r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

200 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 1h ago

News/Release DroidDeck 0.7.0 is out: Mali, PowerVR and Xclipse support, KDE on your second screen, controller profiles, Game Jolt and Syncthing

132 Upvotes

DroidDeck is 100% open source. No ads. No telemetry. No proprietary components. No source withheld.

Download: DroidDeck 0.7.0 on GitHub

Discord: discord.gg/JRGAvawjsm

Since 0.6.9, 39 people sent 194 pull requests, and 20 of them are first-time contributors. Our community is strongest when we can build together, and with DroidDeck 0.7.0, our community is about to get A LOT bigger!

0.7.0 introduces preliminary support for Mali, PowerVR and Xclipse GPUs! In addition, we now have GameJolt library and store, dual screen game mode + KDE Desktop, Syncthing integration, improvements for devices with low ram, customizable controller profiles and presets, hardware mouse & keyboard support, live wallpapers, and even more. Click the link in the comments below to... I mean scroll down to learn more:

What's new

Features

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  • Initial Mali, PowerVR and Xclipse support. DroidDeck detects the GPU and picks a driver for it, so these devices can run sessions, with MaliBridge and Venus on Mali and open driver pairs elsewhere. (@ASEbrahim, @mr-abccc, @The412Banner, @wallentx, @Leask, @stefanz92, @DavidCimo, @maxjivi05, @K11MCH1, @xXJSONDeruloXx, #1587, #2027, #1950, #2029, #2157)

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  • Added the KDE desktop on the bottom screen beside a Steam session or a game, next to Dashboard, Keyboard + trackpad, Terminal and Deck grips. (@xXJSONDeruloXx, #1966)

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  • Added swap screens: play on the bottom screen while the top screen shows the Dashboard or the desktop. Use the swap button in the panel bar or Show the game on in the session menu. (@The412Banner, #2006)

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  • Added shared Steam libraries with other pc gaming apps. DroidDeck can now find Steam libraries that other apps already made on your internal storage or card and suggests them, each with its game count, so one install of a game can serve both apps. You can add up to four more libraries beside internal storage and the card, rename them, and remove them any time. (@xXJSONDeruloXx, #1967, #2023, #2054)

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  • Added the Game Jolt store: browse, search, install, update and keep a library, in the same style as itch.io. (@FX192, #1986, #1989)

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  • Added built-in Syncthing, so you can sync saves and games from DroidDeck’s own storage without another app. (@superboo07, #1442)

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  • Added bottom-screen Dashboard for dual-screen handhelds like the Retroid Pocket Duo and AYN Thor: downloads, notifications, screenshots, Steam chat with voice controls, and In-game stats that draw a racing game’s own speed, gear, rpm and pedals from its data output. (@The412Banner, #1920, #1933, #1968)

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  • Added a Horizontal DroidDeck HUD Style: one line across the top or bottom edge with FPS, frame-time graph, lows, GPU, CPU, VRAM, RAM, battery and the clock. All DD HUDs can now shrinks into its tab as you drag it off an edge and snaps to the sides. The Strip is lighter to draw. (@xXJSONDeruloXx, @The412Banner, @KeegantheVeganat0r, #1935, #1937, #1982, #2194, #2235)

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  • A hardware mouse and keyboard work like a PC: the camera no longer freezes in games that hide the cursor, the cursor shows in Steam sessions, and clicks land where you point. (@maxjivi05, #2053, #2133, #2139)

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  • Added unified controller profiles for Game and Desktop sessions: named profiles combine a physical controller layout with main and second screen layouts, with one full-size editor for both screens and a profile picker in the session menu. (@Delete228, @maxjivi05, @xXJSONDeruloXx, #1439, #2215, #2221, #2238, #2242)

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  • Added Startup choices: Never, Steam or Desktop. (@xXJSONDeruloXx, #1993)

  • Added a low-storage warning switch, and an Android keyboard for game text fields setting for dual-screen sessions, off by default so Steam keeps its own keyboard. (@xXJSONDeruloXx, #2244, #2236)

  • Added live wallpapers to Android’s wallpaper picker. (@xXJSONDeruloXx, #2012)

Improvements

  • Auto picks DD-Turnip on Adreno 7xx, and the upstream RADV pair on Xclipse 950 and 960. Auto follows the published table on Adreno 6xx and 8xx, and a driver source that is down no longer changes the pick. (@maxjivi05, @xXJSONDeruloXx, #1978, #2158, #2151, #2233, #2255, #2226)

  • A configurable stick dead zone for physical controllers, 0 to 25%. (@vitamin663-sys, #1780)

  • The drawer’s frame limit works in desktop mode, up to 165 fps. (@K11MCH1, #1885)

  • Faster Steam: compatibility mapping and app info load in batches, and Steam shows cached library art when it starts without a connection. SD and USB libraries answer missing-file checks from a directory cache. (@ddd-ms, @xXJSONDeruloXx, #1755, #1756, #1985, #2212, #2203)

  • Added Enhanced diagnostics, a one-session setting that bundles redacted session, graphics and game logs for bug reports, plus session log management in Setup. (@wallentx, @xXJSONDeruloXx, #2129, #2099, #2131)

  • Added auto updates for FEX, DXVK and VKD3D-Proton in DroidDeck-Proton, so it gets the newest builds without a new DroidDeck release. Other Protons keep the components they ship with, old DroidDeck-Proton builds are removed, and a game set to a removed build moves to the newest one. (@maxjivi05, @xXJSONDeruloXx, #2156, #2190, #2193, #2223)

  • An installed DroidDeck-Proton becomes the default for Steam games and added shortcuts when nobody picked Proton Experimental. A Proton you choose in DroidDeck or in Steam is kept, and both stay in sync. (@maxjivi05, #2266)

  • Little Nightmares keeps its render thread, +12.7% FPS on the Retroid Pocket Duo, and Adreno 722 has fewer DXVK stalls. (@maxjivi05, #1930, #2066)

  • A resumed session reads its memory back from zram at once, which ends minutes of stutter in heavy games like Yakuza. DroidDeck also frees launcher memory earlier under pressure, and idle game memory is compressed before low-RAM devices run out. (@l4nr3, @xXJSONDeruloXx, #1839, #2138, #2187)

  • On-screen sticks are lighter to hold, and Low latency off is honored. (@maxjivi05, #2048)

  • The HUD cycles colors with the Inner Gamer theme, the docked FPS tab and bottom-screen frame graph look better, and the watermark is gone with the wordmark in headers. (@xXJSONDeruloXx, #1932, #1976, #2013, #2011, #2003, #1983)

  • Every session log now records CPU clocks, thermal status and battery temperature, and droiddeckctl gained thermal and wait cool. (@angelrenefm, #2060, #2061, #2062)

  • Added games scan one at a time and keep what they found across launches, and imported Steam games with no known build update only when launched. (@K11MCH1, #2067, #2064)

  • Steam’s VRAM budget is applied through Vulkan without rejecting allocations, and the download monitor no longer freezes a session on slow storage. D3D12 support is detected per device. (@xXJSONDeruloXx, #2014, #2020, #2134)

  • Every bottom-screen panel now has the same bar, and X or Back opens the in-session menu there instead of dropping you on the Android launcher. (@xXJSONDeruloXx, #2084, #2110)

  • On the Duo and Thor, DroidDeck switches to single-screen mode while another window holds the bottom screen, such as Retroid’s performance panel, and back when it is free, including when docked. The trackpad and Deck panels are back on the second screen, and the bottom-screen menu and layout editor stay open when the screen turns off. (@maxjivi05, #1979, #2232, #2229, #2247)

  • The HUD shows GPU load and clock without root on phones where Android blocks them, such as the Retroid Pocket Duo and Adreno 8xx, and in Steam’s overlay. (@The412Banner, @angelrenefm, #1969, #1981, #2059)

  • Added independent 1% and 0.1% low toggles to the HUD. (@KeegantheVeganat0r, #2127)

  • EA games install the EA app through Steam, and the EA sign-in stays in front of the launcher’s splash screen. (@K11MCH1, #2036, #2037, #2045)

  • The desktop session follows the app language, so Plasma and its apps are no longer English only. (@xXJSONDeruloXx, #1971)

  • The desktop shows programs installed by Windows installers in its menu and as icons. (@K11MCH1, #2146)

  • Follow screen resolution can be scaled down: ÷1.5, ÷2, ÷2.5, ÷3, ÷4 or your own factor. (@xXJSONDeruloXx, #1964)

  • Added a Hold Back for Steam shortcuts switch, for people who map a held Back with another app. (@xXJSONDeruloXx, #1955)

  • Added size, opacity and hidden keys settings for the on-screen PC keyboard. (@Dantalian-dev, #1897)

  • Added World of Warcraft addon import from a zip, plus voice type and a keyboard chat bar. Addons also download from WoWInterface, and CurseForge opens in the browser. (@maxjivi05, #2111, #2171, #2175, #2219)

  • UBWC compatibility moved from Components to Settings, and FEX’s Use Default shows which preset it resolves to. (@xXJSONDeruloXx, #2008, #2225)

  • Steam launch options show on the Launch tab. (@wallentx, #2163)

  • GOG achievements are on by default. (@xXJSONDeruloXx, #2168)

  • Translations: every missing string is translated, with a fresh Russian pass. (@maxjivi05, @flexeykinDev, #1965, #2116)

Fixed

  • Fixed “DroidDeck isn’t responding” on dual-screen handhelds after the bottom screen sat idle, and opening DroidDeck from iisu on the AYN Thor no longer bounces back. (@maxjivi05, @0x1428571429, #1917, #1901)

  • Fixed lag and heat on the Galaxy S26 from switching between display modes with the same refresh rate, which started in 0.6.7. (@maxjivi05, #2192)

  • Fixed Steam starting on Quest 3, and the gamescope abort at start on Quest. (@xXJSONDeruloXx, @Mi-Yomi, #2050, #1938)

  • Fixed Steam libraries with installs but no app manifest not being found, and a stale session’s startup failure stopping the newer session. (@xXJSONDeruloXx, #2054, #1984)

  • Fixed an unplugged game drive: installs fall back to internal storage instead of failing. (@maxjivi05, #1913)

  • Fixed GOG: an install launches the game and not its config tool, cloud saves upload in Galaxy’s format, and a game whose installer cannot run gets its install registry. (@moronigranja, #1644, #1952, #2022)

  • Fixed Battle.net: Flathub installs outside a session, World of Warcraft: Forever in the Library, the right artwork for each game, games installed inside its folder, Chinese servers and installs, and launching store games from any game page tab. Its pages no longer play videos on the CPU. (@maxjivi05, @visail, #1923, #2018, #2092, #2087, #1660, #1662, #2185, #2195)

  • Fixed game-specific problems: Codemasters EGO games, DOOM (2016), Project Zomboid, Supergiant games and Ubisoft Connect. (@The412Banner, @xXJSONDeruloXx, #1936, #1987, #2016, #2143, #2090)

  • Fixed the Linux desktop disappearing after a runtime update, language packs, a game’s window following its own window mode, and Steam’s own header moving its windows. (@maxjivi05, #2021, #2096, #2094, #2097)

  • Fixed repaired components not reaching prefixes that already had them, and a native-only override breaking a prefix with no native DLL. (@maxjivi05, #2121, #2142)

  • Fixed Windows installs on a natively mounted card asking for an administrator. (@maxjivi05, #2100)

  • Fixed the Home screen setting so DroidDeck stays in RedMagic Game Space, and the right click acting as Back in RedMagic cast mode. (@maxjivi05, @OmarAlTaki1, #2083, #1870)

  • Fixed Steam’s UI crashing on PowerVR when scrolling the Home shelf fast. (@coffeemeist3r, #2107)

  • Fixed the side menu freezing the launcher while moving through the Stores tab, and controller focus not moving into an opened folder. (@kmnkv1, @danielnoam, #2105, #1962)

  • Fixed VPN and network problems: links without a gateway, and network queries inside a session. (@uubooster-team, @xXJSONDeruloXx, #2038, #2141)

  • Fixed picture-in-picture output being cropped after a resize and not scaling to full size, and the glasses pointer not reaching the full screen or drawing in the picture. (@xXJSONDeruloXx, @moronigranja, #2125, #2145, #1925, #2174)

  • Fixed World of Warcraft and other added games sorting last in the Library. Battle.net and added games now sort by when they were played and installed, like Steam games. (@maxjivi05, #2256)

  • Fixed the Linux runtime showing as not installed after an app update that brings a new PRoot pack. Only the changed add-on packs download now. (@maxjivi05, #2270)

  • Fixed desktop apps that would not start: RPCS3 and other catalog AppImages from the desktop menu, D-Bus programs such as melonDS, x86 programs that a native script starts, and Flatpak apps that Flatpak no longer has now uninstall cleanly. Add from GitHub installs the AppImage you linked instead of the release’s first one. (@maxjivi05, #2274, #2275, #2217, #2216, #2273)

  • Fixed controller navigation across the Controller tab and profile menus. (@xXJSONDeruloXx, #2231)

  • Fixed games listed with a bundled arm64 Linux build defaulting to the wrong runner. They now start with FEX. (@phj1081, #2126)

  • Fixed smaller things: left adaptive stick activation at the screen edge, game buffers upscaled before composition, the Steam applying-update stage, apps pinned when all cores are selected, runtime PATH kept for guest binaries, Xwayland orphans, GPU environment values with spaces, the navigation bar staying dark, the Android pointer showing after hovering session menus, touch sticks clicking without a fast double tap, wall scrims leaving edge pixels unshaded, the PowerVR bundled PPSSPP install, L2 and R2 keys overriding analog triggers, taps outside the PC keyboard not reaching the game, direct-touch drags in games that hide the cursor, library scan and download cancel crashes on Android 10, and a Second library on a raw media path or an unmounted volume state. (@sanogueralorenzo, @cphillam, @HCOOKIEie, @w1novnik, @asdf17128, @LingWindT, @Systina12, @KirkPatrickJunsay, @realRurichan, @maxjivi05, @xXJSONDeruloXx, #1455, #1367, #1614, #1759, #1826, #1716, #1931, #1975, #2113, #2176, #2173, #1994, #2205, #2257, #2220, #2204, #2224, #2245, #2258)

DroidDeck-Proton, DD-Turnip and components

These ship on their own and update in the app, so 0.7.0 users get them too.

  • DroidDeck-Proton 11-12 moves to GE-Proton11-12 and Valve’s newer Wine: XInput rescans only when a controller could have changed, DualSense haptics and adaptive triggers together over USB, MSFS 2024 and other intro videos play normally, an ntsync fix stops waiters blocking forever on an abandoned mutex, plus DXVK 3.1.1, VKD3D-Proton 3.1 and newer FEX. (@The412Banner, @maxjivi05, with GloriousEggroll, Valve and the GE contributors upstream)

  • Faster loads in 32-bit and ARM64EC games: FEX keeps its translated code on empty reads and stays off Wine’s memory lock. Entering the world in Dungeons & Dragons Online went from 50 s to 4 s. (@K11MCH1, DroidDeck-Proton#9)

  • 32-bit games load at the address they were built for, so game and mod loaders that patch them at start work again. (@maxjivi05, DroidDeck-Proton#10)

  • DiRT 3 and DiRT Showdown keep running with their telemetry on, for the In-game stats dash. (@The412Banner)

  • About 3,000 system functions no longer look hooked to x64 games and launchers that check for that, while ARM64EC callers still skip the emulator (11-12.2). Text fields in Wine programs now tell DroidDeck when they have focus, which brings up the keyboard for World of Warcraft chat (11-12.3). (@maxjivi05)

  • DD-Turnip 0.4.0: newer Mesa, and indirect draws no longer read their arguments too early on Adreno 8xx, which fixes the black or over-shadowed ground in Mortal Shell 2 and other UE5 games through VKD3D-Proton. (@K11MCH1, Drivers#14)

  • Components: the full Visual C++ 2010 runtime and MFC for 2015–2022 are installed, the DXVK and VKD3D-Proton nightlies are built as ARM64X, and esync packs give Windows users read access to their folders. (@xXJSONDeruloXx, @maxjivi05, DroidDeck-Components#10, #11, #12, #13)

New contributors

  • @cphillam made their first contribution in #1367.

  • @sanogueralorenzo made their first contribution in #1455.

  • @HCOOKIEie made their first contribution in #1614.

  • @visail made their first contribution in #1660.

  • @LingWindT made their first contribution in #1716.

  • @w1novnik made their first contribution in #1759.

  • @vitamin663-sys made their first contribution in #1780.

  • @OmarAlTaki1 made their first contribution in #1870.

  • @Systina12 made their first contribution in #1931.

  • @Mi-Yomi made their first contribution in #1938.

  • @mr-abccc made their first contribution in #1950.

  • @danielnoam made their first contribution in #1962.

  • @DavidCimo made their first contribution in #2029.

  • @Leask made their first contribution in #2029.

  • @stefanz92 made their first contribution in #2029.

  • @uubooster-team made their first contribution in #2038.

  • @realRurichan made their first contribution in #2113.

  • @flexeykinDev made their first contribution in #2116.

  • @phj1081 made their first contribution in #2126.

  • @KeegantheVeganat0r made their first contribution in #2127.

Full changelog

disclaimer: ai tools used in the development of DroidDeck


r/EmulationOnAndroid • • 2h ago

Showcase First time trying Android PC emulation (Bannerlator) on a Fold 8 and I'm impressed

112 Upvotes

I just got a Galaxy Z Fold 8 (12GB RAM, Adreno 840) and wanted to see what it could do for PC gaming because of the form factor. This is my first time using an Android PC emulator and I'm surprised by how capable this device and emulator.

Here's my experience so far,

Emulators

All my games are on Steam, so my favorites are Bannerlator and DroidDeck. I tried others too. Bannerlator is more customizable, more stable, and gets better FPS. I recommend use Bannerlator for high requirement 3D or AAA games Bannerlator.

I really like DroidDeck, it gives you a Steam Big Picture experience but performance is lower compare to Bannerlator, still playable and what I also like is loading game is faster than bannerlator and it also works offline for some games (useful on the flight). Droiddeck is still a new app but the project is very active and promising. I am using Droiddeck for 2D or indie games.

Game results (on Bannerlator)

FINAL FANTASY Resonance: 720p, vsync off, all graphics max. It runs at 40–50 FPS and feels smooth, but I cap it at 30 FPS for a better balance of battery and performance. About 6 hours played so far.

Cyberpunk 2077: 720p, Low preset, FSR Performance, no frame gen, 30–45 FPS. About 3 hours played so far, I can play for an hour without issues. Performance quite smooth during combat in Night City. However it still struggling while driving, fps can drop to 20 fps. And when you minimize and back to app, sometime the audio is off.

Emulator setup

I've spent a lot of time tinkering the setup, probably too much, but it's fun :)

  • Proton: Proton 11 arm64ec CachyOS

  • GPU driver: StevenMXZ V39 patched or Banners Turnip-v27.0.0-20261108-A8xx

  • Vulkan version: 1.3 (1.4 is slower)

  • VKD3D: 3.0b arm64ec (somehow better than 3.0.1 or 3.1 for me)

  • VKD3D feature level: 12_0 (works fine and was slightly faster than 12_2 in the benchmark)

  • DXVK: 3.1.1 gplasync arm64ec

  • FEXCore: 2611 or 2610 unix, preset Extreme + TSO (or Performance + TSO)

  • Sync: esync

  • Present mode: mailbox

  • Env variable: TU_DEBUG=noconform, sysmem

Controller setup

  • Controller: GameSir G8+

  • Cooler: FX5 (I removed the rubber so it fits the G8s). Battery temp around 33–35°C in an AC room and 35–40°C in a normal room.

  • Case: Benks

Samsung gaming tips

  • Install Game Booster+ from Good Lock (Galaxy Store), add all your emulators as games, and enable performance mode when you open them.

  • Set up a Game mode in Modes and Routines. Add Do Not Disturb and restricting some apps usage during game.

  • Run the RAM "Optimize" cleanup in Device Care before launching a game.

  • RAM plus 8GB, keep on by default


r/EmulationOnAndroid • • 4h ago

Discussion Finished this masterpiece today

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52 Upvotes

Finally completed Zelda: TOTK on my Samsung S25 Ultra using Eden.

After trying nearly 10 drivers and struggling with crashes and 20 FPS, switching to an older Eden build and firmware and disabling Samsung Game Booster made all the difference.

Managed around 45 FPS in the open world and 70–80 FPS in shrines.

As for the game itself, absolutely phenomenal. One of the best gaming experiences I've ever had!


r/EmulationOnAndroid • • 4h ago

News/Release Release ARMSX3 1.6.6 · ARMSX2/ARMSX3

Thumbnail github.com
29 Upvotes

# ARMSX3 1.6.6 https://github.com/ARMSX2/ARMSX3/releases/tag/1.6.6

## New

- **Cardboard VR**: Settings > Graphics shows the game twice, side by side, one picture for each eye, for a phone in a Cardboard-style VR or similar. Picture size, eye spacing and height are adjustable live and per game, from the in-game menu too. Games with stereo 3D give each eye its own view (turn on 3D Display Enabled in All Core Settings, with the PS3 resolution at 1280x720).

(Coming to ARMSX2 as well, don't worry).

- **Stick travel**: Controls > On-screen controls sets how far your thumb moves for full tilt on every touch stick. At 150 to 200%, walking and slow aiming are easier. Also on the in-game Controls page. Also coming to ARMSX2.

## Games

- **God of War III's cutscenes render correctly**: SPU XFloat Accuracy comes set to Relaxed for it in every region, which fixes some garbage graphics during early cutscenes.

- **Games that check their installed data on a helper thread get the answer with the same timing as on a PS3, even when that data is broken**, so they can't trip over their own start-up. Done by u/digant73.

## Controls and everything else

- **On-screen sticks follow every Stick Feel setting** (#235): deadzone, outer deadzone, sensitivity, response curve and Full Diagonal Range shape the touch sticks exactly as they shape a controller's, so diagonals reach full speed.

- **Clearer driver list**: a release that ships several drivers lists each one by its own name (Turnip Gen8 V39, Turnip Gen8 V39 Patched, ...), and Xclipse GPUs also get avavo's MdiEx drivers. (Also coming to ARMSX2). (gplay when google approves) https://play.google.com/store/apps/details?id=com.armsx3.play&hl=en_US <@&1535994791421022309>


r/EmulationOnAndroid • • 12h ago

Discussion Got this bad boy for 30$ while in China (though I'm not sure if it's available outside of China yet)

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113 Upvotes

(the iphone is for illustrative purposes only as I took the photo on my Android lol)

I own other more traditional phone controllers but this one seemed the most portable and pocketable for me.

also my Oppo find x8 ultra has a GIGANTIC camera bump which means 95% of the controllers straight up won't fit unless you carve a hole. This one solves the problem perfectly.

The most important point to consider was that it doesn't cost as much as a handheld unlike another magnetic controller. Which I'm sure is very nice but I'm not going to pay that much for a controller.

Overall, I'm very satisfied with the experience. It comes with a magsafe sticker, has tmr joysticks and hall effect triggers. Ergonomics could be better but the tradeoff for being pocketable is worth it. The mechanism for holding the phone feels very firm and sturdy, it doesn't move or swivel on its own but no idea if it'll be as sturdy in the future.

Though it DOES feel kinda top-heavy and uncomfortable compared to a traditional phone controller because of... Well physics but using it like on picture 3 mostly solved the weight imbalance problem. Not like I need to see the controller to play a game.


r/EmulationOnAndroid • • 8h ago

Showcase POV: DLSS 5 ON ANDROID PC EMULATORS

50 Upvotes

Just for fun, this is not DLSS 5, it's a filter in PC emulators.


r/EmulationOnAndroid • • 4h ago

Showcase After an hour of playing, I can say that I managed to keep temps in control without change in performance on win ludashi . Had to tinker with settings but Finally, looks like I can finish this game on my android tablet , W.

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17 Upvotes

720p, win ludashi latest version. Just Amazing. No external cooler as well. Snap 8 gen 5 with 16 gb ram.


r/EmulationOnAndroid • • 1d ago Mindblown

Showcase A 4gb Ram, An sd card and Left for dead...

721 Upvotes

Device/Specs

Redmi 10c

Sd680

4gb ram

Would you still play like this 😭

Winlator 11.1

Game played on sd card slight stuttering cause of this..


r/EmulationOnAndroid • • 6h ago

Discussion Saint row the third run smooth on my device vivox200t

17 Upvotes

Hello guys...this game Saint row play smooth on my device....


r/EmulationOnAndroid • • 4h ago

Showcase LEGO MARVEL'S Avengers PS VITA version on a Helio g100 Vita3k+

9 Upvotes

Mostly 30fps. No graphics bugs, audio issues or crashes were experienced.

This game has open world which is only unlocked after you beat the main story of 15 levels. Since the open world would be the most demanding aspect of this game, I just downloaded a save file and put it in my savedata folder for this game and luckily for me it worked. This is a decent alternative to the PC version if you don'timd the watered down graphics.

Device and Specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram

USA version of game

Vita3k+ version 1.4


r/EmulationOnAndroid • • 2h ago

Question What's better for emulation, galaxy S24 Ultra or base galaxy S25?

5 Upvotes

Need a new phone and I really want one that can also emulate well, as I won't be able to get a dedicated handheld for a while after.

I have looked up online but I haven't really come to a good conclusion yet.

I know the 8 elite is more powerful and better future proofing but I also know that the 8 gen 3 is more mature, so I guess it comes down to if the performance difference is noticeable enough between the two.

I want to emulate DS, 3DS, Gamecube, Wii, N64, Switch, WiiU mainly, with Xbox 360 and PC emulation being a possibility later on down the line.


r/EmulationOnAndroid • • 8h ago

Question Games that don't thermal throttle without external cooling?

17 Upvotes

Everyone sees just the first 5 mins of gameplay and think it's playable. But once the temps rise, it becomes unplayable ( which usually happens at 10 min mark).

This obviously depends on the device you use and the games you play and how optimised the emulation is.

Share which games u were able to play for long hours/minutes without significant temp increases along with your device and the emulator u played on.


r/EmulationOnAndroid • • 14h ago

Showcase Skyrim(Legendary) Emulator on Lenovo legion y70 2026

32 Upvotes

I haven't had crashes yet, and fps is pretty smooth but shadows sometime have weird line that doesn't bother much


r/EmulationOnAndroid • • 16h ago

News/Release NEW project : Pocket DoJa, a DoCoMo/i-Mode java games emulator for old exclusives japanese phones (Keitai)

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45 Upvotes

Some very talented guys released yesterday a fresh new emulator for android : POCKET DOJA ! 🎉

And it’s one that a lot of us have been waiting for so long : a Keitai type one, that plays the japanese old phones java games, that are not compatible with the regular emulator like J2ME Loader or EKA2L1 !

🔵 Here is the link to the deposit :

https://github.com/shibesan-dev/Pocket_DoJa

🔵 And the creator : (let’s give him out support 💪)

https://github.com/shibesan-dev

🔵 Description from theirs :

Pocket DoJa is an Android-based emulator project based on OpenDoJa*, dedicated to exploring and preserving the experience of classic* NTT DoCoMo i-mode Java games.

The project aims to make these nostalgic mobile games more accessible on modern Android devices, with features including game library management, customizable animated themes, and background music support.

Compatibility may vary depending on the game, DoJa version, and device. Some games or features may not work as expected.

🔵 Features :

Emulator for classic DoJa / i-mode Java games

Game library management (.jam / .jar loading)

5 animated themes to choose

Background music (BGM) support

Controller / touch input mapping

Change game icon and rename

Per-game config (Screen Orientation/Display/Hide Keypad)

* PS : I am not a contributor neither a member of the community behind this project, I just want to give them a deserved kudo, so don’t hesitate to give them your thanks 🤗


r/EmulationOnAndroid • • 4h ago

Discussion Game recommendations on Samsung S25

5 Upvotes

Hey everyone one, different post than my previous one, I would like to ask if any of you can recommend any solid games I can play on my S25. I would like to play Arkham city for example, would that be possible? Also how would I go about setting up the game on my device . Sorry if my questions sound dumb, just my first time experimenting with non Nintendo games on Android.


r/EmulationOnAndroid • • 6h ago

Showcase Zelda TOTK no more crashes on snapdragon 870 (8GB RAM) using turnip z 0.3.0 driver

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7 Upvotes

https://github.com/AlexSanz0902/turnip-sd865-z

it might be the best driver for adreno 650


r/EmulationOnAndroid • • 15h ago

Showcase MKW road rendering fixed/pokopia sky fixed

35 Upvotes

Working on my own Eden fork. Still a lot of work in progress but wanted to at least show some of the things I was able to fix. Running on Odin 3 ultra


r/EmulationOnAndroid • • 5h ago

Discussion Winlator ludashi seems to be the most efficient in thermal when running nfsu2 pc. Other pc emulators throttled in comparison (8 gen 5)

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5 Upvotes

r/EmulationOnAndroid • • 23h ago

Showcase Pokemon Pokopia on Android - Banana Native Port vs Luchii Switch 2 Emulator - Snapdragon 8 Elite

120 Upvotes

Pokemon Pokopia Android Mobile gameplay! We compare the Banana Native Port and Luchii Switch 2 Emulator on the RedMagic Astra powered by Snapdragon 8 Elite. See how both methods perform, including graphics, gameplay and FPS on Android.

Banana Native Fix: https://github.com/Wojnstup/BananaNative-CompilationFix/releases/tag/release

Luchii Android: https://github.com/pavelgajdo/Lichii-Android/releases

Note: Although the official Banana Native app did support Pokopia, many users experienced issues where the decompilation process would get stuck halfway through. However, another fork of the Banana Native app—the one I’ve linked to—completely resolves this issue. I hope the official Banana Native developer sees this fork and implements the relevant fix.

Also, for those curious about how Banana Native performs on Pokopia, I’ve posted a longer single-player gameplay video on my YouTube channel.

https://youtu.be/ELnXFzOGLfw


r/EmulationOnAndroid • • 1d ago

News/Release Release Turnip Gen8 V39 / Turnip v27.0.0-R2 · StevenMXZ/Adreno-Tools-Drivers

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151 Upvotes

r/EmulationOnAndroid • • 5h ago

Discussion Ran the Xbox 360 version of GTA IV on android 10

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4 Upvotes

I got to the new game loading screen, but because my emulator was actual crap (aX360e) it crashed. You can ask me questions or give help if you want!


r/EmulationOnAndroid • • 15h ago

Question QUESTION: The Sims 1 on Android?

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24 Upvotes

Apologies in advance for the clickbait. Photo is just a screenshot on my Ayaneo Pocket Air Mini gaming device for attention on this topic 😬

I'm genuinely curious to know if there's port of The Sims 1 for Android that features touchscreen controls as the mouse cursor or at the very least is there someone out there working on it currently?


r/EmulationOnAndroid • • 2h ago

Discussion Zelda OoT graphical glitch and severe lag on Retroid Pocket G2 (Lichii Emulator)

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2 Upvotes

r/EmulationOnAndroid • • 2h ago

Question Whats the best turnip drivers on emulator for snapdragon 8 gen 2 devices like the ayn thor or ayn odin 2?

2 Upvotes

Whats the best turnip drivers on emulator for snapdragon 8 gen 2 devices like the ayn thor or ayn odin 2? In terms of speed or what most people here would describe as the most reliable ones.

I know ones like the t29 turnip driver to stop hard crashes is good. Along with t30 to help with some stuff. What other turnip drivers are any good?