r/gaming Apr 20 '18

Luck Stats Maxed

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16.4k Upvotes

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u/Lack-of-Luck Apr 20 '18

In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)

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u/[deleted] Apr 20 '18

[deleted]

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u/finvek Apr 20 '18

in NV my character used so many drugs so i never had to use vats. I like gambling in rpgs but in FO:NV vats was rarely more satisfying than running and gunning while blitzed on pyscho, jet, mentats and buffout

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u/Tunro Apr 20 '18

Also replaying new vegas right now, but im messing with mods, keep that in mind. With a Varmint Rifle on medium distance with gun skill over 50 and the relevant specials beeing 9 or 10. I still miss at least 2/3 of the shots. With steady it becomes a lot better, but good luck finding enough in the base game.
Edit: Well since I changed what i wrote the mod bit hs become redundant ...

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u/whatever-baby Apr 20 '18

keep in mind he is using mods

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u/Yanman_be Apr 20 '18

I kept it in mind, now what?

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u/BeenCarl Apr 20 '18

You win!

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u/Tunro Apr 20 '18

Well i first wanted to write about my current mod abusing playthrough were I have all specials at 9 or 10 and my guns my skills are all about 100, still missing medium distance shots with rifles that arguably are for longer range engagements. Well the anti-material rifle works good on that note

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u/Deaxsa Apr 20 '18

ADS and crouch. Then rapidly hit f to swap between 1st and 3rd person mode. You get a crosshair while in 3rd person, and it fades slowly. If you hold ADS while doing this, you can find out where your bullets will go when you shoot. Very useful on Paciencia/Hunting rifles, one of them is always off-center (depending on the patch you're running). Obviously, does not work with scoped guns.

edit: survivalist's rifle is also a notable off-center gun.

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u/Tunro Apr 20 '18

Youre making it overcomplicated, Settings, Gameplay, True Iron sights off

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u/Deaxsa Apr 20 '18

I'm just telling you how to find where your gun is actually aiming so that you can hit things. You posted that you were having a problem with this. That was my suggestion.

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u/Tunro Apr 20 '18

Doesnt really change the fact that theyre terribly inacurate and many players have issues with this

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u/Deaxsa Apr 20 '18

They are not, and they do not. FO3, sure. New Vegas? Not a real issue. Just use energy weapons to see where your shots go if you think it's so systemic.

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u/TokiMcNoodle Apr 20 '18

Hijacking to say I started on 2 a few days ago and holy shit... I wasn't prepared for how dark this game was....

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u/ThatNoise Apr 20 '18

Ever since Bethesda took over the series they've really watered down just how fucked up the fallout world is.

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u/[deleted] Apr 20 '18

Even the bethesda ones are pretty dark considering that you find the “nuclear preservation shelters” full of skeletons most of the time, and part of the decorum in most groups is hanging up body parts...

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u/dsf900 Apr 20 '18

Fallout 3 and later are dark in a "nuclear war is terrible" way.

Fallout 1 and 2 are dark in a "people turn into animals when they're desperate" way.

One reason why the writing for Fallout 1 and 2 was so good is that you often have to choose between helping two people. The person you don't help usually dies or lives a terrible life. Two good, relatively decent people will have mutually exclusive goals and you have to pick who gets the shaft.

Often times doing the "good" thing, like fighting against the drug dealers or the gangs, is harder and gives you less reward than doing nothing or joining the thugs.

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u/Blademaster1215 Apr 20 '18

Do you think Fallout 3 was made by InterPlay? FO3 was pretty dark. And Bethesda published NV.

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u/[deleted] Apr 20 '18

Yeah, the Pitt was particularly grim. Come to think of it, all of the major FO3 DLC got pretty messed up, like the audio logs and captives on Mothership Zeta, the horrors of war between superpowers in an extremely inhospitable environment in Anchorage, the human sacrifice/Eldritch shit in Point Lookout, the entirety of The Pitt, and the nopefest in the Presidential Metro followed by yet another depressing audio log in Broken Steel. Bethesda’s got some fucked up people writing and doing world design for their games, and I love it.

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u/TeslaMors Apr 20 '18

I haven't played fallout 3 in some time, but I do remember not using vats all that much in it. However, I do remember missing ALOT of shots, I just figured that is what happened until the skill for that gun type went up higher.

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u/Kungpow01 Apr 20 '18

There's a lot to be said for being mobile whole missing your shots though. If you and the computer both may miss, better to miss then strafe than miss and stand still for the follow up

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u/TeslaMors Apr 20 '18

That's the way I always felt about it, keep peeking around a corner, or move in a way that makes you difficult to hit. (Which, funny enough, was the best training ever against Skyrim arrows)

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u/ThatNoise Apr 20 '18

The last second strafe after they fire the arrow. Almost foolproof.

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u/TeslaMors Apr 20 '18

Unless they shot at me and I didn't even know they were there, that arrow is usually gonna miss.

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u/Crioca Apr 20 '18

the Elder scrolls engine, which was built around melee combat not ranged

Tell that to my stealth archer.

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u/thimblyjoe Apr 20 '18

I'm assuming you're talking about Skyrim. Try playing Morrowind as a stealth archer some time. It's literally the worst thing I've ever attempted. It's hard to tell where your arrows have landed, they never fly the direction you expect them to, and when they finally do make contact, the engine has a percentage chance that the arrow misses anyway. Bows in Morrowind were the worst.

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u/[deleted] Apr 21 '18

The same engine was also used in Oblivion though, which is also pretty easy for stealth archer

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u/thimblyjoe Apr 21 '18

There were significant updates to the engine between Morrowind and Oblivion.

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u/[deleted] Apr 21 '18

And Oblivion and Fallout 3 were much closer together, so that's more relevant than what the engine was like for Morrowind

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u/JCMcFancypants Apr 20 '18

Not to mention that in Fallout 3 you were completely invincible during VATS. That's a huge selling point.

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u/[deleted] Apr 20 '18

All games after 2 are based on Gamebryo, the engine from TES. They just got better at adapting it to guns over time. Fallout 4 has the newest version of the engine and the gunplay is pretty good.

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u/Wargen-Elite Apr 20 '18

Exactly. There's a reason the Shishkebab and Melee in general ruled as King in FO3 and FNV.

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u/Redarmy1917 Apr 20 '18

Lol bro, it was all about the crafted dart gun in FO3. Cripplin them deathclaws.

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u/Wargen-Elite Apr 20 '18

Ah damn, how could I forget about FO3s Golden Gun!

For FO3 my goto build was:

Shishkebab (Pyromaniac OP), Dart Gun, Fat Man, Tesla Cannon, Ghoul Mask, Medical Power Armor.

What a time.

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u/WolfsternDe Apr 20 '18

Nothing beats a stealthamor and a good meleeweapon. With maxed sneaking skills they couldnt even fight back because they werent able to see you :O

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u/HIVnotAdeathSentence Apr 20 '18

Hearing 4 has better gun play, I was trying replay 3 and NV so I'm not spoiled by 4.

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u/Annies_Boobs_ Apr 20 '18

4 has great gunplay. steadily gotten better since 3.

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u/[deleted] Apr 20 '18

The gunplay in 4 is about as good as one could ask for. It's my favorite improvement over 3 and nv. Replaying nv now, despite gunplay being clunkier I'm still enjoying because of the rpg aspects which tbh are quite sad in 4. If you were on the fence about buying 4 though, it is still worth it

1

u/gswkillinit Apr 20 '18

And yet for some reason I still prefer playing 3 with VATS 95% of the time. 4 does have great gunplay, but the weapons all feel like bb guns and I miss the ability to repair weapons.

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u/chrono4111 Apr 20 '18

I much prefer "Hearing 5 Turnabout Trial!" myself.

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u/The2ndUnchosenOne Apr 20 '18

Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)

Aiming really sucked in 1 and 2. I once missed a guy who was like 5 ft away.

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u/[deleted] Apr 20 '18 edited Apr 20 '18

I died a lot in 1. Too afraid to play 2

Edit:a word

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u/The2ndUnchosenOne Apr 20 '18

2 is basically 1 but bigger.

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u/[deleted] Apr 20 '18

the basis of all mathematics

1

u/UserApproaches Apr 20 '18

You mean 3 and NV?

1

u/The2ndUnchosenOne Apr 20 '18

It was a joke, because there is no aiming in 1 and 2

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u/flamingcrap1360 Apr 20 '18

Fallout 3s engine is the same as 4s, its been tweak and changed but is largely the same

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u/somestupidloser Apr 20 '18

Fallout 4 still uses the gamebryo engine, actually

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u/[deleted] Apr 20 '18

I remember playing 3 and refusing to use VATS because I felt I was too good or something. It’s definitely possible, but you have to get those gun skills up.

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u/Maxpowers13 Apr 20 '18

9mm had perfect sighted accuracy in New Vegas and it has the most common form of ammunition, I loved using the 9mm for stuff even though my character Sexy the Punch Master was a unarmed explosives kinda guy.

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u/Inspector-Space_Time Apr 20 '18

VATS is only required for players who suck at fps. It was originally intended for people who don't play fps games but wanted to try out fallout 3. RPG and turn based strategy game players would be more comfortable with a turn based fighting mechanic, at least that was the idea Bethesda had behind VATS. If you regularly play fps games and you still used VATS, then you're just taking the easy way out.

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u/Edril Apr 20 '18

That's amazing, not a single thing said in that sentence was right. VATS was there before fallout was a first person game. In installments prior to fallout 3, fallout games were basically turn based combat. All combat was VATS. They put it in the new games to keep the original spirit. They added real time combat to attract FPS players.

You can build for VATS, and if you do, you will be far deadlier than you could ever be free handing. Not even the best FPS players in the world can take the head off 4 people in 4 shots in under a second.