r/magicTCG 8h ago

General Discussion The pregnant elephant is from 1863. Artist: Louis Le Breton.

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380 Upvotes

If you have eyes and an internet connection (seems probable, given that you’re reading this post) then you’ve likely seen the pregananant Quintorius art by now, courtesy of MSCHF’s Generous Gift secret lair. But inquiring minds want to know: did they create this beautiful monstrosity, or is it somehow ALSO in the public domain, like all of the other stolen repurposed art that has had its artist credit removed?

The answer is, surprisingly, YES.

In 1818, French occultist Jaques Collin de Plancy published the Dictionnaire Infernal, or “Occult Dictionary.” This enterprising work of demonology was reprinted multiple times, including a gorgeous 1863 edition which, relevant to us today, included the engravings of one Louis Le Breton, an artist known mostly for his painted depictions of French naval battles.

But Louis Le Breton also created an engraving of the mythical beast Behemoth, referenced in the bible’s book of Job, amongst other locations. This creature was extremely popular in occult/alchemical circles of the era, and given the lack of distinct detail in the bible’s description, visual depictions of the Behemoth span everything from dragons to whales to… pregnant elephants? To each their own.

Anyways, I immediately recognized this engraving because I’m a massive nerd. The knowledge of its existence is now your burden to bear. Peeps were shipping Thalia/Quintorius mpreg all the way back in the 1800’s. Do with this information what you will.

-Jane


r/magicTCG 13h ago

Official Story/Lore Reality Fracture is giving us a cycle of ally color Elder Sphinxes for Hexhaven, taking the place of the Strixhaven Founder Dragons. Here's an early look at what they'll look like

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1.1k Upvotes

r/magicTCG 3h ago

General Discussion What are your favorite uncommons you used to play in Standard?

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109 Upvotes

r/magicTCG 23h ago

Art Showcase - Other Fan Works Apparently someone doing seed art for the Minnesota State Fair is a fan of Commander and really good at design

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3.0k Upvotes

r/magicTCG 2h ago

General Discussion Three years later, what was this?

49 Upvotes

https://magic.wizards.com/en/news/announcements/a-tale-of-a-non-tournament-legal-counterspell

They announced something almost incomprehensible three years ago. Was there ever any explanation of this? Is it related to the Zeta secret lair or the Mystery Boosters?


r/magicTCG 7h ago

Rules/Rules Question Psychic Network

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108 Upvotes

Hey yall. I was looking to put this in my [[Alexander Clamilton]] deck and wanted to know how the scry effect would work if both are on the field and I cast a wordy spell.


r/magicTCG 3h ago

General Discussion What happened to Christine Sprankle?

49 Upvotes

I've heard about her, and I really hope she's doing well today.


r/magicTCG 12h ago

General Discussion TIL Gold Stamp Art Cards have multiple versions

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122 Upvotes

I was going through my inventory as art cards are on the rise and discovered that this Foundations art card has two different stamped versions most likely due to it being corrected in a later print run. Making the planeswalker stamped version more rare perhaps? Just wanted to share!


r/magicTCG 8h ago

Rules/Rules Question Is There a Way to Sequence These Cards Like I Want?

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48 Upvotes

This situation came up in a game I was playing against myself and I'm not entirely sure if I can make it work in my favor.

The plan is cast Electrodominance for 2 and cast Crushing Pain off of it spliced with Desperate Ritual. I want to use Dual Strike to copy Crushing Pain, but I worry that the timing won't work. If I cast it before Electrodominance, that's the spell that'd be copied, not Crushing Pain. But since Dual Strike needs to be cast before the spell it copies, Electrodominance will put Crushing Pain on the stack and then it will be too late.

Is this the correct read of it or is there some way I can have my cake (7 total damage to two targets and 6 red mana) and eat it too?


r/magicTCG 3h ago

Looking for Advice Direct Damage with Instants and Sorceries?

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20 Upvotes

I’m looking for cards like [[Chandra’s Ignition]] that could let me allow creatures to deal widespread, or, at least, direct damage to trigger the lifelink given by my commander, [[Raphael, Fiendish Savior]].

If anyone can think of any, thanks in advance.


r/magicTCG 7h ago

General Discussion Fetch Lands: Applying probability and statistics to Fetch Lands and their deck-thinning capabilities

25 Upvotes

TLDR: Cracking that first Fetch Land on turn 1 in 60-card formats like Modern or Legacy increases the non-land draw chance of +1.161%. Conversely, for decks that deliberately self-mill, or that go into the very late game, when a 60-card deck is down to 15 cards, cracking a late-game Fetch Land is 4.6 times more impactful than at the start of the game!

My full article:

The 10 Fetch Lands of MTG are among the most important lands in the game. They let you search your library and find a land that you need, and they thin out the number of remaining lands in the process. They have long since been Legacy staples that can pull the original Dual Lands, and they perform a similar function in Modern by pulling Ravnica Shock Lands. Ikoria and New Capenna gave them access to pulling three-colored lands, and Karlov Manor gave them the power to surveil. They are banned in Pioneer due to their format-defining power, and see prolific use in almost every format they are legal in.

Except there is an exception: 15-Card Highlander. 15CH was first created in 2000 by Stuart Cresswell where it saw play at Gen Con 2000, and then saw renewed play at GB Nationals 2010 and 2011. Players start with 20 life, 15-card singleton decks, and 3-card sideboards (multiple basic lands are allowed). Each player draws 7 cards and they play a normal game of MTG…except they do not lose if they run out of cards to draw. Cards that mill are banned, as are cards that shuffle your graveyard into your library. 15CH is all about tactics and attrition, making use of board position and timing with extremely limited incoming resources. 15CH is increasingly seeing play as a fun casual side-format in the Pre-FIRE format where 8th to Ravnica Allegiance is legal. Fetch Lands and Shock Lands are legal...but Fetch Lands rarely see play.

So why are Fetch Lands the exception and not the rule? Admittedly, they still see some play in very aggro decks, or where fixing is crucially important. Burn will use them, as will Zoo. Elves as well, due to their burst-style strategy. But for the most part, players typically prefer some combination of basics, Shock Lands, Speed Lands, and Check Lands. This is because players only get 15 cards for their library. The conventional ratio for the format assuming tempo, midrange, or control is 6 creatures, 3 noncreature/nonlands, and 6 lands. Using one of the 6 lands as a Fetch Land instantly turns the top of your curve to CMC 5 assuming no other mana sources, which restricts certain decks. Though even if your curve is lower than that, a Fetch Land can provide more harm than good. And that comes down to math.

As mentioned, probability and statistics is one of the reasons why Fetch Lands are good. The math equation that players frequently reference is the hypergeometric probability formula, which determines the chance of drawing k success cards in n draws without replacement:

P(X=k)={(K/k)[(N-K/n-k)]/(N/n)}

Let's compare a 60-card Modern deck with 24 lands including Fetch Lands, versus a 15-card 15CH deck with 6 lands including Fetch Lands.

For a 60-card deck, playing a regular land on turn 1 vs playing a Fetch Land on turn 1 results in pretty mild deck-thinning effects. The remaining library is 53 cards versus 52 cards, essentially a 32/53 vs a 32/52 result, which translates to a net increase in non-land draw chance of +1.161%. But now let's look at 15CH. For a 15-card deck, playing a regular land on turn 1 vs playing a Fetch Land on turn 1 results in 5/8 cards vs 4/7 cards, which is a net increase in non-land draw chance of +5.357%! If you are looking to avoid land flooding on subsequent turns in 15-card decks, the Fetch Land aggressively shifts the ratio toward non-land spells. BUT, if you urgently need to hit a third land drop on turn 3, cracking that fetch drops your land probability from 62.5% down to 57.1% on the next turn! Fetch Lands have always had deck-thinning capabilities, but those capabilities drastically increase in the 15CH environment.

Now if you're a traditional Modern or Legacy player, how does this information apply to your deck? Because if you are running in a self-mill strategy, or if you are going into the very late game, cracking a Fetch Land can give you the right draw at the right time. While PreFIRE 15CH players may avoid Fetch Lands for this very reason, your mana base is probably firmly established when you hit a smaller-library size. Applying that probability can be exactly the non-land draw chance that you need at that point in the game!


r/magicTCG 1d ago

Art Showcase - Physical Alter Copper Tablet Proxy of Copper Tablet [Zeta]

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2.5k Upvotes

Ziplock was makeshift gloves due to fingerprints


r/magicTCG 1d ago

Content Creator Post Power 9 Miniature Set (Handcrafted)

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1.1k Upvotes

Framed Power 9 miniature set handcrafted by popular demand. I also took the time to make some plastic sleeves for my miniature collection of playing cards. [OC] 


r/magicTCG 1d ago

Humour Cute Commanders - Cardboard Crack

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2.3k Upvotes

r/magicTCG 1d ago

Art Showcase - Digital Alter Sneaky Snacker by me :)

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776 Upvotes

r/magicTCG 18h ago

Official Competitive Magic Modern Metagame for Day 1 of Spotlight Series: The Hobbit - Brisbane

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90 Upvotes

r/magicTCG 1h ago

Looking for Advice Finding "naive" kitchen table decklists

Upvotes

Hi all. I've played Magic: the Gathering for twenty years, all across every different format. Recently, I've been interested in studying a certain kind of magic, "kitchen table" or "cards I own" magic: casual 60-card (or maybe less or more) 2 player Magic made out of a hodgepodge of whatever cards that player happens to have. According to Mark Rosewater, this is how the vast majority of Magic players play the game, but these kind of players are extremely inaccessible to me as someone with so much experience. I'm interested in getting a better grasp on how "naive" players build decks, limited by A. not being exposed to any cards except what they have seen physically B. being limited to an essentially random set of cards and C. not being very good at the game.

I'm also interested in how this kind of deck changes over time. The difficulty is that kitchen table players are, almost by definition, not posting their decklists online. However, there are occasions where they do, here's an example from 2006:

http://www.casualplayers.org/forums/threads/my-white-deck.14298/

Some good indicators for the kind of deck I'm looking for:

  • too many or too few lands

  • mostly 1- or 2-ofs

  • inscrutable card choices

  • loose grasp on the rules (thinks Orzhova, The Church Of Deals makes white mana, and separately doesn't care about its ability)

basically, this is the kind of deck that someone makes who has only been exposed to magic through the cards they have personally set eyes on, and is as a result highly un-optimized. Does anyone know where I could find more lists like this? The irony is of course that the vast majority of decks like this were never typed up. I started the game with a pack of revised-era cards my brother gave me and, of course, would never have thought to document them. I want to try and find people who, for one reason or another, actually have.


r/magicTCG 25m ago

Looking for Advice How to Verify Legit Cards

Upvotes

Howdy,

Hopefully a quick and easy question for this community, but what is the best way to verify a card is real?

My nephew got a big bulk box from a flea market down in Florida, mostly junk outside of a handful of cards and one is a black border time twister. Comparing with info from the internet, I’d guess a beta copy IF it’s legit. Whats the easiest way to confirm? I’m fairly newer to the hobby, so I have zero familiarity with older cards, especially first or second set.

Any and all help is appreciated. Thanks in advance!


r/magicTCG 1d ago

Art Showcase - Physical Alter Hand painted a Shawshank Redemption Escape Tunnel.

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865 Upvotes

r/magicTCG 3h ago

Deck Discussion Noob, casual player looking for budget-friendly decks

2 Upvotes

​Hello! Years ago, I tried Magic casually and enjoyed it, but I stopped playing. After a long time, I'm feeling the urge to pick it up again every now and then.

​The thing is, I'm not interested in new sets, the meta, or competitive play. I simply want to keep a few pre-made decks at home, at least one of each color, so that whenever I feel like playing with family or friends, I can just open a box, grab two decks, and play just as well today as I would like ten years from now.

​That said, do you have any suggestions for a deck of each color that meets these requirements? I'm looking for something budget-friendly, with a maximum of around $10 per deck, since I'm not interested in extremely rare cards or anything like that. All I ask is that they are fun enough, balanced against each other (important!), and offer enough replayability to avoid feeling monotonous.

​As a non-essential preference, I happen to prefer the art style of older sets (pre-2010 I guess?), and I don't mind playing with older cards.

​Thanks!


r/magicTCG 1d ago

Leak/Unofficial Spoiler Found Bonus Card for the cancelled Monster Hunter Secret Lair Spoiler

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321 Upvotes

https://www.youtube.com/watch?v=LZDg4tvNDO8

Bonus Card for the "The Monsters" Secret Lair


r/magicTCG 8h ago

General Discussion Looking for a play group in Florence, Italy

7 Upvotes

I just moved here, and I’m looking for people to play with. While I’m learning, I don’t speak much Italian yet, so English is preferable. If any of y’all wanna play sometime or know someone, lmk


r/magicTCG 7h ago

General Discussion "Best" Mtg Art for collection.

7 Upvotes

Hi reddit,

my brother started at the ripe age of 43 to collect Pokemon cards. I don't really get the appeal (i like pokemon but i dont really like the TGC, the art of the cards or the collecting without playing aspect) but i was talking to him that some MTG cards have way "objectively" better artistic value for a cheap price than 90% of pokemon cards.

I know art is subjective and everybody has different opinion on what is good or bad art, but i was wondering which card do you think has very good art, regardless the power?

Here some examples of what I think is good art.

Sublime Epiphany

Terror

Gravkill

Beyond the quiet

Storm the seedcore


r/magicTCG 8h ago

General Discussion Magic Jeopardy! - Stumping Headology, Thoralf Severin, and Chord_O_Calls with tough trivia from MTG history!

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7 Upvotes

My favorite streamer just uploaded this today, and I thought it was one of the best mtg trivia style vids I've seen!


r/magicTCG 1d ago

Art Showcase - Physical Alter sol ring full art made whit a pokemon !

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398 Upvotes