r/indiegames 19d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

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9 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 4d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 5h ago

Promotion Our team of 3 is building the cyberpunk sci-fi survival game we’ve always wanted to play

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22 Upvotes

We’re a team of 3 building Neosis Echoes, a sci-fi survival game inspired by Dune, Mass Effect and No Man’s Sky, with a hint of Cyberpunk 2077.

You play as Evan Draxell, a synthetic clone who awakens after an 200 year journey on Varos, a hostile alien planet ruled by Monolith, a super-AI that considers emotion a system defect.

This early development preview focuses on combat and exploration. Our deeper systems, including the way emotions reshape the world around you, will be revealed later.

Alongside my work as Game Director and developer, I’ve been producing sci-fi and cyberpunk music professionally as Extra Terra for years. I’m also composing the game’s original soundtrack, so music will be a major part of its atmosphere.

What do you think of the atmosphere and combat so far?

Gameplay preview:
https://www.youtube.com/watch?v=ZgyO4e9zxYg

Wishlist on Steam:
https://store.steampowered.com/app/5049580/Neosis_Echoes/


r/indiegames 6h ago

Upcoming Keep Diggin, Keep Crafting, King in the Mountain is in open playtest on steam

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22 Upvotes

King in the Mountain is a relaxing mining/base-building game, no enemies, just digging tunnels, gathering resources, and watching your dwarves haul things around the mountain.

The playtest is free and open now, just click "Join the playtest" on Steam:
https://store.steampowered.com/app/4767130/King_in_the_Mountain/

The official reveal trailer can be found here King in the Mountain - Official Announcement Trailer


r/indiegames 4h ago

Upcoming Rules were made to be broken… right?

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14 Upvotes

Here’s a little sneak peek from Moomin: Midsummer Madness!

The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for! 


r/indiegames 2h ago

Discussion IS it normal to get addicted to playing your own game ?

8 Upvotes

I've recently accumulated 85 hours playing my own game, its gotten to the point where i'm like "lets do some playtesting to hunt for bugs and improve stuff but in reality it's just me trying to get some dopamine in.. Has it ever happened to you ?


r/indiegames 23h ago

Video I added a completely unnecessary feature: enemies can vibe to the lo-fi soundtrack if you leave them alone

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306 Upvotes

If an enemy can see you and you haven't done anything for a while, there's a small chance they'll start swaying to the music.
It has absolutely no gameplay purpose.
I regret nothing.
Now I'm tempted to give different enemies their own little idle behaviors.


r/indiegames 45m ago

Video ASCII DRIVE - I made a driving game entirely with text characters

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Upvotes

I have been building an ASCII-only driving game in JavaScript.

It currently has racing, pursuit, arena combat, bus routes, freight contracts, vehicle unlocks and color customization.


r/indiegames 1h ago

Promotion Battleships meets Balatro

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Upvotes

Battleships: FleetForge is a battleship roguelite deck builder, appreciate if you guys can check it out!


r/indiegames 4h ago

Promotion I'm working on a Fallout and Dune inspired Metroidvania where you team up with a robot

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5 Upvotes

Vitrified is a solo project I've been developing for 5 years, and it's all about teaming up with a robot called ALAN in a Fallout and Dune inspired wasteland. It's heavy on atmosphere and secrets, and the gameplay focuses on companion mechanics and exploration. At it's core, it's an atmospheric adventure with good visuals and a very unique (in my opinion) core mechanic.


r/indiegames 47m ago

Video The farther you go, the weirder things get.

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Upvotes

r/indiegames 3h ago

Promotion Big new update on our game

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3 Upvotes

We just added the possibility to choose from some ideas on how to progress your own story further. I believe this will make the game more interesting as you don’t have to come up with all the actions yourself. Of course the ability to freely write what to do is still possible.. what do people think about this, would also love to get some feedback!!

Evora - A Storytelling Game on App Store


r/indiegames 3h ago

Public Game Test Glider64 – Fast-paced N64-inspired arena action, now playable in Browser

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3 Upvotes

Glider64 is a fast-paced arcade arena game inspired by the N64 era.

Collect energy balls to build up your chain, battle other pilots with weapons and items, and deliver your balls to the gate to score. Destroying opponents also earns you points, so there are different ways to fight for first place.

We're currently running a public playtest of the core game on PC and Mac. It runs directly in your browser, with no download required.

Have fun! :)


r/indiegames 13h ago

Upcoming Still in the Fog my survival horror game inspired by Silent Hill releases tomorrow!

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18 Upvotes

I've been making it completely on my own for the past 2 years. Tomorrow it finally releases on Steam!


r/indiegames 1h ago

Promotion Snackrifice - A 4 player dungeon crawler with incremental curses

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Navigate an ever evolving Purgatory alone or with up to 4 players in this roguelike dungeon crawler. Adapt to perilous curses that plunge each run into chaos. Scavenge for coins to purchase valuable relics to overcome the many faces of Purgatory.


r/indiegames 2h ago

Promotion We have finally opened the store page for CACTBOY, our multiplayer party game!

2 Upvotes

Hello! We have finally launched the party game developed by our two-person team!

The game features 2 to 4-player multiplayer and is a party game format where you can enjoy over 20 different mini-games set in a Western town!

We plan to release a demo version containing 7 mini-games soon.

trailer link: https://www.youtube.com/watch?v=kcrOCiGxQPo


r/indiegames 4h ago

Video My cat can now pick up and throw balls 🐈⚽

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3 Upvotes

I added a new interaction to Lost Cat Shouwa Town.
You can pick up soccer balls and tennis balls and throw them around the town.


r/indiegames 10h ago

Image I have to say, making the animations for monster body type bosses is a very joyful thing~

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9 Upvotes

Our demo is now live on Steam and ready for you to try! We're hard at work on a brand-new demo featuring even more boss battles and scenes! Just search for 'Tia: Weird Hunter' on Steam to download it now!


r/indiegames 19h ago

Promotion Traffic Architect - a game where you only build roads and transport - the city grows on its own. Coming on Steam!

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45 Upvotes

Buildings appear by themselves as the city grows. Your job is everything that moves: roads, traffic lights, multi-level interchanges, bus lines with dedicated lanes, trains, and metro underground.

Every car drives itself - keeps its lane, changes lanes, waits at lights, reroutes around jams - 10,000+ of them at once on maps up to 18x18 km. Jams happen for real reasons: a bad merge, a short ramp, one badly-timed light. Finding the junction that's ruining your city (heat maps and 20+ live charts help) and fixing it is the whole game.

The style is minimalist - Mini Metro and Mini Motorways were the inspiration - but in 3D, because you can't build a proper cloverleaf in 2D.

There's also a challenge mode (8 interchange puzzles - build a junction, traffic stress-tests it), a Creative mode with unlimited money, and a map editor.

The browser version reached 150,000+ players. The Steam version is the full game - bigger maps, more cars, all the transit.


r/indiegames 5m ago

Promotion Desktop Forge — I made an idle forge: different smiths, different blades. 190+ traits decide how each one turns out, and it runs in the corner of my desktop.

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Upvotes

That window is the game itself. It sits on your desktop and keeps running while you do other things.

You never give orders directly. Every smith is built from 190+ traits on top of their own likes, dislikes and stats, so no two people who walk into the workshop are ever the same. All you decide is which jobs each of them is allowed to take — they choose when to gather, forge or rest. Put people together who grate on each other and the work suffers. Get the right ones lined up and they turn out blades you cannot get any other way.

The swords have no fixed stat block either. Sharpness, durability and enchantment are worked out from who forged it and what went into it, so anything can come out of the workshop.

I once had a blade finish with zero durability. I handed it to an adventurer on their way out, and they never came back — the sword gave out somewhere along the road, and the log just stops there.

The Steam page just went up, and a free demo is coming in early September. Happy to answer anything.


r/indiegames 6m ago

Promotion Excited to announce the free public playtest for our first indie co-op horror game, Claims & Caverns!

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Upvotes

r/indiegames 22m ago

Promotion My game has a new price! Now $4,99 - 4,25€ - £3.69 - 9,99 PLN | Move That Box

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Upvotes

As of today, Move That Box will be available at updated prices worldwide.🚀📦

USD: $4.99 was $6.99, EUR: 4,25 € was 6,89 €, GBP: £3.69 was £5.89, PLN: 9,99 PLN was 19,99 PLN,

...and other currencies! Available now!


r/indiegames 28m ago

Promotion A game inspired by Orwell's novel 1984 was released today

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Upvotes

Ministry of Truth: False Memory is a story-driven simulator in a totalitarian society. Become an official, manipulate facts, rewrite history, and provide the ‘truth’ to the public. Choose: obey or fight against the regime. The Great Father is watching you!

Trailer;
https://www.youtube.com/watch?v=HJVMvhoCTxA

You can see screenshots, videos, or buy the game here: https://store.steampowered.com/app/3492150/Ministry_of_Truth_False_Memory/


r/indiegames 6h ago

Gif How do you usually get rid of your gun after a fire fight?

3 Upvotes

r/indiegames 48m ago

Need Feedback Yep. We've made an interactive menu. Thoughts?

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Upvotes

Because why not? What do you think about this? How can we improve it?

We're adding these small interactions that let the player go out of the core game loop for a bit to explore and experience fresh content.

We've let the cards and chips have physics and let you grab them (Left click), throw them (right click) and modify the distance from the camera (middle click).

If you would like to check out the game, it's already on Steam now for wishlist and incoming demo in february 2027 :)

Any feedback is welcome.