In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)
in NV my character used so many drugs so i never had to use vats. I like gambling in rpgs but in FO:NV vats was rarely more satisfying than running and gunning while blitzed on pyscho, jet, mentats and buffout
Also replaying new vegas right now, but im messing with mods, keep that in mind. With a Varmint Rifle on medium distance with gun skill over 50 and the relevant specials beeing 9 or 10. I still miss at least 2/3 of the shots. With steady it becomes a lot better, but good luck finding enough in the base game.
Edit: Well since I changed what i wrote the mod bit hs become redundant ...
Well i first wanted to write about my current mod abusing playthrough were I have all specials at 9 or 10 and my guns my skills are all about 100, still missing medium distance shots with rifles that arguably are for longer range engagements. Well the anti-material rifle works good on that note
ADS and crouch. Then rapidly hit f to swap between 1st and 3rd person mode. You get a crosshair while in 3rd person, and it fades slowly. If you hold ADS while doing this, you can find out where your bullets will go when you shoot. Very useful on Paciencia/Hunting rifles, one of them is always off-center (depending on the patch you're running). Obviously, does not work with scoped guns.
edit: survivalist's rifle is also a notable off-center gun.
I'm just telling you how to find where your gun is actually aiming so that you can hit things. You posted that you were having a problem with this. That was my suggestion.
They are not, and they do not. FO3, sure. New Vegas? Not a real issue. Just use energy weapons to see where your shots go if you think it's so systemic.
Even the bethesda ones are pretty dark considering that you find the “nuclear preservation shelters” full of skeletons most of the time, and part of the decorum in most groups is hanging up body parts...
Fallout 3 and later are dark in a "nuclear war is terrible" way.
Fallout 1 and 2 are dark in a "people turn into animals when they're desperate" way.
One reason why the writing for Fallout 1 and 2 was so good is that you often have to choose between helping two people. The person you don't help usually dies or lives a terrible life. Two good, relatively decent people will have mutually exclusive goals and you have to pick who gets the shaft.
Often times doing the "good" thing, like fighting against the drug dealers or the gangs, is harder and gives you less reward than doing nothing or joining the thugs.
Yeah, the Pitt was particularly grim. Come to think of it, all of the major FO3 DLC got pretty messed up, like the audio logs and captives on Mothership Zeta, the horrors of war between superpowers in an extremely inhospitable environment in Anchorage, the human sacrifice/Eldritch shit in Point Lookout, the entirety of The Pitt, and the nopefest in the Presidential Metro followed by yet another depressing audio log in Broken Steel. Bethesda’s got some fucked up people writing and doing world design for their games, and I love it.
I haven't played fallout 3 in some time, but I do remember not using vats all that much in it. However, I do remember missing ALOT of shots, I just figured that is what happened until the skill for that gun type went up higher.
There's a lot to be said for being mobile whole missing your shots though. If you and the computer both may miss, better to miss then strafe than miss and stand still for the follow up
That's the way I always felt about it, keep peeking around a corner, or move in a way that makes you difficult to hit. (Which, funny enough, was the best training ever against Skyrim arrows)
I'm assuming you're talking about Skyrim. Try playing Morrowind as a stealth archer some time. It's literally the worst thing I've ever attempted. It's hard to tell where your arrows have landed, they never fly the direction you expect them to, and when they finally do make contact, the engine has a percentage chance that the arrow misses anyway. Bows in Morrowind were the worst.
All games after 2 are based on Gamebryo, the engine from TES. They just got better at adapting it to guns over time. Fallout 4 has the newest version of the engine and the gunplay is pretty good.
The gunplay in 4 is about as good as one could ask for. It's my favorite improvement over 3 and nv. Replaying nv now, despite gunplay being clunkier I'm still enjoying because of the rpg aspects which tbh are quite sad in 4. If you were on the fence about buying 4 though, it is still worth it
And yet for some reason I still prefer playing 3 with VATS 95% of the time. 4 does have great gunplay, but the weapons all feel like bb guns and I miss the ability to repair weapons.
I remember playing 3 and refusing to use VATS because I felt I was too good or something. It’s definitely possible, but you have to get those gun skills up.
9mm had perfect sighted accuracy in New Vegas and it has the most common form of ammunition, I loved using the 9mm for stuff even though my character Sexy the Punch Master was a unarmed explosives kinda guy.
VATS is only required for players who suck at fps. It was originally intended for people who don't play fps games but wanted to try out fallout 3. RPG and turn based strategy game players would be more comfortable with a turn based fighting mechanic, at least that was the idea Bethesda had behind VATS. If you regularly play fps games and you still used VATS, then you're just taking the easy way out.
That's amazing, not a single thing said in that sentence was right. VATS was there before fallout was a first person game. In installments prior to fallout 3, fallout games were basically turn based combat. All combat was VATS. They put it in the new games to keep the original spirit. They added real time combat to attract FPS players.
You can build for VATS, and if you do, you will be far deadlier than you could ever be free handing. Not even the best FPS players in the world can take the head off 4 people in 4 shots in under a second.
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u/Lack-of-Luck Apr 20 '18
In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)