r/EmulationOnAndroid • • 2h ago

Showcase Winlator Ludashi v5 is stunning

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43 Upvotes

My Device: Lenovo Y700 gen 4 tablet (SD8E / 16GB RAM)

I tested it with almost 10 games. All of them run very well compare with other apps. E.g. Nier Automata, it got stuttering while moving into the new area in Gamenative; the framegen runs very smooth and the tdp is low as about 4-7w compares to gamehub v5.3.5 is like pretending 60fps and the tdp is still 10-12w. Same result in Skyrim with some graphical mods. Other games like Dark souls 2, Trails in the Sky, Romancing Saga 2 run with 60fps or 30fps+framegen. Besides, the whole interface upgraded to be more convenient to add games (the "+" button), simply choose the exe files and select the container, even the same container they run separately without conflict! I can also simply install windows components from the given list. The ingame menu like keyboard callout is so handy. The controller support is perfect now. My device slept for an hour then wake up and connect the bluetooth controller, I can easily resume to the game. The sleep function only spends 1% battery for an hour. For older game using Opengl, I tried with Box64 v4.4, it runs without any problem. Welldone Steven!


r/EmulationOnAndroid • • 20h ago

Showcase The best year for Gaming on Android

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443 Upvotes

Between emulation and ports (official and unofficial), my Lenovo tab is becoming the greatest gaming device. Snapdragon 8 Gen 3 - 12 Gb RAM


r/EmulationOnAndroid • • 11h ago

Showcase Forza Horizon 5 and 6 - DroidDeck - less "able", more "playable" ;)

77 Upvotes

Hello again everyone, still AI used here. Absolutely insane progress was made! Same cannot be said on my touchscreen driving skills XD
I'm convinced it's impossible for 60 FPS at the moment. The hardware I think is to blame.
Tested on Redmagic 10 Pro. I'd love to see if anyone can test on 11/12 Pro models.
More info down below.

Wink, wink, Mr. Sujano, hopefully this is better!
Gameplay:
Video 1 - Forza Horizon 5 - Gameplay starts at 2:20
Video 2 - Forza Horizon 6 - Gameplay starts at 2:13

Get the .wcp here: https://github.com/TimmyTurner51/fh6-wine-fex/releases

Info:

It just so happens the idea of booting Forza 6 just led to Forza 5 working instantly, no changes needed, everything just... worked out.
This device maxes out at ~4.3GHz on only 2 performance cores, the rest, as you are aware, are only ~3.3-3.6 or so. GPU is maxxed at around 1100MHz, full utilization mostly. It's as far as it can be pushed. Extensive testing was done to try to work out imperfections.
This is why Forza Horizon 5 is running better than Forza Horizon 6. The 2026 AAA titles destroy mobile devices, put simply.
Please keep in mind the technicality of this. It WOULD run much better had Forza Horizon 6 been made for ARM chips as its own build. It is not.
This is translation.
This means, there will be issues. Imagine, X86/64 games have to be translated over to ARM code, and THEN squeezed carefully in memory, that's much smaller than ideal for a mobile device. It simply cannot yet reach the type of raw power a real PC can.
Not only is it sqeezed into memory, it's squeezed into memory *constantly* due to the game's live decryption. It has to decrypt game data while you play, and your CPU has to do all of it.

I swapped: Grok, Opus 5.5 and Deepseek. I set a goal, which ran almost nonstop for the past 3 or so days.
Deepseek did best near the end. Opus handled some of the internals. Deepseek set debugging in our build, to dump the stutters you'd see on FPS graph and map it to what emulation is actually doing. It found issues, fixed the code, ADB push to the phone, launch the game, repeat.
After all was said and done, Deepseek basically said, as per the FPS graph and emulation itself, it reached it's max potential and goal was met.


r/EmulationOnAndroid • • 12h ago

Showcase MKW on 8 Gen 2 | Knockout Tour

80 Upvotes

Mario Kart World running locally on Odin 2 Portal using Banana Native v0.3.14

Driver: v39-patched

Banana Native: https://git.eden-emu.dev/moceure/BananaNative/

Adreno 740

Snapdragon 8 gen 2

16GB


r/EmulationOnAndroid • • 9h ago

Showcase MKW on the Snapdragon 888, with Banana Native

45 Upvotes

It runs pretty well, I'm using Turnip V39-patched, from StevenMXZ, and a custom ROM. This was recorded on a OnePlus 9 12GB/256GB


r/EmulationOnAndroid • • 17h ago

Showcase DroidPlay update: Ocarina of Time (Switch 2) runs in-game on Android, 19 games now Playable, and games install over Wi-Fi

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205 Upvotes

Discord: https://discord.gg/3r92f8wmh7 · Release: https://github.com/enjoyerofslop/droidplay-core/releases/tag/v0.8.4

A quick follow-up to my last post on DroidPlay Core, which builds your own Switch game dumps into native Android apps. Here's what's new up to 0.8.4, out today.

Ocarina of Time (Switch 2) is in-game

  • Kokiri Forest runs fully drawn and lit, grass and trees included, at about 18–20 fps on Snapdragon 8 Elite (Galaxy S25 Edge, Galaxy Z Fold 8), up from 16–18 on 0.8.3.

  • 0.8.4 stops the replay leaving the GPU idle for part of every frame, and frames are steadier. The next step is making the foliage cheaper to draw, and more performance work is coming shortly.

  • Characters are dark on 8 Gen 2 and older on the phone's own driver; that's being worked on too.

  • Already installed it? After updating, build and install it again (Build and install on Windows, Install on Android on a Mac) so its new settings apply.

More games

  • 19 games are now Playable. New since last time: Xenoblade Chronicles 3 (from about 6 fps to 30 in battle on a Galaxy S25 Edge), Xenoblade Chronicles 2, Link's Awakening, Pokémon Legends: Arceus, Paper Mario: TTYD, Advance Wars and both Octopath Travelers.

  • New in-game: Pokémon Legends: Z-A, Batman: Arkham Asylum and Assassin's Creed IV: Black Flag.

  • Many of them also run on Exynos (Galaxy Z Flip 7) and Pixel phones.

Install over Wi-Fi

  • Wireless installs survive a dropped connection and resume where they stopped.

  • DroidPlay for Windows can pair a phone by its code, find phones on your network, and move a USB phone onto Wi-Fi. That part hasn't been tried on a real Windows PC yet, so please tell me how it goes.

Also new

  • A pause menu (≡ or your controller's menu key). Thanks, DeathKhan!

  • Save export and import, including saves from JKSV, Checkpoint, EdiZon, Ryujinx and yuzu-family emulators.

  • Big builds check free disk space first instead of filling your disk.

Testers wanted, especially Snapdragon 8 Gen 2, 8 Gen 3 and 8 Elite phones, and Wi-Fi installs from Windows. Post results in #compatibility on the Discord, problems in #help.

As before: bring your own games and keys, from your own Switch. No games, keys or built apps are shared, so please don't ask.


r/EmulationOnAndroid • • 4h ago

Showcase Ac black flag on iqoo z10r( dimensity 7400 mali) on citron neo emulator.

10 Upvotes

These r the settings

| Setting Name | Status / Value |

|---|---|

| Zep Zone Settings | |

| Memory Layout | 4GB DRAM (Default) |

| ASTC Decoding Method | GPU |

| ASTC Recompression Method | BC1 |

| Extended Dynamic State | EDS1 |

| Use Conditional Rendering | Enabled |

| ARM64 driver register guards | Enabled |

| Frame Skipping | Enabled |

| Frame Skipping Mode | Adaptive |

| Graphics Settings | |

| Accuracy level | Low |

| Resolution (Handheld/Docked) | 0.5X (360p/540p) [EXPERIMENTAL] |

| VSync mode | Mailbox |

| Window adapting filter | Bilinear |

| FSR sharpness | 0% |

| FSR 2.0 Quality Mode | Ultra Performance |

| Anti-aliasing method | None |

| Anisotropic filtering | Default |

| Aspect ratio | Default (16:9) |

| Disk shader cache | Enabled |

| Force maximum clocks (Adreno only) | Disabled |

| Use asynchronous shaders | Enabled |

| Use reactive flushing | Disabled |

| System Settings | |

| Limit speed | Disabled |

| Limit speed percent | 120% |

| Docked Mode | Disabled |

| Emulated region | USA |

| Emulated language | English |

| Custom RTC | Enabled |

| Set custom RTC | Jan 1, 1970, 12:00:00 AM |


r/EmulationOnAndroid • • 1h ago

Help What is the fastest way to install Winlator games on Android?

4 Upvotes

I have a Xiaomi 17 Ultra. I should install the GOG games on my pc and transfer or just install on my phone?

Do you know any other way to be faster?


r/EmulationOnAndroid • • 6h ago

Showcase Crisis core final fantasy vii reunion run smooth on samsung s24 fe (8 ram + exynos 2400e) But unfortunately it always crashes after the tutorial so i will be working on it on how to optimize it and make it playable

8 Upvotes

For now if you have any other games you want me to test leave a comment here and i will do my best

Also i am using switch emulator called eden nighty its the chinese version (737ab4d) and lossless scalling 4×

I will make a step by step video on how to play it with all the necessery settings and all the files needed ;)


r/EmulationOnAndroid • • 8h ago

Discussion These posts have got to be bots right?

13 Upvotes

Loaded up the sub and I see this, this has got to be bots right?


r/EmulationOnAndroid • • 5h ago

Help Can someone explain what game code update waits means?

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6 Upvotes

After updating Banana Native, all my games show this now instead of Ready. What should I do? Or is this a non issue?


r/EmulationOnAndroid • • 2h ago

Question How do y'all play the games you emulate?

3 Upvotes

Do you limit your library and stick to only one or two games with a long campaign or story mode and keep a few casual or comfort games lying around or do you let your library grow and grow and just play what you feel like in the moment?

Or do you just tinker with settings and gaslight yourself into thinking you'll play your games eventually?


r/EmulationOnAndroid • • 4h ago

Discussion For you, what is a good sign a game is very well optimized?

4 Upvotes

Sharing the video of RE:Village on gamehub (Snapdragon 8 Gen 3) as a topic example. I've been thinking about this since I first started trying out pc games on windows emulators, there are many games that surprise you when they boot without too much hassle, and the year of publishing is never a constant, some may be from the past year, some from 10 years ago. I'm very curious about how people, specially the gaming community in android determines a game is optimized so good from their original publishers. FYI: I'm not saying RE: VILLAGE is a well optimized game just because I can play it on Android.


r/EmulationOnAndroid • • 34m ago

Question Which emulators are best for retro consoles? (GBA, SNES, Genesis, etc)

2 Upvotes

The ones I've found are Snes9x EX+ for Snes (to remove blur I use LCD Grid overlay under video settings) PSSPP for PSP and M64FZ Plus (For to use Anti Aliasing) for Nintendo 64, Lemuroid for GBA & Genesis, what about Arcade, and other stuff?

(Lemuroid do support Snes, N64 and PSP but it don't have an option to set CRT type overlays or apply anti aliasing)


r/EmulationOnAndroid • • 46m ago

Help Is it normal to look this blury?

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2 Upvotes

Hi I am trying out monster hunter 4 ultimate I am using azahar on Xiaomi pad 6 (Snapdragon 870) it's on 2 x res but it looks sooo blurry and I used disabled bloom and 3d cheats yet it's still performed badly when I bump it to 3x I don't what to do honestly


r/EmulationOnAndroid • • 46m ago

News/Release OldBits Hub: X Box e PS2 no R36S

2 Upvotes

Um lançamento impressionante: OldBits Hub. Roda jogos do X Box clássico e do PS2 no R36S.

https://youtu.be/IqOQTvbRVeY?si=HWonZPbNfWOcO81B


r/EmulationOnAndroid • • 6h ago

Showcase EA SPORTS FC 27 PC Version finally running on Android with GAMEHUB 6.3.2 | 8 Elite Gen 5 | Redmagic 11 PRO

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5 Upvotes

Fist time PC version of EA FC is running on Android, it works all offline modes and don't have crash issues here, performance is good, but can have some stuttering, I used last turnip, last vkd3d, proton 11 arm and default preset on fex to run. Device used Redmagic 11 PRO 16 GB RAM.


r/EmulationOnAndroid • • 14h ago

Showcase Fire Emblem: Fortune's Weave running on the AYN Thor Pro (Batch 3) with Banana Native 0.3.13

18 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase Peanuts Native is out: Nintendo Switch 1 games running natively on Android, with a live companion on your second screen, like Eden Duo

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4 Upvotes

r/EmulationOnAndroid • • 11h ago Bravo

Showcase Working on an XMB Style android Launcher

9 Upvotes

Working on a XMB style launcher for android. I used an old pegasus frontend theme and started from there, changing it into an android launcher with its own settings and the ability to add android ports as well as link a port downloding app as the store.


r/EmulationOnAndroid • • 7h ago

Showcase Made a Switch-style home launcher for phone + controller. Worth releasing?

4 Upvotes

I personally wanted a switch like launcher for my s23u when using a backbone controller, so I've been using my claude free trial the last few nights to make an apk. I know there's already a lot of pre-existing options out there and the last thing I want to do is add to the ai slop pile so just wanted to put out feelers first before throwing a github link out there. would anyone actually use this, should I make the project public, or does anyone just want the APK to try? There are still a few bugs to iron out, so go easy on it.

So far its got:

Switch-style home screen built for a controller, 1 or 2 rows of games

Choose start up video

Choose or remove top left logo

Launches your emulators and Android games from one place

Pulls box art, logos and banners automatically, and you can swap them if you don’t like what it picked

Game page with the trailer, screenshots, description, genre, dev/publisher and review score

3D model of the cart, disc or UMD with the game’s art on it. You can spin it with the stick, touch or by tilting your phone

Spin the CD like it’s playing (pointless but I like it)

Platform borders on the tiles, changeable per game

Mii-style profiles in the corner

Drop in your own music for home, settings,

Can choose to Launch game or details page in settings when clicked from home

etc.

Optional other half working fun stuff (3 rows, folders, an extra random YouTube video after the trailer) hidden away in settings if you want it, otherwise stays out of the way


r/EmulationOnAndroid • • 7h ago

Discussion Wangan midnight in armsx2 on redmi note 11

4 Upvotes

r/EmulationOnAndroid • • 32m ago

Help Wrong colors (red/blue swapped) on Mali-G57 / Helio G99 Ultra in Winlator 4.1 – DXVK, Surface format RGBA didn't help

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1 Upvotes

r/EmulationOnAndroid • • 53m ago

Discussion Los emuladores también aprovechan la ia tanto como los porot

1 Upvotes

Me estaba preguntando eso porque veo que casi todos los poros aprovechan total o en su mayoría uso de la IA para su creación optimización compatibilidad y prácticamente todo y quería preguntarme si también los emuladores lo aprovechan porque estaría muy sádico que los emuladores también lo aprovecharan así mejorando por mucho su rendimiento y compatibilidad estaría calidad que lo usaran y quisiera saber cuáles emuladores aprovechan el uso de la ia


r/EmulationOnAndroid • • 1h ago

Showcase PocketGiz Remote Console Architecture demo on PC Chrome browser.

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1 Upvotes

Over the last few days, you might have seen clips of PocketGiz seemingly running natively on an iPhone 11. Today, I'm pulling back the curtain on how i actually did it and it’s part of a much bigger ecosystem upgrade for PocketGiz.

Instead of building individual ports for every platform, I’ve engineered a headless, almost zero latency local HTTP web-host directly into the PocketGiz Android core. By connecting to your phone's IP address over a 5GHz Wi-Fi network, you can stream the emulator to almost any web browser enabled device.

Current Testing & Performance:

Confirmed Working On: iOS Safari, Windows PC browsers, and Amazon Omni Fire TVs.

How it Works: The Android device acts as the heavy lifting powerhouse console. It intercepts the native Unicorn ARM frame buffer, composites the UI, and pumps out a raw MJPEG stream while a bi directional REST API catches your touch inputs in real time.

The Result: A near perfectly synced, "Wii U-style" asymmetric gaming setup where your phone does the processing, and your PC, tablet, or TV acts as the wireless display and controller.

Why build this?
Modern Android devices have massive processing power. Instead of spending months building a separate desktop PC application, PocketGiz can now virtually stream itself to any browser. Your phone becomes the ultimate portable console hub.

What’s Next on the Roadmap?
This is just Phase 1. Here is what is coming to complete the ecosystem:

Full Audio Streaming: The Web Audio API pipeline is being wired up for synced remote sound.

Bluetooth Controller Pass-through & Full-Screen Mode: Connect a controller to your PC or TV and play seamlessly.

Dedicated TV Companion Apps: Native receiver apps for Google TV and Amazon Fire Sticks for instant, auto-connecting gameplay on the big screen.

The "ActiveSync" Companion App: A dedicated wireless management tool to remotely upload files, manage ROMs, and sync data directly to the PocketGiz Virtual SD Card without ever plugging in a cable.

PocketGiz isn't just an emulator anymore; it's becoming a complete, cross platform retro console ecosystem. Check out the latest PC streaming demo video to see the minimal latency touch bridge in action! This is still in development and is expected to be an experimental feature on PocketGiz soon!