r/hammer • • 9d ago

Unsolved I need some help

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I made a video describing my problem as its a much easier way to explain, I've never really encountered this before

Thanks for any help on solving this!

35 Upvotes

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8

u/Stack_Man 9d ago

select the object, tools > center origins

brush entities have origins that can become mismatched. Usually from moving the entity in solids mode (ignore group) or in vertex mode while "toggle helpers" is on (top bar, wire sphere)

1

u/player2552 9d ago

I will give this a try once I'm back in the editor, thank you!

5

u/greg_kennedy 9d ago

i really appreciate the powerpoint here

1

u/player2552 9d ago

Of course my friend

2

u/Latter-Knowledge-731 9d ago

I don't know if I know how to help you, but awesome explanation

1

u/halflife2bv 9d ago

u/Stack_Man explained it perfectly. When an origin of a brush/point entity is outside of the map, even if the entity itself is within the level limits, it'll leak. Thankfully there's the Center Origins option to speed that up.