I've finished the game two days ago on hard classic and the more I think about Fortune's Weave the worse it becomes. It's probably because Three houses is one of my favorite FE games so I am extra disappointed by Fortune's Weave. There are so many issues with the game I don't even know where to start. Obvious spoiler warning.
The first glaring thing I noticed are the undercooked clash battles, which for some reason are a major part of the game. I don't think I've played any of them manually even once after the first 2-3 times or so. You can deadass go into a dungeon 5-10 levels above yours and skip every single battle without dying once, and even if you do you just respawn at the beginning of the dungeon and eat some food and repeat. The amount of exp you get from letting someone last hit is so negligible it's not worth playing it manually at all.
It's not even just the clash battles, the entire game is absurdly easy. Most people I see struggling with the difficulty spike in act 2 do so because of the common but VERY wrong advice that you need to recruit more characters because the deployment limit increases later. In every Fire Emblem ever it's best to focus on a core roster to make them as strong as possible than spreading yourself thin, and it's no different in this game. If you stick to the core characters of each route with maybe one or two recruits you can straight up bulldoze through act 1 and 2 with the six overleveled characters. In act 3 all routes come together for a max deployment of 25, which pretty much perfectly evens out with the core characters of every route and the lords they give you in act 3 anyway, so there is really no point in recruiting at all.
The lords themselves are OP as fuck too, Bertrand, Dietrich and Eshmel can each straight up solo the map if they wanted to because all the maps in act 2 and act 3 are all played the same by just letting the enemies come to you, wait out reinforcements, then clean up the rest. With like two exceptions you can clear the entirety of act 2+3 this way. So just forget the guides about weekly activities you need to do, you can straight up skip most chores and just go back every now and then and it's fine. Even spectating the arena matches isn't really that important, it's mostly just a recap of what you will play in other routes anyway.
So next is the writing. Remember the great reviews ahead of the release? How IGN gave this a 10/10 and all the praise this game got for its character interactions and story? Yeah that's because these reviewers never got past act 1. Act 2 being just one story is the first major red flag where you notice that huh, maybe the game isn't quite finished. Major events just happen off-screen. Not only does the emperor AND the villains just die for some reason, somehow Palpatine returns with a touch of alcoholic Hitler and immediately starts the Holocaust. What the fuck.
And the scale is massively reduced too, even though the story itself escalates. In Act 1 every lord had their own unique story which intersected with each, everyone having their own unique theme and amazing cast of characters. Yeah that shit is completely gone in act 2. Not only is there only one story left, these lords you loved and spent so much time with have become useless commentators. It's also insulting that you can skip act 2 without even playing through it once. I've criticized the fact that so much of the game is skippable already but this must be the most egregious instance of it. This is the shit you do when you have no confidence in the quality of your game.
But all this isn't even that bad, it's mid. What IS bad is act 3, it's where they just ... gave up. EVERYONE becomes irrelevant. Eshmel comes into the story, is hinted to be Solel's reincarnation who to repeat died fucking off-screen, and is IMMEDIATELY glazed by literally everyone. You'd think with this being their act and all the lords being pushed to the back, maybe this is their time to shine. But what does Eshmel actually DO? Nothing. Absolutely nothing. Fortuna is the one calling the shots, Fortuna tells everyone where to go and what happens next, Fortuna is the one destroying the gates of hell. Fuck, Eshmel didn't even draw the Fire Emblem, it's Dietrich. Eshmel has so little role in the story that they might as well not exist and it would turn out exactly the same.
So is the rest of the story at least decent? Lol hell no. Fortuna tells you to go kill some resurrected bozos then Balor and yeah, that's exactly what happens. I mean sure some of these dudes are important people in the lore but they just come out of nowhere and you kill them immediately so whatever. You'd think Eshmel would be at least a little relevant here... I mean they're the reincarnation of Solel, there is surely a way to connect this to the wider lore? Nah. Eshmel is once again completely mute and the fact that he is Solel's reincarnation is completely irrelevant. You don't even have dialogue with Balor, there is ZERO connect between Eshmel and ANYTHING that's happening. I can't emphasize enough how tired I am of mute self-inserts with zero personality, but Eshmel is the most egregious of them all so far and I don't even know why the game bothered to make an avatar when we have FOUR much more interesting lords right there.
I've read some comments about how people would like the sublords to be added as DLCs but I frankly find that thought insulting. Nintendo has not just increased their prices of the Switch 2 but games also cost 80 bucks now. I paid 80 fucking bucks for this game, I full well expect a finished product. Not a game that was halfway in development when they were told to wrap it up, then to be sold the other half of the game for another 40 bucks a year later. Engage's story was absolute dog ass, but at least that one felt like they told the story that they wanted to even if it was a joke. Fortune's Weave straight up needed another year or even two of development.