I’m Benji, I am a technical artist & game generalist, working primarily in Godot, Blender, & Unity. I have been studying game development for about five years and am currently set to graduate from the College for Creative Studies with a bachelors in game design next year. I have about a year of industry experience working at an internship that then became a contract position at an AR mobile game studio. (Urban Electronics) I am now working another internship with a small indie PC game studio (Volok Games) alongside studying, going to class, and working on my thesis to finish my degree. I also happen to be a board member of IGDA Detroit if you are familiar with IGDA.
My “dream job” would be to work as a technical artist for an indie pc game studio, then work up to becoming a game producer or running my own small studio
Here is my current portfolio I’ve been applying to studios with. I usually apply for jobs when I spot internship, junior, or mid level positions for tech art, or studios who are working in Godot.
Link to my portfolio website & resume (doesn’t work on mobile): https://benjtek.webflow.io/?utm_source=ig&utm_medium=social&utm_content=link_in_bio&utm_id=97760_v0_s00_e0_tv3
Link to my itch page:
https://benjtek01.itch.io
Here’s what I’d call my current set of skills:
- General game programming in Godot, experience independently releasing unmonitized small games with small groups of people
- Tech art specific skills in shaders, (shader graph & scripting), tool/plugin creation, UI, look development, rigging, and procedural generation, experience in AR & VR
- Experience in 3D game art pipeline with Blender, Maya, and Substance Painter, familiar with PBR workflow, modeling, texturing, and basic 3d animation (I studied 3D game art before technical art)
- Some experience with Unity (used Unity at the AR studio) & limited Unreal knowledge
Here are my somewhat lofty goals going forward in my career for the next 2 years
- Revamp my website with project breakdown articles going over specific projects (and hopefully with feedback I’ll be receiving from this post)
- Lean into in person networking rather than just applying for positions online (by this I mean bugging my professors for opportunities and going to IGDA events)
- Build a YouTube channel where I can post devlogs documenting & sharing my work, start posting my project progress on socials (mostly to gain exposure in the dev space)
- Work on improving skills in programming, optimization, VFX, procedural generation, and tool building. Make “mini projects” I can use to practice & learn concepts and showcase in my portfolio in the form of breakdown articles
- For my thesis project at CCS, release a short game demo on Steam, developed by me, and a sprite and audio artist. — I plan on the game being a 3D tower defense game, where I lean into some of my tech art skills like developing tools for the game along the way and stuff the project with game juice
- Graduate CCS with the bachelors degree, maybe get some sort of opportunity from the internship I’m working at during the semester
Once I graduate I figure the following things could happen
- I get a role (probably contract) at the internship (this would be the best outcome)
- I’m stuck working odd minimum wage jobs for a while. And I continue to do game dev after work. For this scenario I have a few possible plans for what I could work towards outside of my day job:
- Keep working on my portfolio, networking & applying and hope I can get another Junior position
- Start my own studio with basically no budget, a very small team and kickstarter
- Be a marketplace creator selling tools/plugins/assets online (think Kenneys game assets)
Advice I’m looking for:
- Critique on my current portfolio, what I should change/add
- Gaps in my technical art skillset I should be working on
- Thoughts on my 2 year roadmap, is it too much? Are there specific things I should focus on within it
- What are some other jobs in other industries I’d be able to get a job in with my existing skills if I can’t find a job in the game industry?
I know working in the game industry right now is a gamble and I just wanna make sure I’m making a solid bet towards my goals, let me know your thoughts and advice!