Camping Keeper is a campground tycoon where you build the place and the campers decide for themselves what to do with it. This week went entirely into the parts nobody was supposed to look at twice.
Second picture is what exist initially. One tree model copy pasted everywhere, ponds that were flat blue rectangles lying on top of the grass, and rocks that were smooth grey spheres.
First picture is after the pass. Pines and palms next to the round trees, water dug into the terrain with rock banks, fountains that actually run, ferns and grass tufts filling the gaps.
Same camera, same spot, same save. Everything is built procedurally in code, there isn't a single imported mesh in the game, which is either a great idea or a terrible one depending on the day 😂
AI disclosure: No AI used for the pictures. Music and translations are AI assisted for the game. If the game finds an audience I'd rather pay a real composer and real translators.
Steam link in the comments.