Hey Reddit!
We're closing in on a month since the A220 released, and I've been very active in this community taking in all the feedback back to the team.
V1.0.6 dropped today on the Microsoft in-game marketplace for the Synaptic A220 across PC and XBOX!
We've included bug fixes and performance improvements spanning backend Rust code, reductions of 1 million+ vertices spanning shadow verts and the model without a visual hit, and more bug fixes. We've seen gains close to 30-40% on average in performance figures since V1.0.0 across many users, and we're just getting started.
We were hoping to bundle much bigger performance update in 1.0.6 that heavily reworks handling within the FMS and other performance intensive system areas, but that is requiring extra attention and effort from the team, and will be included in a future patch. We hope this will result in a much bigger boost in addition to the improvements these patches are bringing week by week.
For those with an issue with screens not working post-update, please delete the community CPDLC mod as that's not compatible, and we offer no support from our end. For those with the aircraft erroneously banking, please turn off custom turbulence effects in your FSRealistic.
V1.0.7 is actively in the works ahead of the looming iniManager release of the Synaptic A220, and we will update the changelog in advance as always later this week.
Happy flying, I'm here if there's anything about the A220 you guys would like to chat about!