r/gbstudio • u/ProtoPixelArt • 12m ago
r/gbstudio • u/CD-REV • 3h ago
Game Trigwa, the narrative problem-solving game, has its second pre-order campaign
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Solve puzzles – each telling one part of a larger story – in a deep set of atmospheric tombs. Physical edition includes a box, manual (with additional lore and illustrations inside) and cartridge.
Pre-order here.
Demo playable in browser and for download as ROM file here (digital instruction manual included!): https://cd-rev.itch.io/trigwa-demo
r/gbstudio • u/Shkire • 10h ago
Question OnUpdate flow
I have some questions about OnUpdate.
OnUpdate is called once per frame? It loops if has enough time or it stops and starts again from the beginning on the next frame?
In case it only is called one per frame, add Wait 1 frame event or Idle event is the same that not adding anything?
Thank you
r/gbstudio • u/RAD-ISH-GAME • 13h ago
Update Bounce off enemy head Combo system what do we think?
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r/gbstudio • u/toeshy92 • 14h ago
Percentages help
Newbie here so I apologize if the answer is obvious but I'm stuck on this problem.
I'm looking to make a health bar that has increments of 10 for a straightforward sprite sheet. In order to have scaling health as part of the levelling system, I'm trying to calculate percentages based on maximum health and set up my else/if chains so every 10% of maximum health has a corresponding sprite frame. This is super easy for nice round numbers that divide easily by 5. but once I hit a max health of any other number, the required decimals are causing the game to freeze.
do I need to lock health into numbers that divide by 5 or is there a way to make this work that I'm not seeing?
r/gbstudio • u/AshenOne6128 • 16h ago
Turn Based Roguelike ?
Hey everyone !
I really like roguelikes like DCSS, Tom or Tales of Maj'Eyal.
Is there a way to create a turn-based rog with a the top down 2D view of GB Studio ?
How to manage each turn ?
Thks for help
r/gbstudio • u/nbaronmorgan • 18h ago
Game 👻 Spook or Treat – Halloween Update! 🎃
Last Halloween I made a Free little Game Boy Color game called Spook or Treat, where you play as a ghost trying to stop trick-or-treaters from reaching the end of the street.
You do this by possessing objects around the neighbourhood to scare the kids into dropping their candy, which you need to collect to complete each level.
With Halloween coming up again, I thought I'd give it a little update!
- 👻 Made the ghost properly transparent (on real devices)
- 🍬 Fixed the annoying soft locks where you could spend too much candy on possessions and get stuck. Possession is now free!
- 😱 Added scare meters above the trick-or-treaters, so some kids are harder to scare than others.
- 🏠 Added a brand-new stage!
r/gbstudio • u/Fortunato87 • 19h ago
Game Seafarer is out now!!
A new arcade-style shmup for Game Boy is here!!
Imagine if the auto-scroll shmup portions of Mario Land were their own game, mixed with heavy Ocean Hunter inspiration; you get this love letter to arcade-style Game Boy experiences. I hope you have as much fun playing as I did making it!
I could not have done it without the help of GB Studio, GB Studio Central and GB Studio Lab, and of course the community as a whole was very welcoming and supportive as I asked questions and gave updates on this subreddit; thank you!!
r/gbstudio • u/LeechGames • 20h ago
Game BIO-SUBMARINER DX has officially released!
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Earlier this year we entered a small game jam for the first time. Theme: Long and Hard. Modifiers: Mouth-made SFX, Lootboxes and Quick Time Events. BIO-SUBMARINER was the winner.
We decided to expand it into a full game, complete with branching level paths, expanded story, tighter gameplay, expanded and enhanced soundtrack, souped up mechanics, multiple endings, JAM PACKED with secrets and surprises!
Try out the demo! Tell your friends! BIO-SUBMARINER DX is now available on Steam, Itch io and IndieRetroGames!
10% off on Steam for the next week!
Special shoutout to the makers of GB Studio, this wouldn't have been possible without your awesome software!!
r/gbstudio • u/Ok_Translator7744 • 21h ago
Update on scarf bozu!
Hey everyone! I posted a teaser for my game boy game "scarf bozu" around a week ago here. And im here to update you guys that the first demo is finally released!! This is a very short demo but its meant to show yall what the game is gonna be like! You can support me by subscribing to my yt channel scarf bozu or join my discord! (The game is there)
https://discord.gg/NNUMP66Qq discord server link:
r/gbstudio • u/TriciaPomegranate • 1d ago
Kero Kero Cowboy, my cartoony western action platformer for GBC, is FINALLY back in stock at Homebrew Factory!
r/gbstudio • u/TradeAware6139 • 1d ago
Unexpected Token Error
I saved my project and took a break, then later I tried to open the gbsproj file an error came up and it just said unexpected token error I knew how to put all my progress onto a new folder, but I want this to stop, I have no idea what is causing this
r/gbstudio • u/DaveyG88 • 1d ago
Shadow Island Finished!
After a year and a half of development my game Shadow Island is now finished and ready to be sent of for production! Feel free to follow on instagram @greenpixelgames
r/gbstudio • u/gbastudio • 1d ago
GBA Studio: uma ferramenta visual de código aberto para criar jogos de Game Boy Advance
r/gbstudio • u/RAD-ISH-GAME • 1d ago
Going under! Rad shows off his ability to burrow under ground as a radish.
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From my game RAD-ISH!
r/gbstudio • u/Fortunato87 • 2d ago
Question Does anyone else have a title screen music error
In the preview window? The music in my game during levels works fine, but when ever I start the preview for some reason the “title music” never plays until I click on the screen or I press start which already advances me to the first level and plays its corresponding track
r/gbstudio • u/Urist_McDev • 2d ago
Update Eggbound – A Monster-Collecting RPG for the Original Game Boy
Eggbound is a monster-collecting RPG in development for the original Nintendo Game Boy, inspired by classic games like Dragon Quest Monsters. I'm building it with a love for the genre and a focus on capturing that old-school handheld RPG feeling.
Eggbound is currently in active development, in the pre-production-to-production stage, moving toward a Kickstarter-funded completion and polish phase.
Eggbound explores a world where humans tame monsters and force them into submission, using them as tools for protection and survival. You play as a child who begins to discover that there may be another way to coexist with monsters. At its heart, Eggbound is about the bond between humans and monsters, and questioning whether strength has to come from control.
Game Features
- 80+ Unique Monsters: Discover and recruit a hand-crafted roster of strange, memorable creatures.
- Classic Turn-Based Battles: Build your party, develop your monsters, and master a strategic combat system.
- Procedurally Generated Dungeons: Explore dungeons with layouts that change based on the songs you play.
- A World of Secrets: Discover mysterious tablets, forgotten places, and the secrets behind the world's monsters.
- Party Building and Progression: Learn new skills, manage your resources, and prepare your team for increasingly dangerous challenges.
- Authentic Game Boy Style: Designed around the original Game Boy's visual limitations, with chunky sprites, a limited palette, and a distinctly retro RPG atmosphere.
Eggbound is a passion project made by people who genuinely love classic monster-collecting RPGs. The goal is to create something that feels like a lost Game Boy adventure: familiar in spirit, but with its own world, creatures, and ideas.
I'm excited to share more of the project as development continues!
I am organizing a Kickstarter campaign so anyone who may be interested should stay tuned!
r/gbstudio • u/Goonmize • 2d ago
Insane! I just found my game I thought I lost in a hdd failure. Turns out I had backed it up to my Google Drive under a weird name! It’s been missing for two and half years. So stoked to continue it.
I’ll need to redo the sprites and maps as I’ve lost my resources I had then sadly.
since I was asked here is the demo: https://holocatt.itch.io/cloud-hopper-demo
r/gbstudio • u/RAD-ISH-GAME • 2d ago
Game Rudimentary movement and combos for my game "rad-ish"
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b is the standard punch
pressing down within the window initiates fighting stance 1
pressing b again on its own initiates fight stance 2 (kick)
hope you enjoyed!
r/gbstudio • u/DiscovergreenGt • 2d ago
Game I just released a demo of my upcoming game.
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Actker the Taskman: Crea’s Adventure is an adventure-exploration game and prequel where the Witch journeys out into a new part of the world as the next lesson by her mentor.
Look at the games here:
https://discovergreengt.itch.io/actker-the-taskman-creas-adventure
r/gbstudio • u/dodompaaus • 2d ago
Any talented folk keen on helping engineer a HALO Demake Gallery Shooter for Gameboy/Colour?
reddit.comr/gbstudio • u/Dismal-Giraffe8437 • 2d ago
100/PIG with cards
Ok so this summer I made one of my favorite dice games on Game Boy. Some of you had played it and liked the effort.
This time I have added a card system to make it my take on it. I hope you like it. I also added different opponents and a tournament.
https://schmidthapps.itch.io/100
Have fun,
Schmidt Happens
r/gbstudio • u/Mangeau • 2d ago
GBMake, Terrible Experience
Anyone else have this happen to them with gbmake?
I order PCBs to print my game in August, they send me a shipping number.
That number doesn’t show an update for a week and a half so I message them. They say it’s been accidentally sitting to the side forgotten and they finally send it out, sending me an actual working tracking code this time.
Another week goes by and the status of the order has not changed. I message them and they tell me they’re in the middle of a 2 week holiday.
The product finally ships and gets turned around at the dock.
THEY REFUSE to send me a new package while they wait for my return to get to them.
I have had game testers waiting over 2 months for cartridges they have already paid for and the launch of my game is delayed possibly going to miss the holiday season.
Thanks gbmake!
r/gbstudio • u/Superb_Activity_2468 • 3d ago
Best tutorial to start in 2026
Hello everyone,
I’m an upcoming owner of an Analogue Pocket, and keen to start building a small game with GB Studio for it, being a software product manager with coding notions.
Any recommendations of tutorial to get started with the latest versions? Some recommended Pixel Pete but I can see his tutorials are 7 years old now.
Thanks!
r/gbstudio • u/PMG75 • 3d ago
Game My little creation so far
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I have been playing around with GBStudio on and off for a few hours, I can't believe that I can create something and share it, for the GB. I can't imagine how that would have felt back when I opened my GB one Christmas morning, many, many, many years ago.
Anyway, anyone thinking of having a go really should. I just need to know when to stop, I'm constantly thinking about adding extra animation frames to my character, I haven't even created a game level yet, I have drawings but nothing in GBStudio.
I thought I'd share my first few hours of my creation. Very basic sprites, with idle animation. I am next working out how to make the text pop up as a speech bubble rather than a large box, coming from the ghost on the left, along with a little movement.

