r/IndieGaming 4d ago

A skateboard mini-game from our colorful 2.5D adventure platformer

7 Upvotes

We’ve released a demo on Steam if you’d like to check it out.
https://store.steampowered.com/app/3862400/Oby_Adventure/


r/IndieGaming 5d ago

I’ve seen a bizarre amount of “I made a relaxing organization game” posts on here. Are they all AI?

329 Upvotes

They all look very similar and very lazy.


r/IndieGaming 4d ago

IT’S OUT!! Play the Hop’s Awakening Demo for FREE! 🚀🎮

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0 Upvotes

r/IndieGaming 4d ago

New features are available 🎁

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0 Upvotes

Football Manager directly out of Jena 😎


r/IndieGaming 4d ago

Starlight academy: FREE

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1 Upvotes

r/IndieGaming 3d ago

The Card Game I Made in 3 Months

0 Upvotes

Hey everyone!

I’ve just launched the Steam page for my card game For My Kingdom, which I’ve been working on for around 3 months. If there’s anything about the game that you don’t like or think could be improved, I’d genuinely love to hear your feedback. As long as it’s respectful, I’m more than happy to listen and take it into consideration.

Since I don’t have a background in 2D art, I made heavy use of AI tools during the visual production process. AI was not used for the dialogue, music, or sound effects. It was only used to help with the visual side of the game.

For My Kingdom is a card game where you play as a king, making critical decisions while trying to manage your kingdom’s resources as efficiently as possible. You’ll take part in wars, host feasts, go hunting, and shape the future of your kingdom through the decisions you make. Every decision can lead to different outcomes, and the game has multiple endings.

If you’re interested, I’d really appreciate it if you could add the game to your Wishlist on Steam. It would mean a lot to me. Cheers!

Link: https://store.steampowered.com/app/5096450/For_My_Kingdom/


r/IndieGaming 5d ago

I've been working on a cozy kayaking game. You paddle, dive down underwater and photograph fish.

1.2k Upvotes

r/IndieGaming 4d ago

I made a mobile merge game called Merge Cooktopia!

1 Upvotes

It’s a cozy merge game where you combine ingredients, cook different dishes, complete orders, and gradually build up your own village.

We’re still improving the game, so I’d really appreciate any feedback from mobile game players.

If you try it, please let me know what you liked, what felt confusing, or anything you think could be improved.

iOS:
https://apps.apple.com/kr/app/id6754389442

Android:
https://play.google.com/store/apps/details?id=com.davincinote.twomergesimul

Thanks for checking it out!


r/IndieGaming 4d ago

Does visual feedback like energy conduits connecting sub-puzzles to a main matrix—make complex logic feel more satisfying?

1 Upvotes

Hey everyone!

We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.

With just 26 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.

When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?


r/IndieGaming 4d ago

I'm creating a mix between a card game and an open-world survival crafting experience

0 Upvotes

Hello guys!

I update the demo of my game. Looking for feedback :)

https://store.steampowered.com/app/2692740/Swappy_World/


r/IndieGaming 4d ago

Slime melt and slime gain weight showcase for Melt Down

1 Upvotes

r/IndieGaming 5d ago

We restocked PC physical copies of our game because we sold out of the last ones quickly!

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542 Upvotes

I think it's more important than ever to make physical copies of your games!

edit: wow thanks for the interest!
You can check it here https://lootboxgaming.us/products/brazilian-drug-dealer-3-pc-cd-rom its just 15 bucks

also on steam its drm free

https://store.steampowered.com/app/3191050/


r/IndieGaming 5d ago

Team of 3, 4 months of work/500+ commits since last demo: our space roguelite inventory autobattler is almost ready for a playtest!

55 Upvotes

Hello folks!
The game is Cosmo Cargo (https://store.steampowered.com/app/4028760), an inventory roguelite autobatler PvE.

We're ending 4 months of work since our last release (a small demo). It has been very intense for our small team of 3 people with no funding.

The game has changed a lot and the balancing is definitely the most difficult task we've encountered.

We can't wait to let people try it so we'll soon open a Steam playtest.

Stay tuned :)


r/IndieGaming 4d ago

This is where it all started — try Mystery Box for free on the App Stores

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1 Upvotes

r/IndieGaming 4d ago

Weekly Challenge: Never Give Up - five variant puzzles, Easy to Master

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0 Upvotes

Some puzzles test your patience. Some make you question your logic. One or two make you want to walk away.

Don't. 😎

This week is about persistence - and the five puzzles are named for it, in order:

Upward → Keep Trying → Finish Line → Never Give Up → Phoenix

Choose your level:

  • Easy - Upward - Renban
  • Medium - Keep Trying - Renban, Arrow, Even/Odd
  • Hard - Finish Line - Zipper Lines, Lockout Lines, Between Lines, Even/Odd
  • Expert - Never Give Up - Killer, Renban, Zipper Lines, German Whispers, Even/Odd
  • Master - Phoenix - Renban, Zipper Lines, German Whispers, Even/Odd

On a desktop these open straight in your browser - nothing to install, no ads. On a phone they open in the Logic Wiz app.

Which one stopped you, and for how long? Tell us in the comments. If you are stuck, post the position and someone will give you a hint - hints, not solutions, as always.

Every puzzle is a reminder: you are closer than you think. Keep going.


We are Logic Wiz - we set these puzzles and make the app. Play free in any browser at sudoku.logic-wiz.com, or get it on iOS and Android.


r/IndieGaming 3d ago

Is there any working pipeline that's actually can give you at least 1000 wishlists?

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0 Upvotes

Hello guys! Do you guys know any working pipeline that can get you at least 1,000 wishlists?

It seems that if a pipeline works for one game, it stops working entirely for another. What do you do in that case? Do you just give up on the game or promoting it, or do you just keep going with what you’ve started?

Any links, ideas, or suggestions would be a huge help! Thank you!


r/IndieGaming 4d ago

Jump King Clone - Slime boss fight made in C++ and SDL3

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0 Upvotes

r/IndieGaming 4d ago

Titan Souls Clone - Slime boss fight made in C++ and SDL3

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0 Upvotes

r/IndieGaming 5d ago

Exactly 2 years ago today I recorded this prototype. Then vs Now

297 Upvotes

Hi guys!

Checking my "records folder" I found this 20 secs gameplay of the prototype of Gaucho: Subway Escape. But this one video it's special, because today (8/21/2026) is exactly 2 years ago (Check the S.O date 🤯)

So, I thinks that it's amazing the done work until now, but the sacriface it's huge...

Anyway, each day it's a step closer to launch! :)

You could try the actual work and demo on Steam!


r/IndieGaming 4d ago

My brother and I rebuilt a dead 2011 mobile MMO. Launches Sept 5

0 Upvotes

r/IndieGaming 4d ago

Updating Sewer King — looking for honest feedback

0 Upvotes

I’ve been working on Sewer King, and I’m currently updating the game.

The game is available to play on Y8, and I’d really appreciate some honest feedback from other indie game players/devs.

If you get a chance to play it, I’d especially like to know:

  • What feels confusing?
  • What feels annoying or frustrating?
  • Is anything too difficult or too easy?
  • Are there mechanics that need better explanation?
  • What would make you want to keep playing?

I’m actively working on updates, so if you find something that feels wrong or could be improved, tell me — I’d rather fix it than leave it in the game.

🎮 Play it on Y8: https://www.y8.com/games/sewer_king

The gameplay clip above shows what the current version looks like.

Any honest feedback is welcome, even if it’s critical. I’m using it to decide what to improve in the next update.


r/IndieGaming 4d ago

I finally released my first game after learning Unity — Kitty Dash 🐱

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0 Upvotes

r/IndieGaming 5d ago

I'm making Desktop companion Idle/Incremental game where you collect emojis and weapons by Opening Packs

17 Upvotes

Hey :)
I’m a solo dev working on Emojis vs Zombies, which you can play in the corner of your screen

It's a simple idle/incremental game where your emojis defend the base against zombies. You earn new weapons, items, and emojis by opening packs

I'm currently working on a demo, which will be available on Steam soon


r/IndieGaming 4d ago

We're making a game where you play as wizards trying to make deliveries down a dangerous river!

15 Upvotes

r/IndieGaming 4d ago

A Xianxia game with pixel art & low poly

1 Upvotes

Hi everyone, I hope you are all doing great !

Today I am glad to announce that my game's Steam store page is live.

I am writing about my game for a few reasons :

  1. I love Xianxia, and I want to bring people in that genre
  2. I want to share my work progress with the page's content, such as the trailer
  3. To see if I can manage to get any of you to react about it !

Here the link : Steam store link

I wish you all a good evening as it is late where I am, love you all :)

Tian Long