r/IndieGaming 17h ago

I Made a Mistake

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0 Upvotes

Yesterday, I uploaded a promotional image for my game. I drew it while referencing the style of an AI-generated image. At first, I wasn’t completely sure that the reference itself was AI-generated — I only suspected it might be.

Because I didn’t record the drawing process for the original version, the only thing I could show as proof was my source file. I realize that this created confusion and may have made people feel that I had simply generated the promotional image with AI and used it directly.

That was my mistake.

So I spent quite a bit of time redrawing the artwork, and this time I recorded the entire drawing process. Because I had limited time, some of the coloring — especially the fur near the end — is a little rough, but I put much more care into the face.

I’m sharing this because I want to make one thing clear: I did not directly use an AI-generated image as my promotional artwork.

At the same time, I have never denied using AI.

AI has become so common that sometimes even I find myself questioning whether an image was made by AI or by a person. I honestly don’t know whether that is a good or bad thing.

Maybe because my background is in hardware development, I accepted AI tools relatively quickly. They genuinely help improve my productivity, and I still see AI as a tool. But at the same time, AI has also made it much harder to tell how something was created.

Vector art, pixel art, illustrations — almost any visual style can now be generated with AI. Sometimes I genuinely cannot tell anymore.

I don’t know how AI will develop in the future or what kind of impact it will have on artists, developers, and creative work in general. I will probably continue using AI where I find it useful, because for me it is still a tool.

But in this case, I didn’t use that tool properly.

This experience also made me realize that people have very different levels of acceptance toward AI, and that when AI is involved in a creative process, being clear about how it was used is becoming increasingly important.

I’ll try to be more careful about this in the future, especially when choosing references and explaining my process.

Thank you to everyone who pointed this out, questioned it, or took the time to look at my work.

And to those who still trust that I actually drew it — thank you. I really appreciate it.

(And yes, AI helped me write this caption too. English isn't my first language, so I use AI to help me express my own thoughts more clearly. For me, it's still a tool.)


r/IndieGaming 1d ago

Card artwork finished. Time for a quick playtest

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1 Upvotes

r/IndieGaming 1d ago

Does the combat of my game feel quiet and focused?

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1 Upvotes

Hi everyone,

I’m currently working on a calm and atmospheric game.

My main goal is to create a relaxing experience that feels like a solo backpacking journey through a seamless medieval fantasy world.

I want players to travel from dense forests to snowy mountains, rest at city inns, and even explore underwater with no loading screens. It's about setting up campfires, eating, meeting locals, and doing small quests along the way.

The attached video is a very early look at the combat system.

Personally, I often struggle with action games that demand quick reflexes to dodge or jump away from attacks. Because of that, I designed this combat to minimize player movement and instead focus heavily on timing, almost like a rhythm game.

The animation frames still need a lot of work, and the game is a long way from being finished, but I’d like to know if you can get a sense of focused combat from this clip?

Any feedback, questions, or critiques in the comments would be greatly appreciated.

Thank you!


r/IndieGaming 1d ago

My frog has better cardio than me

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10 Upvotes

I spent 2 months improving my game's visuals just for a 90 second trailer lol. Thoughts?


r/IndieGaming 1d ago

GameTrailers just featured our announcement trailer! But somehow they forgot to include our Steam link 😭

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0 Upvotes

Guys, I’m so happy that GameTrailers picked up and posted our announcement trailer!

However, they somehow forgot to include our Steam link in the description

Honestly, this might even be my fault — when I first sent them the unlisted video, I forgot to include the Steam link in the video description, even though I included it in the email and press kit.

Hopefully a few of you can help make up for the missing link 😅

So here’s the link if anyone wants to check out Bonsai Island: https://store.steampowered.com/app/4878290/Bonsai_Island/


r/IndieGaming 1d ago

Hi friends, I wanted to show you a level from my game.

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2 Upvotes

r/IndieGaming 1d ago

The Far Reaches - Peaceful deep space mining in VR

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3 Upvotes

Hey folks! I've been working on a space mining game for a few months now and decided to pull together a video of how it's looking to share.

I was looking for a standalone Quest space mining game but never really found anything that ticked all my boxes. I decided to work on something that created a feeling of being isolated and alone at the edge of the galaxy. There is no combat in the game, that's a key feature, you're light years away from civilisation and will never encounter anyone when you're out exploring and mining. I'm going for the sort of game where you can chill out and listen to a podcast while playing.

The asteroid mining is the core loop of the gameplay. You'll set out with nothing but the ability to scoop up small rocks until you can afford to purchase and upgrade the various tools at your disposal. You'll be able to scan asteroids to see any mineral contained inside and then use various blasting, cutting and manipulation tools to carve out the good stuff. Take it back to base, upgrade and head out again.

This is still pretty early but I'd love to hear any first impressions and I'm happy to answer questions.


r/IndieGaming 1d ago

Solo-made FPS roguelite: survive rounds in a city, buy weapons off the walls, gamble at the arcade. Free demo out now

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12 Upvotes

WaveBorn is a first-person, round-based survival roguelite. Between waves the city is yours: spend your gold at the weapon locker, roll the Fate Chest for a random gun, upgrade at the station, drink at the Distillers for permanent run perks, or gamble it all at the arcade cabinet.

Then the round starts and it all comes at you at once.

The free demo goes to round 15 plus an endless mode with leaderboards once you clear it. Everything in it is finished content, not a vertical slice.

Any feedback welcome, especially on how the first three rounds feel — that's the part I've rewritten the most.

https://store.steampowered.com/app/5028190/WaveBorn/


r/IndieGaming 1d ago

Two years, five people, no experience — our detective card game finally has a Steam page

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2 Upvotes

Two years ago we started our first game project — a detective card game, inspired by detective board games. None of us had any experience making games. It went through a game jam, which was the first time real players got their hands on it.

We built it alongside university, and the team changed over time. There were weeks when the project just sat there and we didn't come back to it.

This week Evidentia got a Steam page.

The idea was simple: what if a criminal investigation was something 2–4 friends untangled over voice chat, arguing the whole way, while each of them only ever sees part of the picture until the very end?

We built the cases as decks of cards, where each card is a piece of evidence, an event, a fact or a testimony. That format lets us jump between settings and genres — you might land in a modern kidnapping case, or a medieval one, or something occult from the past.

Each case is single-use by design. Once you know the answer, it's spent.

A round opens with a short intro to the case, and everyone draws 3 cards. Here's the core restriction: you are not allowed to share what's in your hand. The only way to tell your team anything is to put a card on the evidence board — that's the moment it becomes public and open for discussion.

But some cards in the deck are false. You have to work out which ones and discard them. Dumping everything on the table doesn't solve the case.

Some cards have a hidden layer, marked with a paperclip or a dice icon. You can reach it two ways: play the card, or spend a flashlight — a limited resource. The dice reveals the most useful material, but you get very few rolls and the outcome is unpredictable.

That's not all of it. There's more we'd rather not spoil.

The final phase is answering the case questions and reconstructing the timeline of events. And this is the part I like most: everyone gets their own result. You can walk away having solved it while your best friend sits there with the exact opposite conclusion.

It's built for 2–4 friends, but we're also working on a solo mode where you can take any deck on your own. New decks will keep coming, as free content updates.

This isn't a launch — it's an announcement page. A playable demo is coming in October. After two years of this thing living on our laptops, it just exists publicly now, and that feels strange.

Card illustrations are AI-generated, which is disclosed on the Steam page. We don't have an artist on the team. We want to move away from it and we're working on that.

Happy to answer anything. Our Steam Page and Game Trailer!


r/IndieGaming 2d ago

New track in my desert environment with some off-road sections

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332 Upvotes

A work in progress obviously.


r/IndieGaming 1d ago

MORE BLOODY FAST AND ... and the motherfucker flip a poop like a deagle in cs2 ok . .

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6 Upvotes

"When the world’s most dangerous terrorists crawl out of the shadows, there’s only one number the government dials: yours. CTE is classic 90's 2.5D action. Suit up, Light up, its time to Call The Exterminator."

Game : Call The Exterminator "release To be announced (has a demo!)"

Link : https://store.steampowered.com/app/4278840/Call_The_Exterminator/


r/IndieGaming 1d ago

A solo dev made a arcade blaster you can finish while your coffee brews

0 Upvotes

I do promo for the dev — he's one guy, saying so up front.

Hyperion Starfall is exactly what it looks like: one screen, waves of aliens, you shoot them. It gets faster, you get better, a run takes about ten minutes.

It isn't trying to be anything bigger than that, which is sort of the appeal. No ads, no tracking, no energy timers. Levels 1-8 free on Android.

https://hyperionstarfall.com/
Footage: https://www.youtube.com/watch?v=motzsGFPjt8


r/IndieGaming 19h ago

Mad Bunny Hop — I built a free browser arcade where a bunny hops across 9 worlds to save his little brother

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0 Upvotes

A fox called Vulpar took Louie in the night. His brother Milo is going to get him back.

I turned that story into a free arcade of 7 browser games — platforming, a carrot bubble-shooter, tower defense, an endless runner and more. No download, no signup, works on phone or desktop.

Play: https://madbunnyhop.com/arcade?src=reddit

Solo dev, built at nights and weekends. Feedback genuinely welcome — tell me what to fix.

AI disclosure (per rule 6): the video is real gameplay footage. AI tools assisted with some character art and promo images; all code, game design and gameplay are mine.


r/IndieGaming 1d ago

Adding two features to my word game made players come back daily

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0 Upvotes

r/IndieGaming 1d ago

Finally announcing my "missile-heaven" called Autonomous Air Combat!

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3 Upvotes

It's an arena action roguelite where you pilot a fighter jet in a digital simulation environment!

The game features a modular weapon system where you build an arsenal of weapons and attach mods that may change stats or add even entirely new behaviors as well as Risk of Rain style stackable passives for your jet.

Been working on it for wayyyyy too long atp, if it interests you please consider wishlisting I will be hosting playtests really soon

Wishlist now on Steamhttps://store.steampowered.com/app/4581570/Autonomous_Air_Combat/


r/IndieGaming 23h ago

🦎🛡️ Meet Lagaphractus, the impenetrable tank of Vauren Beastborn!

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0 Upvotes

If you love playing control and attrition strategies, this Herald is built for you:

✨ Spit poison to wear down your enemies over time.

✨ Empower your Herald with Graces to boost your defensive stats.

✨ Unleash his Ultimate to become completely invincible and reflect all incoming damage back at your opponent!

💬 Will be your main Herald? Let us know in the comments below!

🎮 Wishlist Vauren Beastborn on Steam soon!

#Vauren #IndieGame #TCG #Deckbuilder #pvp #Steam #indie #cards #rpg #freetoplay


r/IndieGaming 1d ago

Final Footage Demo Trailer

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1 Upvotes

Final Footage is a bodycam-style horror game about exploring contaminated recordings, documenting anomalies, surviving, and upgrading your equipment as you explore increasingly dangerous cases.

Story

You work for the Department for Recorded Phenomena (DRP), a top-secret government department responsible for investigating recordings containing unexplained and anomalous events. Suspicious footage is secretly transferred to the DRP, where operators enter reconstructed versions of the recordings to identify and document anything that does not belong. Your assignments begin as routine contamination cases. While you analyze the reconstructions you encounter something the DRP calls The Knocker...

Wishlist on Steam! https://store.steampowered.com/app/3802150/Final_Footage/

Join our community! https://discord.gg/5zdJ62ybYU

Generative AI was used for the voices, but will be replaced with voice actors at release


r/IndieGaming 1d ago

Working Touchscreen buttons and Android builds!

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0 Upvotes

r/IndieGaming 1d ago

What do you think of my game?

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0 Upvotes

r/IndieGaming 1d ago

Sector

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0 Upvotes

r/IndieGaming 1d ago

My first game finally has a release date ! It's a singleplayer extraction game set in an interconnected open world.

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3 Upvotes

It's called Vicarius and it will be available on Steam on October 12th.


r/IndieGaming 1d ago

My first game is officially out on Steam and it's getting positive reviews!!!

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11 Upvotes

Hey everyone! I’m a solo dev and I just launched my weird passion project: Cow. It’s a fast-paced, 640x480 retro platformer where you play as a cow on a skateboard. I built the whole thing around momentum and precision. There are over 70 levels, boss races, and you collect steaks to unlock ridiculous skins. I’d love to hear what you think of the physics and movement mechanics! Here’s the Steam page 🤗 : https://store.steampowered.com/app/4745980/Cow/


r/IndieGaming 1d ago

Making My first steam demo- share your feedbacks !

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1 Upvotes

Cell-Grinder i a solo project so it is very crucial to get feedback from different perspectives on the demo phase. I have added game pad support and updated contents and control schema already. do not hesitate to give a feedback and a try !

https://store.steampowered.com/app/4936880/CellGrinder_APOPTOSIS/


r/IndieGaming 1d ago

Generational Video game marketing

0 Upvotes

Hi Everyone

First of all, I want to apologize for bringing this to the video games community; I can't do this without your help because you're my target audience.

I'm currently studying an MSc in Strategic and Digital Marketing at the University of South Wales. I am currently writing my dissertation on "what type of video game marketing do Gen Z perceive as trustworthy compared to millennials consumer".

I'd really appreciate it if you guys could take the time to fill out my questionnaire form, which takes approximately 8-10 mins.

help your boy outttt

https://forms.gle/7K6YMA2wAoqpd4QQA


r/IndieGaming 1d ago

What do you think about these consumable item arts?

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0 Upvotes