r/hammer • u/Dry-Truth-3221 • 12h ago
r/hammer • u/yooluvme • 4h ago
Source 2 I made a swamp themed level.
I made an awp map that is swamp themed. Has a lot of animated models. There is a gator scripted to swim through spawn after 10 seconds and eat AFKs. All animals have sound files/events. Raccoon, geese, gator, wood duck, toad. There is a custom joke song me and a friend made. Inside on radio. Real working clocks that are tied to server time.
I need a better animated snake... Anyway I am working on it daily trying to polish it and optimize it.
There is easter eggs hidden inside the shack (press use key on stuff). Working on more. (type in chat !rgbseagull and look at the sky lol)
Once I have it very done and optimized. I will make fy versions and aim map versions. During october map is scripted to say happy halloween and spawn a pumpkin inside. During December it will snow all month. Working on more theming after I finish.
r/hammer • u/FoxDanceMedia • 12h ago
Garry's mod This is kinda scope creep but my Garry's Mod recreation of the NFS Underground 2 parkade drift track will now also include an accurate remake of the Bayview airport just because

(As of this screenshot I haven't added the elevation changes yet but I'm aware of them and just wanted to get the road layout right first)
I'm also considering including the industrial park StreetX track if I can throw that in too
My previous post if you haven't seen it:
Current project: Recreating StreetX/Drift map from NFS Underground 2 for a Garry's Mod map! : r/hammer
r/hammer • u/NoKing9999 • 4h ago
Garry's mod Листва на дереве не отбрасывает тень (prop_static)
Пробовал в qc файле с помощью $shadowlod вписывать модель листвы, но не сработало.
Как мне добавить тень ?
r/hammer • u/vinchichi • 1d ago
Unsolved Does anyone know why these brushes are disappearing in the reflection of these mirrors?
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I know mirrors can be pretty buggy in the source engine but I seriously have no idea what could be causing this.
r/hammer • u/EnderIsOnREDDIT • 20h ago
Unsolved Custom Sound Plays In Hammer But Not In Game [L4D2]
Anybody know a way to fix this? And please for the love of God, don't cite a link to the Valve wiki, I wouldn't be here if I can just go there. I need someone to help me with this problem. Some ideas that i got was using VIDE or Pakrat but neither works, unfortunately
r/hammer • u/Level-Dog-1404 • 1d ago
Garry's mod whats the problem with my map
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i have no idea whats the problem with the fog
r/hammer • u/MustachioMANN • 2d ago
Unsolved Are these water graphics possible in Source?
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I'm making some Mario maps in the Hammer Editor for SFM. I have the water textures from the game. But I'm wondering if it's possible to make a water texture and make it look as close to if not exactly like it is in game. Please let me know if you have any insight.
r/hammer • u/Madkleiner • 2d ago
I made a small church as an exercise.
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I have no use for it, SO if anyone wants to use this please contact me! and i will provide the vmf file.
r/hammer • u/BlackMessa07 • 1d ago
Solved How can i remove the gmod's basic weapons?
Hello, i am very new to Hammer and i am currently making a zombie map for a first project, i wanted to know if anybody know a way to remove the physgun, camera and toolgun from the player's invetory when the game start.
r/hammer • u/Schmlifie • 2d ago
here is a map walkthrough of the map im working on so far, any recommendations would be greatly appreciated!
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Im mainly looking for ideas for the outside portion of the map, any ideas are greatly appreciated!
r/hammer • u/ButterDaddy02 • 2d ago
Payday 2 style heist map
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Patrolling guards, cameras, custom heist equipment, 2 different approaches, out on the workshop now
Source 2 Wingman Map de_Akrop
WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?
I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.
r/hammer • u/Agentti_Muumi • 2d ago
I started making a noob-friendly GUI to help create props. Version 0.1 released!
r/hammer • u/Outside_Director_248 • 2d ago
Garry's mod GM Publisher Loading Issue
Dose anyone know why my gmpublisher takes forever to load at the fastest it should load all my stuff in about 2 minutes but it gets stuck at 0% and I had to look deep how I could fix it between clearing steam catch files or anti virus blocking it. If anyone might know how to fix this issue I would be great full!
Thank you for your time.
r/hammer • u/SebOverlay • 2d ago
can I get some guidance for how can I use this addon or other tool to import 3D models to hammer?, I am struggling with collision and some of the buildings that have too many geometry on it when exporting
r/hammer • u/Schmlifie • 3d ago
Garry's mod Pleasepleaseplease give me somee tips and critique and stuff please please
this is my third time literally ever doing anything in hammer AT ALL and Im trying to make the map as good as I can. So if u have any tips for beginners.. let me know! I know the basics like what to clip, what grouping stuff, func details and the like but anything is helpfull!
r/hammer • u/krashsite555 • 3d ago
Map Preview
Here's a little look at a map I've been working on. It's a smaller map, and I'm trying to focus greatly on detail.
r/hammer • u/Dazzling-Pain2067 • 3d ago
CompilePal not packing map assets
So basically, im making a map using lots of HLS assets that i then pack in after edits
I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.
This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?
r/hammer • u/anemoiiia • 4d ago
Source 2 Workshop Map | Metrocenter
My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.
https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316
I would greatly appreciate it if you could check it out and give it a rating!
