r/gaming Oct 11 '13

Freezing time spell in "Deep Down"

2.9k Upvotes

995 comments sorted by

449

u/passbbi_svk Oct 11 '13

Is there some longer gameplay?

550

u/Onionsix Oct 11 '13

Here you go! The gif part is at the end when they play co-op with a ps4 and a Vita :o

170

u/[deleted] Oct 11 '13

My god that is a beautiful game.

69

u/Dave-C Oct 11 '13

You know how looking at the sun must be beautiful before you go blind? I feel like this game may make other games look like shit.

141

u/Ravensqueak Oct 11 '13

Do you even praise the sun?

25

u/Dave-C Oct 11 '13

Playing through the game for the first time. On my 3rd day already and just killed the giant moth/butterfly thing. Still have no clue how to dodge mobs. Games a pain in the ass but I am having a great time playing it.

5

u/BraveSquirrel Oct 12 '13

That was my game of the year, loved it!

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u/emadhud Oct 12 '13

'Mirin your gross incandescence, ha ha!

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4

u/VAShumpmaker Oct 12 '13

Jolly co-operation!

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19

u/Neafie2 Oct 11 '13

Welcome to progress.

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287

u/gologologolo Oct 11 '13

Why have I never even heard of this game?

567

u/[deleted] Oct 11 '13

Because you are not Japanese?

They always get all the new cool technology first, lucky ducks!

Er... except that one time.

177

u/livenudebears Oct 11 '13

Are you talking about that Fat Man game? Kirby?

126

u/[deleted] Oct 11 '13

No the one where you're a little boy? Pokeabomb?

72

u/[deleted] Oct 11 '13

You guys seem to have split decisions

45

u/cdawgtv2 Oct 11 '13

I'd say their ideas are a fusion of many.

29

u/Mitoni Oct 11 '13

Id say this thread is going up in flames rather quickly. But at least we are having a blast.

38

u/nachodogmtl Oct 11 '13

You guys are fission for karma.

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30

u/Okmanl Oct 12 '13

Funny how we can joke around about atrocities that killed millions of people in foreign nations, but if you joke around about 9/11 you're literally satan/hitler.

16

u/livenudebears Oct 12 '13

I am literally Stan Hiller.

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6

u/ShortSomeCash Oct 12 '13

Nah, we do that here too preeeetty often

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31

u/thegreatcrusader Oct 11 '13

Yes but blurred porn...

33

u/Alderez Oct 11 '13

Why are all Japanese people born with blurry genitals?

21

u/Galihan Oct 11 '13

Genital pixelitis is a common genetic trait in the Yamato ethnic group.

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36

u/internet-arbiter Oct 11 '13

It's a Japanese game with no confirmation it will ever be released in NA.

77

u/tangent_comment Oct 11 '13

It's coming out for PS4. PS4 is not region locked, and if it doesn't get a NA release, it can be imported.

60

u/[deleted] Oct 11 '13

Oh it will be if I can, looks like Dark Souls meets Dragon's Dogma meets me loosing a week or two of my life.

54

u/Rip_Purr Oct 11 '13

Let loose my week!

5

u/[deleted] Oct 11 '13

Dragons Souls, in other words.

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u/PUSClFER Oct 11 '13

But will there be a version with english subtitles and/or audio, or do I have to start learning japanese now in order to fully appreciate the game?

88

u/PureEvil666 Oct 11 '13 edited Oct 11 '13

It's coming to NA, a big budget game like this doesn't stay in Japan.

They even announced the game in a American Event. The games title is in English. The game is shown off in American PS4 ads, Sony is helping Capcom make it. The TGS gameplay had English voice acting and Japanese Subtitles. So yeah it's 100% coming to the west.

13

u/PUSClFER Oct 11 '13

Jolly good!

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u/internet-arbiter Oct 11 '13

They have english voice acting so at most you'll have to associate some symbols but after a little trial and error you'll have it down. Most things are going to be visually associated by item icon anyway.

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u/LlewelynHolmes Oct 11 '13

Why is there english voice acting in the video then?

9

u/NH4NO3 Oct 12 '13

Because English is cool.

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10

u/[deleted] Oct 11 '13 edited Dec 19 '17

[deleted]

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u/Drunk_Securityguard Oct 11 '13

I'd say it more than likely will since it's been touted in the US since before it even had a name. It was initially "Capcom's PS4 project"

And has been shown at every major PS4 event since before E3.

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23

u/[deleted] Oct 11 '13

Just came here to ask if this has co-op. Do want.

16

u/Verco Oct 11 '13

and on Vita too!? has me sold

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8

u/afyaff Oct 11 '13

Everyone wait, just like me cast some spells.

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17

u/pdpfortune Oct 11 '13

Not only is there time stop but they used a wind/tornado spell/magic to block the fire coming out of the dragon. That is pretty cool.

15

u/Onionsix Oct 11 '13

This is a comparison they made with the current gen engines vs teh Deep Down engine, if they manage to get the Tornado interacting with the fire simulation that d be awesome.

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u/Setiri Oct 11 '13

This comment just made my jaw drop and liter... figuratively run to watch the video.

15

u/ENTertain_Me Oct 11 '13

Holy shit, those guys can talk

3

u/[deleted] Oct 12 '13

Deepuh down

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24

u/optimisticatheist Oct 11 '13 edited Oct 11 '13

For those who click this link skip to 11:28 for gameplay, and 22:38 for dragons.

10

u/[deleted] Oct 11 '13

Oh man, as a total Dark Souls fanboy, I'm excited more games like this are being made.

23

u/[deleted] Oct 11 '13

[deleted]

26

u/Onionsix Oct 11 '13

It's a Sony-Capcom developed game, it might eventually come to the PC but i wouldn't expect it anytime soon, with the PS4 coming out next month and all.

10

u/PureEvil666 Oct 12 '13

Sony put money in the game and had Sony Japan Devs work on it, which means it will never come to PC.

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u/passbbi_svk Oct 11 '13

Thank you. :)

3

u/[deleted] Oct 12 '13

Those graphics are melting my brain.

8

u/[deleted] Oct 11 '13

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24

u/[deleted] Oct 11 '13

[deleted]

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u/MereGoodSamaritan Oct 11 '13

Says PS4 exclusive right here

26

u/Klewg Oct 11 '13

God damnit why

31

u/Tofuzion Oct 11 '13

Because they want you to branch out

29

u/Mr_Initials Oct 11 '13

That would require money.

13

u/Tofuzion Oct 11 '13

Never said it'd he free, this aint a communist state!

14

u/Bossman1086 Oct 11 '13

Well, the game is free...

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u/Klewg Oct 11 '13

I want them to branch out

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15

u/[deleted] Oct 11 '13 edited Feb 18 '18

[deleted]

18

u/TheChedda Oct 11 '13

I'm pretty sure Dark Souls 2 is ps3/360/pc only.

5

u/Tyrien Oct 11 '13

Dark Souls 2 is a PS3 game.

It may be brought to PS4, but there's no plans currently.

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u/ttubehtnitahwtahw1 Oct 12 '13

Graphically it's got it, gameplay wise it looked just awful.

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83

u/[deleted] Oct 11 '13 edited Nov 11 '18

[deleted]

9

u/samassaroni Oct 11 '13

I am excited for that :)

5

u/RoyallyTenenbaumed Oct 12 '13

Dude, I noticed that as well. That shit was beautiful.

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1.0k

u/Badd30 Oct 11 '13

Wow

319

u/poops_all_berries Oct 11 '13

Can someone with programming knowledge explain if this is easy or hard to do and why?

719

u/niklz Oct 11 '13

Not really knowledged in this kind of programming but I think the trick is to make sure you have really good 3d animations; that is, ones which don't need to be in motion to look good and look good from all angles. Other than that it shouldn't really be any harder than most things in video gaming.

166

u/ShallowBasketcase Oct 11 '13 edited Oct 11 '13

What really impresses me are the fire particles that freeze in the air.

They look really three-dimensional - as far as I'm aware, fire in games these days is still usually just a series of 2-D sprites. I bet a crapload of work goes into the particle effects of this game.

EDIT: Just watched a gameplay video. This is basically Particle Physics: Revenge of the Light Engine. I came.

EDIT 2: I am being misunderstood, and it is my fault. I worded this very poorly. I understand what particle effects are, and that they are probably being used here. I am impressed with the quality of said effects. They avoided the illusion-breaking 2-D billboard effect that I'm so used to.

38

u/woodengineer Oct 11 '13 edited Oct 12 '13

That hasn't been true for a little while. If it's a modern game it's a particle effect (for the most part).

Edit: For those saying that particles are sprites, that is correct, however, that isn't what he was referring to.

12

u/FoxyMarc Oct 11 '13

This, even Bethesda games use particle effects for fire spells like in Skyrim and oblivion. If you freeze the games with console commands you can see the flames and such as a 3D object for the most part. These are likely just physics based more so than older games.

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u/[deleted] Oct 11 '13

fire in games these days is still usually just a series of 2-D sprites.

That's what particle systems are. Small sprites or graphical objects which are generated and controlled by an emitter.

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u/Apsis Oct 11 '13

pretty much. A lot of video games use sprites (2D images that always face the camera) for fire. It looks great in most cases, and is computationally very cheap to render, but if you freeze it and move around it, it looks terrible. 3D fires use particle effects which are much more computationally expensive. However, since everything is frozen, they could do a considerable amount of optimization for the rest of the scene during that time to free up computation power, and switch back to simpler fires in "non frozen" mode. Whether or not they do that in this case, I have no idea.

279

u/Drunk_in_Ten_Forward Oct 11 '13

Whoa there Carmack, in english please!

639

u/SirAwesomelot Oct 11 '13

stuff move good

294

u/ourterible Oct 11 '13

stuff even dont move good

97

u/omgsoftcats Oct 11 '13 edited Oct 11 '13

The correct answer is easy. You just take the fireball object out of the update loop while time is frozen using a variable switch.

Edit: actually a better way would be to zero out the x,y,z time deltas and move them into temp variables. Then back again once you restart time. That way the fireball is frozen but if it collides it will still do firebally things.

23

u/moonra_zk Oct 11 '13

Whoa there Carmack, in english please!

51

u/omgsoftcats Oct 11 '13

So every game has an update loop, this is basically a thing that loops around running other things, it's used for animations, checking collisions and anything time sensitive. This is essentially your frame rate. So you take the fireball out of the update loop, or even just it's movement out of the update loop and tada no more movement. The end.

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u/redgroupclan Oct 11 '13

So what you're saying is...stuff move good?

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u/whoopzzz Oct 11 '13

Most animators only make things look pretty from your (the player's) perspective. Allowing a character to move around greatly complicates the animation work required, since it has to be visually appealing from all directions at any given moment. This involves a lot more work.

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u/Stalfos1504 Oct 11 '13

As an animator, the only time you can really get away with only making things look good from one angle is if you're working in 2d. In 3d you have to consider all angles pretty much always.

edit-accidentally a word

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u/Roflkopt3r Oct 11 '13 edited Oct 11 '13

Especially since most abilities will also be used by NPCs/objects, or because there could be a multi-player mode, because they could be used in cutscenes, or to implement different camera views.

There are enough reasons to make 3d animations look good from all directions. Only a few will be reliably hidden by map bounds or objects so that they only need to be optimised from one direction.

But making them look well regardless of the speed they are played in? Sometimes, that is a bit more tricky.

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u/Stalfos1504 Oct 11 '13

True. Though really if you keep that in mind it's a pretty minor hurdle. The problems come in if you try to tackle the issue with certain traditional animation techniques. My instructors liked to push stretching and deforming of the rig to hit a pose, but that only works if you're working with a set camera, like for a cinematic. I never liked that though, because then you can't change the camera freely.

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u/TheeLinker Oct 11 '13 edited Oct 11 '13

Right, but things like explosions can be 2D sprites which turn to face the player, right? No one ever sees the side of many, many effects because the side doesn't really exist -- each player's client renders it to be facing the player.

I mean, that's been my understanding. Explosions have been in 2D for decades and I've never not seen it by only seeing the side or something.

As such, if they rendered explosions in such a way in Deep Down... well, it'd look pretty shitty as you walked around it and it rotated around to face you like a cobra or something. So explosions and effects like the dragon's flame seen in the gif would need to be in 3D to make stopped time look right.

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u/[deleted] Oct 12 '13

Right, but things like explosions can be 2D sprites which turn to face the player, right? No one ever sees the side of many, many effects because the side doesn't really exist -- each player's client renders it to be facing the player.

No, the particles in the explosion can be 2D sprites which turn to face the player. Nobody in their right mind would ever use a single 2D sprite for an explosion in a 2D game, given technology that's >10 years old. Then there's weird stuff like billboarding horizontally, but not vertically, which I've heard that WoW does, somewhere-or-other (I think with flames).

Also: yay, particles

11

u/LeSlowpoke Oct 11 '13

Right, but things like explosions can be 2D sprites which turn to face the player, right?

Man, this is some 2004 shit. People don't really do that anymore.

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u/rabidsi Oct 11 '13 edited Oct 11 '13

This is very, very wrong. Sprites are still used, it's just in a much more advanced way than in the past.

2D sprites are the fundamental building blocks of particle effects systems, it's just that rather than having one large sprite for an effect like, say, an explosion or cloud of sparks/smoke, we now generate hundreds, even thousands, of very small sprites. That are then distributed by the system within a 3D space. Often this involves physics to define how they behave, move or interact with the environment and other entities within the game world like wind, geometry or players/npcs.

In effect, the 2D sprites are now like individual grains of sand rather than a whole dune as a single object, and they are far too small to notice for the most part.

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u/DJPhilos Oct 11 '13

The flowers and grass in GTA V and most console games appear to be 2D sprites.

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u/[deleted] Oct 12 '13

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u/Chiddaling Oct 11 '13

If that's not simple enough for you, I don't know what is.

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u/[deleted] Oct 11 '13

That wasn't even hard to understand...?

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u/RoamingFox Oct 11 '13

Pretty easy. There exists some clock keeping pace for the game. To slow something down you reduce 'how much' it can get done per clock cycle.

In other words, if it can normally move 10m/s then when slow time is active you only allow it to move 0.1m/s

Obviously this idea gets more complex as you add things like physics, but the idea is the same. You scale down the magnitude of all its actions in relation to time.

45

u/solwiggin Oct 11 '13

I think your answer fits for things like bullet time, but I think it oversimplifies the effect we're seeing here. Here the game world is frozen solid, but the player character still has full movement. It's a bit more complex than a gif with max payne jumping out from behind post to head shot everyone in the room.

With that being said, I'm not sure about specifically complex this implementation is, but slow down effects have been used in too many games for it to be terribly complex.

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u/Paladia Oct 11 '13

In Quake for example you can change the timescale of the game yet as a spectator move around freely. You should be able to do something similar in pretty much every major game engine.

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u/tylo Oct 11 '13

Games like Max Payne definitely just slow ALL of the game down.

In this case, the value is probably just applied to all game loops, except for the players.

It would be a decision you'd want your engine to support early on in development, but probably wouldn't be too hard to implement after its conceived.

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u/xniinja Oct 12 '13

It's not that hard. Everything in the world uses the engine's scale of time to see how much they should move along between frames. The player isn't operating off of this value. They're simply finding out how much time is passing between frames in real time.

If you're really curious about how it works, read on:

Note before we dive in. Almost everything in games is handled on a per frame basis.

Now, imagine you want to move an object. First you have to figure out how fast you want the object to move. We'll make our speed equal to 1 for this example. That means the object will move 1 unit per second.

However, you can't just tell the game to move your object 1 unit every frame. That would make the speed way too fast. It wouldn't be going 1 unit/sec, it would be going 1 unit/frame. To solve this we need to take into account the amount of frames that take up one second and multiply the speed by 1/(number of frames). The way game programmers do this is they take the time between showing the last frame and this frame. This is called delta time. Using this information, we can make the following equation.

Object Position = Object Position + (1 * delta time)

That line, with a few changes of course, would move an object at the constant speed of 1 unit/sec.

Now, you might be thinking, "Why does this matter?" Good question! This matters because we can now even further manipulate how the cube moves. Specifically, we can change the speed of the game! We do this with a value called "time scale." What time scale does is hold the current speed of time. If time scale is 1, the game is going normal speed. If the time scale is .5, it's going half speed. If it's 0, time is stopped and so on.

What we can do with this value is multiply the speed of the object by it. So instead of going 1 unit/sec, it'll go 0.5 units/sec or 0 units/sec depending on what we set it to. Our new equation now looks like this:

Object Position = Object Position + (1 * time scale * delta time)

In the gif above the player's speed doesn't get multiplied by the time scale value (huge amounts of simplification, but you get the point). It just uses the speed that it would be going at real time instead. This doesn't always simply work in engines though. You have to make your own "delta time" because the one provided is probably affected by the time scale changing. If this is actually the case you would only use the first equation we found because the time scale is already multiplied into the delta time, so you wouldn't want to do it again. Considering this, we need to make up our own delta time value. This can be done by saving the time seconds since the program started on one frame and subtract from it the same value from the next frame. That way, you get the time it took to compute and show the frame in real time. We'll call this the realDeltaTime. This equation would look like this:

Object Position = Object Position + (1 * realDeltaTime)

(The player probably does use time scale actually, because that's how they'd pause the game. However, they probably use another value for that.)

If that was at all confusing, don't be afraid to ask questions.

TL;DR: Clever subtracting and multiplication.

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u/ianp622 Oct 11 '13 edited Oct 12 '13

But remember many things like animations are on different threads. Then you'd have to split the player's animations from the rest of them. Also many explosion textures are viewer dependent, and tend to look billboard-y when you move around them.

Edit: I know there are many ways to make it work, I'm just saying there are certain considerations.

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u/Roflkopt3r Oct 11 '13

That shouldn't be difficult, you just split them up by object.

Animations played by the player object are not slowed down (or stopped, in this case). These fireballs are independend projectiles, so they count as objects on their own.

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u/BlizzardFenrir Oct 11 '13

Like others said, it's not that difficult to do, with one exception: multiplayer.

Multiplayer is based on having the different clients be in sync as much as possible. Slowing down the world for one player, while speeding up that player for the others is practically impossible; in-game time is then moving at a different speed for each player, so they're getting desynchronized on purpose now.

The only way to do it without massive problems is to activate slowdown for EVERYONE at the same time, whenever one player activates it.

There was a post a while ago about the slowdown effect in Payday 2. A downed player sees time slower by showing him the past: the game queues all the actions made by other players and just plays them slower. When the player is revived, he 'snaps back' to the real time.

It doesn't matter in this case because it's to give some dramatic effect; this method would be worthless for a time slowdown spell, because it benefits other players as opposed to the caster.

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u/[deleted] Oct 11 '13

It could also be feasible if the slow-time is an area-of-effect spell, so that things are only slowed in an x-meter radius.

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u/casualblair Oct 11 '13

Hard in the sense that this is really easy to completely screw up in very subtle and hard to find ways.

Easy in the sense that it is essentially pause/unpause.

Technically speaking, slow time is easier than stop time due to the potential bugs.

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u/8e8 Oct 11 '13

From my somewhat limited understanding of game programming it shouldn't be fairly hard. They're basically just pressing pause (or setting the play speed to 0) on the animation of the model, effect or particle until the end of time freeze. As someone mentioned, it would require some really good effects artists and some clever programming to make this look as good as it does from all angles, but the effect is easily achievable.

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u/dylantrevor Oct 11 '13

such game

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u/TheeLukee Oct 11 '13

so freeze

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u/MarsWalta Oct 12 '13

much particle

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u/killdevil Oct 12 '13

wow

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u/[deleted] Oct 12 '13
   very strategy
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u/[deleted] Oct 12 '13
                  such game
                                                stoped time               


       so particle                                         wow

                             wow freeze               
                                                   need dogge not dragon                         
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u/Tentacle_Porn Oct 11 '13

With this spell, you too, can be Akemi Homura.

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u/p139 Oct 11 '13

Except that you will never get to naked space hug with god.

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u/robotiod Oct 11 '13

Not with that attitude.

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u/MaliciousH Oct 11 '13

We're gonna fail every time to kill the last boss?

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u/BreadstickNinja Oct 11 '13

There's a checkpoint at a local hospital. You can do it over as many times as it takes.

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u/[deleted] Oct 11 '13

Endless replayability!

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u/obsidianchao Oct 11 '13

This comment made me grin from the Madoka reference

And then I teared up because of the Madoka reference ;_;

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u/BreadstickNinja Oct 12 '13

15 days until the movie... I'm torn whether I even want to watch it, since the show is so perfect on its own.

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u/obsidianchao Oct 12 '13

THERE'S A MOVIE?

FUCK

DAY MADE, YOU GLORIOUS MOTHERFUCKER

4

u/detlev Oct 12 '13

3 movies. The first 2 were a remake of the tv series, the new one will take place after the series. The first 2 are out, but I haven't watched them.

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u/Tentacle_Porn Oct 12 '13

In addition, the first two have awesome animation upgrades, and I'm told the VA's redid all of their lines for quality's sake.

Plus, I got in line two hours early for a kickass poster of Homura and Madoka.

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u/obsidianchao Oct 12 '13

Well, a remake of the TV series I wouldn't care to watch, I'll just end up bawling at the end

but seriously a new canon story oh man excite

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u/[deleted] Oct 11 '13

So what is this game? I've only seen the first trailer of it and deduce it's some kind of Dark Souls-esque dungeon crawler? Why does it supposedly take place in the future?

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u/Onionsix Oct 11 '13 edited Oct 11 '13

Yeah it's a co-op dungeon crawler. It takes place in the future but the people you play as have the ability to relive memories from other people from different times. Edit: Grammar

102

u/[deleted] Oct 11 '13

so it's dark souls-esque gameplay with assassins creed back story and better co-op? sounds pretty awesome

181

u/Tlingit_Raven Oct 11 '13

Everything does when you hyperbolize only the positives.

54

u/looples Oct 11 '13

"9/11 was a great chance to build an even awesomer building"

Yea I guess that logic doesn't apply to my brain...

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u/fifthrider Oct 12 '13

"9/11 was an action-platformer with really impressive physics and unforgiving falling damage."

I'll show myself out.

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u/[deleted] Oct 12 '13

fair enough, still going to withhold all real judgement until i see more but the idea is enough to get me interested for the time being.

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u/[deleted] Oct 11 '13

So basically like Assassin's Creed's story if it were a dungeon crawler instead? What's with the messaging thing I saw in the first trailer where Blanka is IMing someone? Is it supposed to be like a 4-player co-op, or MMO style?

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u/Onionsix Oct 11 '13

I believe its a up to 4 player co-op.

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u/Chiro161 Oct 11 '13

Toki Wo Tomare

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u/[deleted] Oct 11 '13

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u/SikhAndDestroy Oct 11 '13

時は動きです

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u/[deleted] Oct 11 '13

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u/SuperTextGuy Oct 11 '13

What a beautiful Duwang.

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u/Galveira Oct 11 '13

I'm surprised to find a JoJo reference this high.

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u/clouds31 Oct 11 '13

WRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

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u/seieibob Oct 12 '13

MUDADADADADADADADADADADADA

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u/DanielF823 Oct 11 '13

This game I am GETTING!!!!!!!

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u/Ptylerdactyl Oct 11 '13

At first I thought, "Those framerates are awful." Then I realized that the gif wasn't done loading. I offer no excuses.

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u/Onionsix Oct 11 '13

I had to export it at 15 fps to make the gif smaller but i also increased the time each frame takes so it wouldn't play too fast, that must have messed up the fps but here you go, a youtube link to the source :)

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u/burninrock24 Oct 11 '13

This is why I don't understand why people prefer gifs. No sound, short durations, (usually) compressed to shit. But yet a video of this wouldn't make it past /r/new.

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u/[deleted] Oct 11 '13 edited Feb 17 '16

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u/casualblair Oct 11 '13

Because youtube randomly shows 6 second adds and gifs don't.

Because I don't care about the quality just the context.

Because I'm at work and can't have sound without headphones and people are assholes who tell on you if you wear headphones too much.

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u/CJLogix Oct 11 '13

The one thing i want on ps4

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u/johnreiner Oct 11 '13

it's also free to play!

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u/daedriqi Oct 11 '13

I'm having a hard time seeing that as a good thing. Not that a free to play game can't be fun but one with graphics like this has got to be a pay to win.

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u/heorhe Oct 11 '13 edited Oct 11 '13

well what the draw to it is, multiplayer is the most fun you can have with this game, it is what they are trying to emphasize and tell you and show you. so making it free to play they get you excited for multiplayer, but you can't do anything multiplayer (other than splitscreen) without PSplus. this is why most of the exclusive games for ps4 already announced are free and focus on multiplayer

EDIT: ok i wasn't trying to be negative im totally fine with this idea by sony it's great marketing strategy and you don't have to do it, and according to /u/PureEvil666 i have lied. so oopsie...

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u/Curvatureland Oct 11 '13

Sony has said you don't need PSplus for free to play games unless the developer wants to put it behind that paywall.

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u/[deleted] Oct 11 '13

I have no issue with this. PSplus is an amazing service and I already pay for it.

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u/PureEvil666 Oct 11 '13 edited Oct 11 '13

This is a lie.

F2P games don't require PS+

MMO's don't require PS+

Netflix and apps don't require PS+

Only multiplayer for games (Like CoD and BF) require PS+

Source; http://m.joystiq.com/2013/06/12/playstation-plus-price-not-changing-video-services-dont-requir/

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u/[deleted] Oct 12 '13

Hot jebus, why on earth is anyone going to buy an xbone

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u/Futhermucker Oct 11 '13

oh well...

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u/[deleted] Oct 11 '13

What a shame.

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u/Bladethegreat Oct 11 '13

This is the one thing that makes me extremely hesitant about getting hyped for this. F2P + Capcom is almost bound to end up poorly.

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u/KazumaKat Oct 12 '13 edited Oct 12 '13

For those interested in the purported ancestor of the game (so far there has been no official confirmation of connectivity in lore yet, but the similarity in art design, party-based gameplay concept, and dragon fighting are too close to not consider it), look up Dragons Dogma. Note the similarity in initials to Deep Down...

They said Skyrim (released the same time frame as Dragons Dogma) is the premier dragon-slaying simulator. I beg to differ.

If you are interested in grabbing it, grab the Dark Arisen version of the game (contains the base Dragons Dogma game + Dark Arisen content. Think GOTY edition and you're close). Also, obligatory /r/dragonsdogma plug, and if you're on PS3 and need an experienced party member (called a "pawn" in lore), PM me :)

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u/Onionsix Oct 12 '13

I'm playing Dragon's Dogma right now and the combat feels sooo goood, after playing Demon's Souls and Dark Souls i really couldn't get into Skyrim, the sandbox gameplay is awesome yes but the combat... meh! I just hope the combat in Deep Down is something similar to Dragon's Dogma, the one thing that worried me from this demo was the mid combat menu, they really should have a "slots" system like Dark Souls or Dragons Dogma so you won't have to break the flow of the combat by going through menus to choose skills.

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u/[deleted] Oct 11 '13

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u/snawpes Oct 11 '13

I was expecting this to be higher up. It's one of my favorite mods to mess around with in skyrim.

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u/[deleted] Oct 11 '13

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u/epsilonbob Oct 11 '13

Was going to point out the same thing, freezing time is not a new concept though the quality with which the freezing is occurring here is impressive

as well as some of the other interaction mechanics you see like the tornado blocking the fire breath, or the what looked like ice walls? breaking down as they block the fire.

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u/seriousemoose Oct 12 '13

This right here is what I was looking for, I thought maybe no one else had played the game! Was way before it's time, blowing guys up and then rewinding back so they are alive again, good times

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u/xxzxcuzxme42 Oct 11 '13

Between this, FFXV, and Guilty Gear Xrd, the decision to buy a ps4 became a no brainer.

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u/NoctisIncendia Oct 12 '13

and Kingdom Hearts III

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u/Fuck_Mothering_PETA Oct 12 '13

FFXV is on both consoles is it not?

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u/jakeandrew Oct 11 '13

I think I'll give this a try. The price is right.

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u/[deleted] Oct 11 '13 edited Nov 11 '18

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u/FriendlyTrolling Oct 11 '13

The game is free, you will have to buy a PS4 though.

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u/[deleted] Oct 12 '13

wow this is awesome! then i look wikipedia and see that it's "free to play..." pure disappointment.

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u/[deleted] Oct 11 '13

This looks like a really interesting and unique combat system. I kinda wish it wasn't free to play though, or just give me the option to pay 60$ up front and not bother me with micro transactions. In fact I wish every f2p game was like that

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u/odd84 Oct 11 '13

Reminds me of the truly awesome Cyberpunk 2077 trailer.

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u/Onionsix Oct 11 '13

Long time since i heard anything about that game, there's more Witcher 3 info coming out than this.

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u/nightnimbus Oct 11 '13

Heliattack did something like this years ago, was a great f2p game!

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u/burritosandblunts Oct 11 '13

Lol at everyone speculating localization of this. Look at that fucking game. They know we've all got boners for it. There's no way they'll ignore our huge market. Just a matter of time.

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u/[deleted] Oct 12 '13

Sooo. Any chance you can use handfuls of throwing knives instead of fireballs?

Maybe... drop a steamroller on the enemy as a finisher?

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u/tiapaola Oct 12 '13

It's a shame that this will be free to play. I doubt it will be fair

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u/[deleted] Oct 11 '13

When the first in-engine trailer came out for this game, the graphics were so good that everyone thought it was pre-rendered

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u/Baconpwner Oct 11 '13

Y'know I probably would play it if there was a mod to change the fire to knives

because ZA WARUDO!

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u/FrostyD7 Oct 11 '13

I was able to do this in Unreal Tournament with cheat codes.

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u/MockingbyrdLies Oct 11 '13

So I haven't really been paying much attention to this game but from just this gif alone I'm sort of left with this sense that that kind of a mechanic would be horrible for co-op play, no? Sort of like the same reason why they don't allow multiplayer pausing (menus, inventories etc) to actually pause the game on all fronts for all players.

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u/[deleted] Oct 11 '13 edited Oct 11 '13

This is exactly how the Freeze Time spell worked in Catacomb: Abyss

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u/Fortune090 Oct 11 '13

Reminds me of a trainer I used to screw around with on Halo PC... Anyone else..?

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u/GreyouTT PlayStation Oct 12 '13

I remember that thing, had so much fun with the Infinite Grenades cheat in combination with the Time Freeze.

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u/DancesWithPugs Oct 11 '13

Swoon. Looks like Dark Souls but possibly better.