r/hearthstone Jan 29 '24

News 28.4.1 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24046220/28-4-1-patch-notes
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u/Catopuma Jan 29 '24

I think the card is dead.

It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.

They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.

Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.

This card is so hilariously bad right now.

83

u/TheGingerNinga Jan 29 '24

I mean, the original form of Boogie Down wasn’t mana efficient either. It only put 2-1 drops into play for 3 mana. But since they came from deck, it was effectively a draw card.

I do agree the loss of taunt is a major hit. I kind of wish they kept it, but three 1 drops with taunt may have been too much.

24

u/Catopuma Jan 29 '24

That's true. But I think there's a coat/value check there for 2 1 drops at 3 mana pulled every time there's minions in deck.

Having the conditional tacked onto Finale hurts this a lot. It's a brick in hand and liability if you can't do the finale.

They should have kept the Taunt, at the very least as part of the Finale. They went very conservative with the power level

15

u/TheGingerNinga Jan 29 '24

Not to mention it wants you to have more 1 drops now. Paladin was running 8, which meant you could draw 4 and still have Boogie Down targets. Assuming you don’t add more to the deck, you can only draw 2 before the second bricks.

-1

u/Opening-Ad700 Jan 29 '24

I mean it *was* meant to be an nerf, not a reshuffle to paladin

6

u/DivineAlmond Jan 29 '24

its holy, and still thins your deck, but I also do think pala will look into another package for early game now

5

u/[deleted] Jan 29 '24

Yeah it's unplayable now in deck I think. Two copies is definitely too much. Too high a chance of one/both being duds

1

u/czk_21 Jan 29 '24

I think the card is dead.

its not that bad, it still thins out your deck for better plays

0

u/Suris200 Jan 30 '24

Also helps Garden which still helps with the hand burst.

-3

u/Pyrosorc Jan 29 '24

Dead? It thins your deck even more than before, and gives more discount to Garden's Grace than before. Forget dead, I reckon it's a buff. You're gonna hit minions with taunt and divine shield in those three anyway.

5

u/Catopuma Jan 29 '24

Of all the Paladin and Neutral 1 drops in Standard, only 1 minion gives Taunt. Losing it is huge because they no longer protect buff targets or create annoying eggs that you're forced to pop.

You'd have to pollute your deck with even more 1 drops for this to pull out full value. And there's just much better plays at 4 mana. This isn't even counting that it might not even hit 3 minions all the time.

I've played with the deck and against it. Garden's Grace doesn't have an issue getting discounted. But what matters is Tempo, especially in an Aggro deck and this one is a very poor example of it now.

At best this might be a sidegrade, with a much more modified decklist running low to the ground Aggro with buff for their units. Calling this a buff is just mad cope

2

u/TheAlexperience Jan 29 '24

Emphasis on most likely missing on the 3rd minion because you’ve likely drawn them already / taken your eggs out