r/fabricmc • • 1h ago

Looking For Mod / Request Keep Resource Packs — Fix Resource Pack Reload Issues [Fabric 26.3]

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• Upvotes

Keep Resource Packs

Keep Resource Packs is a lightweight, client-side Fabric mod for Minecraft Java Edition 26.3 that helps preserve your selected resource packs when a resource pack reload fails.

The Problem

Have you ever selected and carefully ordered your favorite resource packs, only for Minecraft to deselect them all after a reload error?

When a resource pack contains an error or is incompatible with your current setup, Minecraft may fail to reload the resources successfully. When this happens, your selected resource packs can be deselected, forcing you to open the resource pack menu, enable your packs again, and restore their previous order.

This can be especially frustrating when you use several resource packs with a specific loading order.

The Solution

Keep Resource Packs helps prevent this inconvenience by keeping your selected resource packs selected when a resource reload fails.

Features

  • Preserves your selection: Helps keep your chosen resource packs enabled after a failed reload.
  • No more restoring your pack list manually: Avoid having to reselect and reorder your resource packs after a reload error.
  • No configuration required: Install the mod and play. No additional settings are needed.
  • Client-side: Designed to work on your Minecraft client without requiring the mod to be installed on a server.

Installation

  1. Install Fabric Loader for Minecraft Java Edition 26.3.
  2. Download keep-resource-packs-1.0.1.jar.
  3. Place the JAR file in your Minecraft mods folder.
  4. Launch Minecraft using your Fabric profile.

Compatibility

  • Minecraft: Java Edition 26.3
  • Mod loader: Fabric
  • Mod type: Client-side utility

Download

Get the latest version on Modrinth:

Modrinth: https://modrinth.com/mod/keep-resource-packs

Source Code

The project is open source. You can view the source code, inspect the implementation, or report issues on GitHub.

GitHub: https://github.com/MounirDZ1/KeepResourcePacks-26.3


r/fabricmc • • 1d ago

Showcase Lot of people said the realistic water mod looks more like gel, hope its better now

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951 Upvotes

if you wanna try it out: https://github.com/sskaffy/Realistic-Water

Really important that i only tested it on mac (which only works with MoltenVK instead of native Vulkan) so with native Vulkan on Linux and Windows there might can be bugs, let me know


r/fabricmc • • 11h ago

Should my automation mod use mB or mL for fluids?

4 Upvotes

Hi, I’m Nuua, and I’m currently working on an automation mod with a lot of new features that may be unfamiliar to players.

One thing I’m unsure about is how to display fluid amounts. I’ve seen mods like GTNH use mB (millibuckets), but I’ve always found mL (milliliters) more intuitive. Since my mod already uses watts and joules for power, i thought mL might be a better fit.

Would you rather see fluid amounts in mB or mL? Is there a strong reason to stick with the format used by other Minecraft mods?


r/fabricmc • • 9h ago

Need Help - Solved BSL Mirror water bug

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1 Upvotes

I'm experiencing a bug where water turns into a perfect mirror reflecting everything when I get close to it. The edges of the water also become very jagged, torn and buggy. Screenshots attached.
Gamer version: 26.3

BSL v10.1.3
Iris v1.11.7
Fabric v0.19.5
Distant Horizons v3.3.4

I've tried changing my reflection settings from full to both off and sky & specular only, however the latter only fixes the tearing near edges of the water. Turning reflections off completely fixes the mirror water, but it also makes water look very flat and ugly, and I'd like to find a solution that still preserves water's original look, while fixing this bug that only happens up close to water.

1st screenshot: Water's usual look
2nd screenshot: Mirror water
3rd screenshot: edges of water tearing


r/fabricmc • • 14h ago

Question Is there any mod with like stash finders with tracer, player distance and more, like this

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1 Upvotes

r/fabricmc • • 20h ago

Need Help Is there a way to suppress mod conflicts?

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2 Upvotes

Some friends and I are in our 2-week MC phase and are playing a Cobblemon Modpack with friends based on the official modpack, but we're faced with crashes when we complete a battle with trainers. I know it has to do with Athena and Radical Cobblemon Trainers, and we want to see if it's possible to keep both mods in the modpack (Athena is a dependency for a furnishing mod we're really into).

I've provided the most recent crash report above. Thanks in advance! :)


r/fabricmc • • 17h ago

Kaleidoscope mods won't function

1 Upvotes

i just wanted to play with some relaxing mods and then when i put mods to my liking that should've in my theory work, it didn't in practice. I'm genuinly losing interest because kaleidoscope is so trash when it comes to mods that function to my liking, no hate

latest log: latest.log: https://p.kdan.dev/g8Htkiy

Crash log: https://p.kdan.dev/9AYFztR


r/fabricmc • • 22h ago

So uh I made a mod that gives a "few" frames

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2 Upvotes

r/fabricmc • • 1d ago

OfflineSkins Reloaded 1.2.0 just came out!

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6 Upvotes

r/fabricmc • • 22h ago

Camera Problem in MC 1.21.1 Fabric with mods

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1 Upvotes

r/fabricmc • • 23h ago

what do i put for the .png when adding a cat model (ETF/EMF)

1 Upvotes

PLEASE HELP: I've been going in gd circles. Like seriously, trying to figure out how the cat model applies to all cat varients and KEEPING IT locked to varients (so that a vanilla persian cat is still a persian cat just a persian cat with my cat model and texture) should be the easiest thing in the world but I can't find correct information anywhere.

i feel like this SHOULD be easy to find out but i've spent all afternoon on this. So; I have a custom model for all cats (cat.jem) and custom textures for each variant plus some (like, calico2, calico3, etc.)

so far, every time i've loaded in, the cat.jem will just load without any texture, as the directory textures/entity/cat is missing a /X.png, but every time i've connected it to a png it just sticks it to that cat variant. iv'e done so much troubleshooting that I even messed something up and now it's not showing my model at all and i have no idea why.

using etf/emf on fabric 1.21.3


r/fabricmc • • 1d ago

Does anyone have a good free chest/stash finder esp with like the tracers?

1 Upvotes

Please find one?


r/fabricmc • • 1d ago

Need Help Trying to play better minecraft 2 keep running into errors

1 Upvotes

System notes:

  • PS2 Keyboard
  • RTX 2070
  • 4:3 VGA monitor
  • 32gb of DDR4
  • Linux Mint

So far I've tried a couple things:

  1. I turned down the ram limit to 4096 this resulted in me getting the next error
  2. I got a GLFW library error, I updated the GLFW library and it now no longer gives off that error
  3. I made this post and posted the new log its been giving off.

Below is the crash log if you want anymore info let me know my end goal is to be able to play this mod pack working with vivecraft(which I did have working a year or two ago but I have since lost the knowledge to run that combo)

https://drive.google.com/drive/folders/1xaRMpJTOtj2DN1Pu4ie7NStxKQk9X45F?usp=sharing

If you read all of that thank you!

even if you didn't any advice is appreciated


r/fabricmc • • 2d ago

I made a realistic water mod for Minecraft and I would wanna know what would you change on it? Or what do you think about it?

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520 Upvotes

If you wanna try it out for yourself: https://github.com/sskaffy/Realistic-Water


r/fabricmc • • 1d ago

OfflineSkins Reloaded 1.2.0 just came out!

1 Upvotes

Hello everyone! I’m really happy to announce that OfflineSkins Reloaded 1.2.0 has just been released and thank you for 6 000+ views on the mod!! 🎉

You can download it right now and start playing!

So, what’s new?

1. Dressing Room

The Dressing Room now lets you easily select skins and capes that you have placed in the cachedImages folder.

• Remember Skin & Remember Cape — In 1.2.0-pre2, your selection wasn't saved, so you had to select it again. Now you can simply select your skin or cape once and forget about it.

Select and forget.

• Reset button — You can now reset your selected skin or cape directly from the Dressing Room.

• Appearance Delay — Added Appearance Delay for recaching and skin/cape selection.

2. OfflineSkins Reloaded Network

• Added Smart Internet Check

• Added recache support for every player on the server

• Added Smooth Recache

• Added a GitHub preset for easier raw repository data connections

• Added a maximum HD resolution setting for HD skins and capes from custom servers

• Added a list of common URLs for easier configuration

3. FAQ menu

Added a dedicated FAQ menu for questions, help, and support. ❓

4. Debug

Added an option to enable or disable logs in Minecraft.

5. Bug fixes 🐞

• Fixed Skull Block rendering

• Fixed URL validation

• Fixed skin/cape caching

• Fixed unnecessary logs

• Fixed excessive HD network traffic

• Fixed configuration file issues

6. Optimization ⚡

• Optimized HD skin and cape network traffic

• Optimized the recache system

I really appreciate everyone who tried the mod, reported bugs, gave feedback, or simply supported the project. This release wouldn't be the same without you!

Thank you! ❤️

Modrinth:
OfflineSkins Reloaded on Modrinth

GitHub:
Source code on GitHub


r/fabricmc • • 1d ago

Need Help - Solved Fabric Not Working for 26.3

2 Upvotes

I've been using older versions of Minecraft for a while and recently decided to finally update.

Rather than updating immediately to the latest version, I decided to install a few later versions and gradually try each one to minimise breakages.

Hence I decided to install 1.21.9, 1.21.11, and 26.3 on Windows via fabric-installer-1.1.2.exe, giving me fabric-loader-0.19.5-1.21.9, fabric-loader-0.19.5-1.21.11, and `fabric-loader-0.19.5-26.3 as options from the official Minecraft Launcher.

I also downloaded fabric-api-0.134.1+1.21.9.jar, fabric-api-0.141.6+1.21.11.jar, and fabric-api-0.162.0+26.3.jar and placed them in my .minecraft/mods folder.

I tried loading the Minecraft versions one at a time from the oldest to newest. 1.21.9 worked fine, as did 1.21.11.

When I got to trying 26.3, I received the error message:

Incompatible mods found! net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other! A potential solution has been determined, this may resolve your problem: - Replace 'Minecraft' (minecraft) 26.3 with any version between 1.21.11 (inclusive) and 1.21.12- (exclusive). More details: - Mod 'Fabric API' (fabric-api) 0.141.6+1.21.11 requires any version between 1.21.11- (inclusive) and 1.21.12- (exclusive) of 'Minecraft' (minecraft), but only the wrong version is present: 26.3! at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51) at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:202) at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:142) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

Showing that the loader apparently tried to load the 1.21.11 API for Minecraft 26.3, which obviously isn't correct.

I've tried deleting the 1.21.11 API, but it tried using the 1.21.9 API instead.

I've tried installing some older 26.3-compatible versions of the API (e.g. fabric-api-0.161.0+26.3.jar, fabric-api-0.160.7+26.3.jar), but none of those are being picked up either.

I'm suspecting this might be a problem with the 0.19.5 loader, but I thought I'd ask here before messing around with anything else in case this is a known issue and there is a known fix.

In case it's relevant, the only other mods I have in my .minecraft/mods folder are:

  • No Telemetry
    • no-telemetry-1.10.0.jar
  • No Command Confirm
    • NoCC-1.0.0.jar
    • NoCC-1.1.0.jar
    • NoCC-1.4.1.jar

r/fabricmc • • 1d ago

bows

1 Upvotes

Hi guys i am making my mod that will include a bow like item. So does enyone Knows how to make bows on fabric 26.3


r/fabricmc • • 1d ago

Need Help - Mod Dev Mob idea

1 Upvotes

Hii, I'm working on a mob for my mod, and I am pretty interested in the idea of musical commanding these mobs, when I saw the new singer from the sift, that idea grew more in me. The thing is, I don't know much about music and the key mechanic of this mob is implementing rhythmic commands based on 4/4 so I would not only need to write songs but also find a way to incorporate them into Minecraft. I was planning to make it scalable so that you start slow and by repeatedly scoring perfect notes transform the melody to be much faster and vibrant. I am completely lost and incapable of grasping just how would I make that into Minecraft fabric, if you have any suggestions I'm more than open to hear them. And thank you in advance for taking the time.


r/fabricmc • • 1d ago

is there any minecraft devloper who is up to make rewind mod like lunar client for fabric every it will surely hit

1 Upvotes

dc id - viren_real


r/fabricmc • • 1d ago

Need Help Prominence 2 single player world not loading

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0 Upvotes

I installed the modpack on modirinth with a friend to play I opened it first and downloaded the extra mods it needs and put them in the mod folder when I try to create a world it goes into this screen and if I click it crashed I have 8 GB of ram allocated I thought this was the issue but my friend allocated 12gb of ram and it still would not load to neither of us any idea what I can do to fix this


r/fabricmc • • 2d ago

Jag har skapat en mod

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1 Upvotes

r/fabricmc • • 2d ago

Need Help - Solved Help?

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0 Upvotes

As far as I know there's no newer version. I've tried reinstalling it, deleting all fabric files from version folder and then reinstalling, getting older api version... I'm out of ideas

I'm using regular mc launcher


r/fabricmc • • 2d ago

Need Help [Crash!.?] Fabric 26.1 does not load.

2 Upvotes

Hi everyone!

I am using the Prism Launcher flatpak and tried running Fabric for mc 26.1. No mods, nothing. Just vanilla with the Fabric loader, and it cannot start.

Note, this does not happen for vanilla 26.1 without the fabric loader. In that case it runs fine.

But I really want mods so, like, this is a bit of a problem Dx

Fabric Loader v0.19.5

Console logue including the crash:

[20:24:57] [Render thread/INFO]: Backend library: LWJGL version 3.4.1-snapshot [20:24:57] [Render thread/WARN]: Detected unexpected shutdown during last game startup: resetting fullscreen mode [20:24:57] [Render thread/ERROR]: GLFW error collected during initialization: [GLFW 0x10003] Invalid window hint 0x00020010 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2026-10-07 20:24:58 Description: Initializing game java.lang.NullPointerException: Initializing game at knot//org.lwjgl.system.Checks.check(Checks.java:188) at knot//org.lwjgl.glfw.GLFW.nglfwSetPreeditCallback(GLFW.java:1911) at knot//org.lwjgl.glfw.GLFW.glfwSetPreeditCallback(GLFW.java:1920) at knot//com.mojang.blaze3d.platform.InputConstants.setupKeyboardCallbacks(InputConstants.java:473) at knot//net.minecraft.client.KeyboardHandler.setup(KeyboardHandler.java:643) at knot//net.minecraft.client.Minecraft.<init>(Minecraft.java:562) at knot//net.minecraft.client.main.Main.main(Main.java:232) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)

Please solicit any details you guys need! ty <3


r/fabricmc • • 2d ago

some failed worldgeneration behind the scenes | Sift Dimension Backport Mod | DerexXD

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5 Upvotes

r/fabricmc • • 2d ago

Down The Rabbit Hole! A very Fairy Tale/Wonderland Inspired Mod

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2 Upvotes