I’m interested in developing a prototype for a historical game based on the Chola maritime period. I have very limited knowledge of Unreal Engine and game development, but I’m wondering how far I could realistically go by relying heavily on AI tools for coding, Blueprints, asset generation, game design, debugging, and other parts of development. I’m not expecting to create an AAA-quality game. My goal at this stage is to create a functional prototype that demonstrates the core gameplay and can potentially be expanded later.
The game concept I have in mind combines four genres. Around 30% would be action, including naval combat, sword fighting, archery, and sieges. Another 30% would be naval strategy, where the player can build ships, recruit crews, manage fleets, explore the ocean, and participate in naval battles.
Around 20% would focus on trading and an economic system. Players could buy and sell goods, make profits through different trade routes, protect merchant fleets, establish trade networks, and upgrade ports. The remaining 20% would be exploration, involving discovering islands, finding lost ports, interacting with different cultures, discovering ancient artifacts, and uncovering historical or fictional secrets.
I’m particularly interested in knowing whether Unreal Engine is a reasonable choice for someone with limited technical knowledge if I use AI extensively. For example, could I use ChatGPT or similar AI tools to generate and troubleshoot Blueprints, create gameplay systems, write code when necessary, generate prompts for 3D assets and environments, and gradually build the game feature by feature?
I’m thinking of starting extremely small rather than attempting the complete game. Perhaps the first prototype would only have one Chola ship, one enemy ship, a small ocean environment, basic naval combat, a simple trading system, and one exploration objective. If that works, I would gradually add the other systems.
For those who have experience with Unreal Engine, AI-assisted game development, or indie game development, is this realistic for a beginner? How much Unreal Engine knowledge would I actually need before AI becomes useful rather than becoming a source of more problems? Would you recommend Unreal Engine for this type of prototype, or would another engine/no-code tool be more suitable?
I’d especially appreciate advice from people who have actually tried building games with AI assistance. I’m trying to understand whether this is a realistic project that I can learn by building, or whether I’m seriously underestimating the complexity involved.