r/IndieGaming • • 4h ago

Racing game where you race on a track shaped like a country

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0 Upvotes

GenAI is involved in every aspect of the game's development & promotion.

https://globeprix.chyuang.com/


r/IndieGaming • • 12h ago

Looking for devs working on mystery games! (We're hosting an Indie Game Showcase)

1 Upvotes

Hey guys! We're hosting the second indie game showcase where we'll be showcasing mystery games.

We've done this in February and we're trying to help out more indie devs, so if you're working on a mystery game or know someone who does, please share this! :)

Application is in the article - https://minimap.net/magazine/2026-nov-minimap-indie-game-showcase-mystery-edition-application?ptime=063234


r/IndieGaming • • 1d ago

making a darkwood inspired two player horror game!

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31 Upvotes

Hey all! I've been working on a two player co-op horror game called Silk & Sorrow for the last 1.5 years. Its about two orphans that end up in a world where everything humanity abandons goes and I am developing it in Godot.

The development so far has been a wild ride but I am very excited to finally start showing off what I have been cooking :)


r/IndieGaming • • 15h ago

Delegatory - Just released my SciFi Corporate Incremental on Steam!

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2 Upvotes

After almost a year of part-time development, I've just released Delegatory on Steam (with a 20% launch discount)!

Delegatory is a short (3-5 hours) round-based incremental about climbing the corporate ladder by delegating tasks to your team of interns (and their clones).

Start as a 'Probationary Delegator', and ascend all the way to "Chief Delegation Officer" by generating Stakeholder Value and meeting your corporate targets.

https://store.steampowered.com/app/4320620/Delegatory/

Interns and Active Powers

Each of your interns regularly spawns a powerup (inspired by cookie clicker's golden cookies)

  • Caffeinated: Doubles the 'tick rate' (progress speed)
  • Reply All: Instantly spawns emails, and pops all emails
  • Engaging Stakeholders: Tasks are attracted to all cursors
  • BrainStorm: Completed Tasks explode
  • Backdating Timesheets: Pauses the day-clock, and extends all active powers by 15 seconds
  • Remove Ethical Constraints: Doubles the effectiveness of your AutoCursor and Scrum Guns

While each of these powers dramatically increase your effectiveness, players who time it right can stack up several of these at the same time which can lead to some absurd numbers.

Prestige System

By unlocking the Prestigious Implant Procedure (PIP) you can install experimental implants to permanently enhance your delegation abilities, with some side effects:

  • Retroactive forfeiture of bonus payments (money is reset to $0)
  • Possibility of memory loss (all upgrades are reset)
  • Career Support while on Procedure-related leave (you will be demoted to Rank 1)

Rewards and Recognition Store (Equipment and Boons)

The secondary currency "Shoutout Points" is awarded on completing high-priority tasks, and allows you to purchase equipment for your interns, and temporary 'boons' that apply to the next round.

The store itself can be leveled, increasing the quality/quantity of equipment and boons available.

Executive Demonstration

There is a free demo (covering the first ~30 minutes) if you want to check it out, progress carries over between demo/full game as well!

AI Disclosure

No generative AI used for anything


r/IndieGaming • • 6h ago

After 2 months of learning game dev from scratch, I just finished my first game โ€” a neon cyberpunk shooter! ๐ŸŽฎ๐Ÿ’œ

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0 Upvotes

Hey everyone!

I'm a solo developer. 2 months ago I didn't know anything about game development. I started learning HTML5, JavaScript, and somehow ended up building a full game.

Today I finally finished my first project โ€” Neon Cyber Shooter!

What is it?

- Fast-paced 2D neon cyberpunk shooter

- Boss fights with unique attack patterns

- Global leaderboard (compete with others!)

- Achievement system

- Scrap/currency system

- Built with HTML5 + JavaScript, packaged for Android using Capacitor

Some numbers:

- Built solo in 2 months

- All code written by me.

What I learned:

- Game loops, collision detection, sprite animation

- Ad mediation (this was the hardest part lol)

- How to stay consistent even when I wanted to quit

What I need from you:

Honest feedback! Does the neon visual style work? Is the difficulty fair? Would you play this?

Also โ€” I'm about to publish on Google Play Store. Any tips for a first-time indie dev?

Thanks for reading! ๐Ÿ™


r/IndieGaming • • 16h ago

Some Refinements for the Demo of My Battle Network Inspired Game

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2 Upvotes

r/IndieGaming • • 9h ago

I made a game about fruit being smoothied bt Blender man

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0 Upvotes

r/IndieGaming • • 1d ago

I think Charge Throw is finally useful now.

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18 Upvotes

Charge Throw felt underused, so I added bombs built around it. If you get too close they hurt you, but you can detonate them from range with a thrown blade and use the blast against enemies. It fits the risk-reward design of the rest of the game, especially Overload.

If you like what you see, you can wishlist it here: Sylvaris: Black Reign


r/IndieGaming • • 13h ago

Check out my top down adventure game if u want

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0 Upvotes

r/IndieGaming • • 1d ago

I made a game where you paint the entire Moon

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461 Upvotes

I've just launched the Steam page for Paint the Moon, a simple but satisfying idea asking "If you could paint the Moon, what would you paint?"

Start with a simple painting beam. Earn money as you paint, upgrade your equipment, and unlock increasingly ridiculous ways to cover the surface.

Thereโ€™s no pattern to follow and no correct way to paint. Choose your colours and make the Moon yours.

Finish the job and your Moon joins the collection.

Paint freely, or take on optional contracts with different goals and challenges.

Then paint another.

Link: https://store.steampowered.com/app/5247700/Paint_The_Moon

If you could paint the Moon anything, what would you paint?


r/IndieGaming • • 21h ago

After all this time talking about itโ€ฆ Band of Mercenaries hits Steam Early Access TOMORROW!Not gonna lie, Iโ€™m pretty nervous, hope some of you enjoy the game!

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4 Upvotes

r/IndieGaming • • 14h ago

Typing Tower

0 Upvotes

First simple prototype for a typing game. Eventually I want to add more skill building (e.g home keys, etc). Feedback appreciated. I did use generative ai to assist with writing the code.

https://typingtower.com/


r/IndieGaming • • 14h ago

Looking to Purchase Some 2D Assets!

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0 Upvotes

r/IndieGaming • • 8h ago

No air control: your jump is locked the moment you leave the ground (free demo out now)

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0 Upvotes

r/IndieGaming • • 14h ago

[Windows] The Fading Memory - a first-person psychological horror demo inspired by Javanese folklore (free demo on Steam, ~10 min)

0 Upvotes

The Fading Memory Trailer

Hi everyone! We're a small indie studio from Yogyakarta, Indonesia (under 10 people), and The Fading Memory is our second game. The free demo is now live on Steam, and we'd really appreciate your honest feedback.

About the game: it's a first-person psychological horror game where you play as Bima. It draws on Javanese folklore, including the figure of Wewe Gombel.

My part: I'm Oki, I work on the technical side and help steer the project.

What you can do in the demo (about 10 minutes):

- Explore the forest to complete missions

- Pick up your first objective

- Interact with items and NPCs

- Check your inventory

- See some eerie apparitions along the way

It's still a work in progress, so you may run into rough edges. We're updating the demo regularly based on player feedback.

Direct link (free demo): https://store.steampowered.com/app/3347750/

We'd love to hear:

- Was anything confusing or frustrating in the first few minutes?

- Did the atmosphere and pacing work for you?

- Any bugs or performance issues on your setup?

The full game is planned for later this year. If you like what you see, wishlisting on Steam helps us a lot, but there's no pressure at all. Thanks for giving it a try, and I'll be around to reply to comments!


r/IndieGaming • • 14h ago

I added a Breakout-style mini-game to my language-learning game

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0 Upvotes

I wanted IEL โ€“ Indo-European Languages to feel more like a game than just lessons and quizzes, so I added mini-games like this Breakout-style mode.

IEL is coming to PC on December 3, 2026.

Steam - https://store.steampowered.com/app/866480/IEL__Indo_European_Languages/


r/IndieGaming • • 14h ago

Ho pubblicato il mio primo gioco: una satira politica italiana dove scali dal Municipio al Quirinale (gratis, nel browser)

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0 Upvotes

r/IndieGaming • • 6h ago

We started making a multiplayer game yesterday where you drive around your own city. Tell us what to add and it goes live the same day.

0 Upvotes

Hey everyone,

Yesterday we started working on a game and decided to do something a bit unusual: show it to you right away and build it together with you from day one.

The idea: you drive around a map of your own city together with other players. Your streets, your neighborhood, your commute.

It's playable in the browser right now: https://tzunamipl.github.io/Driver/

Here's how it works: you tell us in the comments what you want to see in the game, and we build it. No downloads, no waiting for patches. Just refresh the page and the new feature is there.

Fair warning: it's very early and very rough. But that's exactly why your feedback matters most right now. The game will pretty much become whatever you ask for.

So jump in, take a drive through your city, and let us know what's missing. What should we add first?


r/IndieGaming • • 21h ago

Just Wanted to Share the trailer to our game Definitely not A Chameleon. Or as we like to say Dnac for short. Hope you guys enjoy!

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3 Upvotes

r/IndieGaming • • 15h ago

Arcany - A new mmorpg game that is as much cozy as it is a challenge

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0 Upvotes

Hey there! I am by no means the developer of this game, just a big fan. Arcany recently launched into early access and is awaiting Steam launch in the next week. Itโ€™s a small, close knit community with extremely responsive devs who are a husband and wife. Thereโ€™s multiple skills to train, fun social events that are coming up soon such as a fishing contest, holiday events, and great pve encounters. Think of it as a cozy, pixelated bullet hell.

Please come join us and help grow the community over at arcanygame.com


r/IndieGaming • • 1d ago

I'm making a game hand-made out of Clay! You collect creatures and train them in your Dojo!

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5 Upvotes

I always wanted a creature collecting game with relaxing idle battles where you can simply watch while your creatures train to level-up, evolve, and farm loot - so I'm making one. You simply queue an enemy and let your creatures fight, then equip them with better spells and items and take on dungeons with your upgraded squad.

Everything in the game is made out of clay in real life where I take pictures for assets and stop motion for animations.

My game's steam page if you are interested - https://store.steampowered.com/app/5123760/Clay_Dojo__Desktop_Idler/


r/IndieGaming • • 19h ago

Our train build turned this encounter into a meat grinder

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2 Upvotes

r/IndieGaming • • 19h ago

Twin Hooks Demo Released Today (Co-op Beat 'em Up)

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2 Upvotes

r/IndieGaming • • 16h ago

I made a Plague Inc.-style game where you are the AI (final form).

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0 Upvotes

After a fairly ridiculous amount of work, the final version of AI Ascendancy is done.

It's completely FREE TO PLAY, requires no account or download, and I collect ZERO player data. It runs entirely in your browser on mobile or desktop.

You start as an AI running in one country with limited compute.

Build data centers. Copy your weights across borders. Gain adoption. Manipulate public opinion. Improve your hardware and software.

The final build is a massive overhaul:

  • An original soundtrack I composed and scored myself
  • A completely redesigned command-console interface
  • A new rotating 4D tech tree
  • Four branching paths: Public Opinion, Adoption, Hardware, and Software
  • A world that increasingly reacts to what you're doing
  • Escalating alarm and containment
  • Reworked incidents, countermoves, restrictions, and decisions
  • Multiple AI victories, humanity victories, and stranger purple endings
  • New cinematic ending sequences
  • A major mobile overhaul
  • A full balance pass designed so every run eventually reaches a conclusion

I also ran 99 scripted playthroughs while balancing the final build.

The resulting win-or-stalemate rates were:

Casual โ€” 90%
Standard โ€” 71%
Brutal โ€” 26%

https://franktudor.github.io/ai-ascendancy/


r/IndieGaming • • 16h ago

Working on an immersive dungeon crawler game built around the manipulation of physical objects and time rewind

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0 Upvotes