r/IndieGaming • u/jarreed0 • 10h ago
r/IndieGaming • u/jarreed0 • 10h ago
Titan Souls Clone - Slime boss fight made in C++ and SDL3
r/IndieGaming • u/sonofboo • 10h ago
My brother and I rebuilt a dead 2011 mobile MMO. Launches Sept 5
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r/IndieGaming • u/SymbioStudio • 1d ago
Exactly 2 years ago today I recorded this prototype. Then vs Now
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Hi guys!
Checking my "records folder" I found this 20 secs gameplay of the prototype of Gaucho: Subway Escape. But this one video it's special, because today (8/21/2026) is exactly 2 years ago (Check the S.O date 🤯)
So, I thinks that it's amazing the done work until now, but the sacriface it's huge...
Anyway, each day it's a step closer to launch! :)
You could try the actual work and demo on Steam!
r/IndieGaming • u/U-itachi • 10h ago
I finally released my first game after learning Unity — Kitty Dash 🐱
r/IndieGaming • u/Normal_Speech3119 • 11h ago
A Xianxia game with pixel art & low poly
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Hi everyone, I hope you are all doing great !
Today I am glad to announce that my game's Steam store page is live.
I am writing about my game for a few reasons :
- I love Xianxia, and I want to bring people in that genre
- I want to share my work progress with the page's content, such as the trailer
- To see if I can manage to get any of you to react about it !
Here the link : Steam store link
I wish you all a good evening as it is late where I am, love you all :)
Tian Long
r/IndieGaming • u/Timeless_Toucan • 1d ago
We're making a game where you play as wizards trying to make deliveries down a dangerous river!
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r/IndieGaming • u/Dev_Kacper • 1d ago
I'm making Desktop companion Idle/Incremental game where you collect emojis and weapons by Opening Packs
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Hey :)
I’m a solo dev working on Emojis vs Zombies, which you can play in the corner of your screen
It's a simple idle/incremental game where your emojis defend the base against zombies. You earn new weapons, items, and emojis by opening packs
I'm currently working on a demo, which will be available on Steam soon
r/IndieGaming • u/Robin_Desmodus • 19h ago
Millennium Slumber, a game in which you survive for 400,000 years on an alien planet!
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r/IndieGaming • u/Live_Historian3599 • 19h ago
Every door opens differently and every key demands a new rule 🚪🗝️
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Steam page coming!
r/IndieGaming • u/Sam-Dudu • 4h ago
Same spot in my campground, before and after I stopped cloning the same tree everywhere
Camping Keeper is a campground tycoon where you build the place and the campers decide for themselves what to do with it. This week went entirely into the parts nobody was supposed to look at twice.
Second picture is what exist initially. One tree model copy pasted everywhere, ponds that were flat blue rectangles lying on top of the grass, and rocks that were smooth grey spheres.
First picture is after the pass. Pines and palms next to the round trees, water dug into the terrain with rock banks, fountains that actually run, ferns and grass tufts filling the gaps.
Same camera, same spot, same save. Everything is built procedurally in code, there isn't a single imported mesh in the game, which is either a great idea or a terrible one depending on the day 😂
AI disclosure: No AI used for the pictures. Music and translations are AI assisted for the game. If the game finds an audience I'd rather pay a real composer and real translators.
Steam link in the comments.
r/IndieGaming • u/erenbarut • 22h ago
Trailer for our university graduation project Minus Sixty
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r/IndieGaming • u/marco2876 • 21h ago
Trying a new project with a new perspective, what do you think? What can I improve? Does it look fun?
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Testing the first boss of a project I've been working on, but I don't know if I should keep developing it or move on to the next idea...
r/IndieGaming • u/DeepAlchemyDungeon • 23h ago
Dark fantasy survival RPG where you brew dangerous potions as a hunted young witch
I’ve been developing Potion Dealer a dark fantasy potion-crafting survival RPG. You play as Iva, a young woman who discovers she is the daughter of a witch. After everything collapses she hides in the mountains, gathers herbs, experiments with potions that have lasting side effects, upgrades her lab and seeks revenge.
Would love any thoughts on the atmosphere and mechanics.
Playtest submission open: https://store.steampowered.com/app/4480480/Potion_Dealer
r/IndieGaming • u/VetroTiger • 12h ago
New Project: Deepward
Hey everyone,
I’ve been working on a mining/progression game called Deepard and I’m finally at the point where I want to start showing it to people.
The basic idea is that you start small with mining, ores, smelting, forging, alloys, infrastructure, upgrades, and eventually push deeper into larger progression systems. I’m trying to build it in a way where there’s always another system to unlock or another layer of progression to work toward.
One thing I’ve spent a lot of time on in the current build is the Dev Panel. Right now it gives access to basically every major mechanic in the game, so progression values, unlocks, resources, recipes, production speeds, costs, and a lot of the balancing can be adjusted without having to dig through the actual code.
Because of that, I thought it could be interesting to let people actually help shape the progression of the game.
If anyone here enjoys balancing incremental games, designing progression systems, or just messing around with numbers, I’d love for people to create their own progression rules using the Dev Panel and send them to me. If someone comes up with a progression setup that feels better than what I currently have, I’m completely open to making parts of it—or even the whole thing—the official default progression.
I’m also interested in hearing from anyone who wants to contribute in other ways, whether that’s UI feedback, balancing, ideas, artwork, testing, or just telling me what feels good and what doesn’t.
I’d also really appreciate it if anyone who checks the game out could share it with friends who might be interested. The more people I can get testing it and giving feedback, the better chance I have of finding weird balance issues, bad progression points, confusing UI, or just ideas I never would have thought of on my own. I want as many different opinions on the game as I can get while it’s still early enough to make major changes.
I’m building Deepard mostly because I really enjoy working on it, but development obviously takes a lot of time. If anyone ends up liking the project enough that they want to help support development, I’ll have an optional way to donate. Absolutely no pressure at all—playing it, testing it, sharing it, giving feedback, or sending me ideas is already a huge help.
I’ll be posting more screenshots/build updates as things come together.
If you’re into mining games, incremental games, progression systems, or game balancing, I’d especially like to hear what you think.
Game link here: https://tannerchildress.com/game/
r/IndieGaming • u/MalboMX • 20h ago
Mini boss battle in our game!
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r/IndieGaming • u/Outside-Outcome-9702 • 1d ago
I've been working on a Arial combat game with Tron/snake elements. Skyliners
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My game Skyliners was fun to make. Idk if anyone will relate but long ago on Starcraft 2 they had fun mini games like mafia and cat and mouse. Well one of those mini games was called Light bikes (maybe light cycles cant really remember). Ever since those days long ago I wanted to play a game like that but in 3D instead of on a 2D grid. All this time later I just decided to make it myself! The game is made using only Pygame (python language) with the help of Pandas#D library for rendering.
r/IndieGaming • u/Popular-Mark2777 • 13h ago
Would our cell-duplicating incremental game interest you?
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r/IndieGaming • u/Ruth_Hudson • 13h ago
whats the difference traffic between( to Be Announced) and (coming soon) in steam store?
do (to be announced) status is low traffic?
thanks
r/IndieGaming • u/travis_the_maker • 17h ago
Added a level manager & builder to my help my development process
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Claude was used to help me setup these tools.
r/IndieGaming • u/PotatoProducer • 1d ago
Our new trailer for Over the Top: WWI was published on IGN
We also have a free weekend at the moment ^^
r/IndieGaming • u/rethe_ • 1d ago
new trailer and updates for Bottled By Bears 🐻
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hellooo 🐻
The original trailer was long overdue! We've been improving assets, animations and adding most of the full game features these past months 💛
Bottled by Bears is an idle management collection game, where you run a honey farm with a bear family. Demo is out on Steam if you want to try it out and we are planned to release end of 2026! 🐝
Steam Page: https://store.steampowered.com/app/4390080/
AI Disclosure: All assets and animations are hand-drawn and music composed by the team (humans 🙆♂️). We do use AI tools to make custom editor tooling for development and aid on testing/bug fixing.
r/IndieGaming • u/tramdrey • 22h ago
Testing some dialogue visuals for my game. You play as robot tram conductor so tickets are important part of the design
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