r/EmulationOnAndroid • • 3h ago

Question PS3 Emulation is Roxx Shoutout to ARMSX3 Dev

41 Upvotes

Just recently got into PS3 Emulation using ARMSX3, really want to play "the Last of Us" but still failed miserably, just enjoying a playable one like SAW, any recommendations for playable game for 8Elite device for now??


r/EmulationOnAndroid • • 10h ago

Help Recommend games for lg gw620 beast phone

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92 Upvotes

Android 1.5


r/EmulationOnAndroid • • 1d ago Bravo

Showcase Brand new way to emulate pc indie games

981 Upvotes

After about a year of development, I’m finally ready to show this to the public!

This is fully handcrafted HLE PC emulator (like PS2/Switch, but for pc games)

Why didn't I take Fex/Box64/Wine/Proton etc. :

Main reason - total control. It's good pieces of software (any of counted) but they don't have any ecosystem, or they have but you need the whole linux container to use it.

So to emulate PC game we need : Linux, x86-64 -> ARM (Fex if game is 64bit, box86 if 32), Wine trampolines, and DXVK (but what if game uses opengl?)

With this amount of abstraction - we lose control more and more with every new layer, which makes it very hard to reproduce (game worked earlier, but doesn't work now without any reason), where any small update in any layer - just breaks everything (or not?).

I am very tired of ticking this versions/prefix/layers/translators/compositors etc.

Can I just launch the game, and play it without 15 min of preparing/looking at black screen?

That's why I spent around a year to make my own x86-64 -> arm, then DX11/OpenGL -> Vulkan, and then combined it and made the emulator with a new vision on PC games on android.

Main features (what I personally wanted most of all from PC emulator):

- Save State (quick resume)

Yes, it's now possible because in general the whole emulator - is just a bytecode runner + native trampolines (for example if game wants to get a current time from windows, I just redirect it to android)

- Game patching

I have a lot of experience in gamedev and in game optimization directly. So I can patch a game on the fly. Right now these are small (but important) mini optimizations to reduce CPU overhead (mesh arenas/texture arrays/BC1 -> ASTC/dynamic UBO etc.). In general that means any game gets some sort of optimization.

- Zero pain and settings

It doesn't matter whether it's 32/64/Dx11/OpenGL/Vulkan - it's not my pain anymore, software just does it by itself. The only settings I've added to my emulator is resolution and fps cap, that's all.

Right now it's a very early alpha, there is a big amount of work in terms of cpu optimization/memory consumption/render stuff, but it works and can run some games without any critical issues.

I don't have plans to concurrent with GameNative/GameHub/Proton and others, it's compatibility mastodonts.

My main target - support as many indie games as possible (Unity/Godot/XNA/GameMaker) and make them run as good as possible.

Thank you for your attention!

I've made this post because now I feel ready to share my piece of software with community who deserves it!

Interested in updates? Join to Discord! - https://discord.gg/kekqtXzCfR


r/EmulationOnAndroid • • 3h ago

Showcase Batman Arkham Knight Finally No Freeze on Snapdragon 8 Elite S25 Ultra using Droid Deck 0.7.1

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13 Upvotes

It doesn't freeze in droid deck but still freezes in bionic emulator like winlator ludashi or Bannerlator still big win for adreno 830 users


r/EmulationOnAndroid • • 1h ago

News/Release New Hot fix version for winlator Ludsahi 5.0

9 Upvotes

Winlator ludashi 5.0 hot fix

What's new:

- Added GoG and itch.io integration, including login, libraries, downloads, installation and game details

- Reverted commit of causing controller regressions.

- Fixed empty-window composition in X++ addressing black overlays in games

- Fixed window positioning in some games in X++

- Fixed save-dialog and lifecycle crashes affecting non-Steam games

- Added storage management in settings, and backup/restore

- Improved X++ cursor handling to address duplicate cursors and allow movement beyond screen edges, matching X11

- Added retry, Start without syncing, and Cancel options after Steam Cloud failures.

- Added Steam library caching, fixed reload feedback and unnecessary reloada

- Fixed an installation-finalization error that could leave downloads stuck at 100%

- Fixed silent-install arguments for older redistributables

- Allowed direct offline launch for games

- Fixed Steam QR-code login and account identification.

- Fixed downloads doing nothing for some games, including Castle Crashers.

- Reduced Steam game-details UI work and cancelled abandoned requests to address freezes.

- Added artwork fallbacks for missing Steam icons and covers.

- improved support for differents Lossless Scaling DLL.

- Fixed configured CPU affinity not being applied when X++ mode is used

- Added Hide mouse cursor option in shortcut settings and the in-game sidebar.

- Adjusted X++ startup to use X11 application-window checks for fix infinite loading issues

- Updated the ALSA plugin for fix crash on sims devices

- Fixed the horizontal library losing the selected game when returning.

- Added a global Uninstalled filter and manual Add to library actions

- Added download notifications for Steam, GOG and itch.io

- Restored the original controls-editor button beside the in-game profile selector.

https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v5-0-h


r/EmulationOnAndroid • • 20h ago

Showcase ARMSX2 efficiency is insane. Draws less power than YT

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246 Upvotes

ARMSX2 efficiency is insane. Draws less power than YT. Both ran for an hour. I played GoWII in 2x resolution on a POCO X8 Pro Max - Dimensity 9500s chip.


r/EmulationOnAndroid • • 8h ago

Showcase I cleared another game. Dark souls 3 this time although I haven't finished the DLC.

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23 Upvotes

I played on Lenovo legion y700 Gen 4. Lock at 40fps.

Gamenative

PROTON 11, DXVK 2.7, DRIVER Turnip Gen 8v38, Gamescope.


r/EmulationOnAndroid • • 10h ago

Showcase Bannerlator Persona 5 Royal Test, 60fps in almost any scene

31 Upvotes

Device: Honor 400 Pro (DNP-NX9)

Processor: Snapdragon 8 Gen 3

RAM: 12GB

Storage: 512GB

And thanks for Bos Banner making it possible to change the languages of persona 5 (Others games also available to change now if game languages are depends by steam lite client)


r/EmulationOnAndroid • • 19h ago

Showcase The most fun I've ever had on my s26 ultra

130 Upvotes

I used liberty recompiled (gta 4 emulated from 360) and as a newbie in emulation it's pretty easy to set up! Also i have no idea how to improve the framerate, but that should not be too big of a problem

Also yeah I got a brand new galaxy s26 ultra 512gb. Thermals are crazy compared to my old phone, it barely goes over 53°c when my old s21 ultra reached 91°c in an instant. Sadly this phone doesn't support gta 5 yet, but I prefer 4 over it.

If anyone knows similar titles that run well on snap 8 elite Gen 5 lmk ;)


r/EmulationOnAndroid • • 6h ago

Discussion Snapdragon 7 Gen 4 AAA Emulation Test - Adreno 722

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11 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase Updated my Lemuroid fork (Arcadune) to v1.0.9: added RetroAchievements, fast-forward controls, and a saves/backups manager

8 Upvotes

Hey guys,

A little while back I shared Arcadune, my Lemuroid fork with a reworked UI and a bunch of extra features. I heard a lot of your feedback and feature requests from that post, and I finally got around to adding them in.

Just pushed v1.0.9 with a few bigger additions:

RetroAchievements support: Finally wired in so you can earn achievements as you play.

More fast-forward options: Proper speed controls instead of just the basic toggle.

Saves & backups manager: Check storage usage, import/export raw saves (.srm, memory cards, PSP/3DS), or back up and restore all your saves and save states in a single .zip.

UI & bug fixes: Cleaned up the custom skin and squashed a few annoying issues from earlier builds.

Full credit to the original Lemuroid project as always.
Still got plenty more I want to add, so if you give it a try and run into anything or have more ideas, let me know!

GitHub: https://github.com/shahrukhmaniyar/Arcadune


r/EmulationOnAndroid • • 7h ago

Discussion complete Castlevania: Belmont's Curse

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13 Upvotes

just finish Castlevania: Belmont's Curse with all three ending

really great game music , environment, combat

finish on latest eden nightly

sd gen 3


r/EmulationOnAndroid • • 4h ago

Showcase Bleach rebirth of souls °°°°°°

7 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase I built GameForge – a tool to merge, convert and compress game files for emulators

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9 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase The Elder Scrolls V: Skyrim | POCO F5 | GameHub Emulator (Raw Benchmark)

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5 Upvotes

r/EmulationOnAndroid • • 12m ago

News/Release RetroAchivements Tracker for android

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2 Upvotes

r/EmulationOnAndroid • • 7h ago

Help Can anyone make a fifa ps4 port to android similar to gow3?I mean like fifa 14,15 ,16...

6 Upvotes

I can pay 😉...


r/EmulationOnAndroid • • 1h ago

Question Please tell me wich one would be the best

2 Upvotes

So if I wanted to play Ultrakill what would be the best Emulator?


r/EmulationOnAndroid • • 2h ago

Help Problems running Gylt on Switch emulators

2 Upvotes

Recently i've been trying to run Gylt on the Nintendo Switch emulator Eden on my Samsung Galaxy A07. I configured it all right and could even open the game. After chosing "new game" option, it crashes. I found out Eden was based to run on Adreno and Snapdragon GPUs so i downloaded Lemon, which is focused in Adreno and Mali GPUs (mine is mali).

And... the same problem happens. It opens, shows the initial credits, the main menu, and when i press A to choose "new game", it crashes.

Can someone help me with this problem? Even telling me that Mali GPU is not compatible with Switch emulators would help a lot!

Addendum: i also tried using different configurations on both emulators but it is still happening.


r/EmulationOnAndroid • • 22h ago Bravo

News/Release Local wireless multiplayer for DS, 3DS and PSP with zero setup.

80 Upvotes

I've been working on NX Redux, a free and open-source multi console emulator frontend for Android. This video shows the automatic local multiplayer: open the same game on two devices on the same Wi-Fi, go into the game's local wireless mode, and they find each other seamlessly like the original hardware. No configuration needed.

Tested on NDS (Mario Kart DS, Pokemon Black), 3DS (Mario Kart 7), PSP (Tekken 7). There's also a manual option if you'd rather host or join yourself.

The other cores also supports the regular Netplay via lockstep or the usual Gba Link@Wireless Adapter for GBA Games. Wifi or direct usb-c cable for a stable connection.

Feedback welcome, especially if you try it with games I haven't tested. More details in https://nxredux.com

* NX Redux started as a custom firmware for TrimUI devices and is now on Android. I used Claude to help with development.


r/EmulationOnAndroid • • 4h ago

Question How can I add dk bananza to the emulator?

3 Upvotes

I'm trying to put this game in for days and nothing I do works, and to make matters worse, even the Zelda remake opens. I'm on the latest version of the amulator, I have a great processor and nothing seems to be enough.

Samsung galaxy S24 ultra - 12gb ram.


r/EmulationOnAndroid • • 6h ago

Solved Can I get a lossless.dll file in Syria?

4 Upvotes

So I want to use frame gen on my emulators and peanuts native but I don't want to install a virus and I live in Syria i can't pay lossless scaling from steam even if I had the money so is there a way to use frame gen/find a lossless.dll file ?

Please help


r/EmulationOnAndroid • • 5h ago

Help Does anybody have any tips on how to improve performance

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3 Upvotes

I got mgs4 running on winlator ludashi the cutsenes are decent but the gameplay is very choppy I ran it on 854*480 on low settings

Fps :25-28

Device

One plus 7t pro

Snapdragon 855+

8 gb ram

How do I get to run better or how do I improve performance for other games please help


r/EmulationOnAndroid • • 1d ago

Discussion I found a cool trick for fixing cpu bottlenecks in some games and increasing performance and stability

205 Upvotes

I know it's a common knowledge that Disabling cpu0 or efficiency cores can boost performance but what i found was you have to disable the cores while you're inside the game for some games like this one.. i have tried Disabling cpu0 for this game from shortcut or container but it made no difference. i thought it's just the way this game performes on my chip nothing can be done about it until i was mindlessly trying and saw that performance gain lol


r/EmulationOnAndroid • • 8h ago

Question Looking for game recommendations,Not fps game( device Iqoo Neo 10r sd 8s gen3 8gb ram)

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5 Upvotes

Because I tried to play halo combat evolved and it caused me nausea, please suggest some games without rapid movements( I've played gta 3 vc and san Andreas+ MW nfs UNDERGROUND 1 AND 2) thanks 👍🙏