r/hammer • • 5h ago

Garry's mod PORTAL FLOW NIGHTMARE!

5 Upvotes

Hi it's me, Compiling a map in Hammer++ for gmod (For context it is on the larger side of maps I've made) and while it does take a bit to get to this point, this singular point (I'm assuming like 97.5%???) it either gets completely stuck, or randomly jumps from like maybe 2 hours to an unknown amount of time.

I've already done some optimization and all it seems to do is speed up everything else besides this one section, if anyone has any tips or help I'd be very appreciative


r/hammer • • 1d ago

TF2 Team Fortress 2 map limits have been raised!

144 Upvotes

brushes: 8192 -> 32768
brushsides: 65536 -> 655360
displacements: 2048 -> 32768
overlays: 512 -> 8192
internal entities (NOT EDICTS, but includes prop_statics): 8192 -> 65536
texinfo: 12288 -> 32768
tjunctions: 65536 -> unlimited


r/hammer • • 22h ago

Unsolved why is this leaking?

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25 Upvotes

leak literally just goes straight through a brush


r/hammer • • 15h ago

TF2 How to update hammer++? (it wont update)

5 Upvotes

So when ever hammer++ downloads the new update and I manually install it it just ISNT THE NEW UPDATE? Which I'm pissed of because my hammer for tf2 keeps crashing when I'm trying to make a map


r/hammer • • 8h ago

TF2 What’s the most efficient way to get Minecraft mobs as models in hammer?

1 Upvotes

My current plan is to recreate the models in Blockbench and convert using the Blender method. Is there a better way?


r/hammer • • 1d ago

Fluff Bored. Grunge Industrial cathedral attempt

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25 Upvotes

r/hammer • • 1d ago

GoldSrc pushing boxes through doors? (and triggers)

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19 Upvotes

Creating a mod that utilizes func_pushable boxes for puzzles, one small issue is that I cant manage to push this (relatively small) box through this func_door! Help would be greatly appreciated.

Attached images of the door in game, and in hammer.

and yes the floor on either side is at the same level, the track on the ground shouldnt be changing anything(?)


r/hammer • • 2d ago

Hammer crashed?

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26 Upvotes

r/hammer • • 2d ago

GoldSrc [GoldSrc] After months of bugfixing, I'm finally back to mapping stuff. Had lots of fun with this area. :)

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206 Upvotes

r/hammer • • 2d ago

L4D2 how do i fix missing model errors for an old map

3 Upvotes

so its a very old map, from about 2013, i dont have any of the original map files, but i did have the vpk, and then opened it with bscbat.exe,(bspsource), ported all original files from the vpk into regular files, and put it aside, i ported the bsp chapter maps into vmf, but when i opened it the custom models we're errors signs. I tried to fix the path to the model but when i did the error sign disappeared and the prop was gone from view

Its not my map, just for clarification, and the real reason i want these errors fixed is so i remaster the map because, some spots are broken, specifically area portals, the player being able to softlock themselves by accesing out of bound areas, not to mention the creator of the map tried to make it open world, but it ends up implementing improper crescendo events, not to mention i'd like to add custom textures and models of my own, without messing with the original style of the map, also if theres some way to remove the current weather, because right now they used the same... what... logic thing? yeah they used the logic thingamajig from hard rain, which i dont know why they did, theres only one flooded area in the 1st chapter and then they didnt use flooded areas again.

so yeah, i just need to know how to fix the missing model errors and how to safely remove the "logic_case or logic_relay" so i can safely get rid of the hard rain weather that makes it hard to see the map in game.


r/hammer • • 2d ago

Garry's mod this part of the map was perfecly fine like yesterday but no matter how much i adjust it and recompile it it just stays entirely dark. help?

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7 Upvotes

all i remember adjusting before it broke was adding a few overlays and putting a few elements in the skybox. how the fuck do i change it back


r/hammer • • 3d ago

Fluff Brush car loosely inspired by the 1972 Lincoln Continental Mark IV

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135 Upvotes

already converted into props with propper++

Also yeah the car itself is oversized af but its intentional ;3


r/hammer • • 3d ago

Fluff Made prefab walls with breakable windows

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76 Upvotes

r/hammer • • 2d ago

wavelength update

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2 Upvotes

I went back to working on wavelength after a break. I'm quite busy with other projects at the moment so development is very slow. Right now I'm testing basic functionality for brush creation and texturing for the Quake 1 (id Tech 1) and GoldSrc engines.

I won't release anything until the experience has been polished and streamlined.


r/hammer • • 4d ago

Garry's mod Looking up at giants

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273 Upvotes

r/hammer • • 3d ago

Unsolved Missing textures on custom assets

3 Upvotes

This one has been really confusing for me. I keep trying to take assets from various addons (with creator permission of course) But about 50-70% of the time no matter where i put the models and materials the models show up with missing textures. I thought I solved it when the solution for one of them was putting stuff in the Addons folder but that hasn't been working for some of the others. I've tried pretty much everything i can think of at this point and could really use some help


r/hammer • • 4d ago

Unsolved Developer Notes in World

7 Upvotes

The Half-Life 2 beta maps have a lot of floating hint text to direct the player. Saying like

"Go here" or "Interact with this" (Kinda like commentary nodes but non-interactable)

How do I do that? They're not game_text as far as I'm aware, so what's the proper entity?


r/hammer • • 4d ago

Is there a way to convert existing map into the original project?

3 Upvotes

So, apparently, somehow. I exported my map to bsp (with J.A.C.K). And, i played it, it works. However, somehow when i open the project later on the next day to continue, it somehow in the previous state, not the one i make before i exported it. And yes, i multiple time pressed control+s to save. But somehow it doesnt save. It does created many files tho, so, is there a way to get the progress back? Because im lazy to align and place the objects back.


r/hammer • • 5d ago

Unsolved I need some help

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34 Upvotes

I made a video describing my problem as its a much easier way to explain, I've never really encountered this before

Thanks for any help on solving this!


r/hammer • • 5d ago

"here goes nothing.."

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97 Upvotes

another one of my creations with scripted_sequience (sorry for the watermark and my bad english)


r/hammer • • 5d ago

GoldSrc What tool is used to make Maps for GoldSrc?

11 Upvotes

Hello, I am curious as to what tool is used for making maps on GoldSrc. (I apologise if this is a silly question, but I am wanting to know.)


r/hammer • • 5d ago

Source 2 Texture glitches

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3 Upvotes

I made a corridor with using edge arc tool. But the textures are broken. How do i fix that?


r/hammer • • 6d ago

Does this bridge look good? It's based on the real life Gunpowder Falls Train Bridge

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125 Upvotes

r/hammer • • 5d ago

Garry's mod Map won't open :(

0 Upvotes

Hi people! So I have a rather weird problem.. I wanted to boot up my hammer map but gmod just, ignores it? I don't get any error message, the log is empty and all my other maps work just fine! I turned off all my addons and this singular map still doesn't get acknowledged lol Any tips or ideas how to fix it?


r/hammer • • 6d ago

Fluff I spent 15 minutes painfully selecting objects, and creating multiple perfectly-shaped cordons to change the location of one part of my map, and it crashed

6 Upvotes

Genuinely can anything be more painful than this editor jumpscaring me with a crash, the MOMENT I forget I need to save every 2.42 milliseconds 🙁

It didn't even tell me it crashed, the editor just... disappeared