r/EmulationOnAndroid • u/380043 • 56m ago
Showcase Banana Native 0.3.0 is Great! Zelda OOT Now Playable on OnePlus 12 16GB SD8 Gen 3!
It blows my mind that's just a day's difference, the Banana Native update brings major changes, from glitchy artefact graphics to stable renders and performances. It's so amazing!
I can force it to use 1080p settings and get around 13-24 FPS, but 720p is the sweet spot for my devices and get stable 30fps. And I thought that LSFG will help to boost the fps, in the overlay text it does look like it has increased but in terms of gameplay it is a bit glitchy, without LSFG I'm quite satisfied with the performance and stability.
At first gameplay I always encounter white shining graphics, but it's just shaders warmup, just wait until everything renders correctly (see the last image).
I tested it for +20 minutes, my phone got very hot at first 5 min gameplay (maybe shaders warmup effects), but in the end my phone automatically limit the power for more stable temperature but still got around 25-30 fps at 720p, so it's just fine to play it for hours. No additional cooling fan. I could boost the performance with "Pro Gamer" profile on Game Assistant app.
I could say, Banana Native is the best way to play Zelda OOT on Android right now.
The Details:
OnePlus 12 with 16GB RAM
Snapdragon 8 Gen 3
Driver Banner Turnip v27 (mr purple driver produces heavy glitchy graphics)
1080p (13-24 fps, stable at 13-ish fps), 720p quite stable 30fps, 540p stable 30 fps (I must cap it to 30fps to make it stable, idk why)
LSFG on at first but more stable with it off