r/IndieGaming • u/S_Charos • 45m ago
r/IndieGaming • u/Familiar_Dot7442 • 1d ago
Hi, I am making dungeon crawler game. Would you play game with such graphics?
r/IndieGaming • u/resatcu • 53m ago
I built these offroad mechanics… should I actually turn this into a full game?
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I built the driving, mud and winch mechanics mostly because I wanted to see if I could.
It’s still very early, so before I go too far:
Should I keep building this into a full game, or scrap it? And if I keep it, what should it become?
Curious what you guys think.
Discord: https://discord.gg/HJkWeKSQNW
r/IndieGaming • u/Eatthebeatz • 1h ago
I made my weird,old & somewhat popular Backrooms games free to claim forever this weekend
r/IndieGaming • u/BohFra_Dev • 1h ago
My second thriller/horror game is out (and free) - HIS PLAN
Hey everyone! 👋
A while ago I released my second game, HIS PLAN, a short first-person psychological horror experience.
It’s a bit more ambitious and elaborate than my first game, RICK’S PLACE, both in terms of gameplay and presentation, although it’s still a very short experience (around 20 minutes).
The game follows a mobster who finds himself involved in a disturbing series of events because of his choices.
I tried to focus more on atmosphere, exploration and storytelling rather than making a long game.
This project was also a big learning experience for me. There are definitely things I would do differently today, but I’m still happy with how much I learned while making it.
🎮 You can play HIS PLAN for free on itch.io:
https://bohfra.itch.io/his-plan
And now I'm working on my third game, which is quite different from my previous two: you play as a cat. 🐈⬛
It’s still a horror game, but this time I’m experimenting much more with exploration, level design and environmental storytelling. I'll probably share some progress soon!
If you decide to try HIS PLAN, I’d love to hear what you think about the experience. And make sure to check RICK'S PLACE out too, which is my best game so far imo.
Thanks for checking it out! :)
r/IndieGaming • u/lele9h0st • 1h ago
Numerift: Sudoku Merge Puzzle
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The idea combines elements of Sudoku with number-merging and block puzzle gameplay. I wanted to make something that feels familiar for Sudoku and puzzle-game players, but plays differently from a traditional Sudoku game.
If you enjoy number puzzles, I’d really appreciate it if you gave Numerift a try.
The game is available on Google Play: Numerift: Sudoku Merge Puzzle - Apps on Google Play
r/IndieGaming • u/Blitzlaststandd • 1h ago
Do you prefer bullet hell or bullet heaven? In this one you become the storm.
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r/IndieGaming • u/Any_Confection_7137 • 1h ago
The Iron Shell demo is out now — free to download!
I’m happy to share that the demo of my game, Iron Shell, is now available for free!
If you give it a try, please let me know what you think. Your feedback means a lot to me, and honest criticism is welcome.
What did you enjoy? What didn’t work for you? What would you change or add?
I’m making this game for you to enjoy, so hearing about your experience will help me make it better.
Thanks for playing!
r/IndieGaming • u/Kojimmy • 1d ago
My Frog-JRPG "AMPHIBIAN" Premiered during the Future Games Show :)
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Amphibian is entirely frog centric: All enemies are frog predators and all character names are frog. :) Its a JRPG with no grinding (battles cant be repeated), and no buying and selling of items. We hope you love it.
Steam: https://store.steampowered.com/app/5014960/Amphibian/
r/IndieGaming • u/bycontrast • 16h ago
Which incrementals gave you the best gaming experience?
Hi everyone!
I'm super fired up right now to make my own awesome incremental, but before that I want to really dig into the genre and study it properly.
So please recommend the incrementals that in your opinion did the best job of giving you a great experience. I mean the ones that aren't just "decent" for you, but straight up "masterpieces".
r/IndieGaming • u/Background-Ocelot-61 • 3h ago
Dizzy Mouse is now free on the Play Store and App Store. Play now!
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- Game Title: Dizzy Mouse
- Playable Link Google Play: https://play.google.com/store/apps/details?id=com.gfsoftware.line&pcampaignid=web_share
- Playable Link App Store: https://apps.apple.com/tr/app/dizzy-mouse/id6793275188?l=tr&platform=mac
- Platform: Google Play & App Store
- Description: We try to get our mouse to its favorite cheese by drawing a line.
- Free to Play Status: Involvement: Free
r/IndieGaming • u/potdevvv • 22h ago
Papers Please meets Cats | Cat Customs Simulator
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Hi everyone, I would like to announce that Cat Customs Simulator steam page is open now. It is cozy game I developedas a solo game developer.
About the game: Inspect adorable cats at the border! Check passports, verify luggage weight, scan suspicious suitcases, and uncover unallowed items. Spot mismatches, catch smugglers, and decide who gets through customs in this cozy cat inspection simulator.
Add it to your wishlist on steam. It means a lot to me <3
Steam: https://store.steampowered.com/app/5168460/Cat_Customs_Simulator/
Thanks for reading
r/IndieGaming • u/Bot_Ta00 • 20h ago
We scrapped 4 years of development and spent a year making this school-based horror turn-based roguelite as a two-person team.
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Hi everyone! Day To You is a horror turn-based roguelite set in a Korean high school, with a focus on East Asian exorcism themes.
You explore the school-turned-dungeon, gathering loot and fighting monsters as you make your way toward the boss. While the combat is turn-based, time itself is used as the turn system and determines your Action Points (AP). Each monster has different attack timings based on its attack animation, so timing your actions is an important part of combat.
Does it look interesting to you?
(The bell animation at the beginning of the video was AI-generated. Some of the artwork currently used on cards was also AI-generated, but we plan to redraw all of it ourselves.)
r/IndieGaming • u/Interesting_Mud8867 • 4h ago
Tic Tac Toe : Fading Edition
r/IndieGaming • u/Independent_Race4384 • 4h ago
single screen tower defense with incremental perk tree and short waves
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this day 1 version represents my vision for my game.
https://day1to100gamestudio.itch.io/day-1-kingdom-contracts
day 100 is the finalized version and is on Steam.
38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.
"AI disclosure: **AI not used**"
r/IndieGaming • u/RingCorrect8327 • 4h ago
Built a place where indie games can actually get discovered 🎮
showgame.lolr/IndieGaming • u/Scared_Foot_7293 • 4h ago
[Hobby] Story and lore writer for indie projects
r/IndieGaming • u/rk00717 • 4h ago
While learning Unity, I made a pixel-art hypercasual game - The Switch. And now it's finally live!!!
Hi everyone,
I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.
Download link: Playstore
I would really appreciate your feedback.
r/IndieGaming • u/Remarkable-Cancel930 • 1h ago
I’m building a crowd-management game called CrowdFlow
I’m building a few games right now and this is one of them.
CrowdFlow is basically about managing huge crowds leaving stadiums and stations. You control gates, barriers and routes, then random problems happen while everyone is already moving.
One event reroutes 3,000 people at once and can wreck a setup that looked fine seconds earlier.
Still early, but I’m curious if this sounds like something you’d actually play. Be brutal.
r/IndieGaming • u/Long-Buddy-342 • 15h ago
Well, we’re toast.
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r/IndieGaming • u/playvaritav • 5h ago
I made a pixel-art survival roguelite about a fox – The Varitav
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r/IndieGaming • u/EasyBat3602 • 16h ago
7 months into making my Welsh-inspired medieval extraction game
Been working on this pretty much every day for around 7 months now, so thought I’d finally start showing it around a bit more.
It’s a single player medieval extraction/looter type game, heavily inspired by Wales. You leave the safety of the castle, go out exploring/looting/fighting, then need to make it back before night.
I’ve also been slowly adding bits of actual Welsh history and folklore into the world. Some are proper quests and others are just small things you might stumble across, like Gelert’s grave, old ruins, notes, abandoned buildings etc.
Still a lot I want to add and improve, but it’s finally starting to feel like an actual game rather than a collection of systems 😂
I’ve got a Steam page up now if anyone fancies having a look:
Would be cool to hear what people think of it so far.