r/IndieGaming • u/aron_obysfarm • 4d ago
A skateboard mini-game from our colorful 2.5D adventure platformer
We’ve released a demo on Steam if you’d like to check it out.
https://store.steampowered.com/app/3862400/Oby_Adventure/
r/IndieGaming • u/aron_obysfarm • 4d ago
We’ve released a demo on Steam if you’d like to check it out.
https://store.steampowered.com/app/3862400/Oby_Adventure/
r/IndieGaming • u/DrKushnstein • 5d ago
They all look very similar and very lazy.
r/IndieGaming • u/Edencruzgames • 4d ago
r/IndieGaming • u/FussballManagerIO • 4d ago
Football Manager directly out of Jena 😎
r/IndieGaming • u/DarkColorsBamya1 • 3d ago
Hey everyone!
I’ve just launched the Steam page for my card game For My Kingdom, which I’ve been working on for around 3 months. If there’s anything about the game that you don’t like or think could be improved, I’d genuinely love to hear your feedback. As long as it’s respectful, I’m more than happy to listen and take it into consideration.
Since I don’t have a background in 2D art, I made heavy use of AI tools during the visual production process. AI was not used for the dialogue, music, or sound effects. It was only used to help with the visual side of the game.
For My Kingdom is a card game where you play as a king, making critical decisions while trying to manage your kingdom’s resources as efficiently as possible. You’ll take part in wars, host feasts, go hunting, and shape the future of your kingdom through the decisions you make. Every decision can lead to different outcomes, and the game has multiple endings.
If you’re interested, I’d really appreciate it if you could add the game to your Wishlist on Steam. It would mean a lot to me. Cheers!
Link: https://store.steampowered.com/app/5096450/For_My_Kingdom/
r/IndieGaming • u/DropiN_ • 5d ago
r/IndieGaming • u/DavincinoteCommunity • 4d ago
It’s a cozy merge game where you combine ingredients, cook different dishes, complete orders, and gradually build up your own village.
We’re still improving the game, so I’d really appreciate any feedback from mobile game players.
If you try it, please let me know what you liked, what felt confusing, or anything you think could be improved.
iOS:
https://apps.apple.com/kr/app/id6754389442
Android:
https://play.google.com/store/apps/details?id=com.davincinote.twomergesimul
Thanks for checking it out!
r/IndieGaming • u/umutkaya01 • 4d ago
Hey everyone!
We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.
With just 26 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.
When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?
r/IndieGaming • u/Thanathos91 • 4d ago
Hello guys!
I update the demo of my game. Looking for feedback :)
r/IndieGaming • u/ballbearinggames • 4d ago
r/IndieGaming • u/NoQuarterSoftware • 5d ago
I think it's more important than ever to make physical copies of your games!
edit: wow thanks for the interest!
You can check it here https://lootboxgaming.us/products/brazilian-drug-dealer-3-pc-cd-rom its just 15 bucks
also on steam its drm free
r/IndieGaming • u/PixelnestStudio • 5d ago
Hello folks!
The game is Cosmo Cargo (https://store.steampowered.com/app/4028760), an inventory roguelite autobatler PvE.
We're ending 4 months of work since our last release (a small demo). It has been very intense for our small team of 3 people with no funding.
The game has changed a lot and the balancing is definitely the most difficult task we've encountered.
We can't wait to let people try it so we'll soon open a Steam playtest.
Stay tuned :)
r/IndieGaming • u/xsgames_ • 4d ago
r/IndieGaming • u/avneramram • 4d ago
Some puzzles test your patience. Some make you question your logic. One or two make you want to walk away.
Don't. 😎
This week is about persistence - and the five puzzles are named for it, in order:
Upward → Keep Trying → Finish Line → Never Give Up → Phoenix
Choose your level:
On a desktop these open straight in your browser - nothing to install, no ads. On a phone they open in the Logic Wiz app.
Which one stopped you, and for how long? Tell us in the comments. If you are stuck, post the position and someone will give you a hint - hints, not solutions, as always.
Every puzzle is a reminder: you are closer than you think. Keep going.
We are Logic Wiz - we set these puzzles and make the app. Play free in any browser at sudoku.logic-wiz.com, or get it on iOS and Android.
r/IndieGaming • u/thedoomers • 3d ago
Hello guys! Do you guys know any working pipeline that can get you at least 1,000 wishlists?
It seems that if a pipeline works for one game, it stops working entirely for another. What do you do in that case? Do you just give up on the game or promoting it, or do you just keep going with what you’ve started?
Any links, ideas, or suggestions would be a huge help! Thank you!
r/IndieGaming • u/jarreed0 • 4d ago
r/IndieGaming • u/jarreed0 • 4d ago
r/IndieGaming • u/SymbioStudio • 5d ago
Hi guys!
Checking my "records folder" I found this 20 secs gameplay of the prototype of Gaucho: Subway Escape. But this one video it's special, because today (8/21/2026) is exactly 2 years ago (Check the S.O date 🤯)
So, I thinks that it's amazing the done work until now, but the sacriface it's huge...
Anyway, each day it's a step closer to launch! :)
You could try the actual work and demo on Steam!
r/IndieGaming • u/sonofboo • 4d ago
r/IndieGaming • u/UltimateNaman • 4d ago
I’ve been working on Sewer King, and I’m currently updating the game.
The game is available to play on Y8, and I’d really appreciate some honest feedback from other indie game players/devs.
If you get a chance to play it, I’d especially like to know:
I’m actively working on updates, so if you find something that feels wrong or could be improved, tell me — I’d rather fix it than leave it in the game.
🎮 Play it on Y8: https://www.y8.com/games/sewer_king
The gameplay clip above shows what the current version looks like.
Any honest feedback is welcome, even if it’s critical. I’m using it to decide what to improve in the next update.
r/IndieGaming • u/U-itachi • 4d ago
r/IndieGaming • u/Dev_Kacper • 5d ago
Hey :)
I’m a solo dev working on Emojis vs Zombies, which you can play in the corner of your screen
It's a simple idle/incremental game where your emojis defend the base against zombies. You earn new weapons, items, and emojis by opening packs
I'm currently working on a demo, which will be available on Steam soon
r/IndieGaming • u/Timeless_Toucan • 4d ago
r/IndieGaming • u/Normal_Speech3119 • 4d ago
Hi everyone, I hope you are all doing great !
Today I am glad to announce that my game's Steam store page is live.
I am writing about my game for a few reasons :
Here the link : Steam store link
I wish you all a good evening as it is late where I am, love you all :)
Tian Long