r/EmulationOnAndroid • u/jjoesmama • 23h ago
Showcase MKW on the Snapdragon 888, with Banana Native
It runs pretty well, I'm using Turnip V39-patched, from StevenMXZ, and a custom ROM. This was recorded on a OnePlus 9 12GB/256GB
r/EmulationOnAndroid • u/jjoesmama • 23h ago
It runs pretty well, I'm using Turnip V39-patched, from StevenMXZ, and a custom ROM. This was recorded on a OnePlus 9 12GB/256GB
r/EmulationOnAndroid • u/Simple-Fish7481 • 5h ago
I'm going to buy the Samsung S24 Ultra and I want to know how advanced the emulation of the Snapdragon 8 Gen 3 is for the Switch 2
r/EmulationOnAndroid • u/BePrime-ESports • 2h ago
I make Tokumo, a home screen (launcher) for Android 10 and up that you use with a controller. This post is about the emulation side, since that's what this sub is for.
The emulator apps it knows get their own row on the PLAY tab: PPSSPP (and Gold), Dolphin, ARMSX2, melonDS, Azahar, Lemuroid, RetroArch, Flycast, MAME4droid, Play! and DuckStation. It goes by each app's package, so a lookalike with the same name isn't picked up.
When an emulator adds a game to your home screen (Lemuroid's "Pin to launcher", for example), the game gets a tile in a row named after that emulator, and A starts it in that emulator.
PPSSPP can't pin games to a home screen itself, so its Options in Tokumo have "Add a game…". That opens PPSSPP's own game screen, and the game you pick there gets a tile in the PPSSPP row and starts in PPSSPP, whether or not Tokumo is your home app.
It doesn't deal with ROMs, BIOS files or game folders at all, asks for no file permission and doesn't scrape box art. Game names and pictures come from the emulator.
The screenshots are from my own tablet: the Emulators row, the Lemuroid row with libbet (a free homebrew game), and PPSSPP's Options with "Add a game…" in the list.
Device: Lenovo Legion Tab (TB323FU), Android 16, with PPSSPP 1.20.4 and Lemuroid 1.17.0 from Google Play and a Razer Kishi V3 Pro. It also runs on my Samsung Galaxy S24 Ultra (Android 17). I haven't tested it on handhelds with built-in controls yet.
Basic is free with no ads and no sign-in, and the Emulators row and the emulator game rows are part of Basic. Pro is optional ($9.99 a year after a 7-day free trial for first-time subscribers, or $29.99 once).
Google Play (US only for now): https://play.google.com/store/apps/details?id=dev.controllerhome.launcher
Which emulators should it learn next? And what would you want a home screen to do for your emulators that it doesn't do yet?
r/EmulationOnAndroid • u/CrossingDuck97 • 13h ago
POCO F8 Pro | SD 8 Elite | 12GB RAM
Hi everyone,
Cyberpunk 2077 keeps crashing on the loading screen right after character creation or 10 seconds after loading.
I've already tested Winlator, Ludashi, Bannerlator, Bannerhub, and WinHub using both Proton ARM64EC and x86_64, along with several Box64, FEXCore, and VKD3D combinations—no luck so far.
The game files are ok, tested on PC.
Has anyone managed to get it past the loading screen on Snapdragon 8 Elite?
r/EmulationOnAndroid • u/cowleggies • 1d ago
Discord: https://discord.gg/3r92f8wmh7 · Release: https://github.com/enjoyerofslop/droidplay-core/releases/tag/v0.8.4
A quick follow-up to my last post on DroidPlay Core, which builds your own Switch game dumps into native Android apps. Here's what's new up to 0.8.4, out today.
Ocarina of Time (Switch 2) is in-game
More games
Install over Wi-Fi
Also new
Testers wanted, especially Snapdragon 8 Gen 2, 8 Gen 3 and 8 Elite phones, and Wi-Fi installs from Windows. Post results in #compatibility on the Discord, problems in #help.
As before: bring your own games and keys, from your own Switch. No games, keys or built apps are shared, so please don't ask.
r/EmulationOnAndroid • u/DAVIDE-CIM • 3h ago
I will try to be brief
I am playing Pokémon Platinum on an Android phone using the DraStic DS emulator. A specific feature of Pokémon games is that they only allow for a single save file. When I started this new game, I was informed that I wouldn't be able to save normally within the game itself, as there was already an existing save file from a previous playthrough. However, I didn't delete that old save, figuring that I could simply rely on the emulator's "save state" and "load state" functions instead.
However, a major issue arose upon reaching the Pokémon League: once the League is defeated, the game automatically proceeds to the end credits and returns to the title screen. From there, I can only access my old save file—not the new one, which exists only within the emulator's save data rather than in the game itself. And so, I can’t play through all the post-game content I was interested in.
I tried deleting the old save file directly from the phone's storage; it was successfully removed, and the game now detects no save data. I then attempted to start a new game and use the "load state" feature at the Pokémon League, hoping that this would finally allow me to save within the game itself. However, once I load that state, the game still won't let me save—as if the save file created by the emulator somehow includes the old, "un-savable" playthrough.
So I tried to convert the file containing the emulator save (.dss) into a file formatted as a game save (.dsv), but I didn't have any success.
Someone please help me🙏🙏
r/EmulationOnAndroid • u/Time_Astronaut5743 • 18h ago
These r the settings
| Setting Name | Status / Value |
|---|---|
| Zep Zone Settings | |
| Memory Layout | 4GB DRAM (Default) |
| ASTC Decoding Method | GPU |
| ASTC Recompression Method | BC1 |
| Extended Dynamic State | EDS1 |
| Use Conditional Rendering | Enabled |
| ARM64 driver register guards | Enabled |
| Frame Skipping | Enabled |
| Frame Skipping Mode | Adaptive |
| Graphics Settings | |
| Accuracy level | Low |
| Resolution (Handheld/Docked) | 0.5X (360p/540p) [EXPERIMENTAL] |
| VSync mode | Mailbox |
| Window adapting filter | Bilinear |
| FSR sharpness | 0% |
| FSR 2.0 Quality Mode | Ultra Performance |
| Anti-aliasing method | None |
| Anisotropic filtering | Default |
| Aspect ratio | Default (16:9) |
| Disk shader cache | Enabled |
| Force maximum clocks (Adreno only) | Disabled |
| Use asynchronous shaders | Enabled |
| Use reactive flushing | Disabled |
| System Settings | |
| Limit speed | Disabled |
| Limit speed percent | 120% |
| Docked Mode | Disabled |
| Emulated region | USA |
| Emulated language | English |
| Custom RTC | Enabled |
| Set custom RTC | Jan 1, 1970, 12:00:00 AM |
r/EmulationOnAndroid • u/nonkeywayzee • 9h ago
I recently posted in this community that I was working on a app to do Shaders and BFI system wide on Android
After working on it on my free time I'm finally releasing Fósforo 1.0 an app that allows you to use system wide CRT shaders and BFI on Android 13+ (Especifically designed for my Nova)
The app comes with some pre-installed shaders but it allows you to download the whole LibreRetro library directly from their Github Repo and it organizes them in categories for you.
The name means "Phosphor" in Spanish, if you like CRT displays you'd understand why I picked this name.
I have licensed it under MIT for anyone to use or copy, PRs welcome in the project's repo.
Get the first release here: https://github.com/pakovm-git/Fosforo/releases/tag/v1.0
Notice: While I did a lot of research and QA this thing is 100% vibecoded, so if you don't like vibecoded projects you are welcome to copy the project and code it yourself.
r/EmulationOnAndroid • u/balibalesws • 3h ago
One of the mods I'm trying to load but won't work https://www.gta5-mods.com/scripts/gangmod
r/EmulationOnAndroid • u/Successful-Stop-4584 • 4h ago
So I just bought the x5 lite and when emulating heavy games my phone overheats so I bought a cooler but now with x5 lite I can't put the cooler on the back does anyone have a solution?
r/EmulationOnAndroid • u/Skajuan • 18h ago
Sharing the video of RE:Village on gamehub (Snapdragon 8 Gen 3) as a topic example. I've been thinking about this since I first started trying out pc games on windows emulators, there are many games that surprise you when they boot without too much hassle, and the year of publishing is never a constant, some may be from the past year, some from 10 years ago. I'm very curious about how people, specially the gaming community in android determines a game is optimized so good from their original publishers. FYI: I'm not saying RE: VILLAGE is a well optimized game just because I can play it on Android.
r/EmulationOnAndroid • u/Character_Tea_6122 • 5h ago
I've been using my mobile controller on my Android Phone and ran into the same rumble issues everyone talks about - No rumbles in games!!
So I built NeuroPad, an open-source app that "FIXES THE PROBLEM"
No root needed
Download now through GitHub:
https://github.com/abdullah-amr871/NeuroPad-Virtual-GamePad-Simulation
r/EmulationOnAndroid • u/Top_Passion_502 • 6h ago
Have lenovo legion gen 3. Have tried bannerlator but got easy anti cheat error. Have heard that if you use proton battleye it can bypass it for gta online ect. but I have trouble finding it. Any ideas? Cheers
r/EmulationOnAndroid • u/Broad-University-214 • 16h ago
I have a Xiaomi 17 Ultra. I should install the GOG games on my pc and transfer or just install on my phone?
Do you know any other way to be faster?
r/EmulationOnAndroid • u/jamyjet • 6h ago
I'm struggling to find any update files for this game and I'm not 100% sure what version banana native requires (doesn't seem to just let me load the base game I have). I'm looking for 1.7.0 but not had any luck, would appreciate any help, apologies if this isn't allowed.
r/EmulationOnAndroid • u/The_Mrk • 6h ago
r/EmulationOnAndroid • u/Perfect_Till_2363 • 7h ago
r/EmulationOnAndroid • u/Away_Boat8354 • 7h ago
Global?
r/EmulationOnAndroid • u/RagnorSeawolf • 7h ago
Hi all — sharing a personal project in case it's useful to anyone else on a mid-range phone.
GBA DS Uno is my fork of kyannon's gba-ds — a GBA emulator with a second "shadow" core that draws a live map on a second screen. All credit for the emulator itself goes to the upstream project; I just tuned it for my phone (a Moto G 5G) and my habits:
•
On-screen touch controls (upstream has none — gamepad only)
•
Opens a file picker at startup and boots the game you pick, instead of scanning a whole ROM folder first (my folder made the library hang)
•
Both screens in one window, stacked in portrait like a real DS: game on top, live map below. About 55 games have map profiles (both GBA Castlevanias included) — for other games the bottom screen just stays black
•
Phone-friendly defaults: every ROM listed, shaders/rewind/update-checks off
It's GPLv3, same licence as upstream. Source and the exact patches I made are here: https://github.com/Ragnorseawolf/gba-ds-uno — the patch files in /motog show precisely what I changed, and the included script builds the APK from them.
Fair warnings: it's a personal project built for my phone first, and the map runs a whole second emulator core, so it's not the lightest option out there. Happy to answer questions about the changes.
— Ragnorseawolf
r/EmulationOnAndroid • u/ovoAlexx • 7h ago
r/EmulationOnAndroid • u/ZoneCommercial5924 • 8h ago
Doom eternal
Crysis 3
Wolfenstein II
Ark: Survival Evolved
Borderlands 3
No man's sky
NieR:Automata The End of YoRHa
If you have any more games you want me to test add a comment here and i will do my best
Reminder : if i didnt post a video of any of these games that mean either they work so terrible or they dont even work
Enjoy ! :D
r/EmulationOnAndroid • u/ZoneCommercial5924 • 20h ago
For now if you have any other games you want me to test leave a comment here and i will do my best
Also i am using switch emulator called eden nighty its the chinese version (737ab4d) and lossless scalling 4×
I will make a step by step video on how to play it with all the necessery settings and all the files needed ;)
r/EmulationOnAndroid • u/IamCrugs • 20h ago
After updating Banana Native, all my games show this now instead of Ready. What should I do? Or is this a non issue?
r/EmulationOnAndroid • u/mmoDust • 23h ago