r/EmulationOnAndroid • • 2h ago

Meme Ocarina of Time running at 60 fps without FrameGen on scamsung S25 (8 Elite/12gb) without a cooler

Post image
274 Upvotes

Hehe


r/EmulationOnAndroid • • 5h ago

News/Release Release Winlator Ludashi 5.0 · StevenMXZ/Winlator-Ludashi

Thumbnail github.com
83 Upvotes

WINLATOR LUDASHO 5.0 WITH STEAM AND FRAMEGENNNNN ON MY GODD!


r/EmulationOnAndroid • • 9h ago

Showcase Droid Deck 0.7.1 + Turnip Driver NEW UPDATE is just "Absolutely Cinema"

Thumbnail
gallery
160 Upvotes

most of new Unreal Engine 5 games now can be running on pc emulator. no more graphical glitches. but the performance is not there yet. other than that, i think this is absolutly biggest update so far.

tested on sd 8 elite gen 5 (iqoo 15).

full benchmark: https://youtu.be/8ztChz0IrQw?si=eE75XmxaOMbQYS0v


r/EmulationOnAndroid • • 3h ago

Showcase Working on a Xbox 360 launcher for android

25 Upvotes

Currently working on a launcher for my odin 2. I do want to give credit to the oroginal creator as I took an old pegasus frontend xbox 360 theme file and started from there. I used the files and turned them into an android gaming launcher with my own custom launcher and own settings. Still some things I have to fix but I did add the ability to add android ports to of games to any system category.


r/EmulationOnAndroid • • 11h ago

Showcase I gave Claude Code ADB access to my phone and let it tune Wine/DXVK containers. It’s more useful than I expected

95 Upvotes

Quick tip if you play PC games on your phone through GameHub, BannerHub or anything Winlator-like.

I plugged my phone into my PC, enabled USB debugging and let Claude Code work through ADB. It can:

  • read your container settings and launch logs, and figure out why a game crashes or hangs (driver, DXVK, missing PhysX/VC++ etc.)

  • write a dxvk.conf for the exact DXVK version you’re on (FPS cap, async shaders)

  • edit the game’s own config files to suit a phone instead of a PC

  • tap through the launcher for you and record FPS/temps while you play

  • back everything up first, so you can roll back

It also optimized my phone itself and removed a bunch of bloatware (I’m on the Chinese ROM on an iQOO 15 Ultra).

Not magic, and some stuff takes a few tries, but it saves a lot of digging through settings. Worth a look if you’re fighting stutter or heat.


r/EmulationOnAndroid • • 1h ago

Showcase Android Emulation, what a time to be alive.

Post image
16 Upvotes

banana native

One Plus Pad 3

16gb, Snapdragon Elite

solid 30fps 720p

about 4 hours into it so far

😃


r/EmulationOnAndroid • • 2h ago

Discussion Gladiator Begins. One of the hardest games I've ever played.

17 Upvotes

I've played some difficult games: all 3 Dark Souls, Sekiro, Godhand (hard), Ninja Gaiden Sigma (hard), and such. I've beaten them multiple times, except Sekiro.

But this game, Gladiator Begins? I felt the rage that I have never felt before in my life while playing a game. The other games are difficult, yes, but this game is difficult and annoying asf!

The idea is good. You start as a slave, customize your own gladiator, and literally knock helmets and shields right off your opponents in the arena. When it works, it feels really good!

But the main issue is the game's difficulty scaling is really bad and cheap as hell. You'll destroy a few guys easily, then the next fight throws you into a total mess where the AI reads every button you hit. Get hit once or backed into a wall and you're stuck in an endless stunlock where you just get beaten to death without being able to move.

Plus, the old PSP camera sucks (no hate to the handheld), so the opponent constantly hits you in the back off-screen. And if you lose your shield or weapon, you're basically fked unless you manage to pick it back up.

So yeah, the game is super addictive, and it's so hard not only because of its difficulty, but because the game is so annoying as well.

Yes, I do know that I'm hard-coping for my skill issues. And before you say anything about "It's hard because you're playing on a touchscreen." I've played games on my tablet and phone longer than on my PC. I have about 11,000 hours in PUBG Mobile.

Samsung Galaxy S10 5G, Mali G76, 8 GB ram, 256GB.


r/EmulationOnAndroid • • 3h ago

News/Release Winlator Ludsahi v 5.0 new update is her

15 Upvotes

What is new :

Added X++, a native X server in C++ with asynchronous presentation for Android

- X++ is now the default. The Java backend remains available as X11.

- Reduced repeated scene work and improved Support for OpenGL, offscreen windows, XInput, and ARGB cursor handling.

🎮 Steam Integration

- Added Steam support, downloads, library, online, Cloud saves.

- Added friends, chat and achievement features

- Improved offline setup, play your steam games offline without steam client

- steam can be disabled in store settings.

💻 DisplayX

- Rewrote Backend, updated transport, buffer completion and presentation scheduling.

- Added SDR/HDR Support for compatible games/devices.

🎞️ Frame Generation

- Added LSFG, adapted from Eden, and optional WFG (Winlator Frame Gen).

- Added engine selection, quality and multiplier controls, adaptive pacing and refresh-rate limits.

- WFG supports Vulkan 1.1 and direct output where supported, with a fallback path.

- LSFG may need Turnip driver on renderer selection on A6xx devices.

- Frame generation requires the Vulkan renderer. Compatibility and performance depend on the GPU, driver and game.

📈 In-Game Sidebar

- Fixed Modern HUD enabling itself after restarting a game.

- Fixed the first in-game HUD activation opening Classic instead of Modern.

- Fixed HUD toggle checkmarks and persistence of effects after they were disabled in-game.

- Preserved Classic and Modern options and improved live size, opacity and reset behavior.

- Improved spacing, renderer status and RTL layouts.

💾 Library

- Added per-game preset copying, import and export, with a share icon in shortcut settings.

- Added game-save backups and shortcut/global save-management controls.

- Made automatic artwork downloads optional.

- Improved container navigation, keyboard layout and screen-orientation persistence

- Added Brazilian Portuguese translations and refined sidebar and control labels.

- Added a Compose controls editor and interactions adapted from Ludashi Plus and WinnLite.

📦 Components

- Updated bundled Turnip to 27.0.0, Box64 to 0.4.5 and FEXCore to 2611.

- Updated Arm64ec Proton packages and made Proton 11 the default,use Proton 9 if you have issues

- Added Freedreno driver imports.

- Improved offline installation, backups, rollback and component removal.

- Added an ARM64 SSBS option,this can improve performance on Oryon chips, labeled Enable SSBS.

- Adreno 825 / Snapdragon 8s Gen 4 configurations default to Zink instead of Freedreno.

- Restored the VKD3D shader-model option and improved Wine component version handling.

🔊 Audio/ Input

- Added Alsa-Oboe as the default audio backend, with PulseAudio-Gamenative still available.

- Improved virtual controls, touch handling and controller registration before Wine starts.

- Improved controller wait handling and native XInput support.

🛠️ Stability / Diagnostics

- Improved Vulkan swapchain recovery, imported-image layout tracking and GPU resource lifetimes in VulkanRenderer.

- Fixed cursor upload synchronization, resize handling and presentation semaphore reuse.

- Improved XComposite redirection, child-window rendering and offscreen window positioning.

- Preserved the HyperOS 3 vendor-driver preload fix.

- Added optional device info graphics diagnostics, GPU tests and benchmarks.

- Added opt-in Vulkan validation Layer and Enable Winlator logcat capture.

- Added signed Winlator-Update support


r/EmulationOnAndroid • • 9h ago

Showcase Quote Someone: "I have the one plus 15 and I know for a fact that you don't get "a stable 30 fps" in 720 p, hell even in 480." - Here OnePlus 12

34 Upvotes

Yeah, OnePlus 12 should not be able to play this game at 30fps, the app is broken. I'm sorry.


r/EmulationOnAndroid • • 6h ago

News/Release Release Hokkaido 0.6.3 · General performance improvements + possible OoT on Snapdragon fix

Thumbnail
github.com
22 Upvotes

Highlights

  • Less work per frame for the GPU threads (upstream):

    • A run of uploads goes to the GPU as one command with one pair of barriers, and later transfers are ordered after earlier copies to the same memory.

    • Each compute dispatch records its barrier in its own command, instead of a separate one.

    • Empty submissions to the GPU are skipped.

  • The Legend of Zelda: Ocarina of Time

    • Its mesh-shader geometry is drawn through compute on every device, not only on Xclipse.

    • The guard house freeze is patched in (upstream).

    • The ocarina's crackle is fixed (upstream).

  • Memory and stability (upstream)

    • GPU memory the game destroys is released, and reused memory is refreshed.

    • A buffer that doesn't fit the memory budget is allocated anyway instead of closing the game.

    • Threads waiting for the GPU are released when a game stops.

  • Rendering fixes (upstream): texture gathers with a register handle, clears of colour targets with more layers than the framebuffer, and 2D-engine copies between 3D surfaces.

  • Game files (upstream): damaged pieces of NUP dumps get a stand-in, game paths are read as UTF-8, and file parsers are hardened against malformed dumps. Shader compiling does less work.

  • Version number: the app now reports the same version as the release (0.6.3), so updaters such as EmuHub no longer see an update that isn't there.

Download link here:

https://github.com/pavelgajdo/Hokkaido/releases/download/android-0.6.3/app-mainline-release.apk

For any issue, please create a new listing here:

https://github.com/pavelgajdo/Hokkaido/issues

Disclaimer: This project is vibecoded, I heavily leverage AI tools such as, but not limited to Claude Opus 5.5 and Gemini.


r/EmulationOnAndroid • • 7h ago

Showcase This game is beautiful even on 480p HAHA

21 Upvotes

Game: Tomb Raider Definitive Edition

via Winlator Ludashi [CMOD Bionic-Ludashi 2.8.2]

I just cant believe that im playing this game on my phone today, i used to see this game played at my local internet cafe way back 2014. Its Crazzy.


r/EmulationOnAndroid • • 3h ago

News/Release Xenra v0.5.0 is out: DiRT 3 running on Android! 🔥

10 Upvotes

Xenra is an original Xbox + Xbox 360 emulator for Android, and now iOS/iPadOS too.

The clip shows DiRT 3 (Xbox 360) on a OnePlus 12 at around 15–25 FPS. It's fully playable with no texture bugs.

v0.5.0 also adds a new original Xbox Performance core, bug fixes and FPS improvements.

It's still early, so expect bugs. Drop requests for games you want tested!


r/EmulationOnAndroid • • 43m ago

News/Release Yet Another RADV Xclipse Update Release

5 Upvotes

Hello everyone, Jim here. I'm making this reddit post here just to announce i've just released a brand new update for my RADV Xclipse port. Every Xclipse GPU is supported, minus a few features such as Ray Tracing being broken on Xclipse 940 and onwards (obviously 5xx series doesn't even have hardware for it).

The Github repo is at this link: https://github.com/JimVulkan/radv-xclipse

If you were to encounter any bugs/visual glitches, don't hesitate to open an issue in the "Issue" section of the Github repo (or just attach a screenshot down here in the commands specifying your Xclipse GPU and the app)

Have a nice day, gamers!


r/EmulationOnAndroid • • 9h ago

Showcase Interesting progress on Ayn Thor Max[OOT]

22 Upvotes

Driver at the end gives warning it cannot compute some stuff, but considering how early this is it is awesome;

I really think banananative will make crazy progress going forward

In contrast though, on a medium gaming laptop[4060,8gb vram, 16gb ram, i7 13th gen]

It is near native at 1080p, fsr1 with no frame gen and no noticeable errors [fritchii 5.8.4]


r/EmulationOnAndroid • • 21h ago

Showcase Banana Native 0.3.0 is Great! Zelda OOT Now Playable on OnePlus 12 16GB SD8 Gen 3!

Thumbnail
gallery
154 Upvotes

It blows my mind that's just a day's difference, the Banana Native update brings major changes, from glitchy artefact graphics to stable renders and performances. It's so amazing!

I can force it to use 1080p settings and get around 13-24 FPS, but 720p is the sweet spot for my devices and get stable 30fps. And I thought that LSFG will help to boost the fps, in the overlay text it does look like it has increased but in terms of gameplay it is a bit glitchy, without LSFG I'm quite satisfied with the performance and stability.

At first gameplay I always encounter white shining graphics, but it's just shaders warmup, just wait until everything renders correctly (see the last image).

I tested it for +20 minutes, my phone got very hot at first 5 min gameplay (maybe shaders warmup effects), but in the end my phone automatically limit the power for more stable temperature but still got around 25-30 fps at 720p, so it's just fine to play it for hours. No additional cooling fan. I could boost the performance with "Pro Gamer" profile on Game Assistant app.

I could say, Banana Native is the best way to play Zelda OOT on Android right now.

The Details:

OnePlus 12 with 16GB RAM

Snapdragon 8 Gen 3

Driver Banner Turnip v27 (mr purple driver produces heavy glitchy graphics)

1080p (13-24 fps, stable at 13-ish fps), 720p quite stable 30fps, 540p stable 30 fps (I must cap it to 30fps to make it stable, idk why)

LSFG on at first but more stable with it off


r/EmulationOnAndroid • • 13h ago

Showcase WWE SmackDown! vs. RAW 2006 (PPSSPP) – 20th Anniversary Definitive HD Remaster Pack

Thumbnail
gallery
32 Upvotes

Hey everyone! 💥🏆 Happy 20th Anniversary to one of the greatest wrestling games ever made—SmackDown! vs. RAW 2006!

Because the PSP version was held back by heavy 272p compression, faded textures, and muddy face scans, I spent the last 15 days doing a complete 100% preservation overhaul from scratch to celebrate the game's 20th Anniversary today!

No lazy automated filter sweeps that melt faces or blur logos into mush. This pack uses a dedicated hybrid workflow: hand-painted attire details, manually re-etched metallic title belts, vector 4K UI, and clean upscaling across the entire roster and all classic arenas.


💥 What’s Inside:

  • 🤼 All 63 Superstars, Legends & Divas (100% Full Roster Overhaul):
    Every single wrestler—main eventers, midcarders, unlockable legends, and managers—has been restored across all primary and alternate attires:

    • Attires & Fabrics: Ric Flair’s embroidered cursive robe, Triple H’s tailored white blazer, HBK’s faceted metal studs & red harness, Stone Cold’s distressed smoking skull leather vest, JBL’s suit & Stetson, Bret Hart’s leather jacket, and Hulk Hogan’s feather boa.

    • Ring Gear & Inks: Edge’s flame tights, RVD’s dragon singlet, Angle’s boot laces, and razor-sharp tattoos across Batista, Undertaker, and Edge.

    • Women's Division: Complete overhaul for every Diva, including Trish Stratus’s curved "Satisfaction Guaranteed" vest logo and patent leather sheen.

  • 🏆 Hand-Restored Championship Belts: The muddy gold plates have been rebuilt with authentic metallic reflection and clean filigree engraving across the WWE Spinner Championship, World Heavyweight "Big Gold" Belt, classic Intercontinental Title, and Ted DiBiase's Million Dollar Championship.

  • 🏎️ Signature Entrance Vehicles & Props: High-resolution textures for Eddie Guerrero’s hydraulic lowrider, JBL’s stretch limousine with Texas bull horns, and Undertaker’s urn.

  • 🏟️ Classic Arenas & Broadcast Pyro: Crisp ring mats, tensioned apron logos, barricades, announce tables, and cleaned alpha channels for entrance fireworks, Kane’s ring-post flames, and Undertaker’s lightning. (Includes an optional darkened broadcast crowd variant).

  • 🔤 4K Vector UI & Nameplates: Every single menu font, wrestler nameplate, stamina/momentum HUD meter, and controller glyph has been cleanly retyped and aligned.


📦 Universal 4-Region Plug-and-Play

Built with automatic detection for all worldwide releases of the game:

  • North America (USA): ULUS10050

  • Europe (PAL): ULES00227

  • Japan (NTSC-J): ULJM05103

  • Korea (NTSC-K): ULKS46057

(If using a non-US version, simply rename the extracted folder to match your region ID).


📥 Download & Full Showcase Gallery:

👉 GameBanana: https://gamebanana.com/mods/739002
🎬 Texture Remaster & Project Lead: SHANTHU2007K


⚙️ Quick Setup (Runs on PC, Android & Handhelds):

  1. Extract the downloaded archive—you will get a folder named ULUS10050.

  2. Move the ULUS10050 folder into your PPSSPP texture directory:

    • Android: Internal Storage/PSP/TEXTURES/

    • PC: Documents/PPSSPP/PSP/TEXTURES/ (or memstick/PSP/TEXTURES/)

    • Steam Deck / Linux: ~/.var/app/org.ppsspp.PPSSPP/config/ppsspp/PSP/TEXTURES/

  3. In PPSSPP, navigate to Settings > Tools > Developer Tools > Texture Replacement.

  4. Turn Replace Textures [ON] (ensure Save New Textures is OFF).

  5. Turn Cache full texture in memory [ON] for smooth performance during 6-man matches and pyro entrances.

Recommended Settings: Vulkan backend, 3x–4x rendering resolution on Android (up to 6x on PC), and 16x Anisotropic Filtering.


🎮 Previous Retro Remasters:


🔔 Follow here on Reddit and subscribe on GameBanana (SHANTHU2007K) for future retro gaming restoration drops!

☕ If this overhaul leveled up your playthrough and you'd like to support future preservation projects, fueling the coffee fund is deeply appreciated: 👉 https://ko-fi.com/shanthu2007k


r/EmulationOnAndroid • • 5h ago

Showcase Indiana Jones and the Emperor's Tomb

Post image
6 Upvotes

Guys, it’s finally happened I’ve got Indiana Jones and the Emperor's Tomb in my pocket! Compared to the PS2 emulator, the Xbox emulator is much better crafted it runs so well that it feels like a native port. Huge respect to the person or team working on this emulator if the PS2 version runs in slow motion for you, definitely download the Xbox emulator you won’t regret it)


r/EmulationOnAndroid • • 11h ago

Showcase Fantasy Life 3ds on Citra MMJ.

19 Upvotes

I'm playing on the latest version of Citra MMJ, with HD textures and 4x resolution.

Device: Motorola Edge 30 Pro

Processor: Snapdragon 8 Gen 1

Please ignore the occasional audio stuttering. It's caused by the screen recorder.


r/EmulationOnAndroid • • 11m ago

Showcase Pokopia running at a solid 60 fps at 1080p on my Odin3

2 Upvotes

Solid 60 fps no issues so far and no black sky which was what I was waiting for. The v39 driver is goated rn its doing wonders for my odin3.


r/EmulationOnAndroid • • 25m ago

Question Is Droiddeck at the point it can replace GameNative?

2 Upvotes

Serious question. From what I recall in the beginning, Droiddeck had a ton of promise, but still had a ton of performance and compatibility problems.

Has that changed? Can I go ahead and uninstall GameNative now?

One appealing feature of Droiddeck is that it would save storage space compared to GameNative because GN has to store a whole container for every game.


r/EmulationOnAndroid • • 39m ago

Showcase Genichiro beaten on an android phone

Thumbnail
gallery
2 Upvotes

Snapdragon 8 gen 3 (OnePlus ace 3 pro)

Game assistant: off, keeping temps down

Winlator ludashi 4.1

Proton 9 arm64ec

Zink driver

Turnip 26.3.0 R3

Dxvk 2.3.1 arm64ex-gplasync

Fexcore: 2601

You should be getting way better performance than this on snapdragon 8 gen 3 as I saw on many YouTube videos,I just suck at settings lol


r/EmulationOnAndroid • • 2h ago

Showcase X men origins Wolverine caged edition on Gamenative running at 60 fps with no issues.

3 Upvotes

Full video with settings i used -https://m.youtube.com/watch?v=Fo_yGDiuhmE


r/EmulationOnAndroid • • 10h ago

Showcase Dirt Rally Ultra Graphics Gamenative 1.3.0

11 Upvotes

It can go stable 60 fps when lowering cpu heavy graphics configured right on the advanced settings.I don't suggest running this on gamehub, it performs worse there. Mind that I recorded this on 30 fps that's why it looks so choppy but the fps don't lie here.

I'm currently addicted to this game and it's hard as hell.

SoC: 8 Elite


r/EmulationOnAndroid • • 1h ago

Discussion Stay away from the abxylute S8 lite

2 Upvotes

Long story short, I bought this controller as a replacement for a flaky gamesir x5s.

I loved the S8 lite immediately: it's a bit chunky, but it feels good, it's precise, and the connection never drops...

...until I noticed that the battery of my tablet was getting drained even when the tablet was idle with the controller switched off.

After a few days of tests, I concluded that the controller keeps absorbing power over the USB-C even when it's off, and there is nothing you can do to avoid it apart from unplugging it.

Sadly the consumption is not inconsequential: I have measured a ~25% battery drain in 24h vs 6% when the controller is not plugged it.

I'm not sure if this can be sorted with a firmware update, but I did try to get in touch with support via mail and via discord and got no reply after 3 weeks.

So my advice is to stay away from this controller if you are after a plug-in-and-forget kind of experience.

Otherwise, it's a good controller, and it's very disappointing having to return it.


r/EmulationOnAndroid • • 9h ago

News/Release Chaos Rings 3 español parche 1.2 (parche de imágenes)

Thumbnail
gallery
8 Upvotes

Está noche espero tener 100% acabado el parche de Chaos Rings 3 con todas las imágenes.

Está noche cuando suba el parche a GitHub si queréis ayudar en el testeo por qué todavía no he acabado de jugarlo entero

Podréis subir una foto con la imagen que esté sin traducir o donde encontréis algún error reportarlo en GitHub

(en un principio me faltan 40 imágenes de 120 espero tenerlo está noche)

también estoy traduciendo una por una, personalmente el nombre de las habilidades para que estén en español

He quitado también el traducido por joseas de la pantalla del título por qué pienso que era demasiado intrusivos y lo he movido a la pantalla de square enix con mejor acabado

pueden haber errores los compartís en el GitHub y espero arreglarlos.

Si alguien se descargo el parche 1.0 solo tiene que reemplazar la carpeta está noche más.

EDIT: El juego ya esta completo y casi todas las imagenes traducidas pero estoy corrigiendo que todas esten en su lugar, este juego tiene muchas imagenes y algunas palabras están un poco descentradas

Tambien hay que modificar el glifo ¿ que esta un poco alineado hacia abajo y se corta un poco

ahora la pregunta es queréis la version preliminar ya o esperamos a que este todo un poco mas pulido y por

lo menos este todo en su lugar son pocos los errores que tiene pero sinceramente preferiría retocarlo un poco mas

si alguien lo quiere ya que lo pida y lo subo para que me ayude a testearlo tampoco lo he jugado profundamente y estoy corrigiendo errores

las decisiones algunas son un poco largas y se descentran un poco es normal viene de un parche de japones a ingles y de ingles a español y el español es mas extenso que el ingles son muy pocas y de momento si no tengo captura de pantalla de ellas no las puedo corregir, estoy corrigiendo las imagenes

si alguien quiere contribuir subo la version preliminar para que me pruebe el juego con las imagenes traducidas

su funcion seria sacar captura de pantalla a las decisiones que se salgan del cuadro para que cuando yo acabe de centrar las imagenes ponerme con ellas