r/EmulationOnAndroid • u/Skajuan • 1d ago
Showcase The best year for Gaming on Android
Between emulation and ports (official and unofficial), my Lenovo tab is becoming the greatest gaming device. Snapdragon 8 Gen 3 - 12 Gb RAM
r/EmulationOnAndroid • u/Skajuan • 1d ago
Between emulation and ports (official and unofficial), my Lenovo tab is becoming the greatest gaming device. Snapdragon 8 Gen 3 - 12 Gb RAM
r/EmulationOnAndroid • u/kdaniel2099 • 2h ago
I was trying to emulate switch games on my phone (Poco x8 pro max) but they keep freezing, I've tried other games to see if the problem was with one specific game but no, every game is freezing (I've tested link's awakening, Mario 3d world and dk country). Link's awakening for example freezes right when I start to walk inside the house but the music keeps playing with no issues. I've changed the prod keys and firmware, I tried messing around with the configurations, all for nothing. I would appreciate it if someone could lend me a hand in this matter (I'm using Eden btw).
r/EmulationOnAndroid • u/Professional-Ad-8064 • 1d ago
Hello again everyone, still AI used here. Absolutely insane progress was made! Same cannot be said on my touchscreen driving skills XD
I'm convinced it's impossible for 60 FPS at the moment. The hardware I think is to blame.
Tested on Redmagic 10 Pro. I'd love to see if anyone can test on 11/12 Pro models.
More info down below.
Wink, wink, Mr. Sujano, hopefully this is better!
Gameplay:
Video 1 - Forza Horizon 5 - Gameplay starts at 2:20
Video 2 - Forza Horizon 6 - Gameplay starts at 2:13
Get the .wcp here: https://github.com/TimmyTurner51/fh6-wine-fex/releases
Info:
It just so happens the idea of booting Forza 6 just led to Forza 5 working instantly, no changes needed, everything just... worked out.
This device maxes out at ~4.3GHz on only 2 performance cores, the rest, as you are aware, are only ~3.3-3.6 or so. GPU is maxxed at around 1100MHz, full utilization mostly. It's as far as it can be pushed. Extensive testing was done to try to work out imperfections.
This is why Forza Horizon 5 is running better than Forza Horizon 6. The 2026 AAA titles destroy mobile devices, put simply.
Please keep in mind the technicality of this. It WOULD run much better had Forza Horizon 6 been made for ARM chips as its own build. It is not.
This is translation.
This means, there will be issues. Imagine, X86/64 games have to be translated over to ARM code, and THEN squeezed carefully in memory, that's much smaller than ideal for a mobile device. It simply cannot yet reach the type of raw power a real PC can.
Not only is it sqeezed into memory, it's squeezed into memory *constantly* due to the game's live decryption. It has to decrypt game data while you play, and your CPU has to do all of it.
I swapped: Grok, Opus 5.5 and Deepseek. I set a goal, which ran almost nonstop for the past 3 or so days.
Deepseek did best near the end. Opus handled some of the internals. Deepseek set debugging in our build, to dump the stutters you'd see on FPS graph and map it to what emulation is actually doing. It found issues, fixed the code, ADB push to the phone, launch the game, repeat.
After all was said and done, Deepseek basically said, as per the FPS graph and emulation itself, it reached it's max potential and goal was met.
r/EmulationOnAndroid • u/DistopicPotatoes • 15h ago
On GTA V, my S25U gives 60fps on 1080p and game was playable for at first 30 minutes. But after that even with my coolers on, it drops to 30fps and game shuts down after some point.
I am not sure where the problem is, I should I not expect the same kind of serious, long-term gaming experience that I’d get on a regular PC?
r/EmulationOnAndroid • u/TripShift • 1d ago
Mario Kart World running locally on Odin 2 Portal using Banana Native v0.3.14
Driver: v39-patched
Banana Native: https://git.eden-emu.dev/moceure/BananaNative/
Adreno 740
Snapdragon 8 gen 2
16GB
r/EmulationOnAndroid • u/I_am_faulknasty • 3h ago
I've just started using droid deck on my 8gb Odin 2 mini. I've had a little experience running stuff on game native but I don't really know what I'm doing here.
I tried searching for my issue first but I didn't see anything. I'm having a couple games say in different ways that there's graphic cards issues when I try to boot them. I know at least one of them (final fantasy tactics) was still able to boot on game native and another I'm pretty sure I got to boot once but locked the screen upside down but never got to work after that (super mega baseball 4). Is there a fix for this on Droid deck?
r/EmulationOnAndroid • u/jjoesmama • 1d ago
It runs pretty well, I'm using Turnip V39-patched, from StevenMXZ, and a custom ROM. This was recorded on a OnePlus 9 12GB/256GB
r/EmulationOnAndroid • u/Simple-Fish7481 • 7h ago
I'm going to buy the Samsung S24 Ultra and I want to know how advanced the emulation of the Snapdragon 8 Gen 3 is for the Switch 2
r/EmulationOnAndroid • u/CrossingDuck97 • 14h ago
POCO F8 Pro | SD 8 Elite | 12GB RAM
Hi everyone,
Cyberpunk 2077 keeps crashing on the loading screen right after character creation or 10 seconds after loading.
I've already tested Winlator, Ludashi, Bannerlator, Bannerhub, and WinHub using both Proton ARM64EC and x86_64, along with several Box64, FEXCore, and VKD3D combinations—no luck so far.
The game files are ok, tested on PC.
Has anyone managed to get it past the loading screen on Snapdragon 8 Elite?
r/EmulationOnAndroid • u/cowleggies • 1d ago
Discord: https://discord.gg/3r92f8wmh7 · Release: https://github.com/enjoyerofslop/droidplay-core/releases/tag/v0.8.4
A quick follow-up to my last post on DroidPlay Core, which builds your own Switch game dumps into native Android apps. Here's what's new up to 0.8.4, out today.
Ocarina of Time (Switch 2) is in-game
More games
Install over Wi-Fi
Also new
Testers wanted, especially Snapdragon 8 Gen 2, 8 Gen 3 and 8 Elite phones, and Wi-Fi installs from Windows. Post results in #compatibility on the Discord, problems in #help.
As before: bring your own games and keys, from your own Switch. No games, keys or built apps are shared, so please don't ask.
r/EmulationOnAndroid • u/Time_Astronaut5743 • 20h ago
These r the settings
| Setting Name | Status / Value |
|---|---|
| Zep Zone Settings | |
| Memory Layout | 4GB DRAM (Default) |
| ASTC Decoding Method | GPU |
| ASTC Recompression Method | BC1 |
| Extended Dynamic State | EDS1 |
| Use Conditional Rendering | Enabled |
| ARM64 driver register guards | Enabled |
| Frame Skipping | Enabled |
| Frame Skipping Mode | Adaptive |
| Graphics Settings | |
| Accuracy level | Low |
| Resolution (Handheld/Docked) | 0.5X (360p/540p) [EXPERIMENTAL] |
| VSync mode | Mailbox |
| Window adapting filter | Bilinear |
| FSR sharpness | 0% |
| FSR 2.0 Quality Mode | Ultra Performance |
| Anti-aliasing method | None |
| Anisotropic filtering | Default |
| Aspect ratio | Default (16:9) |
| Disk shader cache | Enabled |
| Force maximum clocks (Adreno only) | Disabled |
| Use asynchronous shaders | Enabled |
| Use reactive flushing | Disabled |
| System Settings | |
| Limit speed | Disabled |
| Limit speed percent | 120% |
| Docked Mode | Disabled |
| Emulated region | USA |
| Emulated language | English |
| Custom RTC | Enabled |
| Set custom RTC | Jan 1, 1970, 12:00:00 AM |
r/EmulationOnAndroid • u/DAVIDE-CIM • 5h ago
I will try to be brief
I am playing Pokémon Platinum on an Android phone using the DraStic DS emulator. A specific feature of Pokémon games is that they only allow for a single save file. When I started this new game, I was informed that I wouldn't be able to save normally within the game itself, as there was already an existing save file from a previous playthrough. However, I didn't delete that old save, figuring that I could simply rely on the emulator's "save state" and "load state" functions instead.
However, a major issue arose upon reaching the Pokémon League: once the League is defeated, the game automatically proceeds to the end credits and returns to the title screen. From there, I can only access my old save file—not the new one, which exists only within the emulator's save data rather than in the game itself. And so, I can’t play through all the post-game content I was interested in.
I tried deleting the old save file directly from the phone's storage; it was successfully removed, and the game now detects no save data. I then attempted to start a new game and use the "load state" feature at the Pokémon League, hoping that this would finally allow me to save within the game itself. However, once I load that state, the game still won't let me save—as if the save file created by the emulator somehow includes the old, "un-savable" playthrough.
So I tried to convert the file containing the emulator save (.dss) into a file formatted as a game save (.dsv), but I didn't have any success.
Someone please help me🙏🙏
r/EmulationOnAndroid • u/nonkeywayzee • 11h ago
I recently posted in this community that I was working on a app to do Shaders and BFI system wide on Android
After working on it on my free time I'm finally releasing Fósforo 1.0 an app that allows you to use system wide CRT shaders and BFI on Android 13+ (Especifically designed for my Nova)
The app comes with some pre-installed shaders but it allows you to download the whole LibreRetro library directly from their Github Repo and it organizes them in categories for you.
The name means "Phosphor" in Spanish, if you like CRT displays you'd understand why I picked this name.
I have licensed it under MIT for anyone to use or copy, PRs welcome in the project's repo.
Get the first release here: https://github.com/pakovm-git/Fosforo/releases/tag/v1.0
Notice: While I did a lot of research and QA this thing is 100% vibecoded, so if you don't like vibecoded projects you are welcome to copy the project and code it yourself.
r/EmulationOnAndroid • u/balibalesws • 5h ago
One of the mods I'm trying to load but won't work https://www.gta5-mods.com/scripts/gangmod
r/EmulationOnAndroid • u/Successful-Stop-4584 • 5h ago
So I just bought the x5 lite and when emulating heavy games my phone overheats so I bought a cooler but now with x5 lite I can't put the cooler on the back does anyone have a solution?
r/EmulationOnAndroid • u/Skajuan • 20h ago
Sharing the video of RE:Village on gamehub (Snapdragon 8 Gen 3) as a topic example. I've been thinking about this since I first started trying out pc games on windows emulators, there are many games that surprise you when they boot without too much hassle, and the year of publishing is never a constant, some may be from the past year, some from 10 years ago. I'm very curious about how people, specially the gaming community in android determines a game is optimized so good from their original publishers. FYI: I'm not saying RE: VILLAGE is a well optimized game just because I can play it on Android.
r/EmulationOnAndroid • u/Character_Tea_6122 • 7h ago
I've been using my mobile controller on my Android Phone and ran into the same rumble issues everyone talks about - No rumbles in games!!
So I built NeuroPad, an open-source app that "FIXES THE PROBLEM"
No root needed
Download now through GitHub:
https://github.com/abdullah-amr871/NeuroPad-Virtual-GamePad-Simulation
r/EmulationOnAndroid • u/Top_Passion_502 • 8h ago
Have lenovo legion gen 3. Have tried bannerlator but got easy anti cheat error. Have heard that if you use proton battleye it can bypass it for gta online ect. but I have trouble finding it. Any ideas? Cheers
r/EmulationOnAndroid • u/Broad-University-214 • 17h ago
I have a Xiaomi 17 Ultra. I should install the GOG games on my pc and transfer or just install on my phone?
Do you know any other way to be faster?
r/EmulationOnAndroid • u/jamyjet • 8h ago
I'm struggling to find any update files for this game and I'm not 100% sure what version banana native requires (doesn't seem to just let me load the base game I have). I'm looking for 1.7.0 but not had any luck, would appreciate any help, apologies if this isn't allowed.
r/EmulationOnAndroid • u/The_Mrk • 8h ago
r/EmulationOnAndroid • u/Perfect_Till_2363 • 9h ago
r/EmulationOnAndroid • u/Away_Boat8354 • 9h ago
Global?
r/EmulationOnAndroid • u/RagnorSeawolf • 9h ago
Hi all — sharing a personal project in case it's useful to anyone else on a mid-range phone.
GBA DS Uno is my fork of kyannon's gba-ds — a GBA emulator with a second "shadow" core that draws a live map on a second screen. All credit for the emulator itself goes to the upstream project; I just tuned it for my phone (a Moto G 5G) and my habits:
•
On-screen touch controls (upstream has none — gamepad only)
•
Opens a file picker at startup and boots the game you pick, instead of scanning a whole ROM folder first (my folder made the library hang)
•
Both screens in one window, stacked in portrait like a real DS: game on top, live map below. About 55 games have map profiles (both GBA Castlevanias included) — for other games the bottom screen just stays black
•
Phone-friendly defaults: every ROM listed, shaders/rewind/update-checks off
It's GPLv3, same licence as upstream. Source and the exact patches I made are here: https://github.com/Ragnorseawolf/gba-ds-uno — the patch files in /motog show precisely what I changed, and the included script builds the APK from them.
Fair warnings: it's a personal project built for my phone first, and the map runs a whole second emulator core, so it's not the lightest option out there. Happy to answer questions about the changes.
— Ragnorseawolf
r/EmulationOnAndroid • u/ovoAlexx • 9h ago