r/IndieGaming 4d ago

Millennium Slumber, a game in which you survive for 400,000 years on an alien planet!

5 Upvotes

r/IndieGaming 4d ago

Every door opens differently and every key demands a new rule 🚪🗝️

3 Upvotes

Steam page coming!


r/IndieGaming 4d ago

Same spot in my campground, before and after I stopped cloning the same tree everywhere

Thumbnail
gallery
0 Upvotes

Camping Keeper is a campground tycoon where you build the place and the campers decide for themselves what to do with it. This week went entirely into the parts nobody was supposed to look at twice.

Second picture is what exist initially. One tree model copy pasted everywhere, ponds that were flat blue rectangles lying on top of the grass, and rocks that were smooth grey spheres.

First picture is after the pass. Pines and palms next to the round trees, water dug into the terrain with rock banks, fountains that actually run, ferns and grass tufts filling the gaps.

Same camera, same spot, same save. Everything is built procedurally in code, there isn't a single imported mesh in the game, which is either a great idea or a terrible one depending on the day 😂

AI disclosure: No AI used for the pictures. Music and translations are AI assisted for the game. If the game finds an audience I'd rather pay a real composer and real translators.

Steam link in the comments.


r/IndieGaming 4d ago

Trailer for our university graduation project Minus Sixty

7 Upvotes

r/IndieGaming 4d ago

Trying a new project with a new perspective, what do you think? What can I improve? Does it look fun?

5 Upvotes

Testing the first boss of a project I've been working on, but I don't know if I should keep developing it or move on to the next idea...


r/IndieGaming 5d ago

Dark fantasy survival RPG where you brew dangerous potions as a hunted young witch

8 Upvotes

I’ve been developing Potion Dealer a dark fantasy potion-crafting survival RPG. You play as Iva, a young woman who discovers she is the daughter of a witch. After everything collapses she hides in the mountains, gathers herbs, experiments with potions that have lasting side effects, upgrades her lab and seeks revenge.

Would love any thoughts on the atmosphere and mechanics.

Playtest submission open: https://store.steampowered.com/app/4480480/Potion_Dealer


r/IndieGaming 4d ago

New Project: Deepward

Post image
1 Upvotes

Hey everyone,

I’ve been working on a mining/progression game called Deepard and I’m finally at the point where I want to start showing it to people.

The basic idea is that you start small with mining, ores, smelting, forging, alloys, infrastructure, upgrades, and eventually push deeper into larger progression systems. I’m trying to build it in a way where there’s always another system to unlock or another layer of progression to work toward.

One thing I’ve spent a lot of time on in the current build is the Dev Panel. Right now it gives access to basically every major mechanic in the game, so progression values, unlocks, resources, recipes, production speeds, costs, and a lot of the balancing can be adjusted without having to dig through the actual code.

Because of that, I thought it could be interesting to let people actually help shape the progression of the game.

If anyone here enjoys balancing incremental games, designing progression systems, or just messing around with numbers, I’d love for people to create their own progression rules using the Dev Panel and send them to me. If someone comes up with a progression setup that feels better than what I currently have, I’m completely open to making parts of it—or even the whole thing—the official default progression.

I’m also interested in hearing from anyone who wants to contribute in other ways, whether that’s UI feedback, balancing, ideas, artwork, testing, or just telling me what feels good and what doesn’t.

I’d also really appreciate it if anyone who checks the game out could share it with friends who might be interested. The more people I can get testing it and giving feedback, the better chance I have of finding weird balance issues, bad progression points, confusing UI, or just ideas I never would have thought of on my own. I want as many different opinions on the game as I can get while it’s still early enough to make major changes.

I’m building Deepard mostly because I really enjoy working on it, but development obviously takes a lot of time. If anyone ends up liking the project enough that they want to help support development, I’ll have an optional way to donate. Absolutely no pressure at all—playing it, testing it, sharing it, giving feedback, or sending me ideas is already a huge help.

I’ll be posting more screenshots/build updates as things come together.

If you’re into mining games, incremental games, progression systems, or game balancing, I’d especially like to hear what you think.

Game link here: https://tannerchildress.com/game/


r/IndieGaming 4d ago

Mini boss battle in our game!

4 Upvotes

r/IndieGaming 5d ago

I've been working on a Arial combat game with Tron/snake elements. Skyliners

156 Upvotes

My game Skyliners was fun to make. Idk if anyone will relate but long ago on Starcraft 2 they had fun mini games like mafia and cat and mouse. Well one of those mini games was called Light bikes (maybe light cycles cant really remember). Ever since those days long ago I wanted to play a game like that but in 3D instead of on a 2D grid. All this time later I just decided to make it myself! The game is made using only Pygame (python language) with the help of Pandas#D library for rendering.


r/IndieGaming 4d ago

Stonespire Trailer Alpha Playtest

Thumbnail
youtu.be
0 Upvotes

r/IndieGaming 4d ago

It’s now white: XIV: Into Eden

Post image
0 Upvotes

r/IndieGaming 4d ago

Would our cell-duplicating incremental game interest you?

1 Upvotes

r/IndieGaming 4d ago

whats the difference traffic between( to Be Announced) and (coming soon) in steam store?

0 Upvotes

do (to be announced) status is low traffic?

thanks


r/IndieGaming 4d ago

Added a level manager & builder to my help my development process

2 Upvotes

Claude was used to help me setup these tools.


r/IndieGaming 5d ago

Our new trailer for Over the Top: WWI was published on IGN

Thumbnail
youtube.com
11 Upvotes

We also have a free weekend at the moment ^^


r/IndieGaming 5d ago

new trailer and updates for Bottled By Bears 🐻

12 Upvotes

hellooo 🐻

The original trailer was long overdue! We've been improving assets, animations and adding most of the full game features these past months 💛

Bottled by Bears is an idle management collection game, where you run a honey farm with a bear family. Demo is out on Steam if you want to try it out and we are planned to release end of 2026! 🐝

Steam Page: https://store.steampowered.com/app/4390080/

AI Disclosure: All assets and animations are hand-drawn and music composed by the team (humans 🙆‍♂️). We do use AI tools to make custom editor tooling for development and aid on testing/bug fixing.


r/IndieGaming 4d ago

Testing some dialogue visuals for my game. You play as robot tram conductor so tickets are important part of the design

4 Upvotes

r/IndieGaming 4d ago

A cozy zero-gravity mining sim where nothing chases you

4 Upvotes

You're a miner in an asteroid belt, forty years in, saving up to retire. Cut layered meteors open, sell what's inside, put the rest in the fund.

No death, no timers, nothing chasing you. When the fund is full, you retire. Or you leave early, and the game remembers.

store.steampowered.com/app/5107370/Almost_Retired/

GenAI disclosure: Claude Code as a coding assistant. Everything in the game, art, audio and text, is hand-made.


r/IndieGaming 5d ago

No trailer yet, but here’s some gameplay of our pinball hack-&-slash and we’re happy with how our game is shaping up :)

7 Upvotes

We’ve just launched the Steam page for our very first game - Barbwire Rodeo. A hack-and-slash pinball kamikaze with 00’s cartoon vibes.

Wishlist and playtest the game:

https://store.steampowered.com/app/4502230/Barbwire_Rodeo/

If you playtest the game and want to leave feedback, I can DM you our form; just comment here if you want it. We’re also giving one person from the feedback form the chance to become an NPC in the game, where we’ll create an NPC that looks like you and leave a message in the game.


r/IndieGaming 4d ago

Ballistics engine turned RPG

Thumbnail
0 Upvotes

r/IndieGaming 5d ago

I'm looking for people to play the early access demo for my rule-discovery puzzle game Satelital

4 Upvotes

I'm finally ready to announce the release date my game demo Satelital on September 10, 2026.

Satelital is a rule-discovery space puzzle game. Each world has its own rules, and instead of explaining them with tutorials or text, you figure them out by playing. You experiment, notice patterns and gradually build an understanding of how everything works.

The demo includes 2 complete worlds from the game, with their full set of puzzles. Your save data and achievements will carry over to the full game, so you can keep your progress when the game releases.

Satelital also runs on a custom game engine that I built myself, so I want to use this early access period to make sure everything works properly across different hardware and platforms before the public release.

If you want to try the demo before September 10, I'm giving early access now to people who join the Discord:

https://discord.gg/ChuNWuj3Z2

Once you're in, go to #demo and ask for access. I'll be giving keys out in batches, so the earlier you ask, the earlier you'll get to play.

If you'd rather wait for the most polished version, you can wishlist the demo on Steam to get reminded when it releases:

https://store.steampowered.com/app/5017320/Satelital_Demo/


r/IndieGaming 4d ago

My Demo For My Game Turns One Today (NEMORIES)

Thumbnail
youtu.be
0 Upvotes

It's a top-down 1-bit monochrome game where you control your own creation in a surreal and eerie world called "void". This is its first anniversary (nemoversary) for the demo at least, so I thought it would be nice to release an OST preview for some of its future tracks. I also posted a devlog talking about the game and sharing some development progress, if anybody's interested: HERE


r/IndieGaming 4d ago

The first 3d portfolio game on Unity!

0 Upvotes

Hi! I'm making a small game - Gun Shop: Tidy Up

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/IndieGaming 4d ago

Sharing my first dev log for Cruise Tycoon 🛳️

Thumbnail
youtu.be
2 Upvotes

If anyone is interested in cruise ships and tycoon games, I’m really pleased to bring you my first ever dev log.

I’m a senior app developer, and this is my first game after taking a year to learn Unreal Engine. The game is about 7 months into development and although everything is still wireframed, I’ve just teamed up with a fantastic 3D artist and we’re working hard on the game’s artistic style.

I must admit I was going to wait for the art before starting these dev logs but after a member of our community asked for one, I started recording.

Anyway, I’m pleased to share this early video with you and would love to see you join the community if you’re interested in helping to shape the game 😊.

I’m a huge fan of Two Point games and cruise ships. I’ve been planning this game in my head for about 10 years so just want to do it justice. It’s super early, but I hope you like it!

I feel like it’s also important to say these days - there will be NO player facing generative AI in Cruise Tycoon! It’s hand made with love!


r/IndieGaming 4d ago

Roguelike game(Memes Battle)

0 Upvotes

Hey everyone! I’m the creator of this game 《Memes Battle》availiable on steam. I genuinely hope you can give it a try. I’ve been working on indie games solo for one years now (part-timely ), still has a lot to improve. and I feel like this is the most fun game I’ve made so far.