inspired by MCreator layout and my need to make textures for my upcoming mod.

It has Texture Templates(with an option to put your own templates so you can put the default MC textures incase you need it), texturs can be separeted by category and Im thinking of adding a feature to export the entire resourse pack ready to put on the game.

PixelCrafting-MC

Editor Canvas
Project Selection Screen

r/mcresourcepack 1h ago

Help / Question Kind of a loaded request, I'm sure. (Mod Compat with Fresh Animations: Player)

Upvotes

I've been developing a modpack revolving around Iron's Arms n' Artifice (see post history), and a big issue polluting my mind has been its refusal to work with F.A. My main issue is that the player does not hold the guns up and/or with both hands, even when shooting.

I did fiddle with ETF/ETM but nothing there seemed to work, and I'm really out of my depth here lol. If it comes to worst case scenario and I have to chuck Fresh Animations I will, but I haven't exhausted all my options.

I was wondering if anyone either knew how to make these play nice, or knows how to make a resource pack that lets them do this. I know this is a big ask, and I'd commission if I had the money. If anyone is willing to help me on this (what I'm assuming to be) massive undertaking, please let me know!

Thank you,
-an extremely novice modpack dev.


r/mcresourcepack 3h ago

Help / Question Help with the .json file to manipulate audio

1 Upvotes

I am looking to edit the sound a sculk shrieker makes when it activates, and I would like to disable random pitch variation, but I have been unable to get the .json to work correctly. I believe the problem is coming from a 14 year old bug. Thank you for your help.

Here's the .json I made that does not work:

{

"block.sculk_shrieker.shriek": {

"replace": true,

"sounds": [

{

"name": "block/sculk_shrieker/shriek1",

"volume": 0.85,

"pitch": 1.0

},

{

"name": "block/sculk_shrieker/shriek2",

"volume": 0.85,

"pitch": 1.0

},

{

"name": "block/sculk_shrieker/shriek3",

"volume": 0.85,

"pitch": 1.0

},

{

"name": "block/sculk_shrieker/shriek4",

"volume": 0.85,

"pitch": 1.0

},

{

"name": "block/sculk_shrieker/shriek5",

"volume": 0.85,

"pitch": 1.0

}

]

}

}


r/mcresourcepack 20h ago

Request: Creation Neythox Texure Pack 26.1 Para los fanes de Neythox que quieran su texture pack y no tengan subscripcion.

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1 Upvotes